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Xianhang Cheng

Publications and source records attributed to Xianhang Cheng.

6 recordsLinked to original sources

Steering Video Diffusion Transformers with Massive Activations

In this work, we study the role of Massive Activations (MAs), which are rare, high-magnitude spikes confined to a few fixed hidden dimensions in video diffusion transformers (DiTs). We uncover a structured positional hierarchy: MA magnitudes peak at first-frame tokens and recur at the spatial boundary tokens of latent frames, with this pattern being most pronounced during early denoising. We trace this organization to an encoding asymmetry of the video VAEs, whose causal temporal padding and zero spatial padding cause the first latent frame and frame borders to carry reduced content load. Elevated MAs consistently align with these lower-content structural positions. To understand their function, we analyze intermediate representations and find that MAs act as implicit rescalers of residual computation: enlarging MAs suppresses the corresponding self-attention and feed-forward updates, while erasing them amplifies these updates. Together, these observations suggest that MAs serves as a token-level rescaler of residual computation, which video DiTs deploy unevenly, placing the strongest damping at the encoding-asymmetric structural positions. Motivated by this native rescaling behavior, we propose Structured Activation Steering (STAS), a training-free technique that steers MAs at the observed structural positions toward a scaled, model-derived reference during early denoising. STAS requires no additional forward passes and consistently improves video quality and temporal coherence across text-to-video models with negligible overhead.

cs.CV

AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation

Controllable character animation has advanced rapidly in recent years, yet multi-character animation remains underexplored. As the number of characters grows, multi-character reference encoding becomes more susceptible to latent identity entanglement, resulting in identity bleeding and reduced controllability. Moreover, learning precise and spatio-temporally consistent correspondences between reference identities and driving pose sequences becomes increasingly challenging, often leading to identity-pose mis-binding and inconsistency in generated videos. To address these challenges, we propose AnyCrowd, a Diffusion Transformer (DiT)-based video generation framework capable of scaling to an arbitrary number of characters. Specifically, we first introduce an Instance-Isolated Latent Representation (IILR), which encodes character instances independently prior to DiT processing to prevent latent identity entanglement. Building on this disentangled representation, we further propose Tri-Stage Decoupled Attention (TSDA) to bind identities to driving poses by decomposing self-attention into: (i) instance-aware foreground attention, (ii) background-centric interaction, and (iii) global foreground-background coordination. Furthermore, to mitigate token ambiguity in overlapping regions, an Adaptive Gated Fusion (AGF) module is integrated within TSDA to predict identity-aware weights, effectively fusing competing token groups into identity-consistent representations...

cs.CV

LUIVITON: Learned Universal Interoperable VIrtual Try-ON

To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL-to-SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/.

cs.CV

oneDNN Graph Compiler: A Hybrid Approach for High-Performance Deep Learning Compilation

With the rapid development of deep learning models and hardware support for dense computing, the deep learning workload characteristics changed significantly from a few hot spots on compute-intensive operations to a broad range of operations scattered across the models. Accelerating a few compute-intensive operations using the expert-tuned implementation of primitives does not fully exploit the performance potential of AI hardware. Various efforts have been made to compile a full deep neural network (DNN) graph. One of the biggest challenges is to achieve high-performance tensor compilation by generating expert level performance code for the dense compute-intensive operations and applying compilation optimization at the scope of DNN computation graph across multiple compute-intensive operations. We present oneDNN Graph Compiler, a tensor compiler that employs a hybrid approach of using techniques from both compiler optimization and expert-tuned kernels for high performance code generation of the deep neural network graph. oneDNN Graph Compiler addresses unique optimization challenges in the deep learning domain, such as low-precision computation, aggressive fusion of graph operations, optimization for static tensor shapes and memory layout, constant weight optimization, and memory buffer reuse. Experimental results demonstrate significant performance gains over existing tensor compiler and primitives library for performance-critical DNN computation graphs and end-to-end models on Intel Xeon Scalable Processors.

cs.LG

Predicate correlation learning for scene graph generation

For a typical Scene Graph Generation (SGG) method, there is often a large gap in the performance of the predicates' head classes and tail classes. This phenomenon is mainly caused by the semantic overlap between different predicates as well as the long-tailed data distribution. In this paper, a Predicate Correlation Learning (PCL) method for SGG is proposed to address the above two problems by taking the correlation between predicates into consideration. To describe the semantic overlap between strong-correlated predicate classes, a Predicate Correlation Matrix (PCM) is defined to quantify the relationship between predicate pairs, which is dynamically updated to remove the matrix's long-tailed bias. In addition, PCM is integrated into a Predicate Correlation Loss function ($L_{PC}$) to reduce discouraging gradients of unannotated classes. The proposed method is evaluated on Visual Genome benchmark, where the performance of the tail classes is significantly improved when built on the existing methods.

cs.CV

Multiple Video Frame Interpolation via Enhanced Deformable Separable Convolution

Generating non-existing frames from a consecutive video sequence has been an interesting and challenging problem in the video processing field. Typical kernel-based interpolation methods predict pixels with a single convolution process that convolves source frames with spatially adaptive local kernels, which circumvents the time-consuming, explicit motion estimation in the form of optical flow. However, when scene motion is larger than the pre-defined kernel size, these methods are prone to yield less plausible results. In addition, they cannot directly generate a frame at an arbitrary temporal position because the learned kernels are tied to the midpoint in time between the input frames. In this paper, we try to solve these problems and propose a novel non-flow kernel-based approach that we refer to as enhanced deformable separable convolution (EDSC) to estimate not only adaptive kernels, but also offsets, masks and biases to make the network obtain information from non-local neighborhood. During the learning process, different intermediate time step can be involved as a control variable by means of an extension of coord-conv trick, allowing the estimated components to vary with different input temporal information. This makes our method capable to produce multiple in-between frames. Furthermore, we investigate the relationships between our method and other typical kernel- and flow-based methods. Experimental results show that our method performs favorably against the state-of-the-art methods across a broad range of datasets. Code will be publicly available on URL: \url{https://github.com/Xianhang/EDSC-pytorch}.

cs.CV