SearcharxivSearch

arXiv subjects

Xiangrui Liu

Publications and source records attributed to Xiangrui Liu.

At least 19 recordsLinked to original sources

Agentic Time Machine as an Infrastructure for Future-Event Forecasting

Forecasting future events is a critical challenge for large language model (LLM) agents, spanning domains from elections and monetary policy to financial markets. However, evaluating progress on this task presents a fundamental trade-off between efficiency and environment fidelity. While live evaluation benchmarks suffer from an inherently slow feedback loop, existing retrospective replays typically restrict agents to static, pre-frozen databases that sacrifice the environmental realism of actual deployments. To tackle this issue, we introduce Agentic Time Machine (TM), an infrastructure that approximately reconstructs the web state at any chosen past time by filtering post-cutoff content. Leveraging this evaluation infrastructure, we further propose a planner-solver-aggregator multi-agent framework that breaks each question into diverse analytical angles, gathers evidence in parallel, and combines the results into a single forecast. Experiments show that offline scores under TM correlate strongly with live FutureX scores, validating that TM offers a fast and reliable sandbox for forecasting-agent evaluation. On FutureX-Past and Polymarket evaluated under TM, our framework achieves the highest score among strong closed-book, tool-augmented, and self-consistency baselines. On the official FutureX live leaderboard, our system achieves the best average rank over four consecutive weeks, including 1st place in May Week 1. As of June 17, it also ranks 1st on FutureX's official eight-week overall leaderboard.

cs.AI

MASLab: A Unified and Comprehensive Codebase for LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have demonstrated significant potential in enhancing single LLMs to address complex and diverse tasks in practical applications. Despite considerable advancements, the field lacks a unified codebase that consolidates existing methods, resulting in redundant re-implementation efforts, unfair comparisons, and high entry barriers for researchers. To address these challenges, we introduce MASLab, a unified, comprehensive, and research-friendly codebase for LLM-based MAS. (1) MASLab integrates over 20 established methods across multiple domains, each rigorously validated by comparing step-by-step outputs with its official implementation. (2) MASLab provides a unified environment with various benchmarks for fair comparisons among methods, ensuring consistent inputs and standardized evaluation protocols. (3) MASLab implements methods within a shared streamlined structure, lowering the barriers for understanding and extension. Building on MASLab, we conduct extensive experiments covering 10+ benchmarks and 8 models, offering researchers a clear and comprehensive view of the current landscape of MAS methods. MASLab will continue to evolve, tracking the latest developments in the field, and invite contributions from the broader open-source community.

cs.CL

Memento: Reconstruct to Remember for Consistent Long Video Generation

Long-form video generation requires recurring subjects to remain consistent across various shots, viewpoints, motions, and scene transitions. Existing temporal decomposition methods improve scalability by generating videos shot by shot. However, they mainly focus on optimizing plausible next-shot continuations without verifying whether the historical memory preserves identity-critical subject evidence. Consequently, as generation proceeds, recurring subjects may be diluted, overwritten, or forgotten. In this paper, we propose Memento, a subject-reconstruction-guided framework that treats subject preservation as an explicit identity grounding problem, based on the premise that a memory bank faithfully preserving a subject should support reconstructing that subject from memory alone. Specifically, Memento jointly trains autoregressive next-shot generation with memory-based subject reconstruction, recovering target appearances using historical memory and global story captions. To disentangle long-range subject evidence from short-range cues, Memento introduces a dual-query memory mechanism, where one query retrieves identity-relevant memory and the other selects short-context keyframes for coherent continuation. Additionally, a subject-aware cinematic data pipeline provides precise reconstruction supervision via consistent, pronoun-free subject descriptions. Experiments demonstrate that Memento achieves state-of-the-art performance in long-term subject consistency, cross-shot coherence, and visual quality.

