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Xiangyu Zhu

Publications and source records attributed to Xiangyu Zhu.

At least 55 records · Page 3Linked to original sources

Towards Realistic Hand-Object Interaction with Gravity-Field Based Diffusion Bridge

Existing reconstruction or hand-object pose estimation methods are capable of producing coarse interaction states. However, due to the complex and diverse geometry of both human hands and objects, these approaches often suffer from interpenetration or leave noticeable gaps in regions that are supposed to be in contact. Moreover, the surface of a real human hand undergoes non-negligible deformations during interaction, which are difficult to capture and represent with previous methods. To tackle these challenges, we formulate hand-object interaction as an attraction-driven process and propose a Gravity-Field Based Diffusion Bridge (GravityDB) to simulate interactions between a deformable hand surface and rigid objects. Our approach effectively resolves the aforementioned issues by generating physically plausible interactions that are free of interpenetration, ensure stable grasping, and capture realistic hand deformations. Furthermore, we incorporate semantic information from textual descriptions to guide the construction of the gravitational field, enabling more semantically meaningful interaction regions. Extensive qualitative and quantitative experiments on multiple datasets demonstrate the effectiveness of our method.

cs.CV↗

Top-Down Guidance for Learning Object-Centric Representations

Humans' innate ability to decompose scenes into objects allows for efficient understanding, predicting, and planning. In light of this, Object-Centric Learning (OCL) attempts to endow networks with similar capabilities, learning to represent scenes with the composition of objects. However, existing OCL models only learn through reconstructing the input images, which does not assist the model in distinguishing objects, resulting in suboptimal object-centric representations. This flaw limits current object-centric models to relatively simple downstream tasks. To address this issue, we draw on humans' top-down vision pathway and propose Top-Down Guided Network (TDGNet), which includes a top-down pathway to improve object-centric representations. During training, the top-down pathway constructs guidance with high-level object-centric representations to optimize low-level grid features output by the backbone. While during inference, it refines object-centric representations by detecting and solving conflicts between low- and high-level features. We show that TDGNet outperforms current object-centric models on multiple datasets of varying complexity. In addition, we expand the downstream task scope of object-centric representations by applying TDGNet to the field of robotics, validating its effectiveness in downstream tasks including video prediction and visual planning.

cs.CV↗

Unifying Locality of KANs and Feature Drift Compensation Projection for Data-free Replay based Continual Face Forgery Detection

The rapid advancements in face forgery techniques necessitate that detectors continuously adapt to new forgery methods, thus situating face forgery detection within a continual learning paradigm. However, when detectors learn new forgery types, their performance on previous types often degrades rapidly, a phenomenon known as catastrophic forgetting. Kolmogorov-Arnold Networks (KANs) utilize locally plastic splines as their activation functions, enabling them to learn new tasks by modifying only local regions of the functions while leaving other areas unaffected. Therefore, they are naturally suitable for addressing catastrophic forgetting. However, KANs have two significant limitations: 1) the splines are ineffective for modeling high-dimensional images, while alternative activation functions that are suitable for images lack the essential property of locality; 2) in continual learning, when features from different domains overlap, the mapping of different domains to distinct curve regions always collapses due to repeated modifications of the same regions. In this paper, we propose a KAN-based Continual Face Forgery Detection (KAN-CFD) framework, which includes a Domain-Group KAN Detector (DG-KD) and a data-free replay Feature Separation strategy via KAN Drift Compensation Projection (FS-KDCP). DG-KD enables KANs to fit high-dimensional image inputs while preserving locality and local plasticity. FS-KDCP avoids the overlap of the KAN input spaces without using data from prior tasks. Experimental results demonstrate that the proposed method achieves superior performance while notably reducing forgetting.

cs.CV↗

Pose-RFT: Enhancing MLLMs for 3D Pose Generation via Hybrid Action Reinforcement Fine-Tuning

