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Xianliang Huang

Publications and source records attributed to Xianliang Huang.

10 recordsLinked to original sources

Think Locally, Refine Globally for Memory-Efficient 3D Reconstruction

We propose LoG-VGGT, a memory-efficient framework for long-sequence 3D reconstruction that balances local temporal modeling with global camera consistency. Instead of relying on full global attention, our method introduces cross-window attention at a small subset of transformer blocks, enabling effective information propagation across adjacent temporal windows while keeping memory usage bounded. To mitigate long-term pose drift, we further design a global camera consistency refinement module, where camera tokens interact with compact register tokens via cross-attention to enforce scene-level constraints across the entire sequence. This design enables joint optimization of camera representations and significantly improves long-horizon pose stability without incurring the high cost of sequence-wide attention. Extensive experiments demonstrate that LoG-VGGT achieves improved depth accuracy and robust camera pose estimation across multiple long-sequence benchmarks, while delivering competitive streaming reconstruction performance.

cs.CV

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

cs.RO

CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D Scenes

Multi-object removal in 3D scenes is challenging due to severe occlusions, semantic entanglement, and the difficulty of maintaining geometric and multi-view consistency. Existing 3D Gaussian Splatting (3DGS) methods perform well for single-object editing but scale poorly to multi-object scenarios, often requiring repetitive optimization and yielding unstable geometry in removed regions. We propose CoGeo-GS, a concept-driven framework for controllable multi-object removal in 3D scenes. CoGeo-GS assigns concept-aware semantic tags to Gaussians, enabling flexible object selection and reducing interference between foreground objects and background structures within a single optimization stage. To recover plausible geometry, we introduce a geometry-aware completion pipeline that combines monocular depth priors with diffusion-based refinement and boundary-aligned blending. A geometry-regularized refinement strategy further stabilizes reconstruction and preserves multi-view consistency. Experiments demonstrate that CoGeo-GS outperforms existing methods in visual quality and reconstruction fidelity.

cs.CV

Semantic-Guided Progressive Object Removal with Gaussian Splatting

Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.

cs.RO

ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only

Per-scene 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, but practical robotic and AR scene capture pipelines often depend on external geometric initialization (e.g., SfM point clouds or depth estimates), which can be slow and brittle in on-site deployment. We present ACEsplat, a fast per-scene optimization framework that reconstructs 3D Gaussian representations from RGB images and camera poses only, without requiring external 3D priors (e.g., precomputed SfM models or supervised depth maps). ACEsplat uses a two-stage pipeline: (1) a self-supervised scene coordinate regression (SCR) module builds an internal geometry prior within 4--5 minutes; (2) SCR features and coordinate priors are fused by a lightweight Gaussian initialization head, followed by per-scene 3DGS optimization. On static-view rendering, ACEsplat achieves 29.11 dB PSNR on Wayspots with real-time SLAM poses and 33.20 dB on Cambridge Landmarks with SfM-refined poses. On RealEstate10K sparse-view novel view synthesis, it achieves competitive image fidelity under a challenging 2-view setting. ACEsplat completes scene-specific SCR mapping and 3DGS reconstruction within 15--25 minutes on a single GPU, making it a practical RGB+pose-only solution for rapid scene setup in robotics and mixed-reality applications.

cs.RO

IntPro: A Proxy Agent for Context-Aware Intent Understanding via Retrieval-conditioned Inference

Large language models (LLMs) have become integral to modern Human-AI collaboration workflows, where accurately understanding user intent serves as a crucial step for generating satisfactory responses. Context-aware intent understanding, which involves inferring user intentions from situational environments, is inherently challenging because it requires reasoning over both the immediate context and the user's underlying motivations that drive their behavior. Moreover, existing approaches often treat intent understanding as a static recognition task, overlooking users' accumulated intent patterns that could provide valuable references for more accurate and generalizable understanding. To address this gap, we propose IntPro, a proxy agent that learns to adapt to individual users via retrieval-conditioned intent inference. We design intent explanations that abstract how contextual signals connect to expressed intents, and store them in an individual intent history library for retrieval. We train IntPro through supervised fine-tuning on retrieval-conditioned trajectories and multi-turn Group Relative Policy Optimization (GRPO) with tool-aware reward functions, enabling the agent to learn when to leverage historical intent patterns and when to infer directly. Experiments across three diverse scenarios (Highlight-Intent, MIntRec2.0, and Weibo Post-Sync) demonstrate that IntPro achieves strong intent understanding performance with effective context-aware reasoning capabilities across different scenarios and model types.

