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Xiangyue Zhang

Publications and source records attributed to Xiangyue Zhang.

12 recordsLinked to original sources

SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis

Co-speech gesture generation must carefully integrate common rhythmic motion with rare yet essential semantic gestures. In this work, we propose SemTalk for holistic co-speech gesture generation with frame-level semantic emphasis. Our key insight is to separately learn base motions and sparse motions, and then adaptively fuse them. In particular, coarse2fine cross-attention module and rhythmic consistency learning are explored to establish rhythm-related base motion, ensuring a coherent foundation that synchronizes gestures with the speech rhythm. Subsequently, semantic emphasis learning is designed to generate semantic-aware sparse motion, focusing on frame-level semantic cues. Finally, to integrate sparse motion into the base motion and generate semantic-emphasized co-speech gestures, we further leverage a learned semantic score for adaptive synthesis. Qualitative and quantitative comparisons on two public datasets demonstrate that our method outperforms the state-of-the-art, delivering high-quality co-speech motion with enhanced semantic richness over a stable base motion.

cs.CV

EchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion Generation

Masked modeling has shown promise in co-speech gesture generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask modeling framework for holistic co-speech gesture generation. Our key insight is to leverage motion-aligned speech features to guide the masked motion modeling process, selectively masking rhythm-related and semantically expressive motion frames. Specifically, we first propose a motion-audio alignment module (MAM) to construct a latent motion-audio joint space. In this space, both low-level and high-level speech features are projected, enabling motion-aligned speech representation using learnable speech queries. Then, a speech-queried attention mechanism (SQA) is introduced to compute frame-level attention scores through interactions between motion keys and speech queries, guiding selective masking toward motion frames with high attention scores. Finally, the motion-aligned speech features are also injected into the generation network to facilitate co-speech motion generation. Qualitative and quantitative evaluations confirm that our method outperforms existing state-of-the-art approaches, successfully producing high-quality co-speech motion.

cs.GR

Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraints

Reliable long-horizon co-speech gesture generation requires precise motion representation and consistent structural priors across all joints. Existing generative methods typically operate on local joint rotations, which are defined hierarchically based on the skeleton structure. This leads to cumulative errors during generation, manifesting as unstable and implausible motions at end-effectors. In this work, we propose GlobalDiff, a diffusion-based framework that operates directly in the space of global joint rotations for the first time, fundamentally decoupling each joint's prediction from upstream dependencies and alleviating hierarchical error accumulation. To compensate for the absence of structural priors in global rotation space, we introduce a multi-level constraint scheme. Specifically, a joint structure constraint introduces virtual anchor points around each joint to better capture fine-grained orientation. A skeleton structure constraint enforces angular consistency across bones to maintain structural integrity. A temporal structure constraint utilizes a multi-scale variational encoder to align the generated motion with ground-truth temporal patterns. These constraints jointly regularize the global diffusion process and reinforce structural awareness. Extensive evaluations on standard co-speech benchmarks show that GlobalDiff generates smooth and accurate motions, improving the performance by 46.0% compared to the current SOTA under multiple speaker identities.

cs.CV

StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring

Real-time co-speech gesture generation must produce 3D motion clip by clip as speech arrives. Existing streaming methods are open-loop: each clip depends on past context, but the model cannot check or correct its trajectory. Small errors therefore accumulate and cause drift over long sequences. We observe that this failure is mainly caused by the lack of a forward constraint rather than poor short-clip quality. A plausible key pose at the end of each clip provides a destination anchor that limits drift. Based on this observation, we propose StreamTalk, a closed-loop framework with a periodic generate-retrieve-refine cycle. Streaming Pose-Guided Generation first predicts a coarse clip, retrieves a plausible tail pose from a speaker-specific motion database, and refines the clip using this pose before continuing to the next window. During training, Stochastic Anchor Masking randomly masks pose and translation frames, teaching the model to recover complete motion from sparse boundary conditions. A part-aware DiT separates hand, body, and translation streams to reduce interference between global displacement and local articulation. On BEAT2, StreamTalk achieves state-of-the-art FGD, reduces long-horizon drift relative to open-loop baselines, and runs in real time at 76 FPS. Project page: https://xiangyue-zhang.github.io/StreamTalk/.

