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Xianyi Cheng

Publications and source records attributed to Xianyi Cheng.

17 recordsLinked to original sources

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate the morphology of human hands, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation system that leverages mechanical modularity and treats autonomous end-effector swapping as a pathway towards dexterity. Any-ttach combines: 1) a low-cost standardized interface with passive self-locking and mechanically triggered release mechanism; 2) a unified object-centric manipulation framework supporting kinesthetic teaching trajectory replay, human demonstration retargeting, and policy learning; and 3) hierarchical planning and execution system for tools and skills for multi-tool long-horizon tasks. We demonstrated 15 heterogeneous end-effector modules supported by our system, spanning different robotic fingers, everyday tools (including articulated tools such as scissors), and unconventional end-effectors through the same interface. Experiments demonstrate reliable autonomous swapping, automatic integration to new tools, and broad manipulation capability across different skill sources. Two multi-tool application demonstrations, comprising seven tool--skill steps across two tasks, further illustrate the autonomous composition of end-effector exchange and heterogeneous manipulation skills. These results show that end-effector swapping can expand manipulation capability without concentrating increasing complexity entirely in a single end-effector. More details and videos are available at https://any-ttach.github.io/.

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ReDex: Repairing Sim-to-Real Dexterous Policies by Finger-Level Compliant Interaction

Dexterous manipulation policies trained in simulation often fail to transfer to the real world because of errors in contact timing and force regulation. Yet these policies can retain useful multi-finger coordination for task progression. We propose ReDex, a framework for adapting a simulation-trained base policy to the real world by correcting local contact failures and incorporating tactile feedback. Starting from a proprioception-only base policy, ReDex allows a human operator to physically correct contact failures at selected fingers under compliant control during real-world rollouts, while the frozen base policy continues to control the remaining fingers. These rollouts combine base policy execution, human-corrected finger motion, and fingertip force observations. We reconstruct force-informed targets from these rollouts to train a standalone force-conditioned policy via behavior cloning. This design reduces human correction effort, enables learning of contact regulation from real-world interaction, and introduces force feedback into a proprioception-only policy without tactile simulation or complex full-hand teleoperation. We evaluate ReDex on two challenging, contact-rich dexterous manipulation tasks on real hardware. Compared with sim-to-real transferred base policies, ReDex increases Object Flipping success rate from 14\% to 86\% across two objects and average Screwdriver Rotation progress from 26.0% to 95.3% across three objects.

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CEER2: Directional and Tunable End-Effector and Root Compliance for Humanoid Loco-Manipulation

Humanoids are increasingly capable of tracking complex whole-body motions, but physical interaction introduces a different challenge. When a robot makes contact with a person or the environment, it needs to respond to external forces while preserving the motion needed for the task. This response can vary across directions in the end-effectors and on the body. For example, an end effector may need to accommodate contact force in one direction while maintaining motion accuracy in another, while the robot body may resist an external force or move with it. We present a compliance framework for humanoid loco-manipulation that combines directional and tunable end-effector (EE) compliance with selectable root compliance for external force rejection or force following. A hierarchical reinforcement learning controller modulates a fixed whole-body tracking policy through high-level EE and root commands, while interaction forces are estimated from proprioceptive history. Our simulation and real-world experiments on a humanoid demonstrate directional stiffness control, online stiffness adjustment, distinct root compliance, compliant manipulation, and collaborative carrying.

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CoPRE: Improving Sensitivity in Proprioceptive Contact Detection for Low-Cost Robot Arms

Contact detection during robotic manipulation allows robots to recognize unexpected contact and adapt their motion accordingly. However, in low-cost robot arms without dedicated force or tactile sensors, detecting weak contacts from proprioception is challenging because the resulting changes in joint-level proprioceptive signals can be small compared to normal variation and noise caused by robot motion itself. We introduce Contact-free Proprioceptive Response Estimation (CoPRE), improving proprioceptive contact detection sensitivity using only contact-free motion, without additional force sensors, contact labels, or analytical dynamics models. CoPRE estimate the expected joint torques under contact-free motion from proprioceptive state history and commanded motion, while removing recent observations that may already reflect contact. It then computes the residual between the expected and observed joint torque estimates, and maps this residual to a contact score using a noise-weighted Jacobian. Real-robot experiments on ARX Arm and Unitree G1 show that CoPRE achieves 74.1% and 82.2% recall on the tested contact trials, compared with 0%/0% on ARX and 16.3%/42.2% on G1 for the learned torque-prediction and inverse-dynamics baselines. CoPRE also reaches 90% detection rate for pushing force at 3.5 N on ARX and 5.5 N on G1. To demonstrate the downstream utility of our method, we implement belief-space manipulation planning for obstacle-aware object placement and book insertion where detected contacts update the spatial belief and enable the robot to retreat from blocked motions, adjust its pose, and retry. Project website at https://copre-arm.github.io