cs.CL

Hybrid Cross-Device Localization via Neural Metric Learning and Feature Fusion

We present a hybrid cross-device localization pipeline developed for the CroCoDL 2025 Challenge. Our approach integrates a shared retrieval encoder and two complementary localization branches: a classical geometric branch using feature fusion and PnP, and a neural feed-forward branch (MapAnything) for metric localization conditioned on geometric inputs. A neural-guided candidate pruning strategy further filters unreliable map frames based on translation consistency, while depth-conditioned localization refines metric scale and translation precision on Spot scenes. These components jointly lead to significant improvements in recall and accuracy across both HYDRO and SUCCU benchmarks. Our method achieved a final score of 92.62 (R@0.5m, 5°) during the challenge.

cs.CV

NeRF-MIR: Towards High-Quality Restoration of Masked Images with Neural Radiance Fields

Neural Radiance Fields (NeRF) have demonstrated remarkable performance in novel view synthesis. However, there is much improvement room on restoring 3D scenes based on NeRF from corrupted images, which are common in natural scene captures and can significantly impact the effectiveness of NeRF. This paper introduces NeRF-MIR, a novel neural rendering approach specifically proposed for the restoration of masked images, demonstrating the potential of NeRF in this domain. Recognizing that randomly emitting rays to pixels in NeRF may not effectively learn intricate image textures, we propose a \textbf{P}atch-based \textbf{E}ntropy for \textbf{R}ay \textbf{E}mitting (\textbf{PERE}) strategy to distribute emitted rays properly. This enables NeRF-MIR to fuse comprehensive information from images of different views. Additionally, we introduce a \textbf{P}rogressively \textbf{I}terative \textbf{RE}storation (\textbf{PIRE}) mechanism to restore the masked regions in a self-training process. Furthermore, we design a dynamically-weighted loss function that automatically recalibrates the loss weights for masked regions. As existing datasets do not support NeRF-based masked image restoration, we construct three masked datasets to simulate corrupted scenarios. Extensive experiments on real data and constructed datasets demonstrate the superiority of NeRF-MIR over its counterparts in masked image restoration.

cs.CV

IDDR-NGP: Incorporating Detectors for Distractor Removal with Instant Neural Radiance Field

This paper presents the first unified distractor removal method, named IDDR-NGP, which directly operates on Instant-NPG. The method is able to remove a wide range of distractors in 3D scenes, such as snowflakes, confetti, defoliation and petals, whereas existing methods usually focus on a specific type of distractors. By incorporating implicit 3D representations with 2D detectors, we demonstrate that it is possible to efficiently restore 3D scenes from multiple corrupted images. We design the learned perceptual image patch similarity~( LPIPS) loss and the multi-view compensation loss (MVCL) to jointly optimize the rendering results of IDDR-NGP, which could aggregate information from multi-view corrupted images. All of them can be trained in an end-to-end manner to synthesize high-quality 3D scenes. To support the research on distractors removal in implicit 3D representations, we build a new benchmark dataset that consists of both synthetic and real-world distractors. To validate the effectiveness and robustness of IDDR-NGP, we provide a wide range of distractors with corresponding annotated labels added to both realistic and synthetic scenes. Extensive experimental results demonstrate the effectiveness and robustness of IDDR-NGP in removing multiple types of distractors. In addition, our approach achieves results comparable with the existing SOTA desnow methods and is capable of accurately removing both realistic and synthetic distractors.

cs.CV

MACE: Mixture-of-Experts Accelerated Coordinate Encoding for Large-Scale Scene Localization and Rendering

Efficient localization and high-quality rendering in large-scale scenes remain a significant challenge due to the computational cost involved. While Scene Coordinate Regression (SCR) methods perform well in small-scale localization, they are limited by the capacity of a single network when extended to large-scale scenes. To address these challenges, we propose the Mixed Expert-based Accelerated Coordinate Encoding method (MACE), which enables efficient localization and high-quality rendering in large-scale scenes. Inspired by the remarkable capabilities of MOE in large model domains, we introduce a gating network to implicitly classify and select sub-networks, ensuring that only a single sub-network is activated during each inference. Furtheremore, we present Auxiliary-Loss-Free Load Balancing(ALF-LB) strategy to enhance the localization accuracy on large-scale scene. Our framework provides a significant reduction in costs while maintaining higher precision, offering an efficient solution for large-scale scene applications. Additional experiments on the Cambridge test set demonstrate that our method achieves high-quality rendering results with merely 10 minutes of training.

cs.CV