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Xianlin Zhang

Publications and source records attributed to Xianlin Zhang.

At least 19 recordsLinked to original sources

ExPhy: A Benchmark for Explicit Physical Property Learning in Multi-Object Trajectory Forecasting

Understanding object dynamics requires not only predicting future trajectories but also examining whether a model captures the physical properties that govern motion. However, existing benchmarks rarely expose object-level physical properties as explicit evaluation targets alongside trajectory forecasting. To address this gap, we introduce \emph{ExPhy}, a multi-object trajectory forecasting benchmark containing 24,000 simulated physical scenes with explicit object-level labels for mass, friction, and restitution. ExPhy provides observed and future trajectories together with an in-distribution (ID) split and two out-of-distribution (OOD) splits over physical parameters (OOD-Parameter) and initial states (OOD-Initial) for jointly evaluating trajectory forecasting and physical property estimation. We further instantiate \textsc{PhyODE}, a physics-guided model with an explicit property interface that estimates physical properties from observed trajectories and uses them for differentiable future rollout. On the long-horizon OOD-Initial setting, \textsc{PhyODE} reduces ADE and FDE by 33.1\% and 31.0\%, respectively, compared with the strongest baseline. Zero-shot evaluation on ComPhy further assesses cross-benchmark transfer. Property-level analyses reveal that accurate trajectory forecasting does not necessarily imply accurate recovery of the underlying physical properties. Code and data are available at https://github.com/Zest86/ExPhy.

cs.AI

Chain-of-Evidence Multimodal Reasoning for Few-shot Temporal Action Localization

Traditional temporal action localization (TAL) methods rely on large amounts of detailed annotated data, whereas few-shot TAL reduces this dependence by using only a few training samples to identify unseen action categories. However, existing few-shot TAL methods typically focus solely on video-level information, neglecting textual information, which can provide valuable semantic support for the action localization task. To address these issues, in this work, we propose a new few-shot temporal action localization method by Chain-of-Evidence multimodal reasoning to improve localization performance. Specifically, we design a novel few-shot learning framework to capture action commonalities and variations, which includes a semantic-aware text-visual alignment module designed to align the query and support videos at different levels. Meanwhile, to better express the temporal dependencies and causal relationships between actions at the textual level, we design a Chain-of-Evidence (CoE) reasoning method that progressively guides the Vision Language Model (VLM) and Large Language Model (LLM) to generate CoE text descriptions for videos. The generated texts can capture more variance of action than visual features. We conduct extensive experiments on the publicly available ActivityNet1.3, THUMOS14 and our newly collected Human-related Anomaly Localization Dataset. The experimental results demonstrate that our proposed method significantly outperforms existing methods in single-instance and multi-instance scenarios. Our source code and data are available at https://github.com/MICLAB-BUPT/VAL-VLM.

cs.CV

Multi-Modal Scene Graph with Kolmogorov-Arnold Experts for Audio-Visual Question Answering

In this paper, we propose a novel Multi-Modal Scene Graph with Kolmogorov-Arnold Expert Network for Audio-Visual Question Answering (SHRIKE). The task aims to mimic human reasoning by extracting and fusing information from audio-visual scenes, with the main challenge being the identification of question-relevant cues from complex audio-visual content. Existing methods fail to capture the structural information within videos and suffer from insufficient fine-grained modeling of multi-modal features. To address these issues, we are the first to introduce a new multi-modal scene graph that explicitly models objects and their relationships as a visually grounded, structured representation of the audio-visual scene, yielding 461,292 relation triplets over 9,288 musical performance videos. Furthermore, we design a Kolmogorov-Arnold Network (KAN)-based Mixture of Experts (MoE) to enhance the expressive power of the temporal integration stage. This enables more fine-grained modeling of cross-modal interactions within the question-aware fused audio-visual representation, capturing richer and more nuanced patterns and improving temporal reasoning performance. We evaluate the model on the established MUSIC-AVQA and MUSIC-AVQA v2 benchmarks, where it achieves state-of-the-art performance, reaching 78.14% average accuracy on MUSIC-AVQA, surpassing the previous best method QA-TIGER and ranking first under all four configurations of MUSIC-AVQA v2.0. Code and model checkpoints will be publicly released at https://github.com/feel12348/SHRIKE.

