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Xiangyu Yue

Publications and source records attributed to Xiangyu Yue.

At least 19 recordsLinked to original sources

OmniLatent: Unified Latent for 3D Part Modeling

3D part decomposition is a central capability for editable asset creation, yet existing workflows typically segment a completed mesh as a post-processing step, making the result sensitive to geometric artifacts, texture ambiguity, and limited part-level annotations. We present OmniLatent, a unified latent modeling framework for 3D part decomposition. Instead of predicting part labels in isolation, OmniLatent learns a shared latent space that jointly encodes geometry, deformation, appearance, and binary part IDs, allowing data-rich geometric and visual priors to support data-scarce part learning. Given a single input image, the base model generates geometry, deformation, texture, and surface part IDs in one pass, producing a part-aware 3D asset without a separate segmentation stage. We further tune the pretrained model for two extensions: a point-prompt adapter that maps arbitrary 3D point prompts with binary part IDs into latent tokens for full segmentation, refinement, and part subdivision, and an amodal part completion model that completes partial surface masks into a coherent full-object decomposition through dynamic per-part token allocation, cross-attention to the given geometry latent, and alternating part-local and global attention. Extensive experiments show that OmniLatent produces semantically meaningful part segmentations with precise boundaries, supports interactive part editing, and completes partial part observations while preserving global object consistency.

cs.CV↗

Rethinking Infrared Small Target Detection: A Foundation-Driven Efficient Paradigm

While large-scale visual foundation models (VFMs) exhibit strong generalization across diverse visual domains, their potential for single-frame infrared small target (SIRST) detection remains largely unexplored. To fill this gap, we first systematically introduce frozen VFM representations into the SIRST task and propose a Foundation-Driven Efficient Paradigm (FDEP), a general and efficient framework compatible with diverse VFMs and SIRST networks, which improves detection accuracy without additional VFM-related inference overhead. Specifically, a Semantic Alignment and Modulated Fusion (SAMF) module is designed to achieve dynamic alignment and deep fusion of the global semantic priors from VFMs with task-specific features. Meanwhile, to avoid the inference-time overhead introduced by VFMs, we propose a Collaborative Optimization-based Implicit Self-Distillation (CO-ISD) strategy, which enables implicit semantic transfer between the main and lightweight branches through parameter sharing and synchronized backpropagation. In addition, to unify the fragmented evaluation system, we construct a Holistic SIRST Evaluation (HSE) metric that performs multi-threshold integral evaluation at both pixel-level confidence and target-level robustness, providing a stable and comprehensive basis for fair model comparison. Extensive experiments demonstrate that the SIRST detection networks equipped with our FDEP framework achieve state-of-the-art (SOTA) performance on multiple public datasets. Our code is available at https://github.com/YuChuang1205/FDEP-Framework

cs.CV↗

CUA-Master: Scaling Computer-use Agents through Open-World Recursive Improvements

Despite recent advances in CUAs, their development remains constrained by the limited diversity, controllability, and reliability of interaction data. Moreover, conventional optimization pipelines lack iterative feedback, while existing recursive improvement approaches often rely on self-generated experiences, limiting ability expansion and yielding diminishing returns. To address these challenges, we introduce CUA-Master, a nested double-loop recursive improvement framework. At the system level, an outer world-data-model flywheel continuously incorporates open-world corpus and leverages evolving model weaknesses to guide subsequent data construction and optimization iterations. At the data level, an inner flywheel couples open-world seeding and autocatalytic propagation. The former mines authentic workflows as seed tasks from instructional videos, and employs visual-semantic dual-path trajectory reconstruction; The latter transforms these seeds into reusable primitives for controllable synthesis of diverse, complex, and verifiable tasks. To enable efficient and reliable trajectory collection, we further introduce a feedback-guided snapshot-rollback retry mechanism in various real environments. Extensive experiments demonstrate that CUA-Master-27B achieves competitive performance across GUI-only and GUI-CLI hybrid benchmarks, scoring 80.2 on OSWorld Verified, 36.9 on OSWorld 2.0, 43.9 on WeaveBench, and 25.0 on Agents' Last Exam. Our framework also substantially improves the quality and efficiency of data synthesis, and exhibits continuous gains across recursive iterations.