cs.CV

PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers

We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.

cs.CV

OmniDance: Multimodal Driven Dance Video Generation with Large-scale Internet Data

Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models. To address these limitations, we introduce CIPE-Dance, a large-scale Internet-sourced dance video dataset with choreography-informed text annotations, constructed via a progressive expert pipeline. To the best of our knowledge, CIPE-Dance is the largest dataset for dance video generation to date, comprising 300k high-quality clips over 400 hours and covering diverse dancers, environments, and dance genres. We further propose OmniDance, a framework-level recipe for integrating music into a TI2V foundation model without sacrificing its original controllability or visual fidelity. Motivated by the complementary roles of text as low-frequency semantics and music as high-frequency temporal dynamics, OmniDance co-designs a depth-aware specialization architecture, an anchored easy-to-hard curriculum learning strategy, and a modality-specialized time-dependent CFG strategy, enabling unified TI2V, MI2V, and MTI2V generation. Extensive experiments on CIPE-Dance demonstrate that OmniDance achieves state-of-the-art performance across all three tasks and exhibits robust multimodal integration capability. Project is available at https://github.com/AMAP-ML/OmniDance.

cs.CV

FlowerDance: MeanFlow for Efficient and Refined 3D Dance Generation

Music-to-dance generation aims to translate auditory signals into expressive human motion, with broad applications in virtual reality, choreography, and digital entertainment. Despite promising progress, the limited generation efficiency of existing methods leaves insufficient computational headroom for high-fidelity 3D rendering, thereby constraining the expressiveness of 3D characters during real-world applications. Thus, we propose FlowerDance, which not only generates refined motion with physical plausibility and artistic expressiveness, but also achieves significant generation efficiency on inference speed and memory utilization. Specifically, FlowerDance combines MeanFlow with Physical Consistency Constraints, which enables high-quality motion generation with only a few sampling steps. Moreover, FlowerDance leverages a simple but efficient model architecture with BiMamba-based backbone and Channel-Level Cross-Modal Fusion, which generates dance with efficient non-autoregressive manner. Meanwhile, FlowerDance supports motion editing, enabling users to interactively refine dance sequences. Extensive experiments on AIST++ and FineDance show that FlowerDance achieves state-of-the-art results in both motion quality and generation efficiency. Code will be released upon acceptance.

cs.CV

Nagaoka supermetal in the particle-doped triangular Hubbard model

While the interplay of correlations and geometric frustration in doped Mott insulators provides a fertile ground for exotic quantum phases, the nature of the metallic state emerging upon particle doping remains poorly understood. In this work, we investigate the triangular-lattice Hubbard model with particle doping and provide compelling evidence for an intrinsic, interaction-driven quantum state, which we term the Nagaoka supermetal. This state is characterized by a sublinear temperature dependence in the DC resistivity, along with singular behaviors in the charge compressibility and zero-frequency spectral weight. To understand the origin of these singular properties, we derive an effective low-energy model and demonstrate that a higher-order Van Hove singularity emerges from the reconstructed dispersion. This singularity gives rise to a power-law divergence in the density of states, capturing the anomalous properties observed in the supermetallic regime. Our findings offer a new perspective on non-Fermi liquid states in geometrically frustrated systems and are directly accessible in current ultracold atom experiments.

cond-mat.quant-gas

MACE-Dance: Motion-Appearance Cascaded Experts for Music-Driven Dance Video Generation

With the rise of online dance-video platforms and rapid advances in AI-generated content (AIGC), music-driven dance generation has emerged as a compelling research direction. Despite substantial progress in related domains such as music-driven 3D dance generation, pose-driven image animation, and audio-driven talking-head synthesis, existing methods cannot be directly adapted to this task. Moreover, the limited studies in this area still struggle to jointly achieve high-quality visual appearance and realistic human motion. Accordingly, we present MACE-Dance, a music-driven dance video generation framework with cascaded Mixture-of-Experts (MoE). The Motion Expert performs music-to-3D motion generation while enforcing kinematic plausibility and artistic expressiveness, whereas the Appearance Expert carries out motion- and reference-conditioned video synthesis, preserving visual identity with spatiotemporal coherence. Specifically, the Motion Expert adopts a diffusion model with a BiMamba-Transformer hybrid architecture and a Guidance-Free Training (GFT) strategy, achieving state-of-the-art (SOTA) performance in 3D dance generation. The Appearance Expert employs a decoupled kinematic-aesthetic fine-tuning strategy, achieving state-of-the-art (SOTA) performance in pose-driven image animation. To better benchmark this task, we curate a large-scale and diverse dataset and design a motion-appearance evaluation protocol. Based on this protocol, MACE-Dance also achieves state-of-the-art performance. Code is available at https://github.com/AMAP-ML/MACE-Dance.