cs.AI

Boosting Robustness for All-Weather Self-Supervised Depth Estimation in Autonomous Driving

Self-supervised depth estimation is challenging for safe autonomous driving under various adverse weather conditions due to sensor perception degradation. These challenges arise from two main aspects. Firstly, adverse conditions can distort pixel correspondences and violate the assumptions embedded in the self-supervised loss function, leading to erroneous depth predictions. Secondly, while radar is a widely adopted sensor in adverse weather conditions, the sparse distribution of radar points in the Point of View (POV) poses challenges for self-supervised fusion. To address these issues, we introduce a novel self-training pipeline using unpaired real all-weather data through multi-teacher distillation and robust radar fusion. We propose the Uncertainty-Aware Multi-Teacher Distillation method to generate diverse teacher models with different adverse condition inputs, and then employ uncertainty modeling to weigh the knowledge distillation loss. Additionally, we design the POV-BEV Radar Fusion approach, which leverages camera-pixel ray constraints to establish connections between the camera's Point of View (POV) and the radar's Bird's-Eye View (BEV). This approach enables the utilization of denser radar points, effectively capturing the complementary perspectives of both POV and BEV. Extensive quantitative and qualitative experiments demonstrate the robustness of our proposed method on all-weather datasets, achieving state-of-the-art performance. Our code and models are available at https://github.com/MICLAB-BUPT/RobustDepth.

cs.CV

CritiqueDriveVLM: From Verifier-Guided Reinforcement Learning to Latent Thought Distillation for Autonomous Driving

End-to-end Vision-Language Models (VLMs) show immense potential in autonomous driving. However, standard Supervised Fine-Tuning (SFT) often suffers from reasoning hallucinations and conservative biases. While traditional tool-augmented frameworks and Chain-of-Thought (CoT) approaches mitigate these issues, they incur exorbitant token consumption and unacceptable latency, rendering real-time deployment impractical. To resolve this reliability-efficiency trade-off, we propose CritiqueDriveVLM, a novel unified three-stage framework internalizing reasoning directly into the VLM. First, we introduce Critique-Driven Multi-Turn Reinforcement Learning (RL) guided by a multi-dimensional verifier. By providing granular scalar feedback and a multi-turn penalty, we force the policy to internalize logical deduction, cultivating a robust System-2 Teacher that achieves high accuracy without fragile external tools. Subsequently, we propose Latent Thought Distillation to overcome the latency bottleneck. By aligning the Student's latent representations with the Teacher's fully converged reasoning states, we compress deep logical capabilities into a fast, CoT-free System-1 Student. Extensive experiments on the widely-used DriveLMM-01 benchmark demonstrate remarkable improvements. Compared to the base model, our tool-free Teacher significantly boosts Multiple Choice Quality (MCQ) from 55.54% to a state-of-the-art 76.54%. Crucially, our distilled Student preserves competitive reasoning depth while drastically minimizing generation length to an average of merely 28 tokens. This slashes inference latency by 88% (from 3482 ms to 416 ms), paving a highly robust pathway for low-latency autonomous driving.Our source code is available at https://github.com/MICLAB-BUPT/CritiqueDriveVLM.