cs.AI↗

Relational Representation Learning Network for Cross-Spectral Image Patch Matching

Recently, feature relation learning has drawn widespread attention in cross-spectral image patch matching. However, existing related research focuses on capturing diverse feature relations between image patches and ignores sufficient intrinsic feature representations of individual image patches. To address this limitation, we propose an innovative relational representation learning that simultaneously focuses on sufficiently mining the intrinsic features of individual image patches and the feature relations between image patches. Based on this, we construct a Relational Representation Learning Network (RRL-Net). Specifically, we innovatively construct an autoencoder to effectively characterize the individual intrinsic features, and introduce a feature interaction learning (FIL) module to extract deep-level feature relations. Meanwhile, to further fully mine individual intrinsic features, a lightweight multi-dimensional global-to-local attention (MGLA) module is constructed to enhance the global feature extraction of individual image patches and capture local dependencies within global features. By combining the MGLA module, we further explore the feature extraction network and construct an attention-based lightweight feature extraction (ALFE) network. Furthermore, a multi-loss post-pruning (MLPP) optimization strategy is proposed, which can greatly facilitate network optimization while avoiding increases in parameters and inference time. Extensive experiments demonstrate that our RRL-Net achieves state-of-the-art (SOTA) performance on multiple public datasets. Our code is available at https://github.com/YuChuang1205/RRL-Net

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Why and How: Knowledge-Guided Learning for Cross-Spectral Image Patch Matching

Recently, cross-spectral image patch matching based on feature relation learning has attracted extensive attention. However, existing methods focus on mining richer feature relations by building complex relation extraction structures. Meanwhile, performance bottlenecks have gradually emerged. To address this, we make the first attempt to explore a stable and efficient bridge between descriptor learning and metric learning, and construct a Knowledge-Guided Learning Network (KGL-Net), which achieves significant performance improvements while abandoning complex network structures. Specifically, we find that there is feature extraction consistency between metric learning based on feature difference learning and descriptor learning based on Euclidean distance. This provides the foundation for bridge building. To ensure the stability and efficiency of the constructed bridge, on the one hand, we conduct an in-depth exploration of 20 combined network architectures. On the other hand, a feature-guided loss is constructed to achieve mutual guidance of features. In addition, unlike existing methods, we consider that the feature mapping ability of the metric branch should receive more attention. Therefore, a hard negative sample mining for metric learning (HNSM-M) strategy is constructed. To the best of our knowledge, this is the first time that hard negative sample mining for metric networks has been implemented and brings significant performance gains. Extensive experimental results show that our KGL-Net achieves SOTA performance in multiple cross-spectral image patch matching datasets. Our code is available at https://github.com/YuChuang1205/KGL-Net

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From Stages to States: Unified Iterative Reasoning for MLLMs

Multimodal Chain-of-Thought (MCoT) substantially enhances the complex reasoning capabilities of Multimodal Large Language Models (MLLMs) by explicitly modeling intermediate reasoning processes. However, most learning-based MCoT methods follow a stage-centric paradigm, where different reasoning behaviors are assigned to predefined stages and optimized separately. This results in fragmented reasoning and a training-inference reasoning-state gap. To address these limitations, we propose ReState, a unified iterative reasoning framework that reformulates multimodal reasoning from a stage-driven pipeline into a state-driven dynamic process. It comprises two complementary components: Unified Reasoning State Modeling (URSM) and Closed-Loop Reasoning-State Learning (CRSL). URSM unifies reasoning construction, correct reasoning preservation, and erroneous reasoning correction as reasoning-state transitions within a shared state space, enabling these heterogeneous reasoning behaviors to be learned jointly. CRSL further incorporates self-generated historical reasoning states during training and recursively updates the current state during inference, thereby mitigating the reasoning-state gap and enabling iterative self-refinement without requiring an additional reflection module, critic, or independent correction stage. Furthermore, we construct VersaCoT-10K, a high-quality CoT dataset spanning eight visual reasoning domains, which provides diverse supervision for multi-domain reasoning and reasoning-state refinement. Extensive experiments demonstrate that ReState exhibits strong adaptability across different MLLM backbones and achieves strong performance on multiple public reasoning benchmarks, supporting the shift from stage-centric reasoning toward state-centric reasoning. Our data and code are available at https://restate-project.github.io

cs.AI↗

Gen-Searcher: Reinforcing Agentic Search for Image Generation

Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.

