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Xiangyang Xue

Publications and source records attributed to Xiangyang Xue.

At least 145 records · Page 8Linked to original sources

Style Spectroscope: Improve Interpretability and Controllability through Fourier Analysis

Universal style transfer (UST) infuses styles from arbitrary reference images into content images. Existing methods, while enjoying many practical successes, are unable of explaining experimental observations, including different performances of UST algorithms in preserving the spatial structure of content images. In addition, methods are limited to cumbersome global controls on stylization, so that they require additional spatial masks for desired stylization. In this work, we provide a systematic Fourier analysis on a general framework for UST. We present an equivalent form of the framework in the frequency domain. The form implies that existing algorithms treat all frequency components and pixels of feature maps equally, except for the zero-frequency component. We connect Fourier amplitude and phase with Gram matrices and a content reconstruction loss in style transfer, respectively. Based on such equivalence and connections, we can thus interpret different structure preservation behaviors between algorithms with Fourier phase. Given the interpretations we have, we propose two manipulations in practice for structure preservation and desired stylization. Both qualitative and quantitative experiments demonstrate the competitive performance of our method against the state-of-the-art methods. We also conduct experiments to demonstrate (1) the abovementioned equivalence, (2) the interpretability based on Fourier amplitude and phase and (3) the controllability associated with frequency components.

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RCLane: Relay Chain Prediction for Lane Detection

Lane detection is an important component of many real-world autonomous systems. Despite a wide variety of lane detection approaches have been proposed, reporting steady benchmark improvements over time, lane detection remains a largely unsolved problem. This is because most of the existing lane detection methods either treat the lane detection as a dense prediction or a detection task, few of them consider the unique topologies (Y-shape, Fork-shape, nearly horizontal lane) of the lane markers, which leads to sub-optimal solution. In this paper, we present a new method for lane detection based on relay chain prediction. Specifically, our model predicts a segmentation map to classify the foreground and background region. For each pixel point in the foreground region, we go through the forward branch and backward branch to recover the whole lane. Each branch decodes a transfer map and a distance map to produce the direction moving to the next point, and how many steps to progressively predict a relay station (next point). As such, our model is able to capture the keypoints along the lanes. Despite its simplicity, our strategy allows us to establish new state-of-the-art on four major benchmarks including TuSimple, CULane, CurveLanes and LLAMAS.

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Local Slot Attention for Vision-and-Language Navigation

Vision-and-language navigation (VLN), a frontier study aiming to pave the way for general-purpose robots, has been a hot topic in the computer vision and natural language processing community. The VLN task requires an agent to navigate to a goal location following natural language instructions in unfamiliar environments. Recently, transformer-based models have gained significant improvements on the VLN task. Since the attention mechanism in the transformer architecture can better integrate inter- and intra-modal information of vision and language. However, there exist two problems in current transformer-based models. 1) The models process each view independently without taking the integrity of the objects into account. 2) During the self-attention operation in the visual modality, the views that are spatially distant can be inter-weaved with each other without explicit restriction. This kind of mixing may introduce extra noise instead of useful information. To address these issues, we propose 1) A slot-attention based module to incorporate information from segmentation of the same object. 2) A local attention mask mechanism to limit the visual attention span. The proposed modules can be easily plugged into any VLN architecture and we use the Recurrent VLN-Bert as our base model. Experiments on the R2R dataset show that our model has achieved the state-of-the-art results.

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I Know What You Draw: Learning Grasp Detection Conditioned on a Few Freehand Sketches

In this paper, we are interested in the problem of generating target grasps by understanding freehand sketches. The sketch is useful for the persons who cannot formulate language and the cases where a textual description is not available on the fly. However, very few works are aware of the usability of this novel interactive way between humans and robots. To this end, we propose a method to generate a potential grasp configuration relevant to the sketch-depicted objects. Due to the inherent ambiguity of sketches with abstract details, we take the advantage of the graph by incorporating the structure of the sketch to enhance the representation ability. This graph-represented sketch is further validated to improve the generalization of the network, capable of learning the sketch-queried grasp detection by using a small collection (around 100 samples) of hand-drawn sketches. Additionally, our model is trained and tested in an end-to-end manner which is easy to be implemented in real-world applications. Experiments on the multi-object VMRD and GraspNet-1Billion datasets demonstrate the good generalization of the proposed method. The physical robot experiments confirm the utility of our method in object-cluttered scenes.

