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Xiangyu Chen

Publications and source records attributed to Xiangyu Chen.

At least 19 recordsLinked to original sources

DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation

Mobile manipulation requires a robot to coordinate base and arm motion under continuously changing viewpoints and contact conditions, within an action space far larger than that of fixed-base manipulation. Existing Vision-Language-Action (VLA) policies are limited in two respects. (i)They map observations directly to whole-body action chunks, searching this large action space without an explicit task-space motion plan, which makes coordinated base--arm prediction imprecise. (ii)They execute the predicted chunk open-loop, without checking whether the actions can realize the motion the policy intended, so control errors and unmodeled contacts accumulate into a gap between planned and realized motion. We present DreamTrajectory, a trajectory-guided framework for language-conditioned mobile manipulation that introduces one component for each limitation. Addressing(i), DreamTrajectory jointly predicts an intention-level end-effector trajectory and a whole-body action chunk in a single action expert, so that the trajectory explicitly guides base--arm action generation instead of remaining implicit. Addressing(ii), a lightweight trajectory world model predicts the trajectory that a candidate action chunk would induce, and a test-time search--predict--score procedure selects the candidate best aligned with the planned trajectory. On MS-HAB, trajectory guidance raises average success from 32.3% to 47.5% and test-time refinement further to 54.8%, with the largest gains on contact-rich articulated-object tasks. On three real-world mobile manipulation tasks, the corresponding average success rates are 63.3%, 81.7%, and 90.0%.

cs.RO

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.

cs.RO

Generative Transmission: Rethinking Computation, Bandwidth, and Memory in Communication

Under the AI Flow framework, communication is shifting from transmitting fidelity-oriented information flows toward delivering task-oriented and perception-oriented token flows across heterogeneous network resources. Video communication is a fundamental component of modern information networks. However, under ultra-low-bandwidth and weak-network conditions, conventional video coding and transmission methods, which are primarily optimized for pixel-level fidelity, often struggle to balance visual usability, transmission efficiency, and robustness to unstable links. With the rapid advancement of generativemodels, video communication is also moving from precise signal reconstruction toward receiver-side perceptual utility and system-level usability. In this paper, we propose Generative Transmission (GenTrans) for video communication under ultra-low-bandwidth and weak-network conditions. Built upon Generative Video Compression (GVC), GenTrans formulates video transmission as a joint optimization problem involving bandwidth, computation, and memory, rather than treating it merely as a signal coding task. By leveraging generative priors, cross-clip memory reuse, runtime state reuse, and weak-network-aware transport, GenTrans significantly reduces transmission overhead while enabling visually coherent and practically useful reconstruction. Experimental results show that GenTrans supports effective video transmission under ultra-low-bitrate and weak-network conditions, achieving improved transmission efficiency, decoding efficiency, and robustness while preserving perceptual quality.

cs.CV

FORGE: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning

While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones -- a gap we formalize as functional generalization. Such tools share a common functional intent that is visually recognizable, yet this perceptual similarity does not carry over to action space, where each tool demands an entirely different motor pattern. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we propose FunctiOnal Reasoning and Grounded Execution (FORGE), a two-stage policy that decouples functional reasoning from action execution: predicting generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. On a seven-tool hitting-function benchmark, FORGE consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world, achieving over 2X improvement in average success rate.

cs.RO

Neural Network-Enabled Codebook Design for Phased Array Calibration with Arbitrary Array Sizes

Array calibration is critical to achieving accurate beamforming in millimeter-wave (mmWave) antenna-in-package (AiP) phased arrays, where over-the-air (OTA) calibration in ALL-ON mode is a standard requirement. For practical calibration measurements, two core metrics are paramount: efficiency (defined by measurement time) and reliability (robustness, governed by the condition number of the phased array calibration codebook). In this work, we propose a neural network-enabled codebook generation method for phased array calibration compatible with arrays of arbitrary sizes. Codebooks generated via the proposed method achieve low condition numbers while requiring the minimum number of measurements, outperforming state-of-the-art calibration approaches. Practical measurements on a 26-GHz AiP phased array validate the effectiveness and robustness of the proposed method, with superior performance in both array calibration accuracy and beamforming quality.