cs.CV

Rethinking Robust Adversarial Concept Erasure in Diffusion Models

Concept erasure methods aim to remove specific unsafe target concepts in diffusion models while preserving image generation utility. To address the vulnerability that erased concepts can be easily recovered under adversarial attacks, adversarial concept erasure methods integrate adversarial optimization into the concept erasure process. However, existing adversarial concept erasure methods face a trade-off between robustness and computational cost. We attribute this to adversarial optimization techniques that use random samples to approximate the adversarial objective function. Adversarial optimization that uses a small number of samples fails to produce adversarial embeddings that accurately capture the target concept space. To mitigate this limitation, we propose Semantic-Guided Adversarial Optimization, which uses a single sample to produce adversarial embeddings that better capture the target concept space. We also propose Semantic-Guided Concept Erasure, which automatically maps the target concept to a semantically similar surrogate. Extensive experiments on not-safe-for-work content, artistic styles, and object-related concepts demonstrate that our method, S-GRACE (Semantic-Guided Robust Adversarial Concept Erasure) achieves state-of-the-art erasure robustness and superior image generation utility, with significantly lower computational cost than existing methods. Our code is available at https://github.com/Qhong-522/S-GRACE.

cs.CV

SketchKeyAnime: Reference-anchored Sparse Key-Sketch Animation Synthesis

Traditional animation production relies heavily on manual drawing and iterative refinement, particularly for key-pose design, in-betweening, and character coloring. While existing animation and video generation methods have made notable progress, they typically depend on RGB boundary frames, dense frame-wise conditions, or complete sketch sequences, limiting their applicability under low-cost input conditions. We present SketchKeyAnime, a video diffusion framework for generating structurally controllable, appearance-consistent, and temporally coherent animations from sparse key-sketch inputs. Given a single reference RGB image and a few temporally indexed key sketches, SketchKeyAnime introduces a dual-branch conditioning mechanism to encode local geometric constraints alongside semantic-temporal context. It leverages Sketch Cross Attention to fuse reference image and sketch conditions with learnable gating, and incorporates an Adaptive Weighted Loss to strengthen supervision on key-sketch frames and line-art regions. Experimental results on the Aesthetic subset of Sakuga-42M show that our approach consistently outperforms representative animation interpolation and sketch-guided generation baselines. Compared to the best-performing baseline, SketchKeyAnime reduces EDMD by 31.9\% and FVD by 9.5\%, demonstrating superior sketch fidelity and temporal coherence, while achieving the best overall performance across most quantitative metrics. These results validate the proposed framework and highlight its potential for low-cost, highly controllable animation creation.

cs.CV

SGFormer++: Semantic Graph Transformer for Incremental 3D Scene Graph Generation

In this paper, we propose SGFormer++, a novel Semantic Graph Transformer for 3D scene graph generation (SGG), which aims to parse point cloud scenes into semantic structural graphs, where nodes denote detected object instances and edges encode their pairwise relationships, with the core challenge lying in modeling complex global scene structure. While existing graph convolutional network (GCN)-based methods suffer from over-smoothing and limited receptive fields, SGFormer++ leverages Transformer layers as its backbone to enable global message passing. Specifically, we introduce two key components tailored for 3D SGG: (1) a Graph Embedding Layer++ that efficiently integrates edge-aware global context with linear computational complexity, and (2) a Semantic Injection Layer++ that enriches visual features with linguistic priors from large language models (LLMs) and vision-language models (VLMs), boosting semantic representation without introducing extra trainable parameters. To further address the practical challenge of incremental SGG (I-SGG), where new relationship categories arrive sequentially, we equip SGFormer++ with a novel Spatial-guided Feature Adapter, which calibrates predicate features using subject-object spatial geometry to counter scale variation, and a Cascaded Binary Prediction Head that mitigates catastrophic forgetting via task-incremental classifier expansion and logit distillation. Extensive experiments on the 3DSSG benchmark demonstrate that SGFormer++ achieves state-of-the-art performance in both standard and incremental settings: it yields a significant 4.49% absolute improvement in Predicate A@1 under the incremental setting. Code and data are available at: https://github.com/Andy20178/SGFormer.

cs.CV

LASA: A Weak Supervision Method for Open-Vocabulary Scene Sketch Semantic Segmentation

