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Xiao Zhang

Publications and source records attributed to Xiao Zhang.

At least 271 records · Page 15Linked to original sources

Purity and construction of arbitrary dimensional $k$-uniform mixed states

k-uniform mixed states are a significant class of states characterized by all k-party reduced states being maximally mixed. Novel methodologies are constructed for constructing k-uniform mixed states with the highest possible purity. By using the orthogonal partition of orthogonal arrays, a series of new $k$-uniform mixed states is derived. Consequently, an infinite number of higher-dimensional k-uniform mixed states, including those with highest purity, can be generated.

quant-ph↗

Robust subgroup-classifier learning and testing in change-plane regressions

Considered here are robust subgroup-classifier learning and testing in change-plane regressions with heavy-tailed errors, which can identify subgroups as a basis for making optimal recommendations for individualized treatment. A new subgroup classifier is proposed by smoothing the indicator function, which is learned by minimizing the smoothed Huber loss. Nonasymptotic properties and the Bahadur representation of estimators are established, in which the proposed estimators of the grouping difference parameter and baseline parameter achieve sub-Gaussian tails. The hypothesis test considered here belongs to the class of test problems for which some parameters are not identifiable under the null hypothesis. The classic supremum of the squared score test statistic may lose power in practice when the dimension of the grouping parameter is large, so to overcome this drawback and make full use of the data's heavy-tailed error distribution, a robust weighted average of the squared score test statistic is proposed, which achieves a closed form when an appropriate weight is chosen. Asymptotic distributions of the proposed robust test statistic are derived under the null and alternative hypotheses. The proposed robust subgroup classifier and test statistic perform well on finite samples, and their performances are shown further by applying them to a medical dataset. The proposed procedure leads to the immediate application of recommending optimal individualized treatments.

stat.ME↗

Stream-Based Ground Segmentation for Real-Time LiDAR Point Cloud Processing on FPGA

This paper presents a novel and fast approach for ground plane segmentation in a LiDAR point cloud, specifically optimized for processing speed and hardware efficiency on FPGA hardware platforms. Our approach leverages a channel-based segmentation method with an advanced angular data repair technique and a cross-eight-way flood-fill algorithm. This innovative approach significantly reduces the number of iterations while ensuring the high accuracy of the segmented ground plane, which makes the stream-based hardware implementation possible. To validate the proposed approach, we conducted extensive experiments on the SemanticKITTI dataset. We introduced a bird's-eye view (BEV) evaluation metric tailored for the area representation of LiDAR segmentation tasks. Our method demonstrated superior performance in terms of BEV areas when compared to the existing approaches. Moreover, we presented an optimized hardware architecture targeted on a Zynq-7000 FPGA, compatible with LiDARs of various channel densities, i.e., 32, 64, and 128 channels. Our FPGA implementation operating at 160 MHz significantly outperforms the traditional computing platforms, which is 12 to 25 times faster than the CPU-based solutions and up to 6 times faster than the GPU-based solution, in addition to the benefit of low power consumption.

eess.SP↗

Social optimum of finite mean field games: existence and uniqueness of equilibrium solutions in the finite horizon and stationary solutions in the infinite horizon

In this paper, we consider the social optimal problem of discrete time finite state space mean field games (referred to as finite mean field games [1]). Unlike the individual optimization of their own cost function in competitive models, in the problem we consider, individuals aim to optimize the social cost by finding a fixed point of the state distribution to achieve equilibrium in the mean field game. We provide a sufficient condition for the existence and uniqueness of the individual optimal strategies used to minimize the social cost. According to the definition of social optimum and the derived properties of social optimal cost, the existence and uniqueness conditions of equilibrium solutions under initial-terminal value constraints in the finite horizon and the existence and uniqueness conditions of stable solutions in the infinite horizon are given. Finally, two examples that satisfy the conditions for the above solutions are provided.