cs.CV

DyCo-RL: Dynamic Cross-Modal Coordination for Visual Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a leading paradigm for enhancing visual reasoning in Multimodal Large Language Models (MLLMs). However, existing RLVR methods optimize primarily for the reasoning outcome, fundamentally overlooking the fine-grained cross-modal coordination required during the generation process. Through token-level analyses and controlled interventions, we reveal that during Chain-of-Thought (CoT) reasoning, MLLMs frequently fail to dynamically alternate between extracting visual evidence and synthesizing textual context-a coordination breakdown that is causally linked to reasoning failures. Motivated by these findings, we propose DyCo-RL, which integrates dynamic cross-modal coordination into RLVR optimization. Specifically, DyCo-RL uses the Fisher-Rao geodesic distance to measure within-modality attention shifts, assigning tokens to either visually-oriented or text-oriented functional roles. It then evaluates the alignment between a token's actual attention allocation and its assigned role, leveraging this score for alignment-guided advantage reweighting during policy optimization. Extensive experiments demonstrate that the algorithm-agnostic DyCo-RL, when applied to Qwen2.5-VL-3B/7B, consistently improves four representative RLVR algorithms across seven benchmarks spanning visual-centric and mathematical reasoning.

cs.CV

Native Audio-Visual Alignment for Generation

Joint audio-video generation aims to synthesize temporally synchronized and semantically coherent visual-acoustic content. However, existing open-source methods mainly rely on either dual-tower designs with posterior alignment or fully unified tri-modal designs that mix textual context, audio and video in one shared space. The former weakens fine-grained audio-video co-evolution, while the latter couples semantic conditioning with low-level synchronization. To address these limitations, we propose NAVA, a Native Audio-Visual Alignment framework for joint audio-video generation. NAVA is built upon context-conditioned native audio-visual alignment: it first establishes audio-video correspondence in a dedicated interaction space, and then uses external context to condition the joint denoising process. Specifically, NAVA is instantiated with an Align-then-Fuse MMDiT architecture, which transitions from modality-aware audio-video alignment to modality-shared joint denoising. Furthermore, we introduce Timbre-in-Context Conditioning to associate reference timbre cues with corresponding speech spans to achieve controllable speech timbre. Experiments on Verse-Bench and Seed-TTS, together with a user study, demonstrate that NAVA achieves superior video quality, precise audio-visual synchronization, competitive audio quality, and stronger reference-timbre controllability using only 6.3B parameters.

cs.CV

ShadeBench: A Benchmark Dataset for Building Shade Simulation in Sustainable Society

Urban heat exposure is becoming an increasingly critical challenge due to the intensifying urban heat island effect. Fine-grained shade patterns, especially those induced by urban buildings, strongly influence pedestrians' thermal exposure and outdoor activity planning. However, accurately modeling and analyzing urban shade at scale remains difficult because of the lack of large-scale datasets and systematic evaluation frameworks. To address this challenge, we present ShadeBench, a comprehensive dataset and benchmark for urban shade understanding. ShadeBench contains geographically diverse urban scenes with temporally varying simulated shade maps and textual descriptions, together with aligned satellite imagery, building skeleton representations, and 3D building meshes. Built upon this multimodal dataset, ShadeBench supports a range of downstream tasks, including shade generation, shade segmentation, and 3D building reconstruction. We further establish standardized evaluation protocols and baseline methods for these tasks. By enabling scalable and fine-grained shade analysis, ShadeBench provides a foundation for data-driven urban climate research and supports future studies in heat-resilient urban planning and decision-making. The code and dataset are publicly available at https://darl-genai.github.io/shadebench/.

cs.CV

Hi-Light: A Path to high-fidelity, high-resolution video relighting with a Novel Evaluation Paradigm

Video relighting offers immense creative potential and commercial value but is hindered by challenges, including the absence of an adequate evaluation metric, severe light flickering, and the degradation of fine-grained details during editing. To overcome these challenges, we introduce Hi-Light, a novel, training-free framework for high-fidelity, high-resolution, robust video relighting. Our approach introduces three technical innovations: lightness prior anchored guided relighting diffusion that stabilises intermediate relit video, a Hybrid Motion-Adaptive Lighting Smoothing Filter that leverages optical flow to ensure temporal stability without introducing motion blur, and a LAB-based Detail Fusion module that preserves high-frequency detail information from the original video. Furthermore, to address the critical gap in evaluation, we propose the Light Stability Score, the first quantitative metric designed to specifically measure lighting consistency. Extensive experiments demonstrate that Hi-Light significantly outperforms state-of-the-art methods in both qualitative and quantitative comparisons, producing stable, highly detailed relit videos.