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Learning 6-DoF Object Poses to Grasp Category-level Objects by Language Instructions

This paper studies the task of any objects grasping from the known categories by free-form language instructions. This task demands the technique in computer vision, natural language processing, and robotics. We bring these disciplines together on this open challenge, which is essential to human-robot interaction. Critically, the key challenge lies in inferring the category of objects from linguistic instructions and accurately estimating the 6-DoF information of unseen objects from the known classes. In contrast, previous works focus on inferring the pose of object candidates at the instance level. This significantly limits its applications in real-world scenarios.In this paper, we propose a language-guided 6-DoF category-level object localization model to achieve robotic grasping by comprehending human intention. To this end, we propose a novel two-stage method. Particularly, the first stage grounds the target in the RGB image through language description of names, attributes, and spatial relations of objects. The second stage extracts and segments point clouds from the cropped depth image and estimates the full 6-DoF object pose at category-level. Under such a manner, our approach can locate the specific object by following human instructions, and estimate the full 6-DoF pose of a category-known but unseen instance which is not utilized for training the model. Extensive experimental results show that our method is competitive with the state-of-the-art language-conditioned grasp method. Importantly, we deploy our approach on a physical robot to validate the usability of our framework in real-world applications. Please refer to the supplementary for the demo videos of our robot experiments.

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Density-preserving Deep Point Cloud Compression

Local density of point clouds is crucial for representing local details, but has been overlooked by existing point cloud compression methods. To address this, we propose a novel deep point cloud compression method that preserves local density information. Our method works in an auto-encoder fashion: the encoder downsamples the points and learns point-wise features, while the decoder upsamples the points using these features. Specifically, we propose to encode local geometry and density with three embeddings: density embedding, local position embedding and ancestor embedding. During the decoding, we explicitly predict the upsampling factor for each point, and the directions and scales of the upsampled points. To mitigate the clustered points issue in existing methods, we design a novel sub-point convolution layer, and an upsampling block with adaptive scale. Furthermore, our method can also compress point-wise attributes, such as normal. Extensive qualitative and quantitative results on SemanticKITTI and ShapeNet demonstrate that our method achieves the state-of-the-art rate-distortion trade-off.

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Star-Transformer

Although Transformer has achieved great successes on many NLP tasks, its heavy structure with fully-connected attention connections leads to dependencies on large training data. In this paper, we present Star-Transformer, a lightweight alternative by careful sparsification. To reduce model complexity, we replace the fully-connected structure with a star-shaped topology, in which every two non-adjacent nodes are connected through a shared relay node. Thus, complexity is reduced from quadratic to linear, while preserving capacity to capture both local composition and long-range dependency. The experiments on four tasks (22 datasets) show that Star-Transformer achieved significant improvements against the standard Transformer for the modestly sized datasets.

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Pixel2Mesh++: 3D Mesh Generation and Refinement from Multi-View Images

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve the shape quality by leveraging cross-view information with a graph convolution network. Instead of building a direct mapping function from images to 3D shape, our model learns to predict series of deformations to improve a coarse shape iteratively. Inspired by traditional multiple view geometry methods, our network samples nearby area around the initial mesh's vertex locations and reasons an optimal deformation using perceptual feature statistics built from multiple input images. Extensive experiments show that our model produces accurate 3D shapes that are not only visually plausible from the input perspectives, but also well aligned to arbitrary viewpoints. With the help of physically driven architecture, our model also exhibits generalization capability across different semantic categories, and the number of input images. Model analysis experiments show that our model is robust to the quality of the initial mesh and the error of camera pose, and can be combined with a differentiable renderer for test-time optimization.

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H4D: Human 4D Modeling by Learning Neural Compositional Representation

Despite the impressive results achieved by deep learning based 3D reconstruction, the techniques of directly learning to model 4D human captures with detailed geometry have been less studied. This work presents a novel framework that can effectively learn a compact and compositional representation for dynamic human by exploiting the human body prior from the widely used SMPL parametric model. Particularly, our representation, named H4D, represents a dynamic 3D human over a temporal span with the SMPL parameters of shape and initial pose, and latent codes encoding motion and auxiliary information. A simple yet effective linear motion model is proposed to provide a rough and regularized motion estimation, followed by per-frame compensation for pose and geometry details with the residual encoded in the auxiliary code. Technically, we introduce novel GRU-based architectures to facilitate learning and improve the representation capability. Extensive experiments demonstrate our method is not only efficacy in recovering dynamic human with accurate motion and detailed geometry, but also amenable to various 4D human related tasks, including motion retargeting, motion completion and future prediction. Please check out the project page for video and code: https://boyanjiang.github.io/H4D/.