cs.CV↗

CaPtain: A Pipeline for Post-Training Code-as-Policy Robot Agents

Across coding, web, and tool-use tasks, language-model agents are now routinely trained with the same recipe: supervised fine-tuning (SFT) to learn the interface, then multi-turn reinforcement learning (RL) to master it. Code-as-policy (CaP) casts robot manipulation in the same form, as the policy writes code against robot APIs and reads back the results, so the same recipe should apply. Yet existing CaP agents sidestep training: they either prompt closed frontier models or delegate manipulation to pre-trained vision-language-action models (VLAs) and high-level skills, while small open vision-language models (VLMs) fail outright. We present CaPtain, an open post-training pipeline that turns a small open VLM into a capable CaP agent, with no VLA, frontier model, or privileged state at test time. CaPtain trains and deploys the policy inside CaPtain-Harness, which exposes low-level perception, geometry, and guarded-motion primitives across simulation and real hardware. We first align the base model via SFT on synthetic trajectories generated with GPT-6 Astra, then apply multi-turn RL. Multi-turn RL must credit tens of agent requests, whose physical effects often surface turns later, from a single end-of-episode outcome. We therefore introduce a physical critic that reads privileged simulator state, never seen by the policy, and credits each request by how much it changes the predicted chance of success. Starting from Qwen3.5-4B (0% zero-shot), CaPtain-4B reaches 55.4% held-out LIBERO success after SFT and 73.8% after RL. On LIBERO-PRO, it reaches 78.5%, surpassing several frontier-model agents, and its RL gains persist across three perturbation suites (+17.6 to +21.2 points). Without target-domain training, it attains 83.3% on SimplerEnv WidowX, exceeds frontier models on CaP-Bench, and runs on a real robot after simulation-only adaptation. We release all code, data, and model weights.

cs.RO↗

PhysEvolve: Verifier-grounded Self-evolution for Physical Reasoning with Executable Worlds

Physical reasoning underpins how embodied systems understand and act in the physical world, yet vision-language models (VLMs) remain unreliable on questions about dynamics and physical causality. Progress is critically constrained by the scarcity of grounded counterfactual training data, as observational videos capture only the factual trajectory that occurred. The self-evolving paradigm offers a route beyond fixed datasets by enabling models to construct their own training problems. Extending this paradigm to physics, however, requires an external source of truth that can both validate model-proposed environments and verify alternative physical outcomes under intervention. We introduce \physevolve{}, a verifier-grounded self-evolving framework that trains VLMs for causal physical reasoning from model-proposed executable worlds and simulation-authored tasks. At each round, a shared VLM proposes executable world programs and evidence schemas; a deterministic physics engine freezes each valid world, simulates matched baseline and body-elided counterfactual branches, and synthesizes discrete, answer-bound visual tasks. Exact verifier feedback from task solving updates both the shared policy via GRPO and an adaptive curriculum over physical intents. Starting from Qwen3-VL-8B-Instruct, \physevolve{} achieves targeted gains across PhysBench, CausalPhys, and ContPhy without human intervention data, improving PhysBench Throwing by $8.8$ points and ContPhy Counterfactual Removal and Goal-Pit by $7.4$ and $24.4$ points. These gains concentrate on interaction-sensitive and altered-world questions, demonstrating zero-shot transfer of causal principles to unseen complex dynamics (cloth, fluid, soft bodies) and real-world video.

cs.AI↗

Edit in Sync: Unified End-to-End Audio-Visual Editing for Human-Centric Videos

Human-centric audio-visual editing requires precise alignment of lip movements, gestures, and expressions with speech. Existing methods process inputs through independent video and audio pipelines, preventing cross-modal interaction between visual editing and audio dubbing. Many of these pipelines further rely on mask-based inpainting. As a result, they suffer from poor lip-audio synchronization, cumulative pipeline errors, and an inherent mask-size dilemma. We present AVE, the first unified end-to-end framework that jointly performs reference-guided person swapping, insertion, and deletion across both audio and video modalities without requiring spatial masks. To overcome data scarcity, we design a synthesis pipeline and introduce AVE-Dataset, the first audio-visual editing dataset to provide 100K pairs with appearance and voice references. By combining Synthetic-to-Real reconstruction with preliminary audio warm-up, our framework transcends synthetic pipeline limits and mitigates audio-video token imbalance. AVE outperforms modality-separate audio-visual editing pipelines in editing realism, temporal consistency, and audio-visual alignment.