Generating 3D human poses from multimodal inputs such as images or text requires models to capture both rich spatial and semantic correspondences. While pose-specific multimodal large language models (MLLMs) have shown promise in this task, they are typically trained with supervised objectives such as SMPL parameter regression or token-level prediction, which struggle to model the inherent ambiguity and achieve task-specific alignment required for accurate 3D pose generation. To address these limitations, we propose Pose-RFT, a reinforcement fine-tuning framework tailored for 3D human pose generation in MLLMs. We formulate the task as a hybrid action reinforcement learning problem that jointly optimizes discrete language prediction and continuous pose generation. To this end, we introduce HyGRPO, a hybrid reinforcement learning algorithm that performs group-wise reward normalization over sampled responses to guide joint optimization of discrete and continuous actions. Pose-RFT further incorporates task-specific reward functions to guide optimization towards spatial alignment in image-to-pose generation and semantic consistency in text-to-pose generation. Extensive experiments on multiple pose generation benchmarks demonstrate that Pose-RFT significantly improves performance over existing pose-specific MLLMs, validating the effectiveness of hybrid action reinforcement fine-tuning for 3D pose generation.

cs.CV↗

RealisVSR: Detail-enhanced Diffusion for Real-World 4K Video Super-Resolution

Video Super-Resolution (VSR) has achieved significant progress through diffusion models, effectively addressing the over-smoothing issues inherent in GAN-based methods. Despite recent advances, three critical challenges persist in VSR community: 1) Inconsistent modeling of temporal dynamics in foundational models; 2) limited high-frequency detail recovery under complex real-world degradations; and 3) insufficient evaluation of detail enhancement and 4K super-resolution, as current methods primarily rely on 720P datasets with inadequate details. To address these challenges, we propose RealisVSR, a high-frequency detail-enhanced video diffusion model with three core innovations: 1) Consistency Preserved ControlNet (CPC) architecture integrated with the Wan2.1 video diffusion to model the smooth and complex motions and suppress artifacts; 2) High-Frequency Rectified Diffusion Loss (HR-Loss) combining wavelet decomposition and HOG feature constraints for texture restoration; 3) RealisVideo-4K, the first public 4K VSR benchmark containing 1,000 high-definition video-text pairs. Leveraging the advanced spatio-temporal guidance of Wan2.1, our method requires only 5-25% of the training data volume compared to existing approaches. Extensive experiments on VSR benchmarks (REDS, SPMCS, UDM10, YouTube-HQ, VideoLQ, RealisVideo-720P) demonstrate our superiority, particularly in ultra-high-resolution scenarios.

eess.IV↗

SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic results. To address the critical issue of synchronization, identified as the ''devil'' in creating realistic talking heads, we introduce SyncTalk++, which features a Dynamic Portrait Renderer with Gaussian Splatting to ensure consistent subject identity preservation and a Face-Sync Controller that aligns lip movements with speech while innovatively using a 3D facial blendshape model to reconstruct accurate facial expressions. To ensure natural head movements, we propose a Head-Sync Stabilizer, which optimizes head poses for greater stability. Additionally, SyncTalk++ enhances robustness to out-of-distribution (OOD) audio by incorporating an Expression Generator and a Torso Restorer, which generate speech-matched facial expressions and seamless torso regions. Our approach maintains consistency and continuity in visual details across frames and significantly improves rendering speed and quality, achieving up to 101 frames per second. Extensive experiments and user studies demonstrate that SyncTalk++ outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk++.

cs.CV↗

MLLM-Enhanced Face Forgery Detection: A Vision-Language Fusion Solution

Reliable face forgery detection algorithms are crucial for countering the growing threat of deepfake-driven disinformation. Previous research has demonstrated the potential of Multimodal Large Language Models (MLLMs) in identifying manipulated faces. However, existing methods typically depend on either the Large Language Model (LLM) alone or an external detector to generate classification results, which often leads to sub-optimal integration of visual and textual modalities. In this paper, we propose VLF-FFD, a novel Vision-Language Fusion solution for MLLM-enhanced Face Forgery Detection. Our key contributions are twofold. First, we present EFF++, a frame-level, explainability-driven extension of the widely used FaceForensics++ (FF++) dataset. In EFF++, each manipulated video frame is paired with a textual annotation that describes both the forgery artifacts and the specific manipulation technique applied, enabling more effective and informative MLLM training. Second, we design a Vision-Language Fusion Network (VLF-Net) that promotes bidirectional interaction between visual and textual features, supported by a three-stage training pipeline to fully leverage its potential. VLF-FFD achieves state-of-the-art (SOTA) performance in both cross-dataset and intra-dataset evaluations, underscoring its exceptional effectiveness in face forgery detection.