math.OC↗

Policy Optimization with Smooth Guidance Learned from State-Only Demonstrations

The sparsity of reward feedback remains a challenging problem in online deep reinforcement learning (DRL). Previous approaches have utilized offline demonstrations to achieve impressive results in multiple hard tasks. However, these approaches place high demands on demonstration quality, and obtaining expert-like actions is often costly and unrealistic. To tackle these problems, we propose a simple and efficient algorithm called Policy Optimization with Smooth Guidance (POSG), which leverages a small set of state-only demonstrations (where expert action information is not included in demonstrations) to indirectly make approximate and feasible long-term credit assignments and facilitate exploration. Specifically, we first design a trajectory-importance evaluation mechanism to determine the quality of the current trajectory against demonstrations. Then, we introduce a guidance reward computation technology based on trajectory importance to measure the impact of each state-action pair, fusing the demonstrator's state distribution with reward information into the guidance reward. We theoretically analyze the performance improvement caused by smooth guidance rewards and derive a new worst-case lower bound on the performance improvement. Extensive results demonstrate POSG's significant advantages in control performance and convergence speed in four sparse-reward environments, including the grid-world maze, Hopper-v4, HalfCheetah-v4, and Ant maze. Notably, the specific metrics and quantifiable results are investigated to demonstrate the superiority of POSG.

cs.LG↗

Degrade to Function: Towards Eco-friendly Morphing Devices that Function Through Programmed Sequential Degradation

While it seems counterintuitive to think of degradation within an operating device as beneficial, one may argue that when rationally designed, the controlled breakdown of materials can be harnessed for specific functions. To apply this principle to the design of morphing devices, we introduce the concept of Degrade to Function (DtF). This concept aims to create eco-friendly and self-contained morphing devices that operate through a sequence of environmentally-triggered degradations. We explore its design considerations and implementation techniques by identifying environmental conditions and degradation types that can be exploited, evaluating potential materials capable of controlled degradation, suggesting designs for structures that can leverage degradation to achieve various transformations and functions, and developing sequential control approaches that integrate degradation triggers. To demonstrate the viability and versatility of this design strategy, we showcase several application examples across a range of environmental conditions.

cs.HC↗

Neural Retrievers are Biased Towards LLM-Generated Content

Recently, the emergence of large language models (LLMs) has revolutionized the paradigm of information retrieval (IR) applications, especially in web search, by generating vast amounts of human-like texts on the Internet. As a result, IR systems in the LLM era are facing a new challenge: the indexed documents are now not only written by human beings but also automatically generated by the LLMs. How these LLM-generated documents influence the IR systems is a pressing and still unexplored question. In this work, we conduct a quantitative evaluation of IR models in scenarios where both human-written and LLM-generated texts are involved. Surprisingly, our findings indicate that neural retrieval models tend to rank LLM-generated documents higher. We refer to this category of biases in neural retrievers towards the LLM-generated content as the \textbf{source bias}. Moreover, we discover that this bias is not confined to the first-stage neural retrievers, but extends to the second-stage neural re-rankers. Then, in-depth analyses from the perspective of text compression indicate that LLM-generated texts exhibit more focused semantics with less noise, making it easier for neural retrieval models to semantic match. To mitigate the source bias, we also propose a plug-and-play debiased constraint for the optimization objective, and experimental results show its effectiveness. Finally, we discuss the potential severe concerns stemming from the observed source bias and hope our findings can serve as a critical wake-up call to the IR community and beyond. To facilitate future explorations of IR in the LLM era, the constructed two new benchmarks are available at https://github.com/KID-22/Source-Bias.