cs.CV↗

Sage-A1.5: From Long-Horizon Execution to Scientific Exploration with Capability Composition

In this report, we introduce Sage-A1.5, a 35B Mixture-of-Experts agentic model that builds on A1 to advance long-horizon problem solving through adaptive capability composition. Compared with A1, Sage-A1.5 learns not only to solve individual tasks, but also to organize work and revise its approach during execution. Sage-A1.5 highlights three improvements: agentic orchestration, verification, and open scientific discovery. First, agentic orchestration extends single-agent execution through task delegation and parallel collaboration among subagents with isolated contexts, enabling complex tasks to be decomposed and addressed concurrently and supporting efficient execution while reducing interference across concurrent subagents. Second, agentic verification strengthens long-horizon reliability through progress checking, evidence validation, and reflective strategy revision, allowing the agent to recognize unproductive search paths and pursue alternative approaches. Third, open scientific discovery extends agentic capabilities beyond answering predefined questions to conducting exploratory research, connecting scientific inquiry with interactive analysis and inspectable research artifacts. We showcase these capabilities through complicated agentic tasks and multidisciplinary scientific applications. Besides, we hope Sage-A1.5 provides the community with an accessible foundation for open scientific discovery, offering a practical path from long-horizon task execution to collaborative, verifiable, and inspectable scientific exploration.

cs.AI↗

AVTime: Reinforcing Dense Audio-Visual Captions with Bidirectional Alignment

Dense temporal audio-visual captioning is important for multimodal video understanding and generation. However, prior work is constrained by three main limitations: (1) the lack of a dataset combining high temporal resolution, longer videos, and bidirectional alignment between time and events; (2) the reliance of most existing RL methods on checklists; and (3) the lack of a benchmark that bidirectionally evaluates event semantic correctness and temporal accuracy. To address these challenges, we propose: (1) AVTime-50K, a high-quality 50K-scale dataset with temporally precise, semantically accurate captions and longer videos; (2) AVTime, a state-of-the-art model optimized with a novel Bidirectional Temporal-Semantic Alignment (BiTSA) reward that imposes explicit bidirectional constraints between time and events; and (3) AVTime-Bench, a specialized benchmark that introduces a novel bidirectional evaluation of temporal accuracy and semantic correctness. Our code, models, and datasets are available at https://huggingface.co/collections/Apryle/avtime.

cs.CV↗

Beyond Omni: A Unified MLLM for Embodied Sensory Understanding

Recent embodied systems increasingly build on multimodal large language models (MLLMs) for their pretrained understanding and reasoning capabilities, but their perception of the physical world remains largely limited to basic modalities such as vision and audio. However, broadening MLLMs to more diverse sensory modalities from the physical environment is challenging: their representations are often weakly connected to the MLLM and vary substantially in structure and statistics, while their interpretation still requires shared high-level understanding and reasoning. We therefore propose Unisense, a unified embodied MLLM framework that supports diverse physical sensory modalities within a shared multimodal architecture. Unisense follows a two-stage training process: (i) aligning sensory representations with language to establish a language-accessible interface; and (ii) tuning modality-specific experts within the shared LLM to provide specialized processing for different sensory modalities. To support broad sensory learning, we curate Unisense-1M, a large-scale embodied sensory training corpus comprising 1M samples across 8 sensory modalities. We further evaluate Unisense on 12 benchmarks spanning depth, point cloud, IMU, tactile, thermal, radar, motion, and smell understanding. Across these heterogeneous sensing tasks, Unisense achieves strong performance and outperforms both generalist and specialized models on most benchmarks, demonstrating the potential of pretrained MLLMs as unified models for embodied sensory understanding.

cs.CV↗

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.

