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Xiangyang Ji

Publications and source records attributed to Xiangyang Ji.

At least 199 records · Page 11Linked to original sources

Wasserstein Unsupervised Reinforcement Learning

Unsupervised reinforcement learning aims to train agents to learn a handful of policies or skills in environments without external reward. These pre-trained policies can accelerate learning when endowed with external reward, and can also be used as primitive options in hierarchical reinforcement learning. Conventional approaches of unsupervised skill discovery feed a latent variable to the agent and shed its empowerment on agent's behavior by mutual information (MI) maximization. However, the policies learned by MI-based methods cannot sufficiently explore the state space, despite they can be successfully identified from each other. Therefore we propose a new framework Wasserstein unsupervised reinforcement learning (WURL) where we directly maximize the distance of state distributions induced by different policies. Additionally, we overcome difficulties in simultaneously training N(N >2) policies, and amortizing the overall reward to each step. Experiments show policies learned by our approach outperform MI-based methods on the metric of Wasserstein distance while keeping high discriminability. Furthermore, the agents trained by WURL can sufficiently explore the state space in mazes and MuJoCo tasks and the pre-trained policies can be applied to downstream tasks by hierarchical learning.

cs.LG↗

Deep-3D Microscope: 3D volumetric microscopy of thick scattering samples using a wide-field microscope and machine learning

Confocal microscopy is the standard approach for obtaining volumetric images of a sample with high axial and lateral resolution, especially when dealing with scattering samples. Unfortunately, a confocal microscope is quite expensive compared to traditional microscopes. In addition, the point scanning in a confocal leads to slow imaging speed and photobleaching due to the high dose of laser energy. In this paper, we demonstrate how the advances in machine learning can be exploited to "teach" a traditional wide-field microscope, one that's available in every lab, into producing 3D volumetric images like a confocal. The key idea is to obtain multiple images with different focus settings using a wide-field microscope and use a 3D Generative Adversarial Network (GAN) based neural network to learn the mapping between the blurry low-contrast image stack obtained using wide-field and the sharp, high-contrast images obtained using a confocal. After training the network with widefield-confocal image pairs, the network can reliably and accurately reconstruct 3D volumetric images that rival confocal in terms of its lateral resolution, z-sectioning and image contrast. Our experimental results demonstrate generalization ability to handle unseen data, stability in the reconstruction results, high spatial resolution even when imaging thick ($\sim40$ microns) highly-scattering samples. We believe that such learning-based-microscopes have the potential to bring confocal quality imaging to every lab that has a wide-field microscope.

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Weakly-Supervised Monocular Depth Estimationwith Resolution-Mismatched Data

Depth estimation from a single image is an active research topic in computer vision. The most accurate approaches are based on fully supervised learning models, which rely on a large amount of dense and high-resolution (HR) ground-truth depth maps. However, in practice, color images are usually captured with much higher resolution than depth maps, leading to the resolution-mismatched effect. In this paper, we propose a novel weakly-supervised framework to train a monocular depth estimation network to generate HR depth maps with resolution-mismatched supervision, i.e., the inputs are HR color images and the ground-truth are low-resolution (LR) depth maps. The proposed weakly supervised framework is composed of a sharing weight monocular depth estimation network and a depth reconstruction network for distillation. Specifically, for the monocular depth estimation network the input color image is first downsampled to obtain its LR version with the same resolution as the ground-truth depth. Then, both HR and LR color images are fed into the proposed monocular depth estimation network to obtain the corresponding estimated depth maps. We introduce three losses to train the network: 1) reconstruction loss between the estimated LR depth and the ground-truth LR depth; 2) reconstruction loss between the downsampled estimated HR depth and the ground-truth LR depth; 3) consistency loss between the estimated LR depth and the downsampled estimated HR depth. In addition, we design a depth reconstruction network from depth to depth. Through distillation loss, features between two networks maintain the structural consistency in affinity space, and finally improving the estimation network performance. Experimental results demonstrate that our method achieves superior performance than unsupervised and semi-supervised learning based schemes, and is competitive or even better compared to supervised ones.

