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Xiangyu Zeng

Publications and source records attributed to Xiangyu Zeng.

At least 19 recordsLinked to original sources

CertBind from Multimodal Connectivity to Certifiable Retrieval Decisions

Lightweight connectors make frozen multimodal encoders composable at the representation level. Deployment exposes a second problem at the level of task decisions. A connected route can expand cross-modal reach while changing an established native retrieval capability. We introduce CertBind, a multiscale theory of certifiable composition for frozen multimodal connector graphs. At the node scale, native anchors establish the exact task identification boundary under the stated chart model. At the edge scale, contract-aware conformal ranks provide graph-wide family-wise error control. At the path scale, an overlap-aware budget and clean calibration yield a finite-sample recovery radius under declared conditions. At the query scale, this radius yields a covered top-k candidate set that becomes a point certificate when its size equals k. CertBind therefore retains supported routes as Direct, sends only flagged routes to recovery, returns Certified for decisive recovery, and returns Abstain for unresolved queries. The evaluated C-MCR shared route reduced native CLIP R@1 from 0.524 to 0.290. The production fallback recovered 0.963 +- 0.002 of clean retrieval, while the passing branch recorded a no-harm value of 1.000. CertBind extends multimodal composability from connected representations to certifiable task decisions.

cs.LG

TimeLens2: Generalist Video Temporal Grounding with Multimodal LLMs

Video multimodal large language models (MLLMs) can describe what happens in a video, but rarely identify when the supporting evidence occurs. We study generalist video temporal grounding, in which one model predicts a variable-cardinality set of evidence intervals across video lengths, domains, query forms, and viewpoints. Existing training strategies are misaligned with this set-valued task: long-video labels often rely on brittle one-pass annotation, while reinforcement-learning rewards either fail to distinguish non-overlapping predictions or require fragile segment matching. TimeLens2 treats temporal evidence as an interval set throughout supervision and optimization. TimeLens2-93K constructs reliable multi-span supervision through caption-derived proposals, independent localization, cross-agent consensus, semantic verification, and boundary refinement. Our temporal Wasserstein reward computes exact one-dimensional \(W_1\) between uniform distributions over merged interval supports, providing dense, matching-free feedback under unequal cardinalities and equivalent fragmentation; temporal IoU complements it with precise-overlap feedback. Across seven benchmarks, TimeLens2-2B outperforms all size-matched baselines on every benchmark, while the 4B and 8B variants achieve state-of-the-art performance, surpassing open-source models with up to 397B parameters. The 2B, 4B, and 8B variants improve over their Qwen3-VL backbones by 14.2, 13.0, and 18.1 mIoU points, respectively.

cs.CV

VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance

Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.

cs.CV

VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding

Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.

cs.CV

DOPD: Dual On-policy Distillation

On-policy distillation (OPD) offers superior capacity transfer by supervising student-sampled trajectories with dense token-level signals. To furnish high-quality supervision sources and thereby elevate the performance frontier of distillation, an intuitive direction is to infuse privileged information to either teacher or student itself. However, this additional input induces a potential failure mode we dub privilege illusion: a pattern that conflates the transferable capability gap that students are meant to close, and the information asymmetry gap that can only be mimicked but never replicated. This issue is further amplified by the inherent non-uniformity of token-level supervision, where only a small subset of tokens carries pivotal capability-bearing signals. To this end, we propose DOPD, an advantage-aware dual distillation paradigm that dynamically routes token-level supervision between privileged teacher and privileged student policies based on their advantage gap and relative probabilities. Each token receives supervision of different strength, objective, and strategy from either teacher or student itself, which transfers credible capability while simultaneously receiving auxiliary signals, to alleviate privilege illusion. Extensive experiments on both large language model (LLM) and vision-language model (VLM) settings demonstrate that DOPD consistently outperforms Vanilla OPD and other counterparts. Further results on stability, robustness, continual learning, and out-of-distribution tasks validate its superiority.

