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Xiaocong Chen

Publications and source records attributed to Xiaocong Chen.

At least 19 recordsLinked to original sources

Energy-Guided Diffusion Sampling for Long-Term User Behavior Prediction in Reinforcement Learning-based Recommendation

Reinforcement learning-based recommender systems (RL4RS) have gained attention for their ability to adapt to dynamic user preferences. However, these systems face challenges, particularly in offline settings, where data inefficiency and reliance on pre-collected trajectories limit their broader applicability. While offline reinforcement learning methods leverage extensive datasets to address these issues, they often struggle with noisy data and fail to capture long-term user preferences, resulting in suboptimal recommendation policies. To overcome these limitations, we propose Diffusion-enhanced Actor-Critic for Offline RL4RS (DAC4Rec), a novel framework that integrates diffusion processes with reinforcement learning to model complex user preferences more effectively. DAC4Rec leverages the denoising capabilities of diffusion models to enhance the robustness of offline RL algorithms and incorporates a Q-value-guided policy optimization strategy to better handle suboptimal trajectories. Additionally, we introduce an energy-based sampling strategy to reduce randomness during recommendation generation, ensuring more targeted and reliable outcomes. We validate the effectiveness of DAC4Rec through extensive experiments on six real-world offline datasets and in an online simulation environment, demonstrating its ability to optimize long-term user preferences. Furthermore, we show that the proposed diffusion policy can be seamlessly integrated into other commonly used RL algorithms in RL4RS, highlighting its versatility and wide applicability.

cs.IR

Maximum In-Support Return Modeling for Dynamic Recommendation with Language Model Prior

Reinforcement Learning-based recommender systems (RLRS) offer an effective way to handle sequential recommendation tasks but often face difficulties in real-world settings, where user feedback data can be sub-optimal or sparse. In this paper, we introduce MDT4Rec, an offline RLRS framework that builds on the Decision Transformer (DT) to address two major challenges: learning from sub-optimal histories and representing complex user-item interactions. First, MDT4Rec shifts the trajectory stitching procedure from the training phase to action inference, allowing the system to shorten its historical context when necessary and thereby ignore negative or unsuccessful past experiences. Second, MDT4Rec initializes DT with a pre-trained large language model (LLM) for knowledge transfer, replaces linear embedding layers with Multi-Layer Perceptrons (MLPs) for more flexible representations, and employs Low-Rank Adaptation (LoRA) to efficiently fine-tune only a small subset of parameters. We evaluate MDT4Rec on five public datasets and in an online simulation environment, demonstrating that it outperforms existing methods.

cs.IR

Diffusion Policies for Risk-Averse Behavior Modeling in Offline Reinforcement Learning

Offline reinforcement learning (RL) presents distinct challenges as it relies solely on observational data. A central concern in this context is ensuring the safety of the learned policy by quantifying uncertainties associated with various actions and environmental stochasticity. Traditional approaches primarily emphasize mitigating epistemic uncertainty by learning risk-averse policies, often overlooking environmental stochasticity. In this study, we propose an uncertainty-aware distributional offline RL method to simultaneously address both epistemic uncertainty and environmental stochasticity. We propose a model-free offline RL algorithm capable of learning risk-averse policies and characterizing the entire distribution of discounted cumulative rewards, as opposed to merely maximizing the expected value of accumulated discounted returns. Our method is rigorously evaluated through comprehensive experiments in both risk-sensitive and risk-neutral benchmarks, demonstrating its superior performance.

cs.LG

Policy-Guided Causal State Representation for Offline Reinforcement Learning Recommendation

In offline reinforcement learning-based recommender systems (RLRS), learning effective state representations is crucial for capturing user preferences that directly impact long-term rewards. However, raw state representations often contain high-dimensional, noisy information and components that are not causally relevant to the reward. Additionally, missing transitions in offline data make it challenging to accurately identify features that are most relevant to user satisfaction. To address these challenges, we propose Policy-Guided Causal Representation (PGCR), a novel two-stage framework for causal feature selection and state representation learning in offline RLRS. In the first stage, we learn a causal feature selection policy that generates modified states by isolating and retaining only the causally relevant components (CRCs) while altering irrelevant components. This policy is guided by a reward function based on the Wasserstein distance, which measures the causal effect of state components on the reward and encourages the preservation of CRCs that directly influence user interests. In the second stage, we train an encoder to learn compact state representations by minimizing the mean squared error (MSE) loss between the latent representations of the original and modified states, ensuring that the representations focus on CRCs. We provide a theoretical analysis proving the identifiability of causal effects from interventions, validating the ability of PGCR to isolate critical state components for decision-making. Extensive experiments demonstrate that PGCR significantly improves recommendation performance, confirming its effectiveness for offline RL-based recommender systems.