cs.CV↗

H2O+: An Improved Framework for Hybrid Offline-and-Online RL with Dynamics Gaps

Solving real-world complex tasks using reinforcement learning (RL) without high-fidelity simulation environments or large amounts of offline data can be quite challenging. Online RL agents trained in imperfect simulation environments can suffer from severe sim-to-real issues. Offline RL approaches although bypass the need for simulators, often pose demanding requirements on the size and quality of the offline datasets. The recently emerged hybrid offline-and-online RL provides an attractive framework that enables joint use of limited offline data and imperfect simulator for transferable policy learning. In this paper, we develop a new algorithm, called H2O+, which offers great flexibility to bridge various choices of offline and online learning methods, while also accounting for dynamics gaps between the real and simulation environment. Through extensive simulation and real-world robotics experiments, we demonstrate superior performance and flexibility over advanced cross-domain online and offline RL algorithms.

cs.LG↗

Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data

It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only $2.5\%$ trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.

cs.GR↗

Second FRCSyn-onGoing: Winning Solutions and Post-Challenge Analysis to Improve Face Recognition with Synthetic Data

Synthetic data is gaining increasing popularity for face recognition technologies, mainly due to the privacy concerns and challenges associated with obtaining real data, including diverse scenarios, quality, and demographic groups, among others. It also offers some advantages over real data, such as the large amount of data that can be generated or the ability to customize it to adapt to specific problem-solving needs. To effectively use such data, face recognition models should also be specifically designed to exploit synthetic data to its fullest potential. In order to promote the proposal of novel Generative AI methods and synthetic data, and investigate the application of synthetic data to better train face recognition systems, we introduce the 2nd FRCSyn-onGoing challenge, based on the 2nd Face Recognition Challenge in the Era of Synthetic Data (FRCSyn), originally launched at CVPR 2024. This is an ongoing challenge that provides researchers with an accessible platform to benchmark i) the proposal of novel Generative AI methods and synthetic data, and ii) novel face recognition systems that are specifically proposed to take advantage of synthetic data. We focus on exploring the use of synthetic data both individually and in combination with real data to solve current challenges in face recognition such as demographic bias, domain adaptation, and performance constraints in demanding situations, such as age disparities between training and testing, changes in the pose, or occlusions. Very interesting findings are obtained in this second edition, including a direct comparison with the first one, in which synthetic databases were restricted to DCFace and GANDiffFace.

cs.CV↗

SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Hair

3D Morphable Models (3DMMs) have played a pivotal role as a fundamental representation or initialization for 3D avatar animation and reconstruction. However, extending 3DMMs to hair remains challenging due to the difficulty of enforcing vertex-level consistent semantic meaning across hair shapes. This paper introduces a novel method, Semantic-consistent Ray Modeling of Hair (SRM-Hair), for making 3D hair morphable and controlled by coefficients. The key contribution lies in semantic-consistent ray modeling, which extracts ordered hair surface vertices and exhibits notable properties such as additivity for hairstyle fusion, adaptability, flipping, and thickness modification. We collect a dataset of over 250 high-fidelity real hair scans paired with 3D face data to serve as a prior for the 3D morphable hair. Based on this, SRM-Hair can reconstruct a hair mesh combined with a 3D head from a single image. Note that SRM-Hair produces an independent hair mesh, facilitating applications in virtual avatar creation, realistic animation, and high-fidelity hair rendering. Both quantitative and qualitative experiments demonstrate that SRM-Hair achieves state-of-the-art performance in 3D mesh reconstruction. Our project is available at https://github.com/wang-zidu/SRM-Hair

cs.CV↗

DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation

In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory according to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial and semantic relationships between objects in the environments, utilizes a joint feature loss we designed to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. Furthermore, we validate the dynamic updating capabilities of our system in real laboratory environments. The source code and supplementary experimental materials will be released at:~\href{https://github.com/GeLuzhou/Dynamic-GSG}{https://github.com/GeLuzhou/Dynamic-GSG}.

