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Xiangyang Zhu

Publications and source records attributed to Xiangyang Zhu.

44 records · Page 3Linked to original sources

Less is More: Towards Efficient Few-shot 3D Semantic Segmentation via Training-free Networks

To reduce the reliance on large-scale datasets, recent works in 3D segmentation resort to few-shot learning. Current 3D few-shot semantic segmentation methods first pre-train the models on `seen' classes, and then evaluate their generalization performance on `unseen' classes. However, the prior pre-training stage not only introduces excessive time overhead, but also incurs a significant domain gap on `unseen' classes. To tackle these issues, we propose an efficient Training-free Few-shot 3D Segmentation netwrok, TFS3D, and a further training-based variant, TFS3D-T. Without any learnable parameters, TFS3D extracts dense representations by trigonometric positional encodings, and achieves comparable performance to previous training-based methods. Due to the elimination of pre-training, TFS3D can alleviate the domain gap issue and save a substantial amount of time. Building upon TFS3D, TFS3D-T only requires to train a lightweight query-support transferring attention (QUEST), which enhances the interaction between the few-shot query and support data. Experiments demonstrate TFS3D-T improves previous state-of-the-art methods by +6.93% and +17.96% mIoU respectively on S3DIS and ScanNet, while reducing the training time by -90%, indicating superior effectiveness and efficiency.

cs.CV↗

Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method

Recovering the shape and appearance of real-world objects from natural 2D images is a long-standing and challenging inverse rendering problem. In this paper, we introduce a novel hybrid differentiable rendering method to efficiently reconstruct the 3D geometry and reflectance of a scene from multi-view images captured by conventional hand-held cameras. Our method follows an analysis-by-synthesis approach and consists of two phases. In the initialization phase, we use traditional SfM and MVS methods to reconstruct a virtual scene roughly matching the real scene. Then in the optimization phase, we adopt a hybrid approach to refine the geometry and reflectance, where the geometry is first optimized using an approximate differentiable rendering method, and the reflectance is optimized afterward using a physically-based differentiable rendering method. Our hybrid approach combines the efficiency of approximate methods with the high-quality results of physically-based methods. Extensive experiments on synthetic and real data demonstrate that our method can produce reconstructions with similar or higher quality than state-of-the-art methods while being more efficient.

cs.CV↗

Not All Features Matter: Enhancing Few-shot CLIP with Adaptive Prior Refinement

The popularity of Contrastive Language-Image Pre-training (CLIP) has propelled its application to diverse downstream vision tasks. To improve its capacity on downstream tasks, few-shot learning has become a widely-adopted technique. However, existing methods either exhibit limited performance or suffer from excessive learnable parameters. In this paper, we propose APE, an Adaptive Prior rEfinement method for CLIP's pre-trained knowledge, which achieves superior accuracy with high computational efficiency. Via a prior refinement module, we analyze the inter-class disparity in the downstream data and decouple the domain-specific knowledge from the CLIP-extracted cache model. On top of that, we introduce two model variants, a training-free APE and a training-required APE-T. We explore the trilateral affinities between the test image, prior cache model, and textual representations, and only enable a lightweight category-residual module to be trained. For the average accuracy over 11 benchmarks, both APE and APE-T attain state-of-the-art and respectively outperform the second-best by +1.59% and +1.99% under 16 shots with x30 less learnable parameters.

cs.CV↗

SRIBO: An Efficient and Resilient Single-Range and Inertia Based Odometry for Flying Robots

Positioning with one inertial measurement unit and one ranging sensor is commonly thought to be feasible only when trajectories are in certain patterns ensuring observability. For this reason, to pursue observable patterns, it is required either exciting the trajectory or searching key nodes in a long interval, which is commonly highly nonlinear and may also lack resilience. Therefore, such a positioning approach is still not widely accepted in real-world applications. To address this issue, this work first investigates the dissipative nature of flying robots considering aerial drag effects and re-formulates the corresponding positioning problem, which guarantees observability almost surely. On this basis, a dimension-reduced wriggling estimator is proposed accordingly. This estimator slides the estimation horizon in a stepping manner, and output matrices can be approximately evaluated based on the historical estimation sequence. The computational complexity is then further reduced via a dimension-reduction approach using polynomial fittings. In this way, the states of robots can be estimated via linear programming in a sufficiently long interval, and the degree of observability is thereby further enhanced because an adequate redundancy of measurements is available for each estimation. Subsequently, the estimator's convergence and numerical stability are proven theoretically. Finally, both indoor and outdoor experiments verify that the proposed estimator can achieve decimeter-level precision at hundreds of hertz per second, and it is resilient to sensors' failures. Hopefully, this study can provide a new practical approach for self-localization as well as relative positioning of cooperative agents with low-cost and lightweight sensors.

