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Xiaoda Yang

Publications and source records attributed to Xiaoda Yang.

At least 19 recordsLinked to original sources

Multimodal Duplex Interaction Agent

In this work, we present Gander, a native multimodal duplex interaction model that builds on MiniCPM-o 4.5 and is further adapted for realtime interaction with an asynchronous agent loop. In contrast to conventional turn based systems, Gander continuously processes streaming user inputs, enabling full-duplex interaction in both everyday conversations and complex workflow agent scenarios. Users can interrupt an ongoing response, while the model can proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) a Cerebellum-Brain collaborative framework, Cerebellum is responsible for realtime interaction while the Brain handles complex reasoning and higher level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, where user inputs and model outputs are flattened into an ordered token stream at the chunk level. We evaluate Gander across conversational ability, interactive capability, understanding, and tool assisted task execution. Internal human evaluations show that Gander maintains natural and expressive spoken dialogue, while benchmark results demonstrate effective turn taking capability and encouraging results on spoken question answering and related understanding tasks. Gander also supports a range of challenging interaction settings, including background noise interference, multi-party interactions, and backchannel communication. While our current evaluation focuses on tool assisted settings, broader long horizon agent tasks and more diverse deployment conditions remain promising directions for further study. We release Gander together with its models, code, and data to facilitate further research and development in the community.

eess.AS

TurboT2VA: Fast Large-Scale Text-to-Video-Audio Generation via Score-Regularized Consistency Distillation

Joint text-to-video-audio generation produces synchronized visual and acoustic content, but the long sampling trajectories and heterogeneous multimodal computation of large models make inference prohibitively expensive. We present TurboT2VA, a distillation and inference framework for accelerating a 19B-parameter joint video-audio model. Large-scale T2VA distillation is challenged by modality-imbalanced optimization, the difficulty of continuous-time consistency training at scale, and the quality--diversity trade-off. TurboT2VA addresses these issues with per-modality normalization and a progressive curriculum comprising discrete consistency warm-up, continuous consistency refinement, and joint consistency--distribution matching. The curriculum first establishes a stable, diverse generation trajectory and only then introduces distribution-level refinement. On LTX-2, four-step distillation reduces generator latency from 50.52s to 2.51s at the standard evaluation resolution of 512$\times$768, achieving a 20.1$\times$ speedup while maintaining strong visual quality, audio fidelity, diversity, and video-audio synchronization. We further develop an architecture-aware inference stack that combines guarded W8A8 and fused operators, padded-text compaction, and modality-aware sparse attention while preserving dense cross-modal and text-conditioning paths. Under the high-resolution deployment setting at 1024$\times$1792, the complete stack reduces generator latency from 318.74s to 5.83s on one NVIDIA H20, achieving a 54.67$\times$ generator-only speedup. Inference code and generation demos are available at https://github.com/thu-ml/TurboDiffusion/tree/main/turbot2va.

cs.CV

A Progressive Training Strategy for Embodied Vision-Language Models to Mitigate Spatio-Temporal Hallucinations

Vision-Language Models (VLMs) have made significant strides in static image understanding but continue to face critical hurdles in spatiotemporal reasoning. A major bottleneck is "multi-image reasoning hallucination", where a large performance drop between forward and reverse temporal queries reveals a dependence on superficial shortcuts instead of state-based understanding. To mitigate this, we first develop a new Chain-of-Thought (CoT) dataset that decomposes intricate reasoning into detailed spatiotemporal steps and definitive judgments. Building on this, we present a progressive training framework: it initiates with supervised pre-training on our CoT dataset to instill logical structures, followed by fine-tuning with scalable weakly-labeled data for broader generalization. Our experiments demonstrate that this approach not only improves backbone accuracy but also reduces the forward-backward performance gap from over 70% to only 6.53%. This shows that the method strengthens dynamic reasoning and reduces the inherent temporal biases of current VLMs.