Open-vocabulary scene sketch semantic segmentation aims to assign dense semantic labels to sparse line drawings based on flexible category vocabularies specified at inference time, without relying on pixel-level annotations during training. Unlike natural images, sketches lack texture and color cues, making semantic understanding heavily dependent on stroke layout and spatial configuration, a challenge that renders single-layer vision-language features inherently unstable. Our key observation is that attention maps from different Vision Transformer layers encode complementary spatial cues: shallow layers capture global structural layouts, while deeper layers focus on local stroke intersections and object parts. This suggests that cross-layer aggregation provides a more robust structural prior than any individual layer alone. Leveraging this insight, we propose a structure-aware framework built upon \textbf{L}ayer-wise \textbf{A}ccumulated \textbf{S}tructural \textbf{A}ttention (\textbf{LASA}), which aggregates multi-layer attention to guide hierarchical semantic alignment under weak supervision and refine predictions during inference. Experiments on FS-COCO, SFSD, and FrISS show that LASA improves mIoU by $+3.43$, $+8.01$, and $+15.74$ over the prior weakly supervised baselines, demonstrating consistent gains in both segmentation accuracy and spatial coherence. Our source code will be made publicly available.

cs.CV

Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation

Large Vision-Language Models have achieved significant reasoning performance in various tasks. However, there are few studies on text-to-3D indoor scene generation with LVLMs. The main challenge is that prevailing LVLM-based methods employ chain-of-thought sequential decision mechanisms that cannot revise earlier decisions, causing error propagation. In this paper, we consider the task as a planning problem constrained by spatial and layout commonsense. To solve this problem, we model it as a tree search problem with global and local trees, which differs from existing sequential decision-making approaches. In the global tree, we place each object iteratively and explore multiple attempts like humans furnishing a room, where the problem space is represented as a tree. To effectively search the tree, we propose a hierarchical scene representation and a PRM-guided MCTS method. This representation abstracts a scene into room level, region level, floor object level, and supported object level. The PRM-guided MCTS method uses the PRM to prune unnecessary branches and the MCTS algorithm to balance exploration and exploitation to get an optimal solution with fewer attempts. In the local tree, it further decomposes the placement of each object into finer sub-steps, including the specific placement parameters. To make the whole appearance of the scene consistent, we leverage pre-trained diffusion image generative models to predict textures for all the objects in the scene. As existing benchmarks for text-to-3D indoor scene generation remain limited in scale and diversity, we collect a new large-scale diverse dataset that contains 65 scene types and 3250 instructions with diverse sizes, layouts, and styles, named 3DTindo-bench, to better assess the capability of the state-of-the-art models. Our experiments show that our method generates more realistic 3D scenes than state-of-the-art methods.

cs.CV

Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning

Evaluating whether human action is standard or not and providing reasonable feedback to improve action standardization is very crucial but challenging in real-world scenarios. However, current video understanding methods are mainly concerned with what and where the action is, which is unable to meet the requirements. Meanwhile, most of the existing datasets lack the labels indicating the degree of action standardization, and the action quality assessment datasets lack explainability and detailed feedback. Therefore, we define a new Human Action Form Assessment (AFA) task, and introduce a new diverse dataset CoT-AFA, which contains a large scale of fitness and martial arts videos with multi-level annotations for comprehensive video analysis. We enrich the CoT-AFA dataset with a novel Chain-of-Thought explanation paradigm. Instead of offering isolated feedback, our explanations provide a complete reasoning process--from identifying an action step to analyzing its outcome and proposing a concrete solution. Furthermore, we propose a framework named Explainable Fitness Assessor, which can not only judge an action but also explain why and provide a solution. This framework employs two parallel processing streams and a dynamic gating mechanism to fuse visual and semantic information, thereby boosting its analytical capabilities. The experimental results demonstrate that our method has achieved improvements in explanation generation (e.g., +16.0% in CIDEr), action classification (+2.7% in accuracy) and quality assessment (+2.1% in accuracy), revealing great potential of CoT-AFA for future studies. Our dataset and source code is available at https://github.com/MICLAB-BUPT/EFA.