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SAR-Net: Shape Alignment and Recovery Network for Category-level 6D Object Pose and Size Estimation

Given a single scene image, this paper proposes a method of Category-level 6D Object Pose and Size Estimation (COPSE) from the point cloud of the target object, without external real pose-annotated training data. Specifically, beyond the visual cues in RGB images, we rely on the shape information predominately from the depth (D) channel. The key idea is to explore the shape alignment of each instance against its corresponding category-level template shape, and the symmetric correspondence of each object category for estimating a coarse 3D object shape. Our framework deforms the point cloud of the category-level template shape to align the observed instance point cloud for implicitly representing its 3D rotation. Then we model the symmetric correspondence by predicting symmetric point cloud from the partially observed point cloud. The concatenation of the observed point cloud and symmetric one reconstructs a coarse object shape, thus facilitating object center (3D translation) and 3D size estimation. Extensive experiments on the category-level NOCS benchmark demonstrate that our lightweight model still competes with state-of-the-art approaches that require labeled real-world images. We also deploy our approach to a physical Baxter robot to perform grasping tasks on unseen but category-known instances, and the results further validate the efficacy of our proposed model. Code and pre-trained models are available on the project webpage.

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DST: Dynamic Substitute Training for Data-free Black-box Attack

With the wide applications of deep neural network models in various computer vision tasks, more and more works study the model vulnerability to adversarial examples. For data-free black box attack scenario, existing methods are inspired by the knowledge distillation, and thus usually train a substitute model to learn knowledge from the target model using generated data as input. However, the substitute model always has a static network structure, which limits the attack ability for various target models and tasks. In this paper, we propose a novel dynamic substitute training attack method to encourage substitute model to learn better and faster from the target model. Specifically, a dynamic substitute structure learning strategy is proposed to adaptively generate optimal substitute model structure via a dynamic gate according to different target models and tasks. Moreover, we introduce a task-driven graph-based structure information learning constrain to improve the quality of generated training data, and facilitate the substitute model learning structural relationships from the target model multiple outputs. Extensive experiments have been conducted to verify the efficacy of the proposed attack method, which can achieve better performance compared with the state-of-the-art competitors on several datasets.

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ImpDet: Exploring Implicit Fields for 3D Object Detection

Conventional 3D object detection approaches concentrate on bounding boxes representation learning with several parameters, i.e., localization, dimension, and orientation. Despite its popularity and universality, such a straightforward paradigm is sensitive to slight numerical deviations, especially in localization. By exploiting the property that point clouds are naturally captured on the surface of objects along with accurate location and intensity information, we introduce a new perspective that views bounding box regression as an implicit function. This leads to our proposed framework, termed Implicit Detection or ImpDet, which leverages implicit field learning for 3D object detection. Our ImpDet assigns specific values to points in different local 3D spaces, thereby high-quality boundaries can be generated by classifying points inside or outside the boundary. To solve the problem of sparsity on the object surface, we further present a simple yet efficient virtual sampling strategy to not only fill the empty region, but also learn rich semantic features to help refine the boundaries. Extensive experimental results on KITTI and Waymo benchmarks demonstrate the effectiveness and robustness of unifying implicit fields into object detection.

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BigDetection: A Large-scale Benchmark for Improved Object Detector Pre-training

Multiple datasets and open challenges for object detection have been introduced in recent years. To build more general and powerful object detection systems, in this paper, we construct a new large-scale benchmark termed BigDetection. Our goal is to simply leverage the training data from existing datasets (LVIS, OpenImages and Object365) with carefully designed principles, and curate a larger dataset for improved detector pre-training. Specifically, we generate a new taxonomy which unifies the heterogeneous label spaces from different sources. Our BigDetection dataset has 600 object categories and contains over 3.4M training images with 36M bounding boxes. It is much larger in multiple dimensions than previous benchmarks, which offers both opportunities and challenges. Extensive experiments demonstrate its validity as a new benchmark for evaluating different object detection methods, and its effectiveness as a pre-training dataset.

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QS-Craft: Learning to Quantize, Scrabble and Craft for Conditional Human Motion Animation

This paper studies the task of conditional Human Motion Animation (cHMA). Given a source image and a driving video, the model should animate the new frame sequence, in which the person in the source image should perform a similar motion as the pose sequence from the driving video. Despite the success of Generative Adversarial Network (GANs) methods in image and video synthesis, it is still very challenging to conduct cHMA due to the difficulty in efficiently utilizing the conditional guided information such as images or poses, and generating images of good visual quality. To this end, this paper proposes a novel model of learning to Quantize, Scrabble, and Craft (QS-Craft) for conditional human motion animation. The key novelties come from the newly introduced three key steps: quantize, scrabble and craft. Particularly, our QS-Craft employs transformer in its structure to utilize the attention architectures. The guided information is represented as a pose coordinate sequence extracted from the driving videos. Extensive experiments on human motion datasets validate the efficacy of our model.