cs.CV

Deep Researcher Agent: An Autonomous Framework for 24/7 Deep Learning Experimentation with Zero-Cost Monitoring

We present \textbf{Deep Researcher Agent}, an open-source framework that enables large language model (LLM) agents to autonomously conduct deep learning experiments around the clock. Unlike existing AI research assistants that focus on paper writing or code generation, our system addresses the full experiment lifecycle: hypothesis formation, code implementation, training execution, result analysis, and iterative refinement. The framework introduces three key innovations: (1) \textbf{Zero-Cost Monitoring} -- a monitoring paradigm that incurs zero LLM API costs during model training by relying solely on process-level checks and log file reads; (2) \textbf{Two-Tier Constant-Size Memory} -- a memory architecture capped at $\sim$5K characters regardless of runtime duration, preventing the unbounded context growth that plagues long-running agents; and (3) \textbf{Minimal-Toolset Leader-Worker Architecture} -- a multi-agent design where each worker agent is equipped with only 3--5 tools, reducing per-call token overhead by up to 73\%. In sustained deployments spanning 30+ days, the framework autonomously completed 500+ experiment cycles across four concurrent research projects, achieving a 52\% improvement over baseline metrics in one project through 200+ automated experiments -- all at an average LLM cost of \$0.08 per 24-hour cycle. Code is available at https://github.com/Xiangyue-Zhang/auto-deep-researcher-24x7.

cs.AI

MATHDance: Mamba-Transformer Architecture with Uniform Tokenization for High-Quality 3D Dance Generation

Music-to-dance generation represents a challenging yet pivotal task at the intersection of choreography, virtual reality, and creative content generation. Despite its significance, existing methods face substantial limitation in achieving choreographic consistency. To address the challenge, we propose MatchDance, a novel framework for music-to-dance generation that constructs a latent representation to enhance choreographic consistency. MatchDance employs a two-stage design: (1) a Kinematic-Dynamic-based Quantization Stage (KDQS), which encodes dance motions into a latent representation by Finite Scalar Quantization (FSQ) with kinematic-dynamic constraints and reconstructs them with high fidelity, and (2) a Hybrid Music-to-Dance Generation Stage(HMDGS), which uses a Mamba-Transformer hybrid architecture to map music into the latent representation, followed by the KDQS decoder to generate 3D dance motions. Additionally, a music-dance retrieval framework and comprehensive metrics are introduced for evaluation. Extensive experiments on the FineDance dataset demonstrate state-of-the-art performance.

cs.SD

Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptors

Masked generative models have become a strong paradigm for text-to-motion synthesis, but they still treat motion frames too uniformly during masking, attention, and decoding. This is a poor match for motion, where local dynamic complexity varies sharply over time. We show that current masked motion generators degrade disproportionately on dynamically complex motions, and that frame-wise generation error is strongly correlated with motion dynamics. Motivated by this mismatch, we introduce the Motion Spectral Descriptor (MSD), a simple and parameter-free measure of local dynamic complexity computed from the short-time spectrum of motion velocity. Unlike learned difficulty predictors, MSD is deterministic, interpretable, and derived directly from the motion signal itself. We use MSD to make masked motion generation complexity-aware. In particular, MSD guides content-focused masking during training, provides a spectral similarity prior for self-attention, and can additionally modulate token-level sampling during iterative decoding. Built on top of masked motion generators, our method, DynMask, improves motion generation most clearly on dynamically complex motions while also yielding stronger overall FID on HumanML3D and KIT-ML. These results suggest that respecting local motion complexity is a useful design principle for masked motion generation. Project page: https://xiangyue-zhang.github.io/DynMask

cs.CV