Searcharxiv⌕ Search

arXiv subjects

Xiaodong He

Publications and source records attributed to Xiaodong He.

At least 127 records · Page 7Linked to original sources

Balanced Coherence Times of Mixed-Species Atomic Qubits in a Dual $3\times3$ Magic-Intensity Optical Dipole Trap Array

In this work, we construct a polarization-mediated magic-intensity (MI) optical dipole trap (ODT) array, in which the detrimental effects of light shifts on the mixed-species qubits are efficiently mitigated so that the coherence times of the mixed-species qubits are both substantially enhanced and balanced for the first time. This mixed-species magic trapping technique relies on the tunability of the coefficient of the third-order cross term and ground state hyperpolarizability, which are inherently dependent on the degree of circular polarization of the trap laser. Experimentally, polarization of the ODT array for $^{85}$Rb qubits is finely adjusted to a definite value so that its working magnetic field required for magic trapping amounts to the one required for magically trapping $^{87}$Rb qubits in another ODT array with fully circular polarization. Ultimately, in such a polarization-mediated MI-ODT array, the coherence times of $^{87}$Rb and $^{85}$Rb qubits are respectively enhanced up to 891$\pm$47 ms and 943$\pm$35 ms. Furthermore, a new source of dephasing effect is revealed, which arises from the noise of the elliptic polarization, and the reduction in corresponding dephasing effect on the $^{85}$Rb qubits is attainable by use of shallow magic intensity. It is anticipated that the novel mixed-species MI-ODT array is a versatile platform for building scalable quantum computers with neutral atoms.

quant-ph↗

Mappa Mundi: An Interactive Artistic Mind Map Generator with Artificial Imagination

We present a novel real-time, collaborative, and interactive AI painting system, Mappa Mundi, for artistic Mind Map creation. The system consists of a voice-based input interface, an automatic topic expansion module, and an image projection module. The key innovation is to inject Artificial Imagination into painting creation by considering lexical and phonological similarities of language, learning and inheriting artist's original painting style, and applying the principles of Dadaism and impossibility of improvisation. Our system indicates that AI and artist can collaborate seamlessly to create imaginative artistic painting and Mappa Mundi has been applied in art exhibition in UCCA, Beijing

cs.AI↗

Multiple instance learning with graph neural networks

Multiple instance learning (MIL) aims to learn the mapping between a bag of instances and the bag-level label. In this paper, we propose a new end-to-end graph neural network (GNN) based algorithm for MIL: we treat each bag as a graph and use GNN to learn the bag embedding, in order to explore the useful structural information among instances in bags. The final graph representation is fed into a classifier for label prediction. Our algorithm is the first attempt to use GNN for MIL. We empirically show that the proposed algorithm achieves the state of the art performance on several popular MIL data sets without losing model interpretability.

cs.LG↗

Multi-hop Reading Comprehension across Multiple Documents by Reasoning over Heterogeneous Graphs

Multi-hop reading comprehension (RC) across documents poses new challenge over single-document RC because it requires reasoning over multiple documents to reach the final answer. In this paper, we propose a new model to tackle the multi-hop RC problem. We introduce a heterogeneous graph with different types of nodes and edges, which is named as Heterogeneous Document-Entity (HDE) graph. The advantage of HDE graph is that it contains different granularity levels of information including candidates, documents and entities in specific document contexts. Our proposed model can do reasoning over the HDE graph with nodes representation initialized with co-attention and self-attention based context encoders. We employ Graph Neural Networks (GNN) based message passing algorithms to accumulate evidences on the proposed HDE graph. Evaluated on the blind test set of the Qangaroo WikiHop data set, our HDE graph based single model delivers competitive result, and the ensemble model achieves the state-of-the-art performance.