cs.IR↗

Gaze-directed Vision GNN for Mitigating Shortcut Learning in Medical Image

Deep neural networks have demonstrated remarkable performance in medical image analysis. However, its susceptibility to spurious correlations due to shortcut learning raises concerns about network interpretability and reliability. Furthermore, shortcut learning is exacerbated in medical contexts where disease indicators are often subtle and sparse. In this paper, we propose a novel gaze-directed Vision GNN (called GD-ViG) to leverage the visual patterns of radiologists from gaze as expert knowledge, directing the network toward disease-relevant regions, and thereby mitigating shortcut learning. GD-ViG consists of a gaze map generator (GMG) and a gaze-directed classifier (GDC). Combining the global modelling ability of GNNs with the locality of CNNs, GMG generates the gaze map based on radiologists' visual patterns. Notably, it eliminates the need for real gaze data during inference, enhancing the network's practical applicability. Utilizing gaze as the expert knowledge, the GDC directs the construction of graph structures by incorporating both feature distances and gaze distances, enabling the network to focus on disease-relevant foregrounds. Thereby avoiding shortcut learning and improving the network's interpretability. The experiments on two public medical image datasets demonstrate that GD-ViG outperforms the state-of-the-art methods, and effectively mitigates shortcut learning. Our code is available at https://github.com/SX-SS/GD-ViG.

cs.CV↗

Large Language Models Enhanced Collaborative Filtering

Recent advancements in Large Language Models (LLMs) have attracted considerable interest among researchers to leverage these models to enhance Recommender Systems (RSs). Existing work predominantly utilizes LLMs to generate knowledge-rich texts or utilizes LLM-derived embeddings as features to improve RSs. Although the extensive world knowledge embedded in LLMs generally benefits RSs, the application can only take limited number of users and items as inputs, without adequately exploiting collaborative filtering information. Considering its crucial role in RSs, one key challenge in enhancing RSs with LLMs lies in providing better collaborative filtering information through LLMs. In this paper, drawing inspiration from the in-context learning and chain of thought reasoning in LLMs, we propose the Large Language Models enhanced Collaborative Filtering (LLM-CF) framework, which distils the world knowledge and reasoning capabilities of LLMs into collaborative filtering. We also explored a concise and efficient instruction-tuning method, which improves the recommendation capabilities of LLMs while preserving their general functionalities (e.g., not decreasing on the LLM benchmark). Comprehensive experiments on three real-world datasets demonstrate that LLM-CF significantly enhances several backbone recommendation models and consistently outperforms competitive baselines, showcasing its effectiveness in distilling the world knowledge and reasoning capabilities of LLM into collaborative filtering.

cs.IR↗

Decoherence without einselection

Decoherence in a quantum measurement is typically explained as an interaction with the environment that destroys coherence between the system's eigenstates, a phenomenon known as environment-induced superselection (einselection). In this work, we demonstrate that einselection and the associated envariance are actually artifacts resulting from neglecting the non-equilibrium dynamics of the apparatus. We propose a new formalism of operator dressing, which we call the stochastic matrix integral (SMI), inspired by recent developments in quantum gravity algebras. This approach naturally arises from a modified Page-Wootters (PW) formula and describes decoherence as an interacting non-equilibrium process. It leads to the reduction of the Hilbert space and the emergence of an intrinsic non-unitary process as well as Born's rule. These outcomes are achieved without relying on the assumptions of einselection and pointer basis.

quant-ph↗

InVi: Object Insertion In Videos Using Off-the-Shelf Diffusion Models

We introduce InVi, an approach for inserting or replacing objects within videos (referred to as inpainting) using off-the-shelf, text-to-image latent diffusion models. InVi targets controlled manipulation of objects and blending them seamlessly into a background video unlike existing video editing methods that focus on comprehensive re-styling or entire scene alterations. To achieve this goal, we tackle two key challenges. Firstly, for high quality control and blending, we employ a two-step process involving inpainting and matching. This process begins with inserting the object into a single frame using a ControlNet-based inpainting diffusion model, and then generating subsequent frames conditioned on features from an inpainted frame as an anchor to minimize the domain gap between the background and the object. Secondly, to ensure temporal coherence, we replace the diffusion model's self-attention layers with extended-attention layers. The anchor frame features serve as the keys and values for these layers, enhancing consistency across frames. Our approach removes the need for video-specific fine-tuning, presenting an efficient and adaptable solution. Experimental results demonstrate that InVi achieves realistic object insertion with consistent blending and coherence across frames, outperforming existing methods.

cs.CV↗

Generative Retrieval with Semantic Tree-Structured Item Identifiers via Contrastive Learning

