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Xiangmin Xu

Publications and source records attributed to Xiangmin Xu.

80 records · Page 5Linked to original sources

BIT: Biologically Inspired Tracker

Visual tracking is challenging due to image variations caused by various factors, such as object deformation, scale change, illumination change and occlusion. Given the superior tracking performance of human visual system (HVS), an ideal design of biologically inspired model is expected to improve computer visual tracking. This is however a difficult task due to the incomplete understanding of neurons' working mechanism in HVS. This paper aims to address this challenge based on the analysis of visual cognitive mechanism of the ventral stream in the visual cortex, which simulates shallow neurons (S1 units and C1 units) to extract low-level biologically inspired features for the target appearance and imitates an advanced learning mechanism (S2 units and C2 units) to combine generative and discriminative models for target location. In addition, fast Gabor approximation (FGA) and fast Fourier transform (FFT) are adopted for real-time learning and detection in this framework. Extensive experiments on large-scale benchmark datasets show that the proposed biologically inspired tracker performs favorably against state-of-the-art methods in terms of efficiency, accuracy, and robustness. The acceleration technique in particular ensures that BIT maintains a speed of approximately 45 frames per second.

cs.CV↗

Deep Sampling Networks

Deep convolutional neural networks achieve excellent image up-sampling performance. However, CNN-based methods tend to restore high-resolution results highly depending on traditional interpolations (e.g. bicubic). In this paper, we present a deep sampling network (DSN) for down-sampling and up-sampling without any cheap interpolation. First, the down-sampling subnetwork is trained without supervision, thereby preserving more information and producing better visual effects in the low-resolution image. Second, the up-sampling subnetwork learns a sub-pixel residual with dense connections to accelerate convergence and improve performance. DSN's down-sampling subnetwork can be used to generate photo-realistic low-resolution images and replace traditional down-sampling method in image processing. With the powerful down-sampling process, the co-training DSN set a new state-of-the-art performance for image super-resolution. Moreover, DSN is compatible with existing image codecs to improve image compression.

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FReLU: Flexible Rectified Linear Units for Improving Convolutional Neural Networks

Rectified linear unit (ReLU) is a widely used activation function for deep convolutional neural networks. However, because of the zero-hard rectification, ReLU networks miss the benefits from negative values. In this paper, we propose a novel activation function called \emph{flexible rectified linear unit (FReLU)} to further explore the effects of negative values. By redesigning the rectified point of ReLU as a learnable parameter, FReLU expands the states of the activation output. When the network is successfully trained, FReLU tends to converge to a negative value, which improves the expressiveness and thus the performance. Furthermore, FReLU is designed to be simple and effective without exponential functions to maintain low cost computation. For being able to easily used in various network architectures, FReLU does not rely on strict assumptions by self-adaption. We evaluate FReLU on three standard image classification datasets, including CIFAR-10, CIFAR-100, and ImageNet. Experimental results show that the proposed method achieves fast convergence and higher performances on both plain and residual networks.

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Geometry Processing of Conventionally Produced Mouse Brain Slice Images

Brain mapping research in most neuroanatomical laboratories relies on conventional processing techniques, which often introduce histological artifacts such as tissue tears and tissue loss. In this paper we present techniques and algorithms for automatic registration and 3D reconstruction of conventionally produced mouse brain slices in a standardized atlas space. This is achieved first by constructing a virtual 3D mouse brain model from annotated slices of Allen Reference Atlas (ARA). Virtual re-slicing of the reconstructed model generates ARA-based slice images corresponding to the microscopic images of histological brain sections. These image pairs are aligned using a geometric approach through contour images. Histological artifacts in the microscopic images are detected and removed using Constrained Delaunay Triangulation before performing global alignment. Finally, non-linear registration is performed by solving Laplace's equation with Dirichlet boundary conditions. Our methods provide significant improvements over previously reported registration techniques for the tested slices in 3D space, especially on slices with significant histological artifacts. Further, as an application we count the number of neurons in various anatomical regions using a dataset of 51 microscopic slices from a single mouse brain. This work represents a significant contribution to this subfield of neuroscience as it provides tools to neuroanatomist for analyzing and processing histological data.