cs.CV↗

ReTerm: Recovery Training for Self-Improving Terminal Agents

Terminal agents have shown strong abilities in complex coding tasks. However, they often struggle to recover from errors during long-running execution (e.g., command errors, faulty implementations), eventually leading to task failures. To this end, we present ReTerm, a self-improving terminal agent trained by learning how to recover from its own failed terminal tasks. To support its training, we construct a customized data pipeline and produce ReTerm-10K, a high-quality dataset that provides effective recovery demonstrations for SFT cold start. Furthermore, we propose ReTerm-GRPO, an online RL algorithm that forks from the agent's own failure states to generate multiple independent self-recovery attempts. By learning from whether these attempts successfully complete the task, the agent self-improves through its own recovery experience. Built on Qwen3.5-9B, our ReTerm-9B achieves 34.8% Pass@1 on Terminal-Bench 2.0, improving over the base model by 14.6 points. Further analysis shows that our method achieves consistently higher recovery rates across diverse error categories compared with standard GRPO training. All code, data and model are released at https://github.com/twothsnd/ReTerm.

cs.AI↗

Towards Agentic Robots: Model, Data, Environment, and Harness

Foundation models are driving a paradigm shift in robotic intelligence, moving beyond low-level action prediction to goal-directed orchestration of data collection, model training, task planning, and real-world execution. We characterize this emerging paradigm as an agentic robots, in which agents reason over human instructions, interact with robotic environments, rectify execution errors autonomously, and dynamically adjust operational strategies. Although this field develops fast, current studies are not well connected. Researchers have no consistent view of how to combine different agentic functions into a complete robot system. This paper provides a unified overview of existing research on agentic robots. We first trace the development from robot policies to agentic systems, covering vision-language-action models, world models, and world-action models. We then clarify the definition and scope of agentic robots and organize existing research into seventeen categories across four functional domains: Model, Data, Environment, and Harness. Across these domains, we examine how agents shape model learning and robot decisions, collect and curate robot data, construct worlds, tasks, and tests for learning and evaluation, and organize capabilities for robot use. Finally, we discuss open challenges and outline directions for future research. Looking forward, we hope this work contributes to a clearer understanding of agentic robots and supports new approaches to making them more capable, reliable, and adaptive.

cs.RO↗

Watch, Recall, Act: Always-On Robots in Concurrent Embodied Streams

An always-on robot faces an endless stream that never resets: instructions arrive and lapse, the scene changes, and its own past actions reshape what it must reason about. Today's action models are built for the opposite: a fixed instruction, no mid-task intervention, single-step reasoning. In an open-ended world a robot must watch a live stream for far-future cues, recall its own far-past actions, and act on them under dual-arm concurrency. We present ARMS (Always-on Robot in Multi-modal Streams), a deliberately simple streaming policy: a single pretrained $π$0.5 backbone augmented by three lightweight modules that turn live perception, embodied states, and the robot's own past actions into context the backbone reads before it acts. The modules update this context asynchronously, so watching and recalling never block acting and the two arms act at once. Rather than inventing new mechanisms, ARMS integrates these learned context providers with an agent-causal self-history that logs which arm did what, and when. To supervise them without extra annotation, we build ARMS Dataset, whose staged construction script itself labels every module from real dual-arm teleoperation. Trained on it, ARMS reaches 45% on the combined task against 28% for the strongest of our four main baselines, and ablations confirm the memory module, the embodied-state head, and asynchronous concurrency are each necessary.

cs.RO↗

Position Forcing: Self-Conditioning 3D Generation

Recent single-stage 3D generative models commonly adopt VecSet representations, encoding 3D shapes as unordered sets of latent tokens. However, compared with two-stage methods that provide explicit positional guidance, these models must implicitly infer token positions throughout denoising, limiting their generation quality. We observe that, despite the absence of explicit positional conditioning, VecSet tokens retain recoverable spatial correspondences. Building on this observation, we propose Position Forcing, a position-based self-conditioning framework. During denoising, Position Forcing recovers token positions from the current clean latent estimate, quantizes them at progressively finer resolutions according to the denoising stage, and feeds the resulting positional encodings back into the diffusion Transformer. This progressively refined positional feedback provides spatial guidance at a granularity appropriate to each denoising stage, guiding shape generation along a coarse-to-fine trajectory and substantially improving generation quality without a separate position generation stage. Experiments demonstrate that Position Forcing achieves strong performance among single-stage 3D generative methods and outperforms several competitive multi-stage approaches.

cs.CV↗