cs.CV↗

SO-Pose: Exploiting Self-Occlusion for Direct 6D Pose Estimation

Directly regressing all 6 degrees-of-freedom (6DoF) for the object pose (e.g. the 3D rotation and translation) in a cluttered environment from a single RGB image is a challenging problem. While end-to-end methods have recently demonstrated promising results at high efficiency, they are still inferior when compared with elaborate P$n$P/RANSAC-based approaches in terms of pose accuracy. In this work, we address this shortcoming by means of a novel reasoning about self-occlusion, in order to establish a two-layer representation for 3D objects which considerably enhances the accuracy of end-to-end 6D pose estimation. Our framework, named SO-Pose, takes a single RGB image as input and respectively generates 2D-3D correspondences as well as self-occlusion information harnessing a shared encoder and two separate decoders. Both outputs are then fused to directly regress the 6DoF pose parameters. Incorporating cross-layer consistencies that align correspondences, self-occlusion and 6D pose, we can further improve accuracy and robustness, surpassing or rivaling all other state-of-the-art approaches on various challenging datasets.

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Learning with Noisy Labels via Sparse Regularization

Learning with noisy labels is an important and challenging task for training accurate deep neural networks. Some commonly-used loss functions, such as Cross Entropy (CE), suffer from severe overfitting to noisy labels. Robust loss functions that satisfy the symmetric condition were tailored to remedy this problem, which however encounter the underfitting effect. In this paper, we theoretically prove that \textbf{any loss can be made robust to noisy labels} by restricting the network output to the set of permutations over a fixed vector. When the fixed vector is one-hot, we only need to constrain the output to be one-hot, which however produces zero gradients almost everywhere and thus makes gradient-based optimization difficult. In this work, we introduce the sparse regularization strategy to approximate the one-hot constraint, which is composed of network output sharpening operation that enforces the output distribution of a network to be sharp and the $\ell_p$-norm ($p\le 1$) regularization that promotes the network output to be sparse. This simple approach guarantees the robustness of arbitrary loss functions while not hindering the fitting ability. Experimental results demonstrate that our method can significantly improve the performance of commonly-used loss functions in the presence of noisy labels and class imbalance, and outperform the state-of-the-art methods. The code is available at https://github.com/hitcszx/lnl_sr.

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Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon

Episodic reinforcement learning and contextual bandits are two widely studied sequential decision-making problems. Episodic reinforcement learning generalizes contextual bandits and is often perceived to be more difficult due to long planning horizon and unknown state-dependent transitions. The current paper shows that the long planning horizon and the unknown state-dependent transitions (at most) pose little additional difficulty on sample complexity. We consider the episodic reinforcement learning with $S$ states, $A$ actions, planning horizon $H$, total reward bounded by $1$, and the agent plays for $K$ episodes. We propose a new algorithm, \textbf{M}onotonic \textbf{V}alue \textbf{P}ropagation (MVP), which relies on a new Bernstein-type bonus. Compared to existing bonus constructions, the new bonus is tighter since it is based on a well-designed monotonic value function. In particular, the \emph{constants} in the bonus should be subtly setting to ensure optimism and monotonicity. We show MVP enjoys an $O\left(\left(\sqrt{SAK} + S^2A\right) \poly\log \left(SAHK\right)\right)$ regret, approaching the $Ω\left(\sqrt{SAK}\right)$ lower bound of \emph{contextual bandits} up to logarithmic terms. Notably, this result 1) \emph{exponentially} improves the state-of-the-art polynomial-time algorithms by Dann et al. [2019] and Zanette et al. [2019] in terms of the dependency on $H$, and 2) \emph{exponentially} improves the running time in [Wang et al. 2020] and significantly improves the dependency on $S$, $A$ and $K$ in sample complexity.

