SearcharxivSearch

arXiv subjects

Xiaodan Liang

Publications and source records attributed to Xiaodan Liang.

At least 19 recordsLinked to original sources

Mr.LHDR: A Benchmark for Multimodal Real-World Long-Horizon Deep Research Agents

Deep research agents are increasingly capable of web search, tool use, multimodal evidence analysis, and information synthesis. However, existing benchmarks mainly evaluate medium-horizon exploration and rarely test whether agents can sustain long, dependency-heavy research processes. We introduce Mr.LHDR (Multimodal real-world Long-Horizon Deep Research), a benchmark for evaluating real-world deep research over long, irreducible chains of interdependent evidence across eight categories. Each question is constructed from a hidden Node-Relation graph and requires an average of 12.1 necessary intermediate conclusions with a mean dependency depth of 10.4 before reaching a short, unique, and verifiable answer. Questions incorporate multimodal evidence, including images, maps, PDFs, logos, charts, tables, and video frames, with at least one non-text element that changes the reasoning state. Mr.LHDR evaluates both final answers and the correctness of intermediate conclusions under annotated dependencies. We evaluate general models, deep research systems, and agent frameworks using Overall Accuracy (OA), Strict Accuracy (SA), Checklist Score (CS), and Dependency-Aware Checklist Score (DACS). Results show that even the strongest system achieves only 43.1% OA and 34.3% SA, indicating that final-answer accuracy substantially overestimates complete research success. Removing images reduces DACS by 12.6 points, demonstrating the importance of multimodal evidence, while SA consistently declines as reasoning chains become longer. These findings reveal sustained, dependency-consistent evidence integration, rather than isolated fact retrieval, as a key bottleneck for current deep research agents.

cs.AI

When Prompts Become Pixels: Prompt-Region Grounding for Multimodal Reasoning

Multimodal large language models increasingly reason over screenshots and documents where the task itself may be written in pixels. Yet benchmarks usually place questions in text, leaving it unclear whether models use the same instruction equally well across channels. We introduce Visualized Task Semantics (VTS), a controlled intervention that moves the question into the image while keeping the source problem and answer fixed. Across six MLLMs and four benchmarks, accuracy drops in all 24 model-task pairs, by 17.8 points on average. Models often transcribe the visual question correctly yet fail to use it, exposing a semantic channel gap beyond OCR. To reduce this gap, we present prompt-region grounding, whose core design aligns the question region with typed semantics and recovers its clean representation from a masked view. At matched training cost, our method raises four-benchmark VTS accuracy from 58.0 to 66.3 while preserving accuracy on the original interface, and requires no OCR or region metadata at inference. Reading task-bearing text and grounding it as an instruction for reasoning are distinct capabilities.

cs.AI

WearWow: Native 2K Multi-Garment Virtual Try-On via Adaptive Token Packing and Preference Alignment

Synthesizing native 2K multi-garment virtual try-on is a formidable frontier in digital fashion, critically bottlenecked by two fundamental limitations: the O(N^2) memory explosion induced by 2k conditions, and the spectral bias of diffusion models that over-smooths high-frequency fabric details. We present WearWow, an end-to-end, mask-free generative framework that pioneers ultra-high-resolution multi-garment synthesis. To mitigate the memory explosion , we propose Adaptive 2D Token Packing (ATP). ATP leverages inherent garment sparsity to algorithmically pack heterogeneous items onto a unified 2D canvas and prune uninformative background tokens, minimizing the effective sequence length and subsequent memory overhead while rigorously preserving 2D spatial priors. To rectify texture degradation, we introduce the Multi-dimensional Try-on Reward (MTR) system. MTR synergizes a Semantic Guidance Reward to explicitly drive tactile restoration with a Cloth Distribution Reward to implicitly anchor the physical distribution, a joint formulation that effectively mitigates the severe reward hacking. Furthermore, we curate WearWow-2K, an extreme-quality dataset comprising native 2K triplets, providing physically correct spatial interactions that naturally empower the model's mask-free generation. Extensive experiments demonstrate that WearWow establishes a new state-of-the-art, exceeding existing commercial baselines in native 2K multi-garment synthesis.

cs.CV

PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration

Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL

cs.CV

Beyond the Eye: Efficient Multimodal Reasoning via Self-Regulated Implicit Visual Tools