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Manifold Regularized Slow Feature Analysis for Dynamic Texture Recognition

Dynamic textures exist in various forms, e.g., fire, smoke, and traffic jams, but recognizing dynamic texture is challenging due to the complex temporal variations. In this paper, we present a novel approach stemmed from slow feature analysis (SFA) for dynamic texture recognition. SFA extracts slowly varying features from fast varying signals. Fortunately, SFA is capable to leach invariant representations from dynamic textures. However, complex temporal variations require high-level semantic representations to fully achieve temporal slowness, and thus it is impractical to learn a high-level representation from dynamic textures directly by SFA. In order to learn a robust low-level feature to resolve the complexity of dynamic textures, we propose manifold regularized SFA (MR-SFA) by exploring the neighbor relationship of the initial state of each temporal transition and retaining the locality of their variations. Therefore, the learned features are not only slowly varying, but also partly predictable. MR-SFA for dynamic texture recognition is proposed in the following steps: 1) learning feature extraction functions as convolution filters by MR-SFA, 2) extracting local features by convolution and pooling, and 3) employing Fisher vectors to form a video-level representation for classification. Experimental results on dynamic texture and dynamic scene recognition datasets validate the effectiveness of the proposed approach.

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Single Image Super-Resolution Using Multi-Scale Convolutional Neural Network

Methods based on convolutional neural network (CNN) have demonstrated tremendous improvements on single image super-resolution. However, the previous methods mainly restore images from one single area in the low resolution (LR) input, which limits the flexibility of models to infer various scales of details for high resolution (HR) output. Moreover, most of them train a specific model for each up-scale factor. In this paper, we propose a multi-scale super resolution (MSSR) network. Our network consists of multi-scale paths to make the HR inference, which can learn to synthesize features from different scales. This property helps reconstruct various kinds of regions in HR images. In addition, only one single model is needed for multiple up-scale factors, which is more efficient without loss of restoration quality. Experiments on four public datasets demonstrate that the proposed method achieved state-of-the-art performance with fast speed.

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Multi-scale Convolutional Neural Networks for Crowd Counting

Crowd counting on static images is a challenging problem due to scale variations. Recently deep neural networks have been shown to be effective in this task. However, existing neural-networks-based methods often use the multi-column or multi-network model to extract the scale-relevant features, which is more complicated for optimization and computation wasting. To this end, we propose a novel multi-scale convolutional neural network (MSCNN) for single image crowd counting. Based on the multi-scale blobs, the network is able to generate scale-relevant features for higher crowd counting performances in a single-column architecture, which is both accuracy and cost effective for practical applications. Complemental results show that our method outperforms the state-of-the-art methods on both accuracy and robustness with far less number of parameters.

cs.CV↗

DehazeNet: An End-to-End System for Single Image Haze Removal

Single image haze removal is a challenging ill-posed problem. Existing methods use various constraints/priors to get plausible dehazing solutions. The key to achieve haze removal is to estimate a medium transmission map for an input hazy image. In this paper, we propose a trainable end-to-end system called DehazeNet, for medium transmission estimation. DehazeNet takes a hazy image as input, and outputs its medium transmission map that is subsequently used to recover a haze-free image via atmospheric scattering model. DehazeNet adopts Convolutional Neural Networks (CNN) based deep architecture, whose layers are specially designed to embody the established assumptions/priors in image dehazing. Specifically, layers of Maxout units are used for feature extraction, which can generate almost all haze-relevant features. We also propose a novel nonlinear activation function in DehazeNet, called Bilateral Rectified Linear Unit (BReLU), which is able to improve the quality of recovered haze-free image. We establish connections between components of the proposed DehazeNet and those used in existing methods. Experiments on benchmark images show that DehazeNet achieves superior performance over existing methods, yet keeps efficient and easy to use.

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