cs.RO↗

Valley resolved dynamics of phonon bottleneck in semiconductor molybdenum ditelluride

Semiconductor molybdenum ditelluride (2H-MoTe2) possess multiple valleys in the band structure, enriching its physical properties and potentials in applications. The understanding of its multivalley nature of fundamental processes involving population and relaxation of carriers and phonons is still evolving; particularly, the possible phonon bottleneck has not yet been addressed. Here, we investigate the carrier intra- and intervalley scattering and the phonon dynamics in different valleys in photoexcited few-layer 2H-MoTe2, by using the time resolved measurements of optical absorption and electron diffraction, together with the density functional theory calculation and molecular dynamics simulation. The pathways and timescales of carrier relaxation, accompanied with the emissions of optical phonons at the Brillouin zone center and acoustic phonons at the zone border are revealed. We present a couple of approaches to estimate the population of different phonon modes based on the results of optical and electron diffraction measurements, hence quantitatively identify the occurrences of phonon bottleneck located in different valleys. Our findings make possible to construct a comprehensive picture of the complex interactions between carriers and phonons in 2H-MoTe2 with the valley degree of freedom resolved.

cond-mat.mtrl-sci↗

Data Center Cooling System Optimization Using Offline Reinforcement Learning

The recent advances in information technology and artificial intelligence have fueled a rapid expansion of the data center (DC) industry worldwide, accompanied by an immense appetite for electricity to power the DCs. In a typical DC, around 30~40% of the energy is spent on the cooling system rather than on computer servers, posing a pressing need for developing new energy-saving optimization technologies for DC cooling systems. However, optimizing such real-world industrial systems faces numerous challenges, including but not limited to a lack of reliable simulation environments, limited historical data, and stringent safety and control robustness requirements. In this work, we present a novel physics-informed offline reinforcement learning (RL) framework for energy efficiency optimization of DC cooling systems. The proposed framework models the complex dynamical patterns and physical dependencies inside a server room using a purposely designed graph neural network architecture that is compliant with the fundamental time-reversal symmetry. Because of its well-behaved and generalizable state-action representations, the model enables sample-efficient and robust latent space offline policy learning using limited real-world operational data. Our framework has been successfully deployed and verified in a large-scale production DC for closed-loop control of its air-cooling units (ACUs). We conducted a total of 2000 hours of short and long-term experiments in the production DC environment. The results show that our method achieves 14~21% energy savings in the DC cooling system, without any violation of the safety or operational constraints. Our results have demonstrated the significant potential of offline RL in solving a broad range of data-limited, safety-critical real-world industrial control problems.

cs.AI↗

MVBoost: Boost 3D Reconstruction with Multi-View Refinement

Recent advancements in 3D object reconstruction have been remarkable, yet most current 3D models rely heavily on existing 3D datasets. The scarcity of diverse 3D datasets results in limited generalization capabilities of 3D reconstruction models. In this paper, we propose a novel framework for boosting 3D reconstruction with multi-view refinement (MVBoost) by generating pseudo-GT data. The key of MVBoost is combining the advantages of the high accuracy of the multi-view generation model and the consistency of the 3D reconstruction model to create a reliable data source. Specifically, given a single-view input image, we employ a multi-view diffusion model to generate multiple views, followed by a large 3D reconstruction model to produce consistent 3D data. MVBoost then adaptively refines these multi-view images, rendered from the consistent 3D data, to build a large-scale multi-view dataset for training a feed-forward 3D reconstruction model. Additionally, the input view optimization is designed to optimize the corresponding viewpoints based on the user's input image, ensuring that the most important viewpoint is accurately tailored to the user's needs. Extensive evaluations demonstrate that our method achieves superior reconstruction results and robust generalization compared to prior works.

cs.CV↗

Revisiting Marr in Face: The Building of 2D--2.5D--3D Representations in Deep Neural Networks