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FRAMES: Failure Recovery And Monitoring of Embodied Skills for Humanoid Loco-Manipulation

Large language model (LLM) planners can decompose natural-language instructions and select reusable robot skills, but choosing the correct skill does not guarantee successful physical execution. This gap is especially important in humanoid loco-manipulation, where errors during approach, grasping, transport, or placement can invalidate the remainder of a long-horizon plan. We present FRAMES, a failure-aware supervisory framework for the Unitree G1 humanoid that operates above the CEER whole-body controller. A Planner Agent selects subtasks through parameterized mid-level skills, while a vision-language-model-based Monitor Agent evaluates each skill using temporal multi-view observations and structured robot and contact evidence. Detected failures stop the active skill and provide grounded feedback to a Recovery Agent. The framework further includes a Memory Module for reusing prior skill experience, and geometric grounding via depth and segmentation. We independently evaluate the monitoring module of the framework in MuJoCo using 100 trials comprising 50 failed and 50 successful executions across five tasks. The monitor detects 48 of 50 failures, correctly accepts 46 of 50 successful executions, and achieves 94.0% overall accuracy. These results provide initial evidence for the monitoring component, while end-to-end evaluation of the complete recovery loop remains ongoing.

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Robustness of Robotic Manipulation: Foundations and Frontiers

Humans and animals exhibit remarkable robustness in physical manipulation, yet robots remain far behind. Progress toward human-level manipulation robustness is hindered by the absence of a unified and systematic understanding: different subfields frame robustness in distinct ways, often leaving the concept ambiguous and limiting deeper analysis as well as communication across research areas. This paper presents a systematic study of manipulation robustness. We begin with a formal definition, characterizing robustness as the degree to which a manipulation system can achieve its goal in the presence of uncertainty and variation. Building on this definition, we introduce general formulations of manipulation robustness from probabilistic and control-theoretic perspectives. We then synthesize the guiding principles and concrete mechanisms of manipulation robustness across perception, planning, control, policy learning, and hardware, illustrating each mechanism through representative works, including foundational and recent studies. In addition, we revisit existing metrics and evaluation methods for quantifying manipulation robustness. Finally, we distill broader lessons for designing robust manipulation systems and discuss open problems and future directions toward achieving human-level robustness in robotic manipulation.

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PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning

To perform a wide range of daily tasks, robots need to construct a 3D representation that is semantically rich, physically grounded, and structured enough to support task planning and affordance prediction. However, existing approaches primarily focus on semantic retrieval, often overlooking physical and kinematic factors. Methods that attempt to model physical properties typically rely on narrow training sets or single-object modeling, limiting scalability and generalization across diverse object types. To address these challenges, we present PhysGraph, a framework that unifies symbolic reasoning with structured 3D geometry to model kinematic and physical properties in cluttered scenes. Given RGB-D observations, PhysGraph reconstructs object-centric 3D geometry and associates object instances across views. It then decomposes objects into functional parts and infers materials and articulations through visual reasoning. Evaluated on both synthetic and real-world datasets, PhysGraph achieves state-of-the-art results in semantic segmentation, multi-object mass estimation, and articulation prediction. With its simple yet effective design, PhysGraph produces physically consistent and semantically structured scene graphs, serving as a structured 3D representation for downstream tasks such as constraint-aware 3D affordance prediction and real-to-sim transfer, both of which are demonstrated in our experiments.

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CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation

Humanoid robots have achieved impressive locomotion performance, yet contact-rich and long-horizon manipulation remains a major bottleneck. Manipulation is inherently contact-rich and demands compliant whole-body control for stable interaction, while its diversity and long-horizon nature favor modular, planner-compatible interfaces over joint-space tracking. We propose CEER, a compliant end-effector-root (EE-root) control abstraction for modular humanoid loco-manipulation within a hierarchical planning framework. CEER enables compliance-aware whole-body control in an interpretable task space defined by root motion commands and end-effector pose targets, and supports plug-and-play integration with heterogeneous high-level planners. A teacher-student framework is adopted to distill a general motion-tracking controller into a low-level policy that consumes only EE-root commands. We further construct a hierarchical system that integrates heterogeneous planners and task modules through the EE-root interface, enabling diverse manipulation tasks without retraining the underlying whole-body policy. Experiments in simulation and on hardware demonstrate 3.3 cm end-effector tracking accuracy with substantially reduced jerk compared to baselines, stable contact-rich manipulation under teleoperation, and up to 70% success in simulated single-object loco-manipulation tasks within a room-scale environment. These results indicate that compliant EE-root control provides a practical abstraction for humanoid loco-manipulation, enabling modular and scalable integration of diverse skills.