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SGM3D: Stereo Guided Monocular 3D Object Detection

Monocular 3D object detection aims to predict the object location, dimension and orientation in 3D space alongside the object category given only a monocular image. It poses a great challenge due to its ill-posed property which is critically lack of depth information in the 2D image plane. While there exist approaches leveraging off-the-shelve depth estimation or relying on LiDAR sensors to mitigate this problem, the dependence on the additional depth model or expensive equipment severely limits their scalability to generic 3D perception. In this paper, we propose a stereo-guided monocular 3D object detection framework, dubbed SGM3D, adapting the robust 3D features learned from stereo inputs to enhance the feature for monocular detection. We innovatively present a multi-granularity domain adaptation (MG-DA) mechanism to exploit the network's ability to generate stereo-mimicking features given only on monocular cues. Coarse BEV feature-level, as well as the fine anchor-level domain adaptation, are both leveraged for guidance in the monocular domain.In addition, we introduce an IoU matching-based alignment (IoU-MA) method for object-level domain adaptation between the stereo and monocular predictions to alleviate the mismatches while adopting the MG-DA. Extensive experiments demonstrate state-of-the-art results on KITTI and Lyft datasets.

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The Devil is in the Task: Exploiting Reciprocal Appearance-Localization Features for Monocular 3D Object Detection

Low-cost monocular 3D object detection plays a fundamental role in autonomous driving, whereas its accuracy is still far from satisfactory. In this paper, we dig into the 3D object detection task and reformulate it as the sub-tasks of object localization and appearance perception, which benefits to a deep excavation of reciprocal information underlying the entire task. We introduce a Dynamic Feature Reflecting Network, named DFR-Net, which contains two novel standalone modules: (i) the Appearance-Localization Feature Reflecting module (ALFR) that first separates taskspecific features and then self-mutually reflects the reciprocal features; (ii) the Dynamic Intra-Trading module (DIT) that adaptively realigns the training processes of various sub-tasks via a self-learning manner. Extensive experiments on the challenging KITTI dataset demonstrate the effectiveness and generalization of DFR-Net. We rank 1st among all the monocular 3D object detectors in the KITTI test set (till March 16th, 2021). The proposed method is also easy to be plug-and-play in many cutting-edge 3D detection frameworks at negligible cost to boost performance. The code will be made publicly available.

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Text Gestalt: Stroke-Aware Scene Text Image Super-Resolution

In the last decade, the blossom of deep learning has witnessed the rapid development of scene text recognition. However, the recognition of low-resolution scene text images remains a challenge. Even though some super-resolution methods have been proposed to tackle this problem, they usually treat text images as general images while ignoring the fact that the visual quality of strokes (the atomic unit of text) plays an essential role for text recognition. According to Gestalt Psychology, humans are capable of composing parts of details into the most similar objects guided by prior knowledge. Likewise, when humans observe a low-resolution text image, they will inherently use partial stroke-level details to recover the appearance of holistic characters. Inspired by Gestalt Psychology, we put forward a Stroke-Aware Scene Text Image Super-Resolution method containing a Stroke-Focused Module (SFM) to concentrate on stroke-level internal structures of characters in text images. Specifically, we attempt to design rules for decomposing English characters and digits at stroke-level, then pre-train a text recognizer to provide stroke-level attention maps as positional clues with the purpose of controlling the consistency between the generated super-resolution image and high-resolution ground truth. The extensive experimental results validate that the proposed method can indeed generate more distinguishable images on TextZoom and manually constructed Chinese character dataset Degraded-IC13. Furthermore, since the proposed SFM is only used to provide stroke-level guidance when training, it will not bring any time overhead during the test phase. Code is available at https://github.com/FudanVI/FudanOCR/tree/main/text-gestalt.

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Unsupervised Learning of Compositional Scene Representations from Multiple Unspecified Viewpoints

Visual scenes are extremely rich in diversity, not only because there are infinite combinations of objects and background, but also because the observations of the same scene may vary greatly with the change of viewpoints. When observing a visual scene that contains multiple objects from multiple viewpoints, humans are able to perceive the scene in a compositional way from each viewpoint, while achieving the so-called "object constancy" across different viewpoints, even though the exact viewpoints are untold. This ability is essential for humans to identify the same object while moving and to learn from vision efficiently. It is intriguing to design models that have the similar ability. In this paper, we consider a novel problem of learning compositional scene representations from multiple unspecified viewpoints without using any supervision, and propose a deep generative model which separates latent representations into a viewpoint-independent part and a viewpoint-dependent part to solve this problem. To infer latent representations, the information contained in different viewpoints is iteratively integrated by neural networks. Experiments on several specifically designed synthetic datasets have shown that the proposed method is able to effectively learn from multiple unspecified viewpoints.

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