cs.CL↗

PRSim: Sublinear Time SimRank Computation on Large Power-Law Graphs

{\it SimRank} is a classic measure of the similarities of nodes in a graph. Given a node $u$ in graph $G =(V, E)$, a {\em single-source SimRank query} returns the SimRank similarities $s(u, v)$ between node $u$ and each node $v \in V$. This type of queries has numerous applications in web search and social networks analysis, such as link prediction, web mining, and spam detection. Existing methods for single-source SimRank queries, however, incur query cost at least linear to the number of nodes $n$, which renders them inapplicable for real-time and interactive analysis. { This paper proposes \prsim, an algorithm that exploits the structure of graphs to efficiently answer single-source SimRank queries. \prsim uses an index of size $O(m)$, where $m$ is the number of edges in the graph, and guarantees a query time that depends on the {\em reverse PageRank} distribution of the input graph. In particular, we prove that \prsim runs in sub-linear time if the degree distribution of the input graph follows the power-law distribution, a property possessed by many real-world graphs. Based on the theoretical analysis, we show that the empirical query time of all existing SimRank algorithms also depends on the reverse PageRank distribution of the graph.} Finally, we present the first experimental study that evaluates the absolute errors of various SimRank algorithms on large graphs, and we show that \prsim outperforms the state of the art in terms of query time, accuracy, index size, and scalability.

cs.DS↗

Towards adversarial learning of speaker-invariant representation for speech emotion recognition

Speech emotion recognition (SER) has attracted great attention in recent years due to the high demand for emotionally intelligent speech interfaces. Deriving speaker-invariant representations for speech emotion recognition is crucial. In this paper, we propose to apply adversarial training to SER to learn speaker-invariant representations. Our model consists of three parts: a representation learning sub-network with time-delay neural network (TDNN) and LSTM with statistical pooling, an emotion classification network and a speaker classification network. Both the emotion and speaker classification network take the output of the representation learning network as input. Two training strategies are employed: one based on domain adversarial training (DAT) and the other one based on cross-gradient training (CGT). Besides the conventional data set, we also evaluate our proposed models on a much larger publicly available emotion data set with 250 speakers. Evaluation results show that on IEMOCAP, DAT and CGT provides 5.6% and 7.4% improvement respectively, over a baseline system without speaker-invariant representation learning on 5-fold cross validation. On the larger emotion data set, while CGT fails to yield better results than baseline, DAT can still provide 9.8% relative improvement on a standalone test set.

eess.AS↗

Generating Diverse and Accurate Visual Captions by Comparative Adversarial Learning

We study how to generate captions that are not only accurate in describing an image but also discriminative across different images. The problem is both fundamental and interesting, as most machine-generated captions, despite phenomenal research progresses in the past several years, are expressed in a very monotonic and featureless format. While such captions are normally accurate, they often lack important characteristics in human languages - distinctiveness for each caption and diversity for different images. To address this problem, we propose a novel conditional generative adversarial network for generating diverse captions across images. Instead of estimating the quality of a caption solely on one image, the proposed comparative adversarial learning framework better assesses the quality of captions by comparing a set of captions within the image-caption joint space. By contrasting with human-written captions and image-mismatched captions, the caption generator effectively exploits the inherent characteristics of human languages, and generates more discriminative captions. We show that our proposed network is capable of producing accurate and diverse captions across images.

cs.CV↗

From Knowledge Map to Mind Map: Artificial Imagination

Imagination is one of the most important factors which makes an artistic painting unique and impressive. With the rapid development of Artificial Intelligence, more and more researchers try to create painting with AI technology automatically. However, lacking of imagination is still a main problem for AI painting. In this paper, we propose a novel approach to inject rich imagination into a special painting art Mind Map creation. We firstly consider lexical and phonological similarities of seed word, then learn and inherit original painting style of the author, and finally apply Dadaism and impossibility of improvisation principles into painting process. We also design several metrics for imagination evaluation. Experimental results show that our proposed method can increase imagination of painting and also improve its overall quality.

cs.CL↗

Object-driven Text-to-Image Synthesis via Adversarial Training

In this paper, we propose Object-driven Attentive Generative Adversarial Newtorks (Obj-GANs) that allow object-centered text-to-image synthesis for complex scenes. Following the two-step (layout-image) generation process, a novel object-driven attentive image generator is proposed to synthesize salient objects by paying attention to the most relevant words in the text description and the pre-generated semantic layout. In addition, a new Fast R-CNN based object-wise discriminator is proposed to provide rich object-wise discrimination signals on whether the synthesized object matches the text description and the pre-generated layout. The proposed Obj-GAN significantly outperforms the previous state of the art in various metrics on the large-scale COCO benchmark, increasing the Inception score by 27% and decreasing the FID score by 11%. A thorough comparison between the traditional grid attention and the new object-driven attention is provided through analyzing their mechanisms and visualizing their attention layers, showing insights of how the proposed model generates complex scenes in high quality.