cs.CV

Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models

Enabling Vision-Language Models (VLMs) to perform spatial reasoning remains challenging. Existing approaches treat VLMs as passive observers, which is difficult for real-world applications. Moreover, reinforcement learning methods rely on sparse rewards, limiting their effectiveness for complex reasoning tasks. Inspired by pigeons' building and exploiting cognitive maps for navigation, we propose a novel agentic pipeline for spatial reasoning. First, we introduce a new \emph{dynamic cognitive map} parameterizing scene layout as object positions and orientations, serving as persistent memory for new observations. Second, we propose a novel \emph{Spatial Assertion Codes (SAC)}, Python expressions programmatically describing spatial relationships. By collaborating with the dynamic cognitive map, SAC enables verification of intermediate reasoning steps, providing dense reward signals. We optimize the model via supervised and reinforcement finetuning. Experiments on the MindCube benchmark demonstrate state-of-the-art performance with \emph{80.5\%} overall accuracy, outperforming the best current method by \emph{29.5} accuracy points (a relative improvement of \emph{53.2\%}) on the challenging \textsc{Rotation} subset. Our code and data are open-sourced at https://github.com/dw-dengwei/active-spatial-reasoning.git.

cs.CV

TimeWeaver: Age-Consistent Reference-Based Face Restoration with Identity Preservation

Recent progress in face restoration has shifted from visual fidelity to identity fidelity, driving a transition from reference-free to reference-based paradigms that condition restoration on reference images of the same person. However, these methods assume the reference and degraded input are age-aligned. When only cross-age references are available, as in historical restoration or missing-person retrieval, they fail to maintain age fidelity. To address this limitation, we propose TimeWeaver, the first reference-based face restoration framework supporting cross-age references. Given arbitrary reference images and a target-age prompt, TimeWeaver produces restorations with both identity fidelity and age consistency. Specifically, we decouple identity and age conditioning across training and inference. During training, the model learns an age-robust identity representation by fusing a global identity embedding with age-suppressed facial tokens via a transformer-based ID-Fusion module. During inference, two training-free techniques, Age-Aware Gradient Guidance and Token-Targeted Attention Boost, steer sampling toward desired age semantics, enabling precise adherence to the target-age prompt. Extensive experiments show that TimeWeaver surpasses existing methods in visual quality, identity preservation, and age consistency.

cs.CV

MeInTime: Bridging Age Gap in Identity-Preserving Face Restoration

To better preserve an individual's identity, face restoration has evolved from reference-free to reference-based approaches, which leverage high-quality reference images of the same identity to enhance identity fidelity in the restored outputs. However, most existing methods implicitly assume that the reference and degraded input are age-aligned, limiting their effectiveness in real-world scenarios where only cross-age references are available, such as historical photo restoration. This paper proposes MeInTime, a diffusion-based face restoration method that extends reference-based restoration from same-age to cross-age settings. Given one or few reference images along with an age prompt corresponding to the degraded input, MeInTime achieves faithful restoration with both identity fidelity and age consistency. Specifically, we decouple the modeling of identity and age conditions. During training, we focus solely on effectively injecting identity features through a newly introduced attention mechanism and introduce Gated Residual Fusion modules to facilitate the integration between degraded features and identity representations. At inference, we propose Age-Aware Gradient Guidance, a training-free sampling strategy, using an age-driven direction to iteratively nudge the identity-aware denoising latent toward the desired age semantic manifold. Extensive experiments demonstrate that MeInTime outperforms existing face restoration methods in both identity preservation and age consistency. Our code is available at: https://github.com/teer4/MeInTime

cs.CV

Towards Balanced Multi-Modal Learning in 3D Human Pose Estimation

3D human pose estimation (3D HPE) has emerged as a prominent research topic, particularly in the realm of RGB-based methods. However, the use of RGB images is often limited by issues such as occlusion and privacy constraints. Consequently, multi-modal sensing, which leverages non-intrusive sensors, is gaining increasing attention. Nevertheless, multi-modal 3D HPE still faces challenges, including modality imbalance. In this work, we introduce a novel balanced multi-modal learning method for 3D HPE, which harnesses the power of RGB, LiDAR, mmWave, and WiFi. Specifically, we propose a Shapley value-based contribution algorithm to assess the contribution of each modality and detect modality imbalance. To address this imbalance, we design a modality learning regulation strategy that decelerates the learning process during the early stages of training. We conduct extensive experiments on the widely adopted multi-modal dataset, MM-Fi, demonstrating the superiority of our approach in enhancing 3D pose estimation under complex conditions. Our source code is available at https://github.com/MICLAB-BUPT/AWC.