cs.AI

StreamOV: Streaming Omni-Video Understanding via Evidence-Guided Memory and Response Triggering

While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting their applicability in streaming scenarios due to two fundamental flaws. First, they lack robust mechanisms to manage continuously growing audio-visual context over long horizons and cannot autonomously initiate responses at opportune moments. Second, existing benchmarks are predominantly confined to offline, single-turn question answering, failing to capture continuous, multi-turn streaming interactions. To bridge these gaps, we propose StreamOV, a novel Streaming Omni-Video understanding framework for efficient online audio-visual reasoning with bounded memory and proactive response triggering. Specifically, StreamOV introduces a multimodal evidence-guided long-short term memory that condenses historical audio-visual context into compact informative evidence under a fixed budget. It further employs a hidden-state-driven trigger to decide when to respond, avoiding explicit silence-token generation and external routers. We also curate SOVBench, the first comprehensive benchmark for online, multi-turn omni-modal evaluation. Extensive experiments show that StreamOV achieves state-of-the-art performance across diverse streaming and omni-video benchmarks, demonstrating its effectiveness for both online and offline video understanding.

cs.CV

Rethinking Where to Edit: Task-Aware Localization for Instruction-Based Image Editing

Instruction-based image editing (IIE) aims to modify images according to textual instructions while preserving irrelevant content. Despite recent advances in diffusion transformers, existing methods often suffer from over-editing, introducing unintended changes to regions unrelated to the desired edit. We identify that this limitation arises from the lack of an explicit mechanism for edit localization. In particular, different editing operations (e.g., addition, removal and replacement) induce distinct spatial patterns, yet current IIE models typically treat localization in a task-agnostic manner. To address this limitation, we propose a training-free, task-aware edit localization framework that exploits the intrinsic source and target image streams within IIE models. For each image stream, We first obtain attention-based edit cues, and then construct feature centroids based on these attentive cues to partition tokens into edit and non-edit regions. Based on the observation that optimal localization is inherently task-dependent, we further introduce a unified mask construction strategy that selectively leverages source and target image streams for different editing tasks. We provide a systematic analysis for our proposed insights and approaches. Extensive experiments on EdiVal-Bench demonstrate our framework consistently improves non-edit region consistency while maintaining strong instruction-following performance on top of powerful recent image editing backbones, including Step1X-Edit and Qwen-Image-Edit.

cs.CV

VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs

Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.

cs.RO

HiCI: Hierarchical Construction-Integration for Long-Context Attention

Long-context language modeling is commonly framed as a scalability challenge of token-level attention, yet local-to-global information structuring remains largely implicit in existing approaches. Drawing on cognitive theories of discourse comprehension, we propose HiCI (Hierarchical Construction--Integration), a hierarchical attention module that constructs segment-level representations, integrates them into a shared global context, and broadcasts both to condition segment-level attention. We validate HiCI through parameter-efficient adaptation of LLaMA-2 with only <5.5% additional parameters, extending context from 4K to 100K tokens (7B) and 64K tokens (13B). Across language modeling, retrieval, and instruction-following benchmarks, HiCI yields consistent improvements over strong baselines, including matching proprietary models on topic retrieval and surpassing GPT-3.5-Turbo-16K on code comprehension. These results demonstrate the effectiveness of explicit hierarchical structuring as an inductive bias for long-context modeling.

cs.CL

RIVER: A Real-Time Interaction Benchmark for Video LLMs

The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video intERaction Bench (RIVER Bench), designed for evaluating online video comprehension. RIVER Bench introduces a novel framework comprising Retrospective Memory, Live-Perception, and Proactive Anticipation tasks, closely mimicking interactive dialogues rather than responding to entire videos at once. We conducted detailed annotations using videos from diverse sources and varying lengths, and precisely defined the real-time interactive format. Evaluations across various model categories reveal that while offline models perform well in single question-answering tasks, they struggle with real-time processing. Addressing the limitations of existing models in online video interaction, especially their deficiencies in long-term memory and future perception, we proposed a general improvement method that enables models to interact with users more flexibly in real time. We believe this work will significantly advance the development of real-time interactive video understanding models and inspire future research in this emerging field. Datasets and code are publicly available at https://github.com/OpenGVLab/RIVER.