David Marr's seminal theory of vision proposes that the human visual system operates through a sequence of three stages, known as the 2D sketch, the 2.5D sketch, and the 3D model. In recent years, Deep Neural Networks (DNN) have been widely thought to have reached a level comparable to human vision. However, the mechanisms by which DNNs accomplish this and whether they adhere to Marr's 2D--2.5D--3D construction theory remain unexplored. In this paper, we delve into the perception task to explore these questions and find evidence supporting Marr's theory. We introduce a graphics probe, a sub-network crafted to reconstruct the original image from the network's intermediate layers. The key to the graphics probe is its flexible architecture that supports image in both 2D and 3D formats, as well as in a transitional state between them. By injecting graphics probes into neural networks, and analyzing their behavior in reconstructing images, we find that DNNs initially encode images as 2D representations in low-level layers, and finally construct 3D representations in high-level layers. Intriguingly, in mid-level layers, DNNs exhibit a hybrid state, building a geometric representation that s sur normals within a narrow depth range, akin to the appearance of a low-relief sculpture. This stage resembles the 2.5D representations, providing a view of how DNNs evolve from 2D to 3D in the perception process. The graphics probe therefore serves as a tool for peering into the mechanisms of DNN, providing empirical support for Marr's theory.

cs.CV↗

Enhancing Instruction-Following Capability of Visual-Language Models by Reducing Image Redundancy

Large Language Models (LLMs) have strong instruction-following capability to interpret and execute tasks as directed by human commands. Multimodal Large Language Models (MLLMs) have inferior instruction-following ability compared to LLMs. However, there is a significant gap in the instruction-following capabilities between the MLLMs and LLMs. In this study, we conduct a pilot experiment, which demonstrates that spatially down-sampling visual tokens significantly enhances the instruction-following capability of MLLMs. This is attributed to the substantial redundancy in visual modality. However, this intuitive method severely impairs the MLLM's multimodal understanding capability. In this paper, we propose Visual-Modality Token Compression (VMTC) and Cross-Modality Attention Inhibition (CMAI) strategies to alleviate this gap between MLLMs and LLMs by inhibiting the influence of irrelevant visual tokens during content generation, increasing the instruction-following ability of the MLLMs while retaining their multimodal understanding capacity. In VMTC module, the primary tokens are retained and the redundant tokens are condensed by token clustering and merging. In CMAI process, we aggregate text-to-image attentions by text-to-text attentions to obtain a text-to-image focus score. Attention inhibition is performed on the text-image token pairs with low scores. Our comprehensive experiments over instruction-following capabilities and VQA-V2, GQA, TextVQA, MME and MMBench five benchmarks, demonstrate that proposed strategy significantly enhances the instruction following capability of MLLMs while preserving the ability to understand and process multimodal inputs.

cs.CV↗

FusionMamba: Efficient Remote Sensing Image Fusion with State Space Model

Remote sensing image fusion aims to generate a high-resolution multi/hyper-spectral image by combining a high-resolution image with limited spectral data and a low-resolution image rich in spectral information. Current deep learning (DL) methods typically employ convolutional neural networks (CNNs) or Transformers for feature extraction and information integration. While CNNs are efficient, their limited receptive fields restrict their ability to capture global context. Transformers excel at learning global information but are computationally expensive. Recent advancements in the state space model (SSM), particularly Mamba, present a promising alternative by enabling global perception with low complexity. However, the potential of SSM for information integration remains largely unexplored. Therefore, we propose FusionMamba, an innovative method for efficient remote sensing image fusion. Our contributions are twofold. First, to effectively merge spatial and spectral features, we expand the single-input Mamba block to accommodate dual inputs, creating the FusionMamba block, which serves as a plug-and-play solution for information integration. Second, we incorporate Mamba and FusionMamba blocks into an interpretable network architecture tailored for remote sensing image fusion. Our designs utilize two U-shaped network branches, each primarily composed of four-directional Mamba blocks, to extract spatial and spectral features separately and hierarchically. The resulting feature maps are sufficiently merged in an auxiliary network branch constructed with FusionMamba blocks. Furthermore, we improve the representation of spectral information through an enhanced channel attention module. Quantitative and qualitative valuation results across six datasets demonstrate that our method achieves SOTA performance. The code is available at https://github.com/PSRben/FusionMamba.

cs.CV↗