cs.CV↗

Deep Speaker Embedding Learning with Multi-Level Pooling for Text-Independent Speaker Verification

This paper aims to improve the widely used deep speaker embedding x-vector model. We propose the following improvements: (1) a hybrid neural network structure using both time delay neural network (TDNN) and long short-term memory neural networks (LSTM) to generate complementary speaker information at different levels; (2) a multi-level pooling strategy to collect speaker information from both TDNN and LSTM layers; (3) a regularization scheme on the speaker embedding extraction layer to make the extracted embeddings suitable for the following fusion step. The synergy of these improvements are shown on the NIST SRE 2016 eval test (with a 19% EER reduction) and SRE 2018 dev test (with a 9% EER reduction), as well as more than 10% DCF scores reduction on these two test sets over the x-vector baseline.

cs.CL↗

Hierarchically Structured Reinforcement Learning for Topically Coherent Visual Story Generation

We propose a hierarchically structured reinforcement learning approach to address the challenges of planning for generating coherent multi-sentence stories for the visual storytelling task. Within our framework, the task of generating a story given a sequence of images is divided across a two-level hierarchical decoder. The high-level decoder constructs a plan by generating a semantic concept (i.e., topic) for each image in sequence. The low-level decoder generates a sentence for each image using a semantic compositional network, which effectively grounds the sentence generation conditioned on the topic. The two decoders are jointly trained end-to-end using reinforcement learning. We evaluate our model on the visual storytelling (VIST) dataset. Empirical results from both automatic and human evaluations demonstrate that the proposed hierarchically structured reinforced training achieves significantly better performance compared to a strong flat deep reinforcement learning baseline.

cs.CV↗

Physical Folding Codes for Proteins

Exploring and understanding the protein-folding problem has been a long-standing challenge in molecular biology. Here, using molecular dynamics simulation, we reveal how parallel distributed adjacent planar peptide groups of unfolded proteins fold reproducibly following explicit physical folding codes in aqueous environments due to electrostatic attractions. Superfast folding of protein is found to be powered by the contribution of the formation of hydrogen bonds. Temperature-induced torsional waves propagating along unfolded proteins break the parallel distributed state of specific amino acids, inferred as the beginning of folding. Electric charge and rotational resistance differences among neighboring side-chains are used to decipher the physical folding codes by means of which precise secondary structures develop. We present a powerful method of decoding amino acid sequences to predict native structures of proteins. The method is verified by comparing the results available from experiments in the literature.

q-bio.BM↗

End-to-end Structure-Aware Convolutional Networks for Knowledge Base Completion

Knowledge graph embedding has been an active research topic for knowledge base completion, with progressive improvement from the initial TransE, TransH, DistMult et al to the current state-of-the-art ConvE. ConvE uses 2D convolution over embeddings and multiple layers of nonlinear features to model knowledge graphs. The model can be efficiently trained and scalable to large knowledge graphs. However, there is no structure enforcement in the embedding space of ConvE. The recent graph convolutional network (GCN) provides another way of learning graph node embedding by successfully utilizing graph connectivity structure. In this work, we propose a novel end-to-end Structure-Aware Convolutional Network (SACN) that takes the benefit of GCN and ConvE together. SACN consists of an encoder of a weighted graph convolutional network (WGCN), and a decoder of a convolutional network called Conv-TransE. WGCN utilizes knowledge graph node structure, node attributes and edge relation types. It has learnable weights that adapt the amount of information from neighbors used in local aggregation, leading to more accurate embeddings of graph nodes. Node attributes in the graph are represented as additional nodes in the WGCN. The decoder Conv-TransE enables the state-of-the-art ConvE to be translational between entities and relations while keeps the same link prediction performance as ConvE. We demonstrate the effectiveness of the proposed SACN on standard FB15k-237 and WN18RR datasets, and it gives about 10% relative improvement over the state-of-the-art ConvE in terms of HITS@1, HITS@3 and HITS@10.