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Asymmetric Loss Functions for Learning with Noisy Labels

Robust loss functions are essential for training deep neural networks with better generalization power in the presence of noisy labels. Symmetric loss functions are confirmed to be robust to label noise. However, the symmetric condition is overly restrictive. In this work, we propose a new class of loss functions, namely \textit{asymmetric loss functions}, which are robust to learning with noisy labels for various types of noise. We investigate general theoretical properties of asymmetric loss functions, including classification calibration, excess risk bound, and noise tolerance. Meanwhile, we introduce the asymmetry ratio to measure the asymmetry of a loss function. The empirical results show that a higher ratio would provide better noise tolerance. Moreover, we modify several commonly-used loss functions and establish the necessary and sufficient conditions for them to be asymmetric. Experimental results on benchmark datasets demonstrate that asymmetric loss functions can outperform state-of-the-art methods. The code is available at \href{https://github.com/hitcszx/ALFs}{https://github.com/hitcszx/ALFs}

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Anti-aliasing Semantic Reconstruction for Few-Shot Semantic Segmentation

Encouraging progress in few-shot semantic segmentation has been made by leveraging features learned upon base classes with sufficient training data to represent novel classes with few-shot examples. However, this feature sharing mechanism inevitably causes semantic aliasing between novel classes when they have similar compositions of semantic concepts. In this paper, we reformulate few-shot segmentation as a semantic reconstruction problem, and convert base class features into a series of basis vectors which span a class-level semantic space for novel class reconstruction. By introducing contrastive loss, we maximize the orthogonality of basis vectors while minimizing semantic aliasing between classes. Within the reconstructed representation space, we further suppress interference from other classes by projecting query features to the support vector for precise semantic activation. Our proposed approach, referred to as anti-aliasing semantic reconstruction (ASR), provides a systematic yet interpretable solution for few-shot learning problems. Extensive experiments on PASCAL VOC and MS COCO datasets show that ASR achieves strong results compared with the prior works.

cs.CV↗

Multiple instance active learning for object detection

Despite the substantial progress of active learning for image recognition, there still lacks an instance-level active learning method specified for object detection. In this paper, we propose Multiple Instance Active Object Detection (MI-AOD), to select the most informative images for detector training by observing instance-level uncertainty. MI-AOD defines an instance uncertainty learning module, which leverages the discrepancy of two adversarial instance classifiers trained on the labeled set to predict instance uncertainty of the unlabeled set. MI-AOD treats unlabeled images as instance bags and feature anchors in images as instances, and estimates the image uncertainty by re-weighting instances in a multiple instance learning (MIL) fashion. Iterative instance uncertainty learning and re-weighting facilitate suppressing noisy instances, toward bridging the gap between instance uncertainty and image-level uncertainty. Experiments validate that MI-AOD sets a solid baseline for instance-level active learning. On commonly used object detection datasets, MI-AOD outperforms state-of-the-art methods with significant margins, particularly when the labeled sets are small. Code is available at https://github.com/yuantn/MI-AOD.

cs.CV↗

Learning Scalable $\ell_\infty$-constrained Near-lossless Image Compression via Joint Lossy Image and Residual Compression

We propose a novel joint lossy image and residual compression framework for learning $\ell_\infty$-constrained near-lossless image compression. Specifically, we obtain a lossy reconstruction of the raw image through lossy image compression and uniformly quantize the corresponding residual to satisfy a given tight $\ell_\infty$ error bound. Suppose that the error bound is zero, i.e., lossless image compression, we formulate the joint optimization problem of compressing both the lossy image and the original residual in terms of variational auto-encoders and solve it with end-to-end training. To achieve scalable compression with the error bound larger than zero, we derive the probability model of the quantized residual by quantizing the learned probability model of the original residual, instead of training multiple networks. We further correct the bias of the derived probability model caused by the context mismatch between training and inference. Finally, the quantized residual is encoded according to the bias-corrected probability model and is concatenated with the bitstream of the compressed lossy image. Experimental results demonstrate that our near-lossless codec achieves the state-of-the-art performance for lossless and near-lossless image compression, and achieves competitive PSNR while much smaller $\ell_\infty$ error compared with lossy image codecs at high bit rates.