cs.IR

On Causally Disentangled State Representation Learning for Reinforcement Learning based Recommender Systems

In Reinforcement Learning-based Recommender Systems (RLRS), the complexity and dynamism of user interactions often result in high-dimensional and noisy state spaces, making it challenging to discern which aspects of the state are truly influential in driving the decision-making process. This issue is exacerbated by the evolving nature of user preferences and behaviors, requiring the recommender system to adaptively focus on the most relevant information for decision-making while preserving generaliability. To tackle this problem, we introduce an innovative causal approach for decomposing the state and extracting \textbf{C}ausal-\textbf{I}n\textbf{D}ispensable \textbf{S}tate Representations (CIDS) in RLRS. Our method concentrates on identifying the \textbf{D}irectly \textbf{A}ction-\textbf{I}nfluenced \textbf{S}tate Variables (DAIS) and \textbf{A}ction-\textbf{I}nfluence \textbf{A}ncestors (AIA), which are essential for making effective recommendations. By leveraging conditional mutual information, we develop a framework that not only discerns the causal relationships within the generative process but also isolates critical state variables from the typically dense and high-dimensional state representations. We provide theoretical evidence for the identifiability of these variables. Then, by making use of the identified causal relationship, we construct causal-indispensable state representations, enabling the training of policies over a more advantageous subset of the agent's state space. We demonstrate the efficacy of our approach through extensive experiments, showcasing our method outperforms state-of-the-art methods.

cs.AI

Maximum-Entropy Regularized Decision Transformer with Reward Relabelling for Dynamic Recommendation

Reinforcement learning-based recommender systems have recently gained popularity. However, due to the typical limitations of simulation environments (e.g., data inefficiency), most of the work cannot be broadly applied in all domains. To counter these challenges, recent advancements have leveraged offline reinforcement learning methods, notable for their data-driven approach utilizing offline datasets. A prominent example of this is the Decision Transformer. Despite its popularity, the Decision Transformer approach has inherent drawbacks, particularly evident in recommendation methods based on it. This paper identifies two key shortcomings in existing Decision Transformer-based methods: a lack of stitching capability and limited effectiveness in online adoption. In response, we introduce a novel methodology named Max-Entropy enhanced Decision Transformer with Reward Relabeling for Offline RLRS (EDT4Rec). Our approach begins with a max entropy perspective, leading to the development of a max entropy enhanced exploration strategy. This strategy is designed to facilitate more effective exploration in online environments. Additionally, to augment the model's capability to stitch sub-optimal trajectories, we incorporate a unique reward relabeling technique. To validate the effectiveness and superiority of EDT4Rec, we have conducted comprehensive experiments across six real-world offline datasets and in an online simulator.

cs.IR

Retentive Decision Transformer with Adaptive Masking for Reinforcement Learning based Recommendation Systems

Reinforcement Learning-based Recommender Systems (RLRS) have shown promise across a spectrum of applications, from e-commerce platforms to streaming services. Yet, they grapple with challenges, notably in crafting reward functions and harnessing large pre-existing datasets within the RL framework. Recent advancements in offline RLRS provide a solution for how to address these two challenges. However, existing methods mainly rely on the transformer architecture, which, as sequence lengths increase, can introduce challenges associated with computational resources and training costs. Additionally, the prevalent methods employ fixed-length input trajectories, restricting their capacity to capture evolving user preferences. In this study, we introduce a new offline RLRS method to deal with the above problems. We reinterpret the RLRS challenge by modeling sequential decision-making as an inference task, leveraging adaptive masking configurations. This adaptive approach selectively masks input tokens, transforming the recommendation task into an inference challenge based on varying token subsets, thereby enhancing the agent's ability to infer across diverse trajectory lengths. Furthermore, we incorporate a multi-scale segmented retention mechanism that facilitates efficient modeling of long sequences, significantly enhancing computational efficiency. Our experimental analysis, conducted on both online simulator and offline datasets, clearly demonstrates the advantages of our proposed method.

cs.IR

Plug-and-Play Model-Agnostic Counterfactual Policy Synthesis for Deep Reinforcement Learning based Recommendation

Recent advances in recommender systems have proved the potential of Reinforcement Learning (RL) to handle the dynamic evolution processes between users and recommender systems. However, learning to train an optimal RL agent is generally impractical with commonly sparse user feedback data in the context of recommender systems. To circumvent the lack of interaction of current RL-based recommender systems, we propose to learn a general Model-Agnostic Counterfactual Synthesis (MACS) Policy for counterfactual user interaction data augmentation. The counterfactual synthesis policy aims to synthesise counterfactual states while preserving significant information in the original state relevant to the user's interests, building upon two different training approaches we designed: learning with expert demonstrations and joint training. As a result, the synthesis of each counterfactual data is based on the current recommendation agent's interaction with the environment to adapt to users' dynamic interests. We integrate the proposed policy Deep Deterministic Policy Gradient (DDPG), Soft Actor Critic (SAC) and Twin Delayed DDPG in an adaptive pipeline with a recommendation agent that can generate counterfactual data to improve the performance of recommendation. The empirical results on both online simulation and offline datasets demonstrate the effectiveness and generalisation of our counterfactual synthesis policy and verify that it improves the performance of RL recommendation agents.