cs.AI

Doc-REFRAG: Rethinking Multimodal Document Retrieval-Augmented Generation

Real-world knowledge resides in multimodal documents, necessitating retrieval-augmented generation (RAG) for accurate question answering. However, existing multimodal RAG models are primarily designed for single-image or closed-document settings and exhibit limited accuracy in realistic multi-image scenarios. Moreover, processing numerous retrieved images incurs substantial computational overhead from irrelevant visual tokens. To address these challenges, we introduce DocLongRAG, a large-scale dataset of 343K question--answer pairs, each associated with an average of 37.4 retrieved images to reflect authentic RAG workflows. Building on this dataset, we propose Doc-REFRAG, a question-guided framework that compresses visual tokens into coarse chunks and selectively expands question-relevant ones via a lightweight RL-based selector. Experiments on six benchmarks show that Doc-REFRAG outperforms eleven strong baselines, achieving state-of-the-art accuracy with significantly lower inference latency. Our resources are available at https://github.com/Collab-Gen/Doc-REFRAG.

cs.IR

AudioScape-TTA: A Structured Soundscape Benchmark for Fine-Grained Text-to-Audio Evaluation

Text-to-audio (TTA) generation has recently achieved remarkable progress in synthesizing realistic audio from natural language descriptions. However, determining whether generated audio faithfully satisfies complex textual instructions remains challenging. Existing benchmarks mainly rely on global similarity metrics, providing limited insight into fine-grained semantic failures. To address this limitation, we introduce \textbf{AudioScape-TTA}, a structured and complexity-aware benchmark for fine-grained TTA evaluation. AudioScape-TTA represents realistic soundscapes through modality-aware semantic structures and characterizes generation complexity using event density and structural complexity. Based on these annotations, we propose a rubric-based audio-grounded evaluation framework that verifies event realization, acoustic attributes, and speech content through fine-grained semantic criteria. The benchmark contains 2,258 audio-text pairs with 25,707 binary QA rubrics, enabling scalable and interpretable analysis of TTA systems. Experiments on 13 representative open-source TTA models reveal persistent limitations in fine-grained attribute control, speech-content preservation, and compositional soundscape generation. Human validation further demonstrates that our rubric-based evaluation achieves stronger alignment with human semantic judgments than conventional global similarity metrics.

cs.SD

Audio Editing in the Era of Foundation Models: A Survey

Audio editing aims to modify a given synthetic or real-world audio signal to satisfy specific user needs. As a promising yet challenging direction in AIGC, it has attracted increasing attention. Recent advances in audio generation have made powerful generative models central to modern audio editing systems. This rapid progress has created a growing need to organize emerging tasks, methods, and resources into a coherent view. In this survey, we provide a comprehensive review of audio editing in the era of foundation models. We first present a unified taxonomy of existing editing tasks and then summarize the major foundation-model paradigms that support modern audio editing, covering representative approaches from both training-based and training-free perspectives. We further discuss related resources, including datasets, evaluation protocols, and data construction tools. Finally, we identify open challenges in this field and outline promising directions for future research. The project page is released at https://github.com/DaViD-Pigeon/AudioEditSurvey.

eess.AS

A Survey of Full-Duplex Spoken Dialogue Systems: Architectural Hierarchy, Interaction Ontology, and Decision State Machine

More than a dozen spoken dialogue systems have recently claimed to be "full-duplex," yet the term has been used to describe substantially different capabilities. Existing surveys collapse them onto a single axis (cascaded/end-to-end, or engineered/learned) and miss the distinctions that matter most for builders. We argue that much of this ambiguity is taxonomical: current terminology does not specify where duplex decisions are made, which interaction types are supported, or how a system behaves moment by moment. This paper introduces three complementary frameworks: (i) an L0-L3 Architectural Hierarchy that locates where duplex decisions are made; (ii) a $T\times I\times R$ Interaction Ontology that specifies the temporal relation, user intent, and required system response for each interaction; and (iii) a Decision State Machine (IDLE/LISTEN/SPEAK/WAIT/DUAL) that describes how systems move between states. Across published systems and benchmarks, our audit documents a realization gap: although many architectures can in principle operate in full-duplex states, their observed behavior remains constrained by the interaction patterns represented in training and evaluation. We point to the limited public training-data coverage relative to the (largely undisclosed) industrial corpora, together with the still-unrealized goal of L3 representation-level modeling, as the key frontiers for future research on full-duplex dialogue. The related material is available at https://github.com/DuplexLM/DuplexSurvey.