eess.SP

Rethinking Implicit Spatial Representation in Visuomotor Policy Learning

Generative model-based imitation learning has become a widely adopted paradigm for robotic manipulation, where policy performance depends critically on the conditioned visual representations. Although spatial softmax-based representations have been adopted in prior visuomotor policies, their effectiveness and underlying mechanisms remain insufficiently understood. This work rethinks the use of spatial softmax pooling: do such implicit spatial representations provide effective and stable visual features for robotic manipulation? Through systematic studies of different pooling methods in visual encoders, we find that this pooling operation produces compact and stable spatial representations, which outperform feature-value representations, despite using substantially fewer dimensions. Complementary saliency analysis further suggests that these spatial representations guide the encoder to focus more consistently on task-relevant regions. However, this advantage is limited by a representation bottleneck in current visual encoders: repeated downsampling operations weaken fine-grained spatial information before the action-generation module can use it, especially under low-resolution observations. Motivated by these findings, we propose PRISM, a visual encoder that preserves multiscale implicit spatial information through top-down cross-attention fusion. Experiments across multiple tasks and policy backbones show consistent improvements. In particular, on the low-resolution, high-precision ToolHang task, PRISM shows clear gains, improving the average success rate from 5.0% to 13.4% while increasing parameters by only 15.4%. These results support the use of multiscale implicit spatial representations as an effective and efficient design principle for robotic manipulation.

cs.RO

ERAlign: Energy-based Representation Alignment of GNNs and LLMs on Text-attributed Graphs

Text-attributed Graphs (TAGs) incorporate textual node attributes with graph structures to describe rich relational semantics. Recent efforts to integrate Graph Neural Networks (GNNs) and Large Language Models (LLMs) have shown promise for learning on TAGs, yet achieving well-aligned representations remains challenging. Prior studies largely rely on heuristics that perform coarse-grained matching. They lack sufficient constraints and ignore distributional alignment, leading to representation drift and limited generalization. Building on Energy-based Models (EBMs), we propose an Energy-based Representation Alignment (ERAlign) framework that projects GNN-encoded graph structure and LLM-derived text embeddings in a shared latent space to achieve distribution consistency. Concretely, layer-wise alignment is quantified by a distance metric and optimized via an EBM objective. By decreasing energy values, our framework yields well-aligned representations for downstream tasks. During training, we introduce Energy Discrepancy (ED) to avoid high sampling costs associated with intractable normalization. ED also carries theoretical guarantees of higher training efficiency and reduced energy landscape distortion. Empirical evaluations on eight TAG datasets demonstrate that ERAlign obtains state-of-the-art performance across varying levels of supervision and cross-task transfer scenarios.

cs.LG

SwiftVR: Real-Time One-Step Generative Video Restoration

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31~FPS at 2560x1440 and 14~FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX~5090, SwiftVR reaches 26~FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at https://h-oliday.github.io/SwiftVR.

cs.CV

MARS Policy: Multimodality Only When It Matters

Imitation learning has become a cornerstone for solving complex robotic manipulation tasks. In particular, multimodality, which enables robots to capture diverse yet valid behavioral patterns, has driven the rapid emergence of generative policies as a dominant paradigm in robot learning. However, achieving such multimodality typically relies on stochastic noise initialization and iterative denoising procedures, resulting in substantial training complexity and low inference efficiency. Meanwhile, not all phases of a robotic task inherently require behavioral diversity. Motivated by this insight, we propose the Modality-Adaptive Robot Sampling (MARS) policy, which adaptively invokes tailored stochasticity only when it is truly beneficial, while reverting to an efficient deterministic learning during single-modal phases. In other words, the proper amount of noise is injected only at the proper time. By selectively activating multimodal generation, MARS policy bridges the gap between the multimodal capability of generative policies and the superior training and inference efficiency of deterministic models. Empirical studies across 8 simulated and 4 real-world tasks demonstrate that MARS exhibits robust multimodal expressivity and high efficiency, with a 16.67% success rate improvement and an 83.20% inference latency reduction in real-world tests. Counterintuitively, MARS also outpaces deterministic policies in training efficiency on near-deterministic tasks by more effectively modeling nuanced action diversity.

