SearcharxivSearch

arXiv subjects

Xiaochen Zhou

Publications and source records attributed to Xiaochen Zhou.

7 recordsLinked to original sources

AIDABench: AI Data Analytics Benchmark

As AI-driven document understanding and processing tools become increasingly prevalent in real-world applications, the need for rigorous evaluation standards has grown increasingly urgent. Existing benchmarks and evaluations often focus on isolated capabilities or simplified scenarios, failing to capture the end-to-end task effectiveness required in practical settings. To address this gap, we introduce AIDABench, a comprehensive benchmark for evaluating AI systems on complex data analytics tasks in an end-to-end manner. AIDABench encompasses 600+ diverse document analysis tasks across three core capability dimensions: question answering, data visualization, and file generation. These tasks are grounded in realistic scenarios involving heterogeneous data types, including spreadsheets, databases, financial reports, and operational records, and reflect analytical demands across diverse industries and job functions. Notably, the tasks in AIDABench are sufficiently challenging that even human experts require 1-2 hours per question when assisted by AI tools, underscoring the benchmark's difficulty and real-world complexity. We evaluate 11 state-of-the-art models on AIDABench, spanning both proprietary (e.g., Claude Sonnet 4.5, Gemini 3 Pro Preview) and open-source (e.g., Qwen3-Max-2026-01-23-Thinking) families. Our results reveal that complex, real-world data analytics tasks remain a significant challenge for current AI systems, with the best-performing model achieving only 59.43% pass-at-1. We provide a detailed analysis of failure modes across each capability dimension and identify key challenges for future research. AIDABench offers a principled reference for enterprise procurement, tool selection, and model optimization, and is publicly available at https://github.com/MichaelYang-lyx/AIDABench.

cs.AI

HR-VILAGE-3K3M: A Human Respiratory Viral Immunization Longitudinal Gene Expression Dataset for Systems Immunity

Respiratory viral infections pose a global health burden, yet the cellular immune mechanisms underlying protection and pathology remain unclear. Natural infection cohorts often lack pre-exposure baselines and time-controlled sampling, whereas inoculation and vaccination trials generate well-structured longitudinal transcriptomic data. However, these datasets are scattered across repositories and processed inconsistently, hindering integrative and AI-driven analyses. To address these challenges, we developed the Human Respiratory Viral Immunization LongitudinAl Gene Expression (HR-VILAGE-3K3M) repository: an AI-ready resource integrating bulk and single-cell transcriptomic profiles from 3,178 subjects across 66 studies. The dataset spans vaccination, inoculation, and mixed exposures, with samples from blood and nasal swabs collected from public repositories including GEO, ImmPort, and ArrayExpress. We curated and harmonized subject-level metadata, standardized outcome measures, and applied unified preprocessing with rigorous quality control. We further provide benchmark analyses illustrating its utility. This resource supports discovery of biomarkers, immune mechanisms, and methodological development. As one of the largest longitudinal transcriptomic resources for human respiratory viral immunization, HR-VILAGE-3K3M enables reproducible and scalable analyses to accelerate vaccine and antiviral research.

q-bio.GN

MANGO: A Benchmark for Evaluating Mapping and Navigation Abilities of Large Language Models

Large language models such as ChatGPT and GPT-4 have recently achieved astonishing performance on a variety of natural language processing tasks. In this paper, we propose MANGO, a benchmark to evaluate their capabilities to perform text-based mapping and navigation. Our benchmark includes 53 mazes taken from a suite of textgames: each maze is paired with a walkthrough that visits every location but does not cover all possible paths. The task is question-answering: for each maze, a large language model reads the walkthrough and answers hundreds of mapping and navigation questions such as "How should you go to Attic from West of House?" and "Where are we if we go north and east from Cellar?". Although these questions are easy to humans, it turns out that even GPT-4, the best-to-date language model, performs poorly at answering them. Further, our experiments suggest that a strong mapping and navigation ability would benefit large language models in performing relevant downstream tasks, such as playing textgames. Our MANGO benchmark will facilitate future research on methods that improve the mapping and navigation capabilities of language models. We host our leaderboard, data, code, and evaluation program at https://mango.ttic.edu and https://github.com/oaklight/mango/.