Recent multimodal large language models (MLLMs) have made remarkable progress on fine-grained perception tasks under the "Thinking with Images" (TwI) paradigm by iteratively performing various visual tool operations. However, this paradigm relies heavily on frequent external tool calls and repeated image re-encoding, which leads to substantial computational overhead and inference latency. To address these issues, we propose Beyond the Eye (BEE), a novel implicit visual tool paradigm centered on self-regulated capability. BEE directly incorporates visual tool invocation behaviors into the training objective and encourages the model to develop a self-regulated invocation mechanism. This design enables the model to adaptively balance internal knowledge and implicit tools, avoiding redundant tool usage while substantially reducing inference latency. Specifically, BEE involves a two-stage training process: (1) Formalized Chain-of-Thought (CoT) Supervised Fine-tuning (SFT). We construct CoT trajectories with structured tool slots and mixed invocation states. This stage activates the model's implicit tool representations and adaptive switching capability. (2) Self-regulated Reward-Driven Alignment. To address redundant tool usage caused by ambiguous cognitive boundaries, we first introduce the Net Tool Gain (NTG) metric to quantify this phenomenon. Based on this observation, we further propose a self-regulated reward mechanism. This mechanism penalizes ineffective tool dependency and encourages the model to perform knowledge routing, ensuring that implicit tools are invoked only when the model's internal knowledge is insufficient. BEE achieves state-of-the-art performance in fine-grained visual perception while remaining competitive in general reasoning tasks and achieving substantial gains in inference efficiency.

cs.CV

STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning

Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.

cs.RO

TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RL

Autoregressive (AR) video diffusion models enable low-latency streaming generation by synthesizing videos chunk by chunk with cached visual context, but this chunk-wise formulation makes temporal instruction following ambiguous. A single global prompt does not specify which sub-event should be realized in each chunk, while naively switching to step-wise prompts often leads to delayed reactions, blended step semantics, and error propagation across prompt transitions. These failures are difficult to address with supervised fine-tuning or distillation alone: SFT suffers from exposure bias, while rollout-based distillation still optimizes low-level denoising or teacher-distribution matching rather than directly enforcing action ordering and prompt-transition correctness. We address these challenges with TempAct, a planner--executor reinforcement learning framework that jointly optimizes temporal decomposition and step-conditioned execution for temporally plausible AR video generation. TempAct uses an LLM planner to explore span-aware step prompts that are executable by the video model, and trains an AR diffusion executor to follow these prompts under its own generated histories. Its key mechanism is hierarchical group exploration: candidate plans form planning groups, and each plan induces an execution group of multiple continuations from a shared visual context, enabling plan-level credit assignment for long-horizon temporal outcomes and executor-level credit assignment for prompt-switch behavior. We further design hierarchical rewards that combine plan-quality and full-video temporal feedback for the planner with local transition-level step-following rewards, aesthetic regularization, and KL constraints for the executor. Experiments on Self-Forcing and LongLive show that TempAct improves temporal consistency while preserving overall visual quality.

cs.CV

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.

cs.CV

Latent Visual States for Efficient Multimodal Reasoning

The integration of visual evidence has significantly enhanced the capabilities of large multimodal models. However, this integration predominantly relies on generating discrete outputs (etc., code or box coordinates) to invoke external tools, a process that introduces rigid dependencies and substantial latency. To overcome these limitations, we propose {EVA} (LatEnt Visual StAtes), a novel framework that natively generates continuous latent visual representations. These internal representations manifest as an adaptive sequence of Latent\_slot tokens, serving as intermediate visual thoughts during the reasoning process. These Latent\_slot tokens are then trained end-to-end with the discrete text tokens. This co-optimization, notably, causes extreme policy deviation in the 'transition window' following the Latent\_slot tokens. We develop D-GSPO (Decouple-GSPO) to target this root cause by decoupling the optimization of latent and discrete components. To support SFT, we construct EVA-230K, a high-quality text-image interleaved CoT dataset encompassing a diverse range of real-world scenes, documents, charts and OCR tasks. Extensive experiments across multiple benchmarks confirm that EVA achieves significant performance gains while enhancing inference efficiency.

cs.CV

Intend, Reflect, Refine: An Adaptive Multimodal Reflection Framework for Autonomous Driving