cs.RO

CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects

When told to "cut the cake," a robot must choose the knife over nearby scissors, despite both objects affording the same cutting function. In real-world scenes, multiple objects may share identical affordances, yet only one is appropriate under the given task context. We call such cases confusing pairs. However, existing 3D affordance methods largely sidestep this challenge by evaluating isolated single objects, often with explicit category names provided in the query. We formalize Intent-Driven Confusable Affordance Grounding, a new 3D affordance setting that requires predicting a per-point affordance mask on the correct object within a multi-object point cloud, conditioned on implicit natural language intent. To study this problem, we construct CompassAD, the first benchmark centered on implicit intent in confusing multi-object compositions. It comprises 30 confusing object pairs spanning 16 affordance types, 6,422 compositions, and 88K+ query-answer pairs. Furthermore, we propose CompassNet, a framework that incorporates two dedicated modules tailored to this task. Instance-bounded Cross Injection (ICI) constrains language-geometry alignment within object boundaries to prevent cross-object semantic leakage. Bi-level Contrastive Refinement (BCR) enforces discrimination at both geometric-group and point levels, sharpening distinctions between target and confusable surfaces. Extensive experiments demonstrate state-of-the-art results on both seen and unseen queries, and deployment on a robotic manipulator confirms effective transfer to real-world grasping in confusing multi-object compositions.

cs.CV

FLASH: Efficient Visuomotor Policy via Sparse Sampling

Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the torque controller without numerical approximation. Extensive experiments on five simulated and two real-world manipulation tasks demonstrate that FLASH achieves state-of-the-art success rates ($\ge 92\%$ across all tasks), a per-episode inference time of $31.40\,ms$ (up to $175\times$ faster than diffusion policies and $18\times$ faster than prior flow matching policies), up to $4\times$ faster training convergence than ACT, and $5\times$ to $7\times$ reduction in controller tracking error compared to discrete-action baselines.

cs.RO

Interactive State Space Model with Cross-Modal Local Scanning for Depth Super-Resolution

Guided depth super-resolution (GDSR) reconstructs HR depth maps from LR inputs with HR RGB guidance. Existing methods either model each modality independently or rely on computationally expensive attention mechanisms with quadratic complexity, hindering the establishment of efficient and semantically interactive joint representations. In this paper, we observe that feature maps from different modalities exhibit semantic-level correlations during feature extraction. This motivates us to develop a more flexible approach enabling dense, semantically-aware deep interactions between modalities. To this end, we propose a novel GDSR framework centered around the Interactive State Space Model. Specifically, we design a cross-modal local scanning mechanism that enables fine-grained semantic interactions between RGB and depth features. Leveraging the Mamba architecture, our framework achieves global modeling with linear complexity. Furthermore, a cross-modal matching transform module is introduced to enhance interactive modeling quality by utilizing representative features from both modalities. Extensive experiments demonstrate competitive performance against state-of-the-art methods.

cs.CV

Action-to-Action Flow Matching

Diffusion-based policies have recently achieved remarkable success in robotics by formulating action prediction as a conditional denoising process. However, the standard practice of sampling from random Gaussian noise often requires multiple iterative steps to produce clean actions, leading to high inference latency that incurs a major bottleneck for real-time control. In this paper, we challenge the necessity of uninformed noise sampling and propose Action-to-Action flow matching (A2A), a novel policy paradigm that shifts from random sampling to initialization informed by the previous proprioceptive action. Unlike existing methods that treat proprioceptive action feedback as static conditions, A2A leverages historical proprioceptive sequences, embedding them into a high-dimensional latent space as the starting point for action generation. This design bypasses costly iterative denoising while effectively capturing the robot's physical dynamics and temporal continuity. Extensive experiments demonstrate that A2A exhibits high training efficiency, fast inference speed, and improved generalization. Notably, A2A enables high-quality action generation in as few as a single inference step, and exhibits superior robustness to visual perturbations and enhanced generalization to unseen configurations. Lastly, we also extend A2A to video generation, demonstrating its broader versatility in temporal modeling. Project site: https://lorenzo-0-0.github.io/A2A_Flow_Matching.

cs.RO

Adaptor: Advancing Assistive Teleoperation with Few-Shot Learning and Cross-Operator Generalization