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OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction

The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align first-person video with full-hand touch. To bridge the gap between visual perception and physical interaction, we present OpenTouch, the first in-the-wild egocentric full-hand tactile dataset, containing 5.1 hours of synchronized video-touch-pose data and 2,900 curated clips with detailed text annotations. Using OpenTouch, we introduce retrieval and classification benchmarks that probe how touch grounds perception and action. We show that tactile signals provide a compact yet powerful cue for grasp understanding, strengthen cross-modal alignment, and can be reliably retrieved from in-the-wild video queries. By releasing this annotated vision-touch-pose dataset and benchmark, we aim to advance multimodal egocentric perception, embodied learning, and contact-rich robotic manipulation.

cs.CV↗

Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning

Humanoid robots hold great potential to perform various human-level skills, involving unified locomotion and manipulation in real-world settings. Driven by advances in machine learning and the strength of existing model-based approaches, these capabilities have progressed rapidly, but often separately. This survey offers a comprehensive overview of the state-of-the-art in humanoid locomotion and manipulation (HLM), with a focus on control, planning, and learning methods. We first review the model-based methods that have been the backbone of humanoid robotics for the past three decades. We discuss contact planning, motion planning, and whole-body control, highlighting the trade-offs between model fidelity and computational efficiency. Then the focus is shifted to examine emerging learning-based methods, with an emphasis on reinforcement and imitation learning that enhance the robustness and versatility of loco-manipulation skills. Furthermore, we assess the potential of integrating foundation models with humanoid embodiments to enable the development of generalist humanoid agents. This survey also highlights the emerging role of tactile sensing, particularly whole-body tactile feedback, as a crucial modality for handling contact-rich interactions. Finally, we compare the strengths and limitations of model-based and learning-based paradigms from multiple perspectives, such as robustness, computational efficiency, versatility, and generalizability, and suggest potential solutions to existing challenges.

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CageCoOpt: Enhancing Manipulation Robustness through Caging-Guided Morphology and Policy Co-Optimization

Uncertainties in contact dynamics and object geometry remain significant barriers to robust robotic manipulation. Caging mitigates these uncertainties by constraining an object's mobility without requiring precise contact modeling. However, existing caging research has largely treated morphology and policy optimization as separate problems, overlooking their inherent synergy. In this paper, we introduce CageCoOpt, a hierarchical framework that jointly optimizes manipulator morphology and control policy for robust manipulation. The framework employs reinforcement learning for policy optimization at the lower level and multi-task Bayesian optimization for morphology optimization at the upper level. A robustness metric in caging, Minimum Escape Energy, is incorporated into the objectives of both levels to promote caging configurations and enhance manipulation robustness. The evaluation results through four manipulation tasks demonstrate that co-optimizing morphology and policy improves success rates under uncertainties, establishing caging-guided co-optimization as a viable approach for robust manipulation.

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Characterizing Manipulation Robustness through Energy Margin and Caging Analysis

To develop robust manipulation policies, quantifying robustness is essential. Evaluating robustness in general manipulation, nonetheless, poses significant challenges due to complex hybrid dynamics, combinatorial explosion of possible contact interactions, global geometry, etc. This paper introduces an approach for evaluating manipulation robustness through energy margins and caging-based analysis. Our method assesses manipulation robustness by measuring the energy margin to failure and extends traditional caging concepts for dynamic manipulation. This global analysis is facilitated by a kinodynamic planning framework that naturally integrates global geometry, contact changes, and robot compliance. We validate the effectiveness of our approach in simulation and real-world experiments of multiple dynamic manipulation scenarios, highlighting its potential to predict manipulation success and robustness.

