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Xiangming Li

Publications and source records attributed to Xiangming Li.

5 recordsLinked to original sources

ANCHOR: Agentic Noise Creation Framework for Human Simulation and Denoising Recommendation

Distilling accurate user preferences from noisy implicit feedback remains a fundamental bottleneck in recommendation systems, highlighting the need for recommendation denoising. However, real-world data lack explicit noise annotations, forcing existing methods to rely on unsupervised side information or handcrafted heuristics. These approaches often incur high external costs, generalize poorly, or depend on unreliable priors, causing noise misidentification and corrupting true user preference representations. To address these limitations, we propose a paradigm-level reformulation of recommendation denoising. Instead of indirectly inferring noisy interactions through heuristics, our Creation-Recognition paradigm proactively creates labeled noisy interactions and trains a dedicated recognizer to identify them, transforming denoising from heuristic filtering into supervised learning. Based on this paradigm, we present ANCHOR, an agent-based framework inspired by recent LLM-as-User research. ANCHOR simulates user behaviors to generate realistic noise labels and enables supervised denoising through two stages: noise creation and noise recognition. In the noise creation stage, ANCHOR adopts a recommender-in-the-loop agentic architecture to synthesize both diverse out-of-preference noise and informative boundary-adjacent noise. For out-of-preference noise, it implements five extensible simulation mechanisms to approximate major sources of noisy implicit feedback. For boundary-adjacent noise, an adversarial boundary refinement mechanism generates ambiguous interactions that challenge the recognizer and target the decision boundary. In the noise recognition stage, ANCHOR leverages the generated labels to train a reusable parametric recognizer that integrates collaborative signals and semantic representations to detect noise patterns in real interaction data.

cs.IR

Joint Task Offloading and Resource Allocation for Streaming Application in Cooperative Mobile Edge Computing

Mobile edge computing (MEC) enables resource-limited IoT devices to complete computation-intensive or delay-sensitive task by offloading the task to adjacent edge server deployed at the base station (BS), thus becoming an important technology in 5G and beyond. Due to channel occlusion, some users may not be able to access the computation capability directly from the BS. Confronted with this issue, many other devices in the MEC system can serve as cooperative nodes to collect the tasks of these users and further forward them to the BS. In this paper, we study a MEC system in which multiple users continuously generate the tasks and offload the tasks to the BS through a cooperative node. As the tasks are continuously generated, users should simultaneously execute the task generation in the current time frame and the task offloading of the last time frame, i.e. the task is processed in a streaming model. To optimize the power consumption of the users and the cooperative node for finishing these streaming tasks, we investigate the duration of each step in finishing the tasks together with multiuser offloading ratio and bandwidth allocation within two cases: the BS has abundant computation capacity (Case I) and the BS has limited computation capacity (Case II). For both cases, the formulated optimization problems are nonconvex due to fractional structure of the objective function and complicated variable coupling. To address this issue, we propose optimal solution algorithm with low complexity. Finally, simulation is carried out to verify the effectiveness of the proposed methods and reveal the performance of the considered system.

cs.IT

Scene-based Factored Attention for Image Captioning

Image captioning has attracted ever-increasing research attention in the multimedia community. To this end, most cutting-edge works rely on an encoder-decoder framework with attention mechanisms, which have achieved remarkable progress. However, such a framework does not consider scene concepts to attend visual information, which leads to sentence bias in caption generation and defects the performance correspondingly. We argue that such scene concepts capture higher-level visual semantics and serve as an important cue in describing images. In this paper, we propose a novel scene-based factored attention module for image captioning. Specifically, the proposed module first embeds the scene concepts into factored weights explicitly and attends the visual information extracted from the input image. Then, an adaptive LSTM is used to generate captions for specific scene types. Experimental results on Microsoft COCO benchmark show that the proposed scene-based attention module improves model performance a lot, which outperforms the state-of-the-art approaches under various evaluation metrics.

cs.CV

A Percolation based M2M Networking Architecture for Data Transmission and Routing

We propose a percolation based M2M networking architecture and its data transmission method. The proposed network architecture can be server-free and router-free, which allows us to operate routing efficiently with percolations based on six degrees of separation theory in small world network modeling. The data transmission can be divided into two phases: routing and data transmission phases. In the routing phase, probe packets will be transmitted and forwarded in the network thus multiple paths are selected and performed based on the constriction of the maximum hop number. In the second phase, the information will be encoded, say, with the fountain codes, and transmitted using the paths generated in the first phase. In such a way, an efficient routing and data transmission mechanism can be built, which allow us to construct a low-cost, flexible and ubiquitous network. Such a networking architecture and data transmission can be used in many M2M communications, such as the stub network of internet of things, and deep space networking, and so on.

cs.NI

Asynchronous Transmission of Wireless Multicast System with Genetic Joint Antennas Selection

Optimal antenna selection algorithm of multicast transmission can significantly reduce the number of antennas and can acquire lower complexity and high performance which is close to that of exhaustive search. An asynchronous multicast transmission mechanism based on genetic antenna selection is proposed. The computational complexity of genetic antenna selection algorithm remains moderate while the total number of antennas increases comparing with optimum searching algorithm. Symbol error rate (SER) and capacity of our mechanism are analyzed and simulated, and the simulation results demonstrate that our proposed mechanism can achieve better SER and sub-maximum channel capacity in wireless multicast systems.

cs.NI