Recent Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving by incorporating reasoning for better interpretability and planning quality. However, most existing approaches directly generate the final trajectory without explicitly examining its future consequences, which limits their reliability in complex and dynamic environments. To address this limitation, we propose IRR-Drive (Intend, Reflect, Refine), an adaptive multimodal reflection framework for autonomous driving. Specifically, to tightly couple high-level reasoning with physical constraints, IRR-Drive first generates a preliminary textual intention and anticipates potential interactions by predicting future semantic bird's-eye view (BEV) representations. This dual-modality (Text + BEV) reflection space explicitly models anticipated scene evolution, enabling the model to rigorously self-correct and refine its initial intent before generating the final trajectory. Furthermore, to balance planning performance and computational efficiency, we construct reflection-oriented training data and design an adaptive reflection reward, enabling the model to adaptively select its reasoning mode according to scene complexity. Instead of using reasoning primarily as an auxiliary interpretation, IRR-Drive directly integrates an adaptive reflection mechanism into the planning framework, enabling grounded, decision-aware trajectory correction that is driven by scene complexity. Our method achieves state-of-the-art performance on the NAVSIM benchmark in both PDMS and EPDMS. Extensive experiments demonstrate the effectiveness of our multimodal reflection framework and validate the efficacy of the proposed adaptive reflection strategy.

cs.CV

iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance

Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.

cs.CV

SeePhys Pro: Diagnosing Modality Transfer and Blind-Training Effects in Multimodal RLVR for Physics Reasoning

We introduce SeePhys Pro, a fine-grained modality transfer benchmark that studies whether models preserve the same reasoning capability when critical information is progressively transferred from text to image. Unlike standard vision-essential benchmarks that evaluate a single input form, SeePhys Pro features four semantically aligned variants for each problem with progressively increasing visual elements. Our evaluation shows that current frontier models are far from representation-invariant reasoners: performance degrades on average as information moves from language to diagrams, with visual variable grounding as the most critical bottleneck. Motivated by this inference-time fragility, we further develop large training corpora for multimodal RLVR and use blind training as a diagnostic control, finding that RL with all training images masked can still improve performance on unmasked validation sets. To analyze this effect, text-deletion, image-mask-rate, and format-saturation controls suggest that such gains can arise from residual textual and distributional cues rather than valid visual evidence. Our results highlight the need to evaluate multimodal reasoning not only by final-answer accuracy, but also by robustness under modality transfer and by diagnostics that test whether improvements rely on task-critical visual evidence.

cs.AI

RePO-VLA: Recovery-Driven Policy Optimization for Vision-Language-Action Models

Vision-Language-Action (VLA) models remain brittle in long-horizon, contact-rich manipulation because success-only imitation provides little supervision for execution drift, while failed rollouts are often discarded. We introduce RePO-VLA, a recovery-driven policy optimization framework that assigns distinct roles to success, recovery, and failure trajectories. RePO-VLA first applies Recovery-Aware Initialization (RAI), slicing recovery segments and resetting history so corrective actions depend on the current adverse state rather than the preceding failure. It then learns a Progress-Aware Semantic Value Function (PAS-VF), aligning spatiotemporal trajectory features with instructions and successful references. The resulting labels salvage useful failure prefixes via reliability decay, while low-value labels mark drift and terminal breakdowns, teaching differences among nominal, failed, and corrective actions. The data engine turns adverse states into planner-generated or human-collected corrective rollouts, teaching recovery to the success manifold. Value-Conditioned Refinement (VCR) trains the policy to prefer high-progress actions. At deployment, a fixed high value ($v=1.0$) biases actions toward the learned success manifold without online failure detectors or heuristic retries. We introduce FRBench, with standardized error injection and recovery-focused evaluation. Across simulated and real-world bimanual tasks, RePO-VLA improves robustness, raising adversarial success from 20% to 75% on average and up to 80% in scaled real-world trials.

cs.RO

Prune-OPD: Efficient and Reliable On-Policy Distillation for Long-Horizon Reasoning

On-policy distillation (OPD) leverages dense teacher rewards to enhance reasoning models. However, scaling OPD to long-horizon tasks exposes a critical flaw: as the student's generated prefix inevitably diverges from the teacher's thought process, the teacher's dense reward loses local exploitability. Continuing to generate and evaluate tokens on these ``drifted'' trajectories not only degrades reward quality but also incurs massive computational waste. To address this, we introduce \textbf{Prune-OPD}, a framework that dynamically aligns training budgets with supervision quality. By continuously monitoring the local compatibility between student and teacher predictions (e.g., via top-$k$ overlap), Prune-OPD detects prefix-drift events in real time. Upon detecting severe drift, it monotonically down-weights subsequent unreliable rewards and triggers dynamic rollout truncation. This allows the training process to halt futile generation and reallocate compute strictly to reliable teacher supervision. Across diverse teacher-student combinations, Prune-OPD consistently aligns computation with supervision reliability. When prefix drift makes dense teacher rewards unreliable, it reduces training time by 37.6\%--68.0\% while preserving, and often improving, performance on challenging benchmarks (AMC, AIME, HMMT). When student-teacher compatibility remains high, it automatically preserves long-context supervision by expanding the training window. These results suggest that Prune-OPD improves OPD not by blindly shortening rollouts, but by reallocating computation toward locally exploitable teacher rewards.