cs.CV

Sketch-1-to-3: One Single Sketch to 3D Detailed Face Reconstruction

3D face reconstruction from a single sketch is a critical yet underexplored task with significant practical applications. The primary challenges stem from the substantial modality gap between 2D sketches and 3D facial structures, including: (1) accurately extracting facial keypoints from 2D sketches; (2) preserving diverse facial expressions and fine-grained texture details; and (3) training a high-performing model with limited data. In this paper, we propose Sketch-1-to-3, a novel framework for realistic 3D face reconstruction from a single sketch, to address these challenges. Specifically, we first introduce the Geometric Contour and Texture Detail (GCTD) module, which enhances the extraction of geometric contours and texture details from facial sketches. Additionally, we design a deep learning architecture with a domain adaptation module and a tailored loss function to align sketches with the 3D facial space, enabling high-fidelity expression and texture reconstruction. To facilitate evaluation and further research, we construct SketchFaces, a real hand-drawn facial sketch dataset, and Syn-SketchFaces, a synthetic facial sketch dataset. Extensive experiments demonstrate that Sketch-1-to-3 achieves state-of-the-art performance in sketch-based 3D face reconstruction.

cs.CV

SPColor: Semantic Prior Guided Exemplar-based Image Colorization

Exemplar-based image colorization aims to colorize a target grayscale image based on a color reference image, and the key is to establish accurate pixel-level semantic correspondence between these two images. Previous methods search for correspondence across the entire reference image, and this type of global matching is easy to get mismatch. We summarize the difficulties in two aspects: (1) When the reference image only contains a part of objects related to target image, improper correspondence will be established in unrelated regions. (2) It is prone to get mismatch in regions where the shape or texture of the object is easily confused. To overcome these issues, we propose SPColor, a semantic prior guided exemplar-based image colorization framework. Different from previous methods, SPColor first coarsely classifies pixels of the reference and target images to several pseudo-classes under the guidance of semantic prior, then the correspondences are only established locally between the pixels in the same class via the newly designed semantic prior guided correspondence network. In this way, improper correspondence between different semantic classes is explicitly excluded, and the mismatch is obviously alleviated. Besides, to better reserve the color from reference, a similarity masked perceptual loss is designed. Noting that the carefully designed SPColor utilizes the semantic prior provided by an unsupervised segmentation model, which is free for additional manual semantic annotations. Experiments demonstrate that our model outperforms recent state-of-the-art methods both quantitatively and qualitatively on public dataset.

cs.CV

Temporal Consistent Automatic Video Colorization via Semantic Correspondence

Video colorization task has recently attracted wide attention. Recent methods mainly work on the temporal consistency in adjacent frames or frames with small interval. However, it still faces severe challenge of the inconsistency between frames with large interval.To address this issue, we propose a novel video colorization framework, which combines semantic correspondence into automatic video colorization to keep long-range consistency. Firstly, a reference colorization network is designed to automatically colorize the first frame of each video, obtaining a reference image to supervise the following whole colorization process. Such automatically colorized reference image can not only avoid labor-intensive and time-consuming manual selection, but also enhance the similarity between reference and grayscale images. Afterwards, a semantic correspondence network and an image colorization network are introduced to colorize a series of the remaining frames with the help of the reference. Each frame is supervised by both the reference image and the immediately colorized preceding frame to improve both short-range and long-range temporal consistency. Extensive experiments demonstrate that our method outperforms other methods in maintaining temporal consistency both qualitatively and quantitatively. In the NTIRE 2023 Video Colorization Challenge, our method ranks at the 3rd place in Color Distribution Consistency (CDC) Optimization track.

cs.CV