cs.IR

Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning

Reinforcement learning-based recommender systems have recently gained popularity. However, the design of the reward function, on which the agent relies to optimize its recommendation policy, is often not straightforward. Exploring the causality underlying users' behavior can take the place of the reward function in guiding the agent to capture the dynamic interests of users. Moreover, due to the typical limitations of simulation environments (e.g., data inefficiency), most of the work cannot be broadly applied in large-scale situations. Although some works attempt to convert the offline dataset into a simulator, data inefficiency makes the learning process even slower. Because of the nature of reinforcement learning (i.e., learning by interaction), it cannot collect enough data to train during a single interaction. Furthermore, traditional reinforcement learning algorithms do not have a solid capability like supervised learning methods to learn from offline datasets directly. In this paper, we propose a new model named the causal decision transformer for recommender systems (CDT4Rec). CDT4Rec is an offline reinforcement learning system that can learn from a dataset rather than from online interaction. Moreover, CDT4Rec employs the transformer architecture, which is capable of processing large offline datasets and capturing both short-term and long-term dependencies within the data to estimate the causal relationship between action, state, and reward. To demonstrate the feasibility and superiority of our model, we have conducted experiments on six real-world offline datasets and one online simulator.

cs.IR

On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems

Reinforcement learning serves as a potent tool for modeling dynamic user interests within recommender systems, garnering increasing research attention of late. However, a significant drawback persists: its poor data efficiency, stemming from its interactive nature. The training of reinforcement learning-based recommender systems demands expensive online interactions to amass adequate trajectories, essential for agents to learn user preferences. This inefficiency renders reinforcement learning-based recommender systems a formidable undertaking, necessitating the exploration of potential solutions. Recent strides in offline reinforcement learning present a new perspective. Offline reinforcement learning empowers agents to glean insights from offline datasets and deploy learned policies in online settings. Given that recommender systems possess extensive offline datasets, the framework of offline reinforcement learning aligns seamlessly. Despite being a burgeoning field, works centered on recommender systems utilizing offline reinforcement learning remain limited. This survey aims to introduce and delve into offline reinforcement learning within recommender systems, offering an inclusive review of existing literature in this domain. Furthermore, we strive to underscore prevalent challenges, opportunities, and future pathways, poised to propel research in this evolving field.

cs.IR

Contrastive Counterfactual Learning for Causality-aware Interpretable Recommender Systems

The field of generating recommendations within the framework of causal inference has seen a recent surge, with recommendations being likened to treatments. This approach enhances insights into the influence of recommendations on user behavior and helps in identifying the underlying factors. Existing research has often leveraged propensity scores to mitigate bias, albeit at the risk of introducing additional variance. Others have explored the use of unbiased data from randomized controlled trials, although this comes with assumptions that may prove challenging in practice. In this paper, we first present the causality-aware interpretation of recommendations and reveal how the underlying exposure mechanism can bias the maximum likelihood estimation (MLE) of observational feedback. Recognizing that confounders may be elusive, we propose a contrastive self-supervised learning to minimize exposure bias, employing inverse propensity scores and expanding the positive sample set. Building on this foundation, we present a novel contrastive counterfactual learning method (CCL) that incorporates three unique positive sampling strategies grounded in estimated exposure probability or random counterfactual samples. Through extensive experiments on two real-world datasets, we demonstrate that our CCL outperforms the state-of-the-art methods.

cs.IR

Causal Disentangled Variational Auto-Encoder for Preference Understanding in Recommendation

Recommendation models are typically trained on observational user interaction data, but the interactions between latent factors in users' decision-making processes lead to complex and entangled data. Disentangling these latent factors to uncover their underlying representation can improve the robustness, interpretability, and controllability of recommendation models. This paper introduces the Causal Disentangled Variational Auto-Encoder (CaD-VAE), a novel approach for learning causal disentangled representations from interaction data in recommender systems. The CaD-VAE method considers the causal relationships between semantically related factors in real-world recommendation scenarios, rather than enforcing independence as in existing disentanglement methods. The approach utilizes structural causal models to generate causal representations that describe the causal relationship between latent factors. The results demonstrate that CaD-VAE outperforms existing methods, offering a promising solution for disentangling complex user behavior data in recommendation systems.

cs.IR

Intrinsically Motivated Reinforcement Learning based Recommendation with Counterfactual Data Augmentation