The retrieval phase is a vital component in recommendation systems, requiring the model to be effective and efficient. Recently, generative retrieval has become an emerging paradigm for document retrieval, showing notable performance. These methods enjoy merits like being end-to-end differentiable, suggesting their viability in recommendation. However, these methods fall short in efficiency and effectiveness for large-scale recommendations. To obtain efficiency and effectiveness, this paper introduces a generative retrieval framework, namely SEATER, which learns SEmAntic Tree-structured item identifiERs via contrastive learning. Specifically, we employ an encoder-decoder model to extract user interests from historical behaviors and retrieve candidates via tree-structured item identifiers. SEATER devises a balanced k-ary tree structure of item identifiers, allocating semantic space to each token individually. This strategy maintains semantic consistency within the same level, while distinct levels correlate to varying semantic granularities. This structure also maintains consistent and fast inference speed for all items. Considering the tree structure, SEATER learns identifier tokens' semantics, hierarchical relationships, and inter-token dependencies. To achieve this, we incorporate two contrastive learning tasks with the generation task to optimize both the model and identifiers. The infoNCE loss aligns the token embeddings based on their hierarchical positions. The triplet loss ranks similar identifiers in desired orders. In this way, SEATER achieves both efficiency and effectiveness. Extensive experiments on three public datasets and an industrial dataset have demonstrated that SEATER outperforms state-of-the-art models significantly.

cs.IR↗

Deciphering 'What' and 'Where' Visual Pathways from Spectral Clustering of Layer-Distributed Neural Representations

We present an approach for analyzing grouping information contained within a neural network's activations, permitting extraction of spatial layout and semantic segmentation from the behavior of large pre-trained vision models. Unlike prior work, our method conducts a holistic analysis of a network's activation state, leveraging features from all layers and obviating the need to guess which part of the model contains relevant information. Motivated by classic spectral clustering, we formulate this analysis in terms of an optimization objective involving a set of affinity matrices, each formed by comparing features within a different layer. Solving this optimization problem using gradient descent allows our technique to scale from single images to dataset-level analysis, including, in the latter, both intra- and inter-image relationships. Analyzing a pre-trained generative transformer provides insight into the computational strategy learned by such models. Equating affinity with key-query similarity across attention layers yields eigenvectors encoding scene spatial layout, whereas defining affinity by value vector similarity yields eigenvectors encoding object identity. This result suggests that key and query vectors coordinate attentional information flow according to spatial proximity (a `where' pathway), while value vectors refine a semantic category representation (a `what' pathway).

cs.CV↗

Do Not Wait: Learning Re-Ranking Model Without User Feedback At Serving Time in E-Commerce

Recommender systems have been widely used in e-commerce, and re-ranking models are playing an increasingly significant role in the domain, which leverages the inter-item influence and determines the final recommendation lists. Online learning methods keep updating a deployed model with the latest available samples to capture the shifting of the underlying data distribution in e-commerce. However, they depend on the availability of real user feedback, which may be delayed by hours or even days, such as item purchases, leading to a lag in model enhancement. In this paper, we propose a novel extension of online learning methods for re-ranking modeling, which we term LAST, an acronym for Learning At Serving Time. It circumvents the requirement of user feedback by using a surrogate model to provide the instructional signal needed to steer model improvement. Upon receiving an online request, LAST finds and applies a model modification on the fly before generating a recommendation result for the request. The modification is request-specific and transient. It means the modification is tailored to and only to the current request to capture the specific context of the request. After a request, the modification is discarded, which helps to prevent error propagation and stabilizes the online learning procedure since the predictions of the surrogate model may be inaccurate. Most importantly, as a complement to feedback-based online learning methods, LAST can be seamlessly integrated into existing online learning systems to create a more adaptive and responsive recommendation experience. Comprehensive experiments, both offline and online, affirm that LAST outperforms state-of-the-art re-ranking models.