cs.CL

Personality Understanding of Fictional Characters during Book Reading

Comprehending characters' personalities is a crucial aspect of story reading. As readers engage with a story, their understanding of a character evolves based on new events and information; and multiple fine-grained aspects of personalities can be perceived. This leads to a natural problem of situated and fine-grained personality understanding. The problem has not been studied in the NLP field, primarily due to the lack of appropriate datasets mimicking the process of book reading. We present the first labeled dataset PersoNet for this problem. Our novel annotation strategy involves annotating user notes from online reading apps as a proxy for the original books. Experiments and human studies indicate that our dataset construction is both efficient and accurate; and our task heavily relies on long-term context to achieve accurate predictions for both machines and humans. The dataset is available at https://github.com/Gorov/personet_acl23.

cs.CL

DeepTree: Modeling Trees with Situated Latents

In this paper, we propose DeepTree, a novel method for modeling trees based on learning developmental rules for branching structures instead of manually defining them. We call our deep neural model situated latent because its behavior is determined by the intrinsic state -- encoded as a latent space of a deep neural model -- and by the extrinsic (environmental) data that is situated as the location in the 3D space and on the tree structure. We use a neural network pipeline to train a situated latent space that allows us to locally predict branch growth only based on a single node in the branch graph of a tree model. We use this representation to progressively develop new branch nodes, thereby mimicking the growth process of trees. Starting from a root node, a tree is generated by iteratively querying the neural network on the newly added nodes resulting in the branching structure of the whole tree. Our method enables generating a wide variety of tree shapes without the need to define intricate parameters that control their growth and behavior. Furthermore, we show that the situated latents can also be used to encode the environmental response of tree models, e.g., when trees grow next to obstacles. We validate the effectiveness of our method by measuring the similarity of our tree models and by procedurally generated ones based on a number of established metrics for tree form.

cs.LG

Can Large Language Models Play Text Games Well? Current State-of-the-Art and Open Questions

Large language models (LLMs) such as ChatGPT and GPT-4 have recently demonstrated their remarkable abilities of communicating with human users. In this technical report, we take an initiative to investigate their capacities of playing text games, in which a player has to understand the environment and respond to situations by having dialogues with the game world. Our experiments show that ChatGPT performs competitively compared to all the existing systems but still exhibits a low level of intelligence. Precisely, ChatGPT can not construct the world model by playing the game or even reading the game manual; it may fail to leverage the world knowledge that it already has; it cannot infer the goal of each step as the game progresses. Our results open up new research questions at the intersection of artificial intelligence, machine learning, and natural language processing.

cs.CL

Recovery of the C^\infty jet from the boundary distance funtion

For a compact Riemannian manifold with boundary, we want to find the metric structure from knowledge of distances between boundary points. This is called the "boundary rigidity problem". If the boundary is not concave, which means locally not all shortest paths lie entirely in the boundary, then we are able to find the Taylor series of the metric tensor ($C^\infty$ jet) at the boundary. In this paper we give a new reconstruction procedure for the jet at non-concave points on the boundary using the localized boundary distance function. A closely related problem is the "lens rigidity problem", which asks whether the lens data determine metric structure uniquely. Lens data include information of boundary distance function, the lengths of all geodesics, and the locations and directions where geodesics hit the boundary. We give the first examples that show that lens data cannot uniquely determine the jet. The example include two manifolds with the same boundary and the same lens data, but different $C^2$ jets. With some additional careful work, we can find examples with different $C^1$ jets, which means the boundaries in the two lens-equivalent manifolds have different second fundamental forms.

math.DG