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Xiangyu Sun

Publications and source records attributed to Xiangyu Sun.

28 records · Page 2Linked to original sources

Fairness Analysis of CLIP-Based Foundation Models for X-Ray Image Classification

X-ray imaging is pivotal in medical diagnostics, offering non-invasive insights into a range of health conditions. Recently, vision-language models, such as the Contrastive Language-Image Pretraining (CLIP) model, have demonstrated potential in improving diagnostic accuracy by leveraging large-scale image-text datasets. However, since CLIP was not initially designed for medical images, several CLIP-like models trained specifically on medical images have been developed. Despite their enhanced performance, issues of fairness - particularly regarding demographic attributes - remain largely unaddressed. In this study, we perform a comprehensive fairness analysis of CLIP-like models applied to X-ray image classification. We assess their performance and fairness across diverse patient demographics and disease categories using zero-shot inference and various fine-tuning techniques, including Linear Probing, Multilayer Perceptron (MLP), Low-Rank Adaptation (LoRA), and full fine-tuning. Our results indicate that while fine-tuning improves model accuracy, fairness concerns persist, highlighting the need for further fairness interventions in these foundational models.

cs.CV↗

OVGaussian: Generalizable 3D Gaussian Segmentation with Open Vocabularies

Open-vocabulary scene understanding using 3D Gaussian (3DGS) representations has garnered considerable attention. However, existing methods mostly lift knowledge from large 2D vision models into 3DGS on a scene-by-scene basis, restricting the capabilities of open-vocabulary querying within their training scenes so that lacking the generalizability to novel scenes. In this work, we propose \textbf{OVGaussian}, a generalizable \textbf{O}pen-\textbf{V}ocabulary 3D semantic segmentation framework based on the 3D \textbf{Gaussian} representation. We first construct a large-scale 3D scene dataset based on 3DGS, dubbed \textbf{SegGaussian}, which provides detailed semantic and instance annotations for both Gaussian points and multi-view images. To promote semantic generalization across scenes, we introduce Generalizable Semantic Rasterization (GSR), which leverages a 3D neural network to learn and predict the semantic property for each 3D Gaussian point, where the semantic property can be rendered as multi-view consistent 2D semantic maps. In the next, we propose a Cross-modal Consistency Learning (CCL) framework that utilizes open-vocabulary annotations of 2D images and 3D Gaussians within SegGaussian to train the 3D neural network capable of open-vocabulary semantic segmentation across Gaussian-based 3D scenes. Experimental results demonstrate that OVGaussian significantly outperforms baseline methods, exhibiting robust cross-scene, cross-domain, and novel-view generalization capabilities. Code and the SegGaussian dataset will be released. (https://github.com/runnanchen/OVGaussian).

cs.CV↗

Deblurring 3D Gaussian Splatting

Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede their broad use in various real-time applications due to the lengthy rendering time. Lately 3D Gaussians splatting-based approach has been proposed to model the 3D scene, and it achieves remarkable visual quality while rendering the images in real-time. However, it suffers from severe degradation in the rendering quality if the training images are blurry. Blurriness commonly occurs due to the lens defocusing, object motion, and camera shake, and it inevitably intervenes in clean image acquisition. Several previous studies have attempted to render clean and sharp images from blurry input images using neural fields. The majority of those works, however, are designed only for volumetric rendering-based neural radiance fields and are not straightforwardly applicable to rasterization-based 3D Gaussian splatting methods. Thus, we propose a novel real-time deblurring framework, Deblurring 3D Gaussian Splatting, using a small Multi-Layer Perceptron (MLP) that manipulates the covariance of each 3D Gaussian to model the scene blurriness. While Deblurring 3D Gaussian Splatting can still enjoy real-time rendering, it can reconstruct fine and sharp details from blurry images. A variety of experiments have been conducted on the benchmark, and the results have revealed the effectiveness of our approach for deblurring. Qualitative results are available at https://benhenryl.github.io/Deblurring-3D-Gaussian-Splatting/

cs.CV↗

Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

cs.CV↗

F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting

The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in resource-constrained environments and real-time applications. As an alternative to NeRF-like neural rendering methods, 3D Gaussian Splatting (3DGS) offers rapid rendering speeds while maintaining excellent image quality. However, as it represents objects and scenes using a myriad of Gaussians, it requires substantial storage to achieve high-quality representation. To mitigate the storage overhead, we propose Factorized 3D Gaussian Splatting (F-3DGS), a novel approach that drastically reduces storage requirements while preserving image quality. Inspired by classical matrix and tensor factorization techniques, our method represents and approximates dense clusters of Gaussians with significantly fewer Gaussians through efficient factorization. We aim to efficiently represent dense 3D Gaussians by approximating them with a limited amount of information for each axis and their combinations. This method allows us to encode a substantially large number of Gaussians along with their essential attributes -- such as color, scale, and rotation -- necessary for rendering using a relatively small number of elements. Extensive experimental results demonstrate that F-3DGS achieves a significant reduction in storage costs while maintaining comparable quality in rendered images.