cs.CV

Video-Browser: Towards Agentic Open-web Video Browsing

The evolution of autonomous agents is redefining information seeking, transitioning from passive retrieval to proactive, open-ended web research. However, a significant modality gap remains in processing the web's most dynamic and information-dense modality: video. In this paper, we first formalize the task of Agentic Video Browsing and introduce Video-BrowseComp, a benchmark evaluating open-ended agentic browsing tasks that enforce a mandatory dependency on videos. We observe that current paradigms struggle to reconcile the scale of open-ended video exploration with the need for fine-grained visual verification. Direct visual inference (e.g., RAG) maximizes perception but incurs prohibitive context costs, while text-centric summarization optimizes efficiency but often misses critical visual details required for accurate grounding. To address this, we propose Video-Browser, a novel agent leveraging Pyramidal Perception, filtering with cheap metadata and zooming in with expensive visual perception only when necessary. Experiments demonstrate that our approach achieves a 37.5% relative improvement while reducing token consumption by 58.3% compared to Direct visual inference, establishing a foundation for verifiable open-web video research. We open-source all codes, benchmark at {https://anonymous.4open.science/r/VideoBrowser} and {https://github.com/chrisx599/Video-Browser}.

cs.CV

Can LLMs See Without Pixels? Benchmarking Spatial Intelligence from Textual Descriptions

Recent advancements in Spatial Intelligence (SI) have predominantly relied on Vision-Language Models (VLMs), yet a critical question remains: does spatial understanding originate from visual encoders or the fundamental reasoning backbone? Inspired by this question, we introduce SiT-Bench, a novel benchmark designed to evaluate the SI performance of Large Language Models (LLMs) without pixel-level input, comprises over 3,800 expert-annotated items across five primary categories and 17 subtasks, ranging from egocentric navigation and perspective transformation to fine-grained robotic manipulation. By converting single/multi-view scenes into high-fidelity, coordinate-aware textual descriptions, we challenge LLMs to perform symbolic textual reasoning rather than visual pattern matching. Evaluation results of state-of-the-art (SOTA) LLMs reveals that while models achieve proficiency in localized semantic tasks, a significant "spatial gap" remains in global consistency. Notably, we find that explicit spatial reasoning significantly boosts performance, suggesting that LLMs possess latent world-modeling potential. Our proposed dataset SiT-Bench serves as a foundational resource to foster the development of spatially-grounded LLM backbones for future VLMs and embodied agents. Our code and benchmark will be released at https://github.com/binisalegend/SiT-Bench .

cs.CV

Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding

Substantial Gaussian splatting format point clouds require effective compression. In this paper, we propose Voxel-GS, a simple yet highly effective framework that departs from the complex neural entropy models of prior work, instead achieving competitive performance using only a lightweight rate proxy and run-length coding. Specifically, we employ a differentiable quantization to discretize the Gaussian attributes of Scaffold-GS. Subsequently, a Laplacian-based rate proxy is devised to impose an entropy constraint, guiding the generation of high-fidelity and compact reconstructions. Finally, this integer-type Gaussian point cloud is compressed losslessly using Octree and run-length coding. Experiments validate that the proposed rate proxy accurately estimates the bitrate of run-length coding, enabling Voxel-GS to eliminate redundancy and optimize for a more compact representation. Consequently, our method achieves a remarkable compression ratio with significantly faster coding speeds than prior art. The code is available at https://github.com/zb12138/VoxelGS.

cs.MM

TimeScope: Towards Task-Oriented Temporal Grounding In Long Videos

Identifying key temporal intervals within long videos, known as temporal grounding (TG), is important to video understanding and reasoning tasks. In this paper, we introduce a new form of the temporal grounding problem, \textbf{Task-oriented Temporal Grounding} (\textbf{ToTG}), which is driven by the requirements of downstream tasks rather than explicit time-interval descriptions. For example, a ToTG input may be "explain why the man in the video is sent to the hospital," whereas traditional TG would take an explicit temporal description such as "the moments when the man is tripped by a stone and falls to the ground." This new ToTG formulation presents significant challenges for existing TG methods, as it requires jointly performing deep task comprehension and fine-grained temporal localization within long videos. To address these challenges, we conduct a systematic set of studies. First, we construct \textbf{a new benchmark ToTG-Bench}, which comprehensively evaluates ToTG performance across diverse settings. Second, we introduce \textbf{a new temporal-ground method TimeScope}, which performs coarse-to-fine localization through a progressive reasoning process. Leveraging extensive supervised fine-tuning with carefully curated chain-of-thought (CoT) data from a variety of scenarios, TimeScope generalizes effectively across tasks and domains. Our evaluation demonstrates \textbf{TimeScope's empirical advantages} over existing baselines from three perspectives: (1) substantial improvements in grounding precision, (2) significant benefits to downstream tasks, and (3) strong generalizability across different scenarios. All models, datasets, and source code will be fully open-sourced to support future research in this area.

