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Xiao Gao

Publications and source records attributed to Xiao Gao.

6 recordsLinked to original sources

AerialClaw: An Open-Source Framework for LLM-Driven Autonomous Aerial Agents

Unmanned aerial vehicles (UAVs) are increasingly used in inspection, search and rescue, environmental monitoring, and emergency response. However, most UAV applications still rely on pre-defined command sequences or task-specific pipelines, where developers manually connect perception, planning, flight control, simulation, logging, and safety modules. This limits the flexibility, reproducibility, and extensibility of autonomous aerial systems. This paper presents AerialClaw, an open-source software framework that enables UAVs to operate as decision-making aerial agents rather than merely command-following platforms. Given a natural-language mission, AerialClaw allows an LLM-based agent to understand the task, maintain context, invoke executable aerial skills, observe perception and runtime feedback, and iteratively update its decisions in a closed loop. The framework adopts a modular brain-skill-runtime architecture, combining hard skills for atomic UAV operations, Markdown-based soft skills for reusable task strategies, document-driven agent state and capability boundaries, memory-driven reflection, safety-oriented runtime validation, and platform-agnostic execution adapters. AerialClaw supports lightweight mock execution, PX4 SITL with Gazebo, and AirSim-based simulation, together with a web console, pluggable model backends, example missions, simulation assets, and staged deployment scripts. By combining standardized aerial skills, document-driven agent state, memory, and closed-loop LLM decision-making, AerialClaw provides a reproducible and extensible open-source framework for building UAV systems that can interpret missions, make decisions, execute skills, and adapt their behavior from feedback.

cs.RO

Implicit Articulated Robot Morphology Modeling with Configuration Space Neural Signed Distance Functions

In this paper, we introduce a novel approach to implicitly encode precise robot morphology using forward kinematics based on a configuration space signed distance function. Our proposed Robot Neural Distance Function (RNDF) optimizes the balance between computational efficiency and accuracy for signed distance queries conditioned on the robot's configuration for each link. Compared to the baseline method, the proposed approach achieves an 81.1% reduction in distance error while utilizing only 47.6% of model parameters. Its parallelizable and differentiable nature provides direct access to joint-space derivatives, enabling a seamless connection between robot planning in Cartesian task space and configuration space. These features make RNDF an ideal surrogate model for general robot optimization and learning in 3D spatial planning tasks. Specifically, we apply RNDF to robotic arm-hand modeling and demonstrate its potential as a core platform for whole-arm, collision-free grasp planning in cluttered environments. The code and model are available at https://github.com/robotic-manipulation/RNDF.

cs.RO

Dexterous Cable Manipulation: Taxonomy, Multi-Fingered Hand Design, and Long-Horizon Manipulation

Existing research that addressed cable manipulation relied on two-fingered grippers, which make it difficult to perform similar cable manipulation tasks that humans perform. However, unlike dexterous manipulation of rigid objects, the development of dexterous cable manipulation skills in robotics remains underexplored due to the unique challenges posed by a cable's deformability and inherent uncertainty. In addition, using a dexterous hand introduces specific difficulties in tasks, such as cable grasping, pulling, and in-hand bending, for which no dedicated task definitions, benchmarks, or evaluation metrics exist. Furthermore, we observed that most existing dexterous hands are designed with structures identical to humans', typically featuring only one thumb, which often limits their effectiveness during dexterous cable manipulation. Lastly, existing non-task-specific methods did not have enough generalization ability to solve these cable manipulation tasks or are unsuitable due to the designed hardware. We have three contributions in real-world dexterous cable manipulation in the following steps: (1) We first defined and organized a set of dexterous cable manipulation tasks into a comprehensive taxonomy, covering most short-horizon action primitives and long-horizon tasks for one-handed cable manipulation. This taxonomy revealed that coordination between the thumb and the index finger is critical for cable manipulation, which decomposes long-horizon tasks into simpler primitives. (2) We designed a novel five-fingered hand with 25 degrees of freedom (DoF), featuring two symmetric thumb-index configurations and a rotatable joint on each fingertip, which enables dexterous cable manipulation. (3) We developed a demonstration collection pipeline for this non-anthropomorphic hand, which is difficult to operate by previous motion capture methods.

cs.RO

Enhancing Dexterity in Confined Spaces: Real-Time Motion Planning for Multi-Fingered In-Hand Manipulation

Dexterous in-hand manipulation in robotics, particularly with multi-fingered robotic hands, poses significant challenges due to the intricate avoidance of collisions among fingers and the object being manipulated. Collision-free paths for all fingers must be generated in real-time, as the rapid changes in hand and finger positions necessitate instantaneous recalculations to prevent collisions and ensure undisturbed movement. This study introduces a real-time approach to motion planning in high-dimensional spaces. We first explicitly model the collision-free space using neural networks that are retrievable in real time. Then, we combined the C-space representation with closed-loop control via dynamical system and sampling-based planning approaches. This integration enhances the efficiency and feasibility of path-finding, enabling dynamic obstacle avoidance, thereby advancing the capabilities of multi-fingered robotic hands for in-hand manipulation tasks.

cs.RO

Motion Mappings for Continuous Bilateral Teleoperation

Mapping operator motions to a robot is a key problem in teleoperation. Due to differences between workspaces, such as object locations, it is particularly challenging to derive smooth motion mappings that fulfill different goals (e.g. picking objects with different poses on the two sides or passing through key points). Indeed, most state-of-the-art methods rely on mode switches, leading to a discontinuous, low-transparency experience. In this paper, we propose a unified formulation for position, orientation and velocity mappings based on the poses of objects of interest in the operator and robot workspaces. We apply it in the context of bilateral teleoperation. Two possible implementations to achieve the proposed mappings are studied: an iterative approach based on locally-weighted translations and rotations, and a neural network approach. Evaluations are conducted both in simulation and using two torque-controlled Franka Emika Panda robots. Our results show that, despite longer training times, the neural network approach provides faster mapping evaluations and lower interaction forces for the operator, which are crucial for continuous, real-time teleoperation.

cs.RO

Learning Dynamical System for Grasping Motion

Dynamical System has been widely used for encoding trajectories from human demonstration, which has the inherent adaptability to dynamically changing environments and robustness to perturbations. In this paper we propose a framework to learn a dynamical system that couples position and orientation based on a diffeomorphism. Different from other methods, it can realise the synchronization between positon and orientation during the whole trajectory. Online grasping experiments are carried out to prove its effectiveness and online adaptability.

cs.RO