Assistive teleoperation enhances efficiency via shared control, yet inter-operator variability, stemming from diverse habits and expertise, induces highly heterogeneous trajectory distributions that undermine intent recognition stability. We present Adaptor, a few-shot framework for robust cross-operator intent recognition. The Adaptor bridges the domain gap through two stages: (i) preprocessing, which models intent uncertainty by synthesizing trajectory perturbations via noise injection and performs geometry-aware keyframe extraction; and (ii) policy learning, which encodes the processed trajectories with an Intention Expert and fuses them with the pre-trained vision-language model context to condition an Action Expert for action generation. Experiments on real-world and simulated benchmarks demonstrate that Adaptor achieves state-of-the-art performance, improving success rates and efficiency over baselines. Moreover, the method exhibits low variance across operators with varying expertise, demonstrating robust cross-operator generalization.

cs.RO

Quantifying and detecting quantum-state texture

Quantum-state texture is a recently proposed quantum resource that characterizes the inhomogeneity of a quantum state's matrix element distribution in the computational basis, enriching our understanding of quantum state structure. To expand its quantification toolkit and establish detection methods, in this article, we investigate the resource theory of texture from both quantitative and detection perspectives. First, we construct a texture measure $\mathcal{T}^{\text{GR}}_{\alpha,z}(\rho)$ based on the $\alpha$-$z$ R\'enyi relative entropy and present some of its inherent properties. Second, we analyze the mathematical relationships between several existing texture measures, revealing connections among different quantifiers. Finally, drawing on the witness concept from other resource theories, we systematically introduce texture witnesses into the texture theory and provide examples of texture witnesses with special properties.

quant-ph

UP-NRPA: User Portrait based Nested Rollout Policy Adaptation for Planning with Large Language Models in Goal-oriented Dialogue Systems

To address the challenge that current dialogue policy planning methods struggle to dynamically adapt to diverse user characteristics, this paper proposes a User Portrait based Nested Rollout Policy Adaptation (UP-NRPA) online framework with Large Language Models. In contrast to conventional approaches dependent on model training and require offline reinforcement learning policy models for user groups, UP-NRPA enables dynamic customization of dialogue strategies through an adaptive mechanism. This is achieved by leveraging real-time user feedback alongside personality, preferences, and objectives mapped from the current user portrait, thereby adapting to user characteristics without offline reinforcement learning. In collaborative and non-collaborative dialogue benchmarks, UP-NRPA demonstrated considerable benefits, achieving an impressive 100% success rate in multiple dialogue tasks. Particularly in negotiation tasks, the sale-to-list ratio (SL) increased by 56.41%. This demonstrates that UP-NRPA can adapt to diverse user needs without requiring a training mechanism, enabling the dialogue system to adapt to user characteristics.

cs.AI

Phase-Singularity Control of Topological Acoustic Spin Textures

Acoustic spin textures provide a degree of freedom for programmable topological field states, yet a unified framework for constructing and classifying higher-order textures in open-air acoustics remains lacking. Here we introduce polygonal standing-wave interference as a framework connecting discrete symmetry, angular phase encoding, phase singularities, chiral time-averaged energy flux, and acoustic spin. By controlling the number and relative phases of the standing-wave channels, we experimentally realize D4 meron/anti-meron lattice, D6 double-skyrmion superlattice, and D8 acoustic-spin quasicrystal composed of four meron/anti-meron sublattices. Finite polygonal fields are normalized angular discretizations of continuous standing-wave spectra. Under the m=2 phase encoding, the D6 and D8 fields reproduce the local q=+2 core of a second-order Bessel vortex while retaining distinct long-range order through their discrete interference channels. At fixed m increasing N under normalized angular sampling yields the continuous Bessel limit. These results establish phase encoding, pairwise interference, reciprocal-space composition, and angular discretization as a unified design principle for programmable topological acoustic spin textures.

cond-mat.mtrl-sci

Construction and characterization of measures in block coherence resource theory

Quantum coherence, as a direct manifestation of the quantum superposition principle, is a crucial resource in quantum information processing. Block coherence resource theory generalizes the traditional coherence framework by defining coherence via a set of orthogonal projectors. Within this framework, we investigates the construction and comparison of block coherence measures. First, we propose two universal methods for constructing coherence measures and introduce a two-parameter family of measures based on the $α$-$z$ Rényi relative entropy and a family of measures based on the Tsallis relative operator entropy. Second, through theoretical proofs and numerical counterexamples, we compares the ordering relations and numerical magnitudes among different block coherence measures and establishes a series of universal numerical inequalities to constrain their values. Besides, we also use $C_{α,1}$ to show the role of coherence in complex dynamic evolution of the Kominis master equation that includes recombination reactions.

quant-ph