cs.CV

Video-o3: Native Interleaved Clue Seeking for Long Video Multi-Hop Reasoning

Existing multimodal large language models for long-video understanding predominantly rely on uniform sampling and single-turn inference, limiting their ability to identify sparse yet critical evidence amid extensive redundancy. We introduce Video-o3, a novel framework that supports iterative discovery of salient visual clues, fine-grained inspection of key segments, and adaptive termination once sufficient evidence is acquired. Technically, we address two core challenges in interleaved tool invocation. First, to mitigate attention dispersion induced by the heterogeneity of reasoning and tool-calling, we propose Task-Decoupled Attention Masking, which isolates per-step concentration while preserving shared global context. Second, to control context length growth in multi-turn interactions, we introduce a Verifiable Trajectory-Guided Reward that balances exploration coverage with reasoning efficiency. To support training at scale, we further develop a data synthesis pipeline and construct Seeker-173K, comprising 173K high-quality tool-interaction trajectories for effective supervised and reinforcement learning. Extensive experiments show that Video-o3 substantially outperforms state-of-the-art methods, achieving 72.1% accuracy on MLVU and 46.5% on Video-Holmes. These results demonstrate Video-o3's strong multi-hop evidence-seeking and reasoning capabilities, and validate the effectiveness of native tool invocation in long-video scenarios.

cs.CV

VKnowU: Evaluating Visual Knowledge Understanding in Multimodal LLMs

While Multimodal Large Language Models (MLLMs) have become adept at recognizing objects, they often lack the intuitive, human-like understanding of the world's underlying physical and social principles. This high-level vision-grounded semantics, which we term visual knowledge, forms a bridge between perception and reasoning, yet remains an underexplored area in current MLLMs. To systematically evaluate this capability, we present VKnowU, a comprehensive benchmark featuring 1,680 questions in 1,249 videos, covering 8 core types of visual knowledge spanning both world-centric (e.g., intuitive physics) and human-centric (e.g., subjective intentions). Evaluation of 28 SOTA MLLMs reveals that leading models still fall short of human performance, with particularly notable gaps in the world-centric. To bridge this gap, we introduce a new dataset, VKnowQA, and VideoKnow+, a baseline model that explicitly incorporates visual knowledge into MLLMs. VideoKnow+ follows a structured See-Think-Answer paradigm and adopts reinforcement learning with visual knowledge reward, achieving a +3.7% improvement on VKnowU and consistent gains on MVBench (+5.4%), Video-MME (+7.0%), and MMVU (+5.7%). Our work highlights visual knowledge as a missing cornerstone for developing more generalizable MLLMs that can not only see but also truly understand our worlds.

cs.CV

VideoTG-R1: Boosting Video Temporal Grounding via Curriculum Reinforcement Learning on Reflected Boundary Annotations

Video temporal grounding (VTG) aims to locate precise segments in videos based on language queries, which is a fundamental challenge in video understanding. While recent Multimodal Large Language Models (MLLMs) have shown promise in tackling VTG through reinforcement learning (RL), they overlook the challenges arising from both the quality and difficulty of training samples. (1) Partially annotated samples. Many samples contain relevant segments beyond the annotated interval, introducing ambiguous supervision. (2) Hard-to-ground samples. Samples with poor zero-shot performance produce consistently low and indistinguishable rewards during RL training, exhibiting no clear preference among multiple outputs and thus hindering learning efficiency. To address these challenges, we propose VideoTG-R1, a novel curriculum RL framework with reflected boundary annotations, enabling data-efficient training. Specifically, we propose a Boundary Reflection Agent that utilizes MLLMs to predict query-relevant timestamps outside the annotated intervals, allowing us to identify and filter out partially annotated samples, thereby reducing ambiguity. Furthermore, we introduce a Difficulty Estimation Agent to assess the training difficulty of each sample and design a curriculum RL strategy that dynamically masks the videos of hard-to-ground samples according to the training steps, easing the training difficulty and providing clearer preference. Experiments on the VTG and grounded VideoQA tasks demonstrate the effectiveness of our method. Remarkably, with only 10% of the training samples and 21% of the computational budget, VideoTG-R1 outperforms full-data counterparts under both group relative policy optimization (GRPO) and supervised fine-tuning (SFT). The code is available at https://github.com/ldong1111/VideoTG-R1.