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WebArena: A Realistic Web Environment for Building Autonomous Agents

With advances in generative AI, there is now potential for autonomous agents to manage daily tasks via natural language commands. However, current agents are primarily created and tested in simplified synthetic environments, leading to a disconnect with real-world scenarios. In this paper, we build an environment for language-guided agents that is highly realistic and reproducible. Specifically, we focus on agents that perform tasks on the web, and create an environment with fully functional websites from four common domains: e-commerce, social forum discussions, collaborative software development, and content management. Our environment is enriched with tools (e.g., a map) and external knowledge bases (e.g., user manuals) to encourage human-like task-solving. Building upon our environment, we release a set of benchmark tasks focusing on evaluating the functional correctness of task completions. The tasks in our benchmark are diverse, long-horizon, and designed to emulate tasks that humans routinely perform on the internet. We experiment with several baseline agents, integrating recent techniques such as reasoning before acting. The results demonstrate that solving complex tasks is challenging: our best GPT-4-based agent only achieves an end-to-end task success rate of 14.41%, significantly lower than the human performance of 78.24%. These results highlight the need for further development of robust agents, that current state-of-the-art large language models are far from perfect performance in these real-life tasks, and that WebArena can be used to measure such progress.

cs.AI↗

Enhancing Dexterity in Robotic Manipulation via Hierarchical Contact Exploration

Planning robot dexterity is challenging due to the non-smoothness introduced by contacts, intricate fine motions, and ever-changing scenarios. We present a hierarchical planning framework for dexterous robotic manipulation (HiDex). This framework explores in-hand and extrinsic dexterity by leveraging contacts. It generates rigid-body motions and complex contact sequences. Our framework is based on Monte-Carlo Tree Search and has three levels: 1) planning object motions and environment contact modes; 2) planning robot contacts; 3) path evaluation and control optimization. This framework offers two main advantages. First, it allows efficient global reasoning over high-dimensional complex space created by contacts. It solves a diverse set of manipulation tasks that require dexterity, both intrinsic (using the fingers) and extrinsic (also using the environment), mostly in seconds. Second, our framework allows the incorporation of expert knowledge and customizable setups in task mechanics and models. It requires minor modifications to accommodate different scenarios and robots. Hence, it provides a flexible and generalizable solution for various manipulation tasks. As examples, we analyze the results on 7 hand configurations and 15 scenarios. We demonstrate 8 tasks on two robot platforms.

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Learning Preconditions of Hybrid Force-Velocity Controllers for Contact-Rich Manipulation

Robots need to manipulate objects in constrained environments like shelves and cabinets when assisting humans in everyday settings like homes and offices. These constraints make manipulation difficult by reducing grasp accessibility, so robots need to use non-prehensile strategies that leverage object-environment contacts to perform manipulation tasks. To tackle the challenge of planning and controlling contact-rich behaviors in such settings, this work uses Hybrid Force-Velocity Controllers (HFVCs) as the skill representation and plans skill sequences with learned preconditions. While HFVCs naturally enable robust and compliant contact-rich behaviors, solvers that synthesize them have traditionally relied on precise object models and closed-loop feedback on object pose, which are difficult to obtain in constrained environments due to occlusions. We first relax HFVCs' need for precise models and feedback with our HFVC synthesis framework, then learn a point-cloud-based precondition function to classify where HFVC executions will still be successful despite modeling inaccuracies. Finally, we use the learned precondition in a search-based task planner to complete contact-rich manipulation tasks in a shelf domain. Our method achieves a task success rate of $73.2\%$, outperforming the $51.5\%$ achieved by a baseline without the learned precondition. While the precondition function is trained in simulation, it can also transfer to a real-world setup without further fine-tuning. See supplementary materials and videos at https://sites.google.com/view/constrained-manipulation/

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Contact Mode Guided Motion Planning for Quasidynamic Dexterous Manipulation in 3D

This paper presents Contact Mode Guided Manipulation Planning (CMGMP) for 3D quasistatic and quasidynamic rigid body motion planning in dexterous manipulation. The CMGMP algorithm generates hybrid motion plans including both continuous state transitions and discrete contact mode switches, without the need for pre-specified contact sequences or pre-designed motion primitives. The key idea is to use automatically enumerated contact modes of environment-object contacts to guide the tree expansions during the search. Contact modes automatically synthesize manipulation primitives, while the sampling-based planning framework sequences those primitives into a coherent plan. We test our algorithm on fourteen 3D manipulation tasks, and validate our models by executing some plans open-loop on a real robot-manipulator system

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Contact Mode Guided Sampling-Based Planning for Quasistatic Dexterous Manipulation in 2D

The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories under the quasistatic assumption. In the experiments, this method sometimes generates motions that are often pre-designed as motion primitives, as well as dexterous motions that are more task-specific.

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