cs.AI↗

Attentive Tensor Product Learning

This paper proposes a new architecture - Attentive Tensor Product Learning (ATPL) - to represent grammatical structures in deep learning models. ATPL is a new architecture to bridge this gap by exploiting Tensor Product Representations (TPR), a structured neural-symbolic model developed in cognitive science, aiming to integrate deep learning with explicit language structures and rules. The key ideas of ATPL are: 1) unsupervised learning of role-unbinding vectors of words via TPR-based deep neural network; 2) employing attention modules to compute TPR; and 3) integration of TPR with typical deep learning architectures including Long Short-Term Memory (LSTM) and Feedforward Neural Network (FFNN). The novelty of our approach lies in its ability to extract the grammatical structure of a sentence by using role-unbinding vectors, which are obtained in an unsupervised manner. This ATPL approach is applied to 1) image captioning, 2) part of speech (POS) tagging, and 3) constituency parsing of a sentence. Experimental results demonstrate the effectiveness of the proposed approach.

cs.CL↗

ProbeSim: Scalable Single-Source and Top-k SimRank Computations on Dynamic Graphs

Single-source and top-$k$ SimRank queries are two important types of similarity search in graphs with numerous applications in web mining, social network analysis, spam detection, etc. A plethora of techniques have been proposed for these two types of queries, but very few can efficiently support similarity search over large dynamic graphs, due to either significant preprocessing time or large space overheads. This paper presents ProbeSim, an index-free algorithm for single-source and top-$k$ SimRank queries that provides a non-trivial theoretical guarantee in the absolute error of query results. ProbeSim estimates SimRank similarities without precomputing any indexing structures, and thus can naturally support real-time SimRank queries on dynamic graphs. Besides the theoretical guarantee, ProbeSim also offers satisfying practical efficiency and effectiveness due to several non-trivial optimizations. We conduct extensive experiments on a number of benchmark datasets, which demonstrate that our solutions significantly outperform the existing methods in terms of efficiency and effectiveness. Notably, our experiments include the first empirical study that evaluates the effectiveness of SimRank algorithms on graphs with billion edges, using the idea of pooling.

cs.DB↗

A Neural-Symbolic Approach to Design of CAPTCHA

CAPTCHAs based on reading text are susceptible to machine-learning-based attacks due to recent significant advances in deep learning (DL). To address this, this paper promotes image/visual captioning based CAPTCHAs, which is robust against machine-learning-based attacks. To develop image/visual-captioning-based CAPTCHAs, this paper proposes a new image captioning architecture by exploiting tensor product representations (TPR), a structured neural-symbolic framework developed in cognitive science over the past 20 years, with the aim of integrating DL with explicit language structures and rules. We call it the Tensor Product Generation Network (TPGN). The key ideas of TPGN are: 1) unsupervised learning of role-unbinding vectors of words via a TPR-based deep neural network, and 2) integration of TPR with typical DL architectures including Long Short-Term Memory (LSTM) models. The novelty of our approach lies in its ability to generate a sentence and extract partial grammatical structure of the sentence by using role-unbinding vectors, which are obtained in an unsupervised manner. Experimental results demonstrate the effectiveness of the proposed approach.

cs.CL↗

Policy Shaping and Generalized Update Equations for Semantic Parsing from Denotations

Semantic parsing from denotations faces two key challenges in model training: (1) given only the denotations (e.g., answers), search for good candidate semantic parses, and (2) choose the best model update algorithm. We propose effective and general solutions to each of them. Using policy shaping, we bias the search procedure towards semantic parses that are more compatible to the text, which provide better supervision signals for training. In addition, we propose an update equation that generalizes three different families of learning algorithms, which enables fast model exploration. When experimented on a recently proposed sequential question answering dataset, our framework leads to a new state-of-the-art model that outperforms previous work by 5.0% absolute on exact match accuracy.

cs.CL↗

Deep Communicating Agents for Abstractive Summarization

We present deep communicating agents in an encoder-decoder architecture to address the challenges of representing a long document for abstractive summarization. With deep communicating agents, the task of encoding a long text is divided across multiple collaborating agents, each in charge of a subsection of the input text. These encoders are connected to a single decoder, trained end-to-end using reinforcement learning to generate a focused and coherent summary. Empirical results demonstrate that multiple communicating encoders lead to a higher quality summary compared to several strong baselines, including those based on a single encoder or multiple non-communicating encoders.

cs.CL↗