cs.LG

X2SAM: Any Segmentation in Images and Videos

Multimodal Large Language Models (MLLMs) have demonstrated strong image-level visual understanding and reasoning, yet their pixel-level perception across both images and videos remains limited. Foundation segmentation models such as the SAM series produce high-quality masks, but they rely on low-level visual prompts and cannot natively interpret complex conversational instructions. Existing segmentation MLLMs narrow this gap, but are usually specialized for either images or videos and rarely support both textual and visual prompts in one interface. We introduce X2SAM, a unified segmentation MLLM that extends any-segmentation capabilities from images to videos. Given conversational instructions and visual prompts, X2SAM couples an LLM with a Mask Memory module that stores guided vision features for temporally consistent video mask generation. The same formulation supports generic, open-vocabulary, referring, reasoning, grounded conversation generation, interactive, and visual grounded segmentation across image and video inputs. We further introduce the Video Visual Grounded (V-VGD) segmentation benchmark, which evaluates whether a model can segment object tracks in videos from interactive visual prompts. With a unified joint training strategy over heterogeneous image and video datasets, X2SAM delivers strong video segmentation performance, remains competitive on image segmentation benchmarks, and preserves general image and video chat ability.

cs.CV

A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for open-world robot manipulation, but their practical deployment is often constrained by cost: billion-scale VLM backbones and iterative diffusion/flow-based action heads incur high latency and compute, making real-time control expensive on commodity hardware. We present A1, a fully open-source and transparent VLA framework designed for low-cost, high-throughput inference without sacrificing manipulation success; Our approach leverages pretrained VLMs that provide implicit affordance priors for action generation. We release the full training stack (training code, data/data-processing pipeline, intermediate checkpoints, and evaluation scripts) to enable end-to-end reproducibility. Beyond optimizing the VLM alone, A1 targets the full inference pipeline by introducing a budget-aware adaptive inference scheme that jointly accelerates the backbone and the action head. Specifically, we monitor action consistency across intermediate VLM layers to trigger early termination, and propose Inter-Layer Truncated Flow Matching that warm-starts denoising across layers, enabling accurate actions with substantially fewer effective denoising iterations. Across simulation benchmarks (LIBERO, VLABench) and real robots (Franka, AgiBot), A1 achieves state-of-the-art success rates while significantly reducing inference cost (e.g., up to 72% lower per-episode latency for flow-matching inference and up to 76.6% backbone computation reduction with minor performance degradation). On RoboChallenge, A1 achieves an average success rate of 29.00%, outperforming baselines including pi0(28.33%), X-VLA (21.33%), and RDT-1B (15.00%).

cs.RO

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.

cs.RO

From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments

The remarkable progress of reinforcement learning (RL) is intrinsically tied to the environments used to train and evaluate artificial agents. Moving beyond traditional qualitative reviews, this work presents a large-scale, data-driven empirical investigation into the evolution of RL environments. By programmatically processing a massive corpus of academic literature and rigorously distilling over 2,000 core publications, we propose a quantitative methodology to map the transition from isolated physical simulations to generalist, language-driven foundation agents. Implementing a novel, multi-dimensional taxonomy, we systematically analyze benchmarks against diverse application domains and requisite cognitive capabilities. Our automated semantic and statistical analysis reveals a profound, data-verified paradigm shift: the bifurcation of the field into a "Semantic Prior" ecosystem dominated by Large Language Models (LLMs) and a "Domain-Specific Generalization" ecosystem. Furthermore, we characterize the "cognitive fingerprints" of these distinct domains to uncover the underlying mechanisms of cross-task synergy, multi-domain interference, and zero-shot generalization. Ultimately, this study offers a rigorous, quantitative roadmap for designing the next generation of Embodied Semantic Simulators, bridging the gap between continuous physical control and high-level logical reasoning.

cs.AI