cs.CV

UniFlow: A Unified Pixel Flow Tokenizer for Visual Understanding and Generation

Tokenizer is a crucial component for both visual understanding and generation. To advance toward the ultimate goal of universal modeling, recent research has focused on developing a unified tokenizer. However, existing tokenizers face a significant performance trade-off between understanding and generation, stemming from the inherent conflict between high-level semantic abstraction and low-level pixel reconstruction. To tackle this challenge, we propose a generic and unified tokenizer, namely UniFlow, by flexibly adapting any visual encoder with a concise reconstruction decoder. Specifically, we introduce layer-wise adaptive self-distillation applied to the well-pretrained visual encoders, which enables UniFlow to simultaneously inherit the strong semantic features for visual understanding and flexibly adapt to model fine-grained details for visual generation. Moreover, we propose a lightweight patch-wise pixel flow decoder, which efficiently achieves high-fidelity pixel reconstruction by modeling a conditional flow from the noisy state back to the patch-wise pixel domain. By leveraging the semantic features as visual conditions for the decoder, we effectively alleviate the training conflicts between understanding and generation. Furthermore, the patch-wise learning strategy simplifies the data distribution, thereby improving training efficiency. Extensive experiments across 13 challenging benchmarks spanning 7 widely studied visual understanding and generation tasks demonstrate that UniFlow achieves a win-win outcome. For instance, our 7B UniFlow-XL not only surpasses the 14B TokenFlow-XL by 6.05% on average understanding benchmarks, but also achieves a competitive results in both visual reconstruction and generation, surpassing UniTok by 0.15 in rFID and 0.09 in gFID (without guidance), respectively.

cs.CV

Large superconducting diode effect driven by edge states in twisted iron-chalcogenide Josephson junctions

The superconducting diode effect (SDE)-the unidirectional, dissipationless flow of supercurrent-is a critical element for future superconducting electronics. Achieving high efficiency under zero magnetic field is a key requirement. The Josephson junction constitutes a versatile SDE platform for exploiting quantum materials that exhibit ferromagnetism, topology, or unconventional superconductivity. However, a single two-dimensional material system that inherently offers these properties and allows for precise interface engineering, such as twisting, remains elusive. Here we report a record-high, field-free diode efficiency of ~30% in twist van der Waals Josephson heterostructures of the sign-change iron-chalcogenide superconductor FeTe0.55Se0.45 and the conventional transition-metal dichalcogenide superconductor 2H-NbSe2. The diode response shows a striking twist-angle dependence: the efficiency peaks at crystallographic alignment and collapses with a small misorientation of ~7 deg. Importantly, the twist-angle evolution of superconducting interference measurements reveals that efficient nonreciprocity arises from asymmetric edge supercurrents, whereas bulk transport suppresses the effect. These findings establish edge states as the driving mechanism of the unconventional SDE, linking it to exotic pairing and topology in multiband iron-based superconductors. Our findings reveal intricate physics involving novel pairing symmetry, magnetism, and topology in the multiband iron-based superconductor, and offer a new route to high-performance superconducting diodes.