cs.CV

Foundation Model in Biomedicine

Foundation models, first introduced in 2021, refer to large-scale pretrained models (e.g., large language models (LLMs) and vision-language models (VLMs)) that learn from extensive unlabeled datasets through unsupervised methods, enabling them to excel in diverse downstream tasks. These models, like GPT, can be adapted to various applications such as question answering and visual understanding, outperforming task-specific AI models and earning their name due to broad applicability across fields. The development of biomedical foundation models marks a significant milestone in the use of artificial intelligence (AI) to understand complex biological phenomena and advance medical research and practice. This survey explores the potential of foundation models in diverse domains within biomedical fields, including computational biology, drug discovery and development, clinical informatics, medical imaging, and public health. The purpose of this survey is to inspire ongoing research in the application of foundation models to health science.

cs.LG

Investigating VLM Hallucination from a Cognitive Psychology Perspective: A First Step Toward Interpretation with Intriguing Observations

Hallucination is a long-standing problem that has been actively investigated in Vision-Language Models (VLMs). Existing research commonly attributes hallucinations to technical limitations or sycophancy bias, where the latter means the models tend to generate incorrect answers to align with user expectations. However, these explanations primarily focus on technical or externally driven factors, and may have neglected the possibility that hallucination behaviours might mirror cognitive biases observed in human psychology. In this work, we introduce a psychological taxonomy, categorizing VLMs' cognitive biases that lead to hallucinations, including sycophancy, logical inconsistency, and a newly identified VLMs behaviour: appeal to authority. To systematically analyze these behaviours, we design AIpsych, a scalable benchmark that reveals psychological tendencies in model response patterns. Leveraging this benchmark, we investigate how variations in model architecture and parameter size influence model behaviour when responding to strategically manipulated questions. Our experiments reveal that as model size increases, VLMs exhibit stronger sycophantic tendencies but reduced authority bias, suggesting increasing competence but a potential erosion of response integrity. A human subject study further validates our hypotheses and highlights key behavioural differences between VLMs and human respondents. This work suggests a new perspective for understanding hallucination in VLMs and highlights the importance of integrating psychological principles into model evaluation.

cs.CV

DeepShade: Enable Shade Simulation by Text-conditioned Image Generation

Heatwaves pose a significant threat to public health, especially as global warming intensifies. However, current routing systems (e.g., online maps) fail to incorporate shade information due to the difficulty of estimating shades directly from noisy satellite imagery and the limited availability of training data for generative models. In this paper, we address these challenges through two main contributions. First, we build an extensive dataset covering diverse longitude-latitude regions, varying levels of building density, and different urban layouts. Leveraging Blender-based 3D simulations alongside building outlines, we capture building shadows under various solar zenith angles throughout the year and at different times of day. These simulated shadows are aligned with satellite images, providing a rich resource for learning shade patterns. Second, we propose the DeepShade, a diffusion-based model designed to learn and synthesize shade variations over time. It emphasizes the nuance of edge features by jointly considering RGB with the Canny edge layer, and incorporates contrastive learning to capture the temporal change rules of shade. Then, by conditioning on textual descriptions of known conditions (e.g., time of day, solar angles), our framework provides improved performance in generating shade images. We demonstrate the utility of our approach by using our shade predictions to calculate shade ratios for real-world route planning in Tempe, Arizona. We believe this work will benefit society by providing a reference for urban planning in extreme heat weather and its potential practical applications in the environment.