cs.IR↗

FinBen: A Holistic Financial Benchmark for Large Language Models

LLMs have transformed NLP and shown promise in various fields, yet their potential in finance is underexplored due to a lack of comprehensive evaluation benchmarks, the rapid development of LLMs, and the complexity of financial tasks. In this paper, we introduce FinBen, the first extensive open-source evaluation benchmark, including 36 datasets spanning 24 financial tasks, covering seven critical aspects: information extraction (IE), textual analysis, question answering (QA), text generation, risk management, forecasting, and decision-making. FinBen offers several key innovations: a broader range of tasks and datasets, the first evaluation of stock trading, novel agent and Retrieval-Augmented Generation (RAG) evaluation, and three novel open-source evaluation datasets for text summarization, question answering, and stock trading. Our evaluation of 15 representative LLMs, including GPT-4, ChatGPT, and the latest Gemini, reveals several key findings: While LLMs excel in IE and textual analysis, they struggle with advanced reasoning and complex tasks like text generation and forecasting. GPT-4 excels in IE and stock trading, while Gemini is better at text generation and forecasting. Instruction-tuned LLMs improve textual analysis but offer limited benefits for complex tasks such as QA. FinBen has been used to host the first financial LLMs shared task at the FinNLP-AgentScen workshop during IJCAI-2024, attracting 12 teams. Their novel solutions outperformed GPT-4, showcasing FinBen's potential to drive innovation in financial LLMs. All datasets, results, and codes are released for the research community: https://github.com/The-FinAI/PIXIU.

cs.CL↗

Unbiased Top-k Learning to Rank with Causal Likelihood Decomposition

Unbiased learning to rank has been proposed to alleviate the biases in the search ranking, making it possible to train ranking models with user interaction data. In real applications, search engines are designed to display only the most relevant k documents from the retrieved candidate set. The rest candidates are discarded. As a consequence, position bias and sample selection bias usually occur simultaneously. Existing unbiased learning to rank approaches either focus on one type of bias (e.g., position bias) or mitigate the position bias and sample selection bias with separate components, overlooking their associations. In this study, we first analyze the mechanisms and associations of position bias and sample selection bias from the viewpoint of a causal graph. Based on the analysis, we propose Causal Likelihood Decomposition (CLD), a unified approach to simultaneously mitigating these two biases in top-k learning to rank. By decomposing the log-likelihood of the biased data as an unbiased term that only related to relevance, plus other terms related to biases, CLD successfully detaches the relevance from position bias and sample selection bias. An unbiased ranking model can be obtained from the unbiased term, via maximizing the whole likelihood. An extension to the pairwise neural ranking is also developed. Advantages of CLD include theoretical soundness and a unified framework for pointwise and pairwise unbiased top-k learning to rank. Extensive experimental results verified that CLD, including its pairwise neural extension, outperformed the baselines by mitigating both the position bias and the sample selection bias. Empirical studies also showed that CLD is robust to the variation of bias severity and the click noise.

cs.IR↗

Stealthy Targeted Backdoor Attacks against Image Captioning

In recent years, there has been an explosive growth in multimodal learning. Image captioning, a classical multimodal task, has demonstrated promising applications and attracted extensive research attention. However, recent studies have shown that image caption models are vulnerable to some security threats such as backdoor attacks. Existing backdoor attacks against image captioning typically pair a trigger either with a predefined sentence or a single word as the targeted output, yet they are unrelated to the image content, making them easily noticeable as anomalies by humans. In this paper, we present a novel method to craft targeted backdoor attacks against image caption models, which are designed to be stealthier than prior attacks. Specifically, our method first learns a special trigger by leveraging universal perturbation techniques for object detection, then places the learned trigger in the center of some specific source object and modifies the corresponding object name in the output caption to a predefined target name. During the prediction phase, the caption produced by the backdoored model for input images with the trigger can accurately convey the semantic information of the rest of the whole image, while incorrectly recognizing the source object as the predefined target. Extensive experiments demonstrate that our approach can achieve a high attack success rate while having a negligible impact on model clean performance. In addition, we show our method is stealthy in that the produced backdoor samples are indistinguishable from clean samples in both image and text domains, which can successfully bypass existing backdoor defenses, highlighting the need for better defensive mechanisms against such stealthy backdoor attacks.

cs.CR↗