cs.CV↗

Compact 3D Gaussian Representation for Radiance Field

Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25$\times$ reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

cs.CV↗

Cause-Effect Inference in Location-Scale Noise Models: Maximum Likelihood vs. Independence Testing

A fundamental problem of causal discovery is cause-effect inference, learning the correct causal direction between two random variables. Significant progress has been made through modelling the effect as a function of its cause and a noise term, which allows us to leverage assumptions about the generating function class. The recently introduced heteroscedastic location-scale noise functional models (LSNMs) combine expressive power with identifiability guarantees. LSNM model selection based on maximizing likelihood achieves state-of-the-art accuracy, when the noise distributions are correctly specified. However, through an extensive empirical evaluation, we demonstrate that the accuracy deteriorates sharply when the form of the noise distribution is misspecified by the user. Our analysis shows that the failure occurs mainly when the conditional variance in the anti-causal direction is smaller than that in the causal direction. As an alternative, we find that causal model selection through residual independence testing is much more robust to noise misspecification and misleading conditional variance.

cs.LG↗

ChatPipe: Orchestrating Data Preparation Program by Optimizing Human-ChatGPT Interactions

Orchestrating a high-quality data preparation program is essential for successful machine learning (ML), but it is known to be time and effort consuming. Despite the impressive capabilities of large language models like ChatGPT in generating programs by interacting with users through natural language prompts, there are still limitations. Specifically, a user must provide specific prompts to iteratively guide ChatGPT in improving data preparation programs, which requires a certain level of expertise in programming, the dataset used and the ML task. Moreover, once a program has been generated, it is non-trivial to revisit a previous version or make changes to the program without starting the process over again. In this paper, we present ChatPipe, a novel system designed to facilitate seamless interaction between users and ChatGPT. ChatPipe provides users with effective recommendation on next data preparation operations, and guides ChatGPT to generate program for the operations. Also, ChatPipe enables users to easily roll back to previous versions of the program, which facilitates more efficient experimentation and testing. We have developed a web application for ChatPipe and prepared several real-world ML tasks from Kaggle. These tasks can showcase the capabilities of ChatPipe and enable VLDB attendees to easily experiment with our novel features to rapidly orchestrate a high-quality data preparation program.

cs.DB↗

NTS-NOTEARS: Learning Nonparametric DBNs With Prior Knowledge

We describe NTS-NOTEARS, a score-based structure learning method for time-series data to learn dynamic Bayesian networks (DBNs) that captures nonlinear, lagged (inter-slice) and instantaneous (intra-slice) relations among variables. NTS-NOTEARS utilizes 1D convolutional neural networks (CNNs) to model the dependence of child variables on their parents; 1D CNN is a neural function approximation model well-suited for sequential data. DBN-CNN structure learning is formulated as a continuous optimization problem with an acyclicity constraint, following the NOTEARS DAG learning approach. We show how prior knowledge of dependencies (e.g., forbidden and required edges) can be included as additional optimization constraints. Empirical evaluation on simulated and benchmark data show that NTS-NOTEARS achieves state-of-the-art DAG structure quality compared to both parametric and nonparametric baseline methods, with improvement in the range of 10-20% on the F1-score. We also evaluate NTS-NOTEARS on complex real-world data acquired from professional ice hockey games that contain a mixture of continuous and discrete variables. The code is available online.

cs.LG↗

Cracking the Black Box: Distilling Deep Sports Analytics

This paper addresses the trade-off between Accuracy and Transparency for deep learning applied to sports analytics. Neural nets achieve great predictive accuracy through deep learning, and are popular in sports analytics. But it is hard to interpret a neural net model and harder still to extract actionable insights from the knowledge implicit in it. Therefore, we built a simple and transparent model that mimics the output of the original deep learning model and represents the learned knowledge in an explicit interpretable way. Our mimic model is a linear model tree, which combines a collection of linear models with a regression-tree structure. The tree version of a neural network achieves high fidelity, explains itself, and produces insights for expert stakeholders such as athletes and coaches. We propose and compare several scalable model tree learning heuristics to address the computational challenge from datasets with millions of data points.

cs.LG↗