eess.AS

DocRetriever: A Plug-and-Play Framework for Multimodal Document Retrieval with Comprehensive Benchmark

Multimodal documents contain diverse elements, such as tables, figures, and layouts, which can complicate retrieval tasks. While current approaches typically combine dense visual embedding models with supervised rerankers to achieve high-precision retrieval, they face inherent limitations. First, the coarse-grained nature of dense embeddings tends to obfuscate explicit semantics, failing to leverage structurally salient information. Second, supervised reranking models suffer from generalization bottlenecks, as their performance heavily relies on domain-specific training data. Furthermore, existing benchmarks often lack diverse assessment dimensions and comprehensive relevance annotations, limiting reliable evaluation. To address these challenges, we propose DocRetriever, a plug-and-play framework. It enhances visual retrieval via a layout-aware sparse embedding technique, enabling effective hybrid encoding without the overhead of optical character recognition (OCR). We also introduce a generalizable reranker that leverages reasoning-augmented demonstrations and optimized sampling to improve accuracy in few-shot settings. Finally, we construct a new benchmark, MultiDocR, to enable more rigorous evaluation. Experiments across diverse benchmarks validate DocRetriever's superiority over state-of-the-art methods.

cs.CV

One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose misalignment remains unsolved. To address this, we present One-to-All Animation, a unified framework for high-fidelity character animation and image pose transfer for references with arbitrary layouts. First, to handle spatially misaligned reference, we reformulate training as a self-supervised outpainting task that transforms diverse-layout reference into a unified occluded-input format. Second, to process partially visible reference, we design a reference extractor for comprehensive identity feature extraction. Further, we integrate hybrid reference fusion attention to handle varying resolutions and dynamic sequence lengths. Finally, from the perspective of generation quality, we introduce identity-robust pose control that decouples appearance from skeletal structure to mitigate pose overfitting, and a token replace strategy for coherent long-video generation. Extensive experiments show that our method outperforms existing approaches. The code and model are available at https://github.com/ssj9596/One-to-All-Animation.

cs.CV

TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation

Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.

cs.SD

ImVideoEdit: Image-learning Video Editing via 2D Spatial Difference Attention Blocks

Current video editing models often rely on expensive paired video data, which limits their practical scalability. In essence, most video editing tasks can be formulated as a decoupled spatiotemporal process, where the temporal dynamics of the pretrained model are preserved while spatial content is selectively and precisely modified. Based on this insight, we propose ImVideoEdit, an efficient framework that learns video editing capabilities entirely from image pairs. By freezing the pre-trained 3D attention modules and treating images as single-frame videos, we decouple the 2D spatial learning process to help preserve the original temporal dynamics. The core of our approach is a Predict-Update Spatial Difference Attention module that progressively extracts and injects spatial differences. Rather than relying on rigid external masks, we incorporate a Text-Guided Dynamic Semantic Gating mechanism for adaptive and implicit text-driven modifications. Despite training on only 13K image pairs for 5 epochs with exceptionally low computational overhead, ImVideoEdit achieves editing fidelity and temporal consistency comparable to larger models trained on extensive video datasets.