cond-mat.supr-con

FreeRet: MLLMs as Training-Free Retrievers

Multimodal large language models (MLLMs) are emerging as versatile foundations for mixed-modality retrieval. Yet, they often require heavy post-hoc training to convert them into contrastive encoders for retrieval. This work asks: Can off-the-shelf MLLMs serve as powerful retrievers without additional training? We present FreeRet, a plug-and-play framework that turns any MLLM into a two-stage retriever. FreeRet first derives semantically grounded embeddings directly from the model for fast candidate search, and then exploits its reasoning ability for precise reranking. The framework contributes three advances: bypassing lexical alignment layers to obtain semantically faithful embeddings, conditioning representation generation with explicit priors, and mitigating framing effect in reranking via neutral choice framing. On the MMEB and MMEB-V2 benchmarks spanning 46 datasets, FreeRet substantially outperforms models trained on millions of pairs. Beyond benchmarks, FreeRet is model-agnostic and scales seamlessly across MLLM families and sizes, preserves their generative abilities, supports arbitrary modality combinations, and unifies retrieval, reranking, and generation into end-to-end RAG within a single model. Our findings demonstrate that pretrained MLLMs, when carefully harnessed, can serve as strong retrieval engines without training, closing a critical gap in their role as generalists.

cs.CV

StreamForest: Efficient Online Video Understanding with Persistent Event Memory

Multimodal Large Language Models (MLLMs) have recently achieved remarkable progress in video understanding. However, their effectiveness in real-time streaming scenarios remains limited due to storage constraints of historical visual features and insufficient real-time spatiotemporal reasoning. To address these challenges, we propose StreamForest, a novel architecture specifically designed for streaming video understanding. Central to StreamForest is the Persistent Event Memory Forest, a memory mechanism that adaptively organizes video frames into multiple event-level tree structures. This process is guided by penalty functions based on temporal distance, content similarity, and merge frequency, enabling efficient long-term memory retention under limited computational resources. To enhance real-time perception, we introduce a Fine-grained Spatiotemporal Window, which captures detailed short-term visual cues to improve current scene perception. Additionally, we present OnlineIT, an instruction-tuning dataset tailored for streaming video tasks. OnlineIT significantly boosts MLLM performance in both real-time perception and future prediction. To evaluate generalization in practical applications, we introduce ODV-Bench, a new benchmark focused on real-time streaming video understanding in autonomous driving scenarios. Experimental results demonstrate that StreamForest achieves the state-of-the-art performance, with accuracies of 77.3% on StreamingBench, 60.5% on OVBench, and 55.6% on OVO-Bench. In particular, even under extreme visual token compression (limited to 1024 tokens), the model retains 96.8% of its average accuracy in eight benchmarks relative to the default setting. These results underscore the robustness, efficiency, and generalizability of StreamForest for streaming video understanding.

cs.CV

Learning Goal-Oriented Vision-and-Language Navigation with Self-Improving Demonstrations at Scale

Goal-oriented vision-language navigation requires robust exploration capabilities for agents to navigate to specified goals in unknown environments without step-by-step instructions. Existing methods tend to exclusively utilize shortest-path trajectories, lacking effective exploration priors for training navigation agents. To address the above challenges, we present SID, a goal-oriented vision-and-language navigation learning approach with Self-Improving Demonstrations. Specifically, SID learns an initial agent on the shortest-path data sampled from environments and then leverages this agent to generate novel exploration trajectories. The novel rollouts provide demonstrations with stronger exploration strategies to train a better agent, which in turn produces higher-quality agent demonstrations for the next round of training. We show that this iterative self-improving pipeline readily scales to new environments, and the resulting demonstrations are highly transferable, elevating the performance ceiling across a variety of vision-and-language navigation tasks. Extensive experiments demonstrate that SID significantly boosts the exploration capabilities and generalization of navigation agents. The resulting agent achieves new state-of-the-art performance on goal-oriented vision-and-language navigation benchmarks, including REVERIE, SOON as well as strong transferability to object-goal navigation and VLN-CE. It notably achieves a 50.9% success rate on the unseen validation splits of SOON, surpassing prior leading approaches by a margin of 13.9%.

cs.CV