cs.CV

Object Recognition Datasets and Challenges: A Review

Object recognition is among the fundamental tasks in the computer vision applications, paving the path for all other image understanding operations. In every stage of progress in object recognition research, efforts have been made to collect and annotate new datasets to match the capacity of the state-of-the-art algorithms. In recent years, the importance of the size and quality of datasets has been intensified as the utility of the emerging deep network techniques heavily relies on training data. Furthermore, datasets lay a fair benchmarking means for competitions and have proved instrumental to the advancements of object recognition research by providing quantifiable benchmarks for the developed models. Taking a closer look at the characteristics of commonly-used public datasets seems to be an important first step for data-driven and machine learning researchers. In this survey, we provide a detailed analysis of datasets in the highly investigated object recognition areas. More than 160 datasets have been scrutinized through statistics and descriptions. Additionally, we present an overview of the prominent object recognition benchmarks and competitions, along with a description of the metrics widely adopted for evaluation purposes in the computer vision community. All introduced datasets and challenges can be found online at github.com/AbtinDjavadifar/ORDC.

cs.CV

STI-Bench: Are MLLMs Ready for Precise Spatial-Temporal World Understanding?

The use of Multimodal Large Language Models (MLLMs) as an end-to-end solution for Embodied AI and Autonomous Driving has become a prevailing trend. While MLLMs have been extensively studied for visual semantic understanding tasks, their ability to perform precise and quantitative spatial-temporal understanding in real-world applications remains largely unexamined, leading to uncertain prospects. To evaluate models' Spatial-Temporal Intelligence, we introduce STI-Bench, a benchmark designed to evaluate MLLMs' spatial-temporal understanding through challenging tasks such as estimating and predicting the appearance, pose, displacement, and motion of objects. Our benchmark encompasses a wide range of robot and vehicle operations across desktop, indoor, and outdoor scenarios. The extensive experiments reveals that the state-of-the-art MLLMs still struggle in real-world spatial-temporal understanding, especially in tasks requiring precise distance estimation and motion analysis.

cs.CV

Video-XL-2: Towards Very Long-Video Understanding Through Task-Aware KV Sparsification

Multi-modal large language models (MLLMs) models have made significant progress in video understanding over the past few years. However, processing long video inputs remains a major challenge due to high memory and computational costs. This makes it difficult for current models to achieve both strong performance and high efficiency in long video understanding. To address this challenge, we propose Video-XL-2, a novel MLLM that delivers superior cost-effectiveness for long-video understanding based on task-aware KV sparsification. The proposed framework operates with two key steps: chunk-based pre-filling and bi-level key-value decoding. Chunk-based pre-filling divides the visual token sequence into chunks, applying full attention within each chunk and sparse attention across chunks. This significantly reduces computational and memory overhead. During decoding, bi-level key-value decoding selectively reloads either dense or sparse key-values for each chunk based on its relevance to the task. This approach further improves memory efficiency and enhances the model's ability to capture fine-grained information. Video-XL-2 achieves state-of-the-art performance on various long video understanding benchmarks, outperforming existing open-source lightweight models. It also demonstrates exceptional efficiency, capable of processing over 10,000 frames on a single NVIDIA A100 (80GB) GPU and thousands of frames in just a few seconds.

cs.CV

X-MAS: Towards Building Multi-Agent Systems with Heterogeneous LLMs

LLM-based multi-agent systems (MAS) extend the capabilities of single LLMs by enabling cooperation among multiple specialized agents. However, most existing MAS frameworks rely on a single LLM to drive all agents, constraining the system's intelligence to the limit of that model. This paper explores the paradigm of heterogeneous LLM-driven MAS (X-MAS), where agents are powered by diverse LLMs, elevating the system's potential to the collective intelligence of diverse LLMs. We introduce X-MAS-Bench, a comprehensive testbed designed to evaluate the performance of various LLMs across different domains and MAS-related functions. As an extensive empirical study, we assess 27 LLMs across 5 domains (encompassing 21 test sets) and 5 functions, conducting over 1.7 million evaluations to identify optimal model selections for each domain-function combination. Building on these findings, we demonstrate that transitioning from homogeneous to heterogeneous LLM-driven MAS can significantly enhance system performance without requiring structural redesign. Specifically, in a chatbot-only MAS scenario, the heterogeneous configuration yields up to 8.4\% performance improvement on the MATH dataset. In a mixed chatbot-reasoner scenario, the heterogeneous MAS could achieve a remarkable 47\% performance boost on the AIME dataset. Our results underscore the transformative potential of heterogeneous LLMs in MAS, highlighting a promising avenue for advancing scalable, collaborative AI systems.

cs.AI