cs.CV

From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learning

Modern vision-language models achieve strong performance in static perception, but remain limited in the complex spatiotemporal reasoning required for embodied, egocentric tasks. A major source of failure is their reliance on temporal priors learned from passive video data, which often leads to spatiotemporal hallucinations and poor generalization in dynamic environments. To address this, we present EgoTSR, a curriculum-based framework for learning task-oriented spatiotemporal reasoning. EgoTSR is built on the premise that embodied reasoning should evolve from explicit spatial understanding to internalized task-state assessment and finally to long-horizon planning. To support this paradigm, we construct EgoTSR-Data, a large-scale dataset comprising 46 million samples organized into three stages: Chain-of-Thought (CoT) supervision, weakly supervised tagging, and long-horizon sequences. Extensive experiments demonstrate that EgoTSR effectively eliminates chronological biases, achieving 92.4% accuracy on long-horizon logical reasoning tasks while maintaining high fine-grained perceptual precision, significantly outperforming existing open-source and closed-source state-of-the-art models.

cs.AI

SpatialReward: Verifiable Spatial Reward Modeling for Fine-Grained Spatial Consistency in Text-to-Image Generation

Recent advances in text-to-image (T2I) generation via reinforcement learning (RL) have benefited from reward models that assess semantic alignment and visual quality. However, most existing reward models pay limited attention to fine-grained spatial relationships, often producing images that appear plausible overall yet contain inaccuracies in object positioning. In this work, we present \textbf{SpatialReward}, a verifiable reward model explicitly designed to evaluate spatial layouts in generated images. SpatialReward adopts a multi-stage pipeline: a \emph{Prompt Decomposer} extracts entities, attributes, and spatial metadata from free-form prompts; expert detectors provide accurate visual grounding of object positions and attributes; and a vision-language model applies chain-of-thought reasoning over grounded observations to assess complex spatial relations that are challenging for rule-based methods. To more comprehensively evaluate spatial relationships in generated images, we introduce \textbf{SpatRelBench}, a benchmark covering object attributes, orientation, inter-object relations, and rendered text placement. Experiments on Stable Diffusion and FLUX show that incorporating SpatialReward into RL training consistently improves spatial consistency and overall generation quality, with results aligned more closely to human judgments. These findings indicate that verifiable reward models hold considerable potential for enabling more accurate and controllable optimization in text-to-image generation models.

cs.CV

CART: A Generative Cross-Modal Retrieval Framework with Coarse-To-Fine Semantic Modeling

Cross-modal retrieval aims to search for instances, which are semantically related to the query through the interaction of different modal data. Traditional solutions utilize a single-tower or dual-tower framework to explicitly compute the score between queries and candidates, which is challenged by training cost and inference latency with large-scale data. Inspired by the remarkable performance and efficiency of generative models, we propose a generative cross-modal retrieval framework (CART) based on coarse-to-fine semantic modeling, which assigns identifiers to each candidate and treats the generating identifier as the retrieval target. Specifically, we explore an effective coarse-to-fine scheme, combining K-Means and RQ-VAE to discretize multimodal data into token sequences that support autoregressive generation. Further, considering the lack of explicit interaction between queries and candidates, we propose a feature fusion strategy to align their semantics. Extensive experiments demonstrate the effectiveness of the strategies in the CART, achieving excellent results in both retrieval performance and efficiency.

cs.IR

CronusVLA: Towards Efficient and Robust Manipulation via Multi-Frame Vision-Language-Action Modeling

Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong performance in robotic manipulation. However, these models remain constrained by the single-frame image paradigm and fail to fully leverage the temporal information offered by multi-frame histories, as directly feeding multiple frames into VLM backbones incurs substantial computational overhead and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm. CronusVLA follows a two-stage process: (1) Single-frame pretraining on large-scale embodied datasets with autoregressive prediction of action tokens, establishing an effective embodied vision-language foundation; (2) Multi-frame post-training, which adapts the prediction of the vision-language backbone from discrete tokens to learnable features, and aggregates historical information via feature chunking. CronusVLA effectively addresses the existing challenges of multi-frame modeling while enhancing performance and observational robustness. To evaluate the robustness under temporal and spatial disturbances, we introduce SimplerEnv-OR, a novel benchmark featuring 24 types of observational disturbances and 120 severity levels. Experiments across three embodiments in simulated and real-world environments demonstrate that CronusVLA achieves leading performance and superior robustness, with a 70.9% success rate on SimplerEnv, a 26.8% improvement over OpenVLA on LIBERO, and the highest robustness score on SimplerEnv-OR. These results highlight the potential of efficient multi-frame adaptation in VLA models for more powerful and robust real-world deployment.

cs.RO

VividAnimator: An End-to-End Audio and Pose-driven Half-Body Human Animation Framework

Existing for audio- and pose-driven human animation methods often struggle with stiff head movements and blurry hands, primarily due to the weak correlation between audio and head movements and the structural complexity of hands. To address these issues, we propose VividAnimator, an end-to-end framework for generating high-quality, half-body human animations driven by audio and sparse hand pose conditions. Our framework introduces three key innovations. First, to overcome the instability and high cost of online codebook training, we pre-train a Hand Clarity Codebook (HCC) that encodes rich, high-fidelity hand texture priors, significantly mitigating hand degradation. Second, we design a Dual-Stream Audio-Aware Module (DSAA) to model lip synchronization and natural head pose dynamics separately while enabling interaction. Third, we introduce a Pose Calibration Trick (PCT) that refines and aligns pose conditions by relaxing rigid constraints, ensuring smooth and natural gesture transitions. Extensive experiments demonstrate that Vivid Animator achieves state-of-the-art performance, producing videos with superior hand detail, gesture realism, and identity consistency, validated by both quantitative metrics and qualitative evaluations.

cs.CV

Vela: Scalable Embeddings with Voice Large Language Models for Multimodal Retrieval

Multimodal large language models (MLLMs) have seen substantial progress in recent years. However, their ability to represent multimodal information in the acoustic domain remains underexplored. In this work, we introduce Vela, a novel framework designed to adapt MLLMs for the generation of universal multimodal embeddings. By leveraging MLLMs with specially crafted prompts and selected in-context learning examples, Vela effectively bridges the modality gap across various modalities. We then propose a single-modality training approach, where the model is trained exclusively on text pairs. Our experiments show that Vela outperforms traditional CLAP models in standard text-audio retrieval tasks. Furthermore, we introduce new benchmarks that expose CLAP models' limitations in handling long texts and complex retrieval tasks. In contrast, Vela, by harnessing the capabilities of MLLMs, demonstrates robust performance in these scenarios. Our code will soon be available.

cs.IR

Rhythm Controllable and Efficient Zero-Shot Voice Conversion via Shortcut Flow Matching

Zero-Shot Voice Conversion (VC) aims to transform the source speaker's timbre into an arbitrary unseen one while retaining speech content. Most prior work focuses on preserving the source's prosody, while fine-grained timbre information may leak through prosody, and transferring target prosody to synthesized speech is rarely studied. In light of this, we propose R-VC, a rhythm-controllable and efficient zero-shot voice conversion model. R-VC employs data perturbation techniques and discretize source speech into Hubert content tokens, eliminating much content-irrelevant information. By leveraging a Mask Generative Transformer for in-context duration modeling, our model adapts the linguistic content duration to the desired target speaking style, facilitating the transfer of the target speaker's rhythm. Furthermore, R-VC introduces a powerful Diffusion Transformer (DiT) with shortcut flow matching during training, conditioning the network not only on the current noise level but also on the desired step size, enabling high timbre similarity and quality speech generation in fewer sampling steps, even in just two, thus minimizing latency. Experimental results show that R-VC achieves comparable speaker similarity to state-of-the-art VC methods with a smaller dataset, and surpasses them in terms of speech naturalness, intelligibility and style transfer performance.

eess.AS