eess.IV↗

Reducing Conservativeness Oriented Offline Reinforcement Learning

In offline reinforcement learning, a policy learns to maximize cumulative rewards with a fixed collection of data. Towards conservative strategy, current methods choose to regularize the behavior policy or learn a lower bound of the value function. However, exorbitant conservation tends to impair the policy's generalization ability and degrade its performance, especially for the mixed datasets. In this paper, we propose the method of reducing conservativeness oriented reinforcement learning. On the one hand, the policy is trained to pay more attention to the minority samples in the static dataset to address the data imbalance problem. On the other hand, we give a tighter lower bound of value function than previous methods to discover potential optimal actions. Consequently, our proposed method is able to tackle the skewed distribution of the provided dataset and derive a value function closer to the expected value function. Experimental results demonstrate that our proposed method outperforms the state-of-the-art methods in D4RL offline reinforcement learning evaluation tasks and our own designed mixed datasets.

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PFRL: Pose-Free Reinforcement Learning for 6D Pose Estimation

6D pose estimation from a single RGB image is a challenging and vital task in computer vision. The current mainstream deep model methods resort to 2D images annotated with real-world ground-truth 6D object poses, whose collection is fairly cumbersome and expensive, even unavailable in many cases. In this work, to get rid of the burden of 6D annotations, we formulate the 6D pose refinement as a Markov Decision Process and impose on the reinforcement learning approach with only 2D image annotations as weakly-supervised 6D pose information, via a delicate reward definition and a composite reinforced optimization method for efficient and effective policy training. Experiments on LINEMOD and T-LESS datasets demonstrate that our Pose-Free approach is able to achieve state-of-the-art performance compared with the methods without using real-world ground-truth 6D pose labels.

cs.CV↗

Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning

Reward decomposition is a critical problem in centralized training with decentralized execution~(CTDE) paradigm for multi-agent reinforcement learning. To take full advantage of global information, which exploits the states from all agents and the related environment for decomposing Q values into individual credits, we propose a general meta-learning-based Mixing Network with Meta Policy Gradient~(MNMPG) framework to distill the global hierarchy for delicate reward decomposition. The excitation signal for learning global hierarchy is deduced from the episode reward difference between before and after "exercise updates" through the utility network. Our method is generally applicable to the CTDE method using a monotonic mixing network. Experiments on the StarCraft II micromanagement benchmark demonstrate that our method just with a simple utility network is able to outperform the current state-of-the-art MARL algorithms on 4 of 5 super hard scenarios. Better performance can be further achieved when combined with a role-based utility network.

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Model-Free Reinforcement Learning: from Clipped Pseudo-Regret to Sample Complexity

In this paper we consider the problem of learning an $ε$-optimal policy for a discounted Markov Decision Process (MDP). Given an MDP with $S$ states, $A$ actions, the discount factor $γ\in (0,1)$, and an approximation threshold $ε> 0$, we provide a model-free algorithm to learn an $ε$-optimal policy with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{ε^2(1-γ)^{5.5}})$ (where the notation $\tilde{O}(\cdot)$ hides poly-logarithmic factors of $S,A,1/(1-γ)$, and $1/ε$) and success probability $(1-p)$. For small enough $ε$, we show an improved algorithm with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{ε^2(1-γ)^{3}})$. While the first bound improves upon all known model-free algorithms and model-based ones with tight dependence on $S$, our second algorithm beats all known sample complexity bounds and matches the information theoretic lower bound up to logarithmic factors.