Deep reinforcement learning (DRL) has been proven its efficiency in capturing users' dynamic interests in recent literature. However, training a DRL agent is challenging, because of the sparse environment in recommender systems (RS), DRL agents could spend times either exploring informative user-item interaction trajectories or using existing trajectories for policy learning. It is also known as the exploration and exploitation trade-off which affects the recommendation performance significantly when the environment is sparse. It is more challenging to balance the exploration and exploitation in DRL RS where RS agent need to deeply explore the informative trajectories and exploit them efficiently in the context of recommender systems. As a step to address this issue, We design a novel intrinsically ,otivated reinforcement learning method to increase the capability of exploring informative interaction trajectories in the sparse environment, which are further enriched via a counterfactual augmentation strategy for more efficient exploitation. The extensive experiments on six offline datasets and three online simulation platforms demonstrate the superiority of our model to a set of existing state-of-the-art methods.

cs.IR

Model-agnostic Counterfactual Synthesis Policy for Interactive Recommendation

Interactive recommendation is able to learn from the interactive processes between users and systems to confront the dynamic interests of users. Recent advances have convinced that the ability of reinforcement learning to handle the dynamic process can be effectively applied in the interactive recommendation. However, the sparsity of interactive data may hamper the performance of the system. We propose to train a Model-agnostic Counterfactual Synthesis Policy to generate counterfactual data and address the data sparsity problem by modelling from observation and counterfactual distribution. The proposed policy can identify and replace the trivial components for any state in the training process with other agents, which can be deployed in any RL-based algorithm. The experimental results demonstrate the effectiveness and generality of our proposed policy.

cs.IR

Adversarial Robustness of Deep Reinforcement Learning based Dynamic Recommender Systems

Adversarial attacks, e.g., adversarial perturbations of the input and adversarial samples, pose significant challenges to machine learning and deep learning techniques, including interactive recommendation systems. The latent embedding space of those techniques makes adversarial attacks difficult to detect at an early stage. Recent advance in causality shows that counterfactual can also be considered one of ways to generate the adversarial samples drawn from different distribution as the training samples. We propose to explore adversarial examples and attack agnostic detection on reinforcement learning-based interactive recommendation systems. We first craft different types of adversarial examples by adding perturbations to the input and intervening on the casual factors. Then, we augment recommendation systems by detecting potential attacks with a deep learning-based classifier based on the crafted data. Finally, we study the attack strength and frequency of adversarial examples and evaluate our model on standard datasets with multiple crafting methods. Our extensive experiments show that most adversarial attacks are effective, and both attack strength and attack frequency impact the attack performance. The strategically-timed attack achieves comparative attack performance with only 1/3 to 1/2 attack frequency. Besides, our black-box detector trained with one crafting method has the generalization ability over several other crafting methods.

cs.LG

Locality-Sensitive Experience Replay for Online Recommendation

Online recommendation requires handling rapidly changing user preferences. Deep reinforcement learning (DRL) is gaining interest as an effective means of capturing users' dynamic interest during interactions with recommender systems. However, it is challenging to train a DRL agent, due to large state space (e.g., user-item rating matrix and user profiles), action space (e.g., candidate items), and sparse rewards. Existing studies encourage the agent to learn from past experience via experience replay (ER). They adapt poorly to the complex environment of online recommender systems and are inefficient in determining an optimal strategy from past experience. To address these issues, we design a novel state-aware experience replay model, which uses locality-sensitive hashing to map high dimensional data into low-dimensional representations and a prioritized reward-driven strategy to replay more valuable experience at a higher chance. Our model can selectively pick the most relevant and salient experiences and recommend the agent with the optimal policy. Experiments on three online simulation platforms demonstrate our model' feasibility and superiority toseveral existing experience replay methods.

cs.IR

A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions

In light of the emergence of deep reinforcement learning (DRL) in recommender systems research and several fruitful results in recent years, this survey aims to provide a timely and comprehensive overview of the recent trends of deep reinforcement learning in recommender systems. We start with the motivation of applying DRL in recommender systems. Then, we provide a taxonomy of current DRL-based recommender systems and a summary of existing methods. We discuss emerging topics and open issues, and provide our perspective on advancing the domain. This survey serves as introductory material for readers from academia and industry into the topic and identifies notable opportunities for further research.

cs.IR

Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference

Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a generative inverse reinforcement learning for user behavioral preference modelling, to address the above issues. Instead of using predefined reward functions, our model can automatically learn the rewards from user's actions based on discriminative actor-critic network and Wasserstein GAN. Our model provides a general way of characterizing and explaining underlying behavioral tendencies, and our experiments show our method outperforms state-of-the-art methods in a variety of scenarios, namely traffic signal control, online recommender systems, and scanpath prediction.

cs.LG