cs.RO↗

Obstacle Avoidance of Resilient UAV Swarm Formation with Active Sensing System in the Dense Environment

This paper proposes a perception-shared and swarm trajectory global optimal (STGO) algorithm fused UAVs formation motion planning framework aided by an active sensing system. First, the point cloud received by each UAV is fit by the gaussian mixture model (GMM) and transmitted in the swarm. Resampling from the received GMM contributes to a global map, which is used as the foundation for consensus. Second, to improve flight safety, an active sensing system is designed to plan the observation angle of each UAV considering the unknown field, overlap of the field of view (FOV), velocity direction and smoothness of yaw rotation, and this planning problem is solved by the distributed particle swarm optimization (DPSO) algorithm. Last, for the formation motion planning, to ensure obstacle avoidance, the formation structure is allowed for affine transformation and is treated as the soft constraint on the control points of the B-spline. Besides, the STGO is introduced to avoid local minima. The combination of GMM communication and STGO guarantees a safe and strict consensus between UAVs. Tests on different formations in the simulation show that our algorithm can contribute to a strict consensus and has a success rate of at least 80% for obstacle avoidance in a dense environment. Besides, the active sensing system can increase the success rate of obstacle avoidance from 50% to 100% in some scenarios.

cs.RO↗

An Efficient Egocentric Regulator for Continuous Targeting Problems of the Underactuated Quadrotor

Flying robots such as the quadrotor could provide an efficient approach for medical treatment or sensor placing of wild animals. In these applications, continuously targeting the moving animal is a crucial requirement. Due to the underactuated characteristics of the quadrotor and the coupled kinematics with the animal, nonlinear optimal tracking approaches, other than smooth feedback control, are required. However, with severe nonlinearities, it would be time-consuming to evaluate control inputs, and real-time tracking may not be achieved with generic optimizers onboard. To tackle this problem, a novel efficient egocentric regulation approach with high computational efficiency is proposed in this paper. Specifically, it directly formulates the optimal tracking problem in an egocentric manner regarding the quadrotor's body coordinates. Meanwhile, the nonlinearities of the system are peeled off through a mapping of the feedback states as well as control inputs, between the inertial and body coordinates. In this way, the proposed efficient egocentric regulator only requires solving a quadratic performance objective with linear constraints and then generate control inputs analytically. Comparative simulations and mimic biological experiment are carried out to verify the effectiveness and computational efficiency. Results demonstrate that the proposed control approach presents the highest and stablest computational efficiency than generic optimizers on different platforms. Particularly, on a commonly utilized onboard computer, our method can compute the control action in approximately 0.3 ms, which is on the order of 350 times faster than that of generic nonlinear optimizers, establishing a control frequency around 3000 Hz.

cs.RO↗

An Active Sense and Avoid System for Flying Robots in Dynamic Environments

This paper investigates a novel active-sensing-based obstacle avoidance paradigm for flying robots in dynamic environments. Instead of fusing multiple sensors to enlarge the field of view (FOV), we introduce an alternative approach that utilizes a stereo camera with an independent rotational DOF to sense the obstacles actively. In particular, the sensing direction is planned heuristically by multiple objectives, including tracking dynamic obstacles, observing the heading direction, and exploring the previously unseen area. With the sensing result, a flight path is then planned based on real-time sampling and uncertainty-aware collision checking in the state space, which constitutes an active sense and avoid (ASAA) system. Experiments in both simulation and the real world demonstrate that this system can well cope with dynamic obstacles and abrupt goal direction changes. Since only one stereo camera is utilized, this system provides a low-cost and effective approach to overcome the FOV limitation in visual navigation.

cs.RO↗

Learning to Navigate from Simulation via Spatial and Semantic Information Synthesis with Noise Model Embedding

While training an end-to-end navigation network in the real world is usually of high cost, simulation provides a safe and cheap environment in this training stage. However, training neural network models in simulation brings up the problem of how to effectively transfer the model from simulation to the real world (sim-to-real). In this work, we regard the environment representation as a crucial element in this transfer process and propose a visual information pyramid (VIP) model to systematically investigate a practical environment representation. A novel representation composed of spatial and semantic information synthesis is then established accordingly, where noise model embedding is particularly considered. To explore the effectiveness of this representation, we compared the performance with representations popularly used in the literature in both simulated and real-world scenarios. Results suggest that our environment representation stands out. Furthermore, an analysis on the feature map is implemented to investigate the effectiveness through inner reaction, which could be irradiative for future researches on end-to-end navigation.

cs.RO↗