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Nearly Minimax Optimal Reward-free Reinforcement Learning

We study the reward-free reinforcement learning framework, which is particularly suitable for batch reinforcement learning and scenarios where one needs policies for multiple reward functions. This framework has two phases. In the exploration phase, the agent collects trajectories by interacting with the environment without using any reward signal. In the planning phase, the agent needs to return a near-optimal policy for arbitrary reward functions. We give a new efficient algorithm, \textbf{S}taged \textbf{S}ampling + \textbf{T}runcated \textbf{P}lanning (\algoname), which interacts with the environment at most $O\left( \frac{S^2A}{ε^2}\text{poly}\log\left(\frac{SAH}ε\right) \right)$ episodes in the exploration phase, and guarantees to output a near-optimal policy for arbitrary reward functions in the planning phase. Here, $S$ is the size of state space, $A$ is the size of action space, $H$ is the planning horizon, and $ε$ is the target accuracy relative to the total reward. Notably, our sample complexity scales only \emph{logarithmically} with $H$, in contrast to all existing results which scale \emph{polynomially} with $H$. Furthermore, this bound matches the minimax lower bound $Ω\left(\frac{S^2A}{ε^2}\right)$ up to logarithmic factors. Our results rely on three new techniques : 1) A new sufficient condition for the dataset to plan for an $ε$-suboptimal policy; 2) A new way to plan efficiently under the proposed condition using soft-truncated planning; 3) Constructing extended MDP to maximize the truncated accumulative rewards efficiently.

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CPS++: Improving Class-level 6D Pose and Shape Estimation From Monocular Images With Self-Supervised Learning

Contemporary monocular 6D pose estimation methods can only cope with a handful of object instances. This naturally hampers possible applications as, for instance, robots seamlessly integrated in everyday processes necessarily require the ability to work with hundreds of different objects. To tackle this problem of immanent practical relevance, we propose a novel method for class-level monocular 6D pose estimation, coupled with metric shape retrieval. Unfortunately, acquiring adequate annotations is very time-consuming and labor intensive. This is especially true for class-level 6D pose estimation, as one is required to create a highly detailed reconstruction for all objects and then annotate each object and scene using these models. To overcome this shortcoming, we additionally propose the idea of synthetic-to-real domain transfer for class-level 6D poses by means of self-supervised learning, which removes the burden of collecting numerous manual annotations. In essence, after training our proposed method fully supervised with synthetic data, we leverage recent advances in differentiable rendering to self-supervise the model with unannotated real RGB-D data to improve latter inference. We experimentally demonstrate that we can retrieve precise 6D poses and metric shapes from a single RGB image.

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Robust RGB-based 6-DoF Pose Estimation without Real Pose Annotations

While much progress has been made in 6-DoF object pose estimation from a single RGB image, the current leading approaches heavily rely on real-annotation data. As such, they remain sensitive to severe occlusions, because covering all possible occlusions with annotated data is intractable. In this paper, we introduce an approach to robustly and accurately estimate the 6-DoF pose in challenging conditions and without using any real pose annotations. To this end, we leverage the intuition that the poses predicted by a network from an image and from its counterpart synthetically altered to mimic occlusion should be consistent, and translate this to a self-supervised loss function. Our experiments on LINEMOD, Occluded-LINEMOD, YCB and new Randomization LINEMOD dataset evidence the robustness of our approach. We achieve state of the art performance on LINEMOD, and OccludedLINEMOD in without real-pose setting, even outperforming methods that rely on real annotations during training on Occluded-LINEMOD.

cs.CV↗

Depth image denoising using nuclear norm and learning graph model

The depth images denoising are increasingly becoming the hot research topic nowadays because they reflect the three-dimensional (3D) scene and can be applied in various fields of computer vision. But the depth images obtained from depth camera usually contain stains such as noise, which greatly impairs the performance of depth related applications. In this paper, considering that group-based image restoration methods are more effective in gathering the similarity among patches, a group based nuclear norm and learning graph (GNNLG) model was proposed. For each patch, we find and group the most similar patches within a searching window. The intrinsic low-rank property of the grouped patches is exploited in our model. In addition, we studied the manifold learning method and devised an effective optimized learning strategy to obtain the graph Laplacian matrix, which reflects the topological structure of image, to further impose the smoothing priors to the denoised depth image. To achieve fast speed and high convergence, the alternating direction method of multipliers (ADMM) is proposed to solve our GNNLG. The experimental results show that the proposed method is superior to other current state-of-the-art denoising methods in both subjective and objective criterion.

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