Searcharxiv⌕ Search

arXiv subjects

Xiaodong Xie

Publications and source records attributed to Xiaodong Xie.

At least 19 recordsLinked to original sources

Group-of-Latents: Perceptual Video Compression at Extreme Bitrates via Masked Latent Generative Modeling

Most existing video compression algorithms follow a paradigm of transformation and quantization, optimizing the trade-off between distortion and bitrate. However, extremely low-bitrate compression remains an underexplored frontier where perceptual quality optimization under severely constrained coding resources has not been adequately addressed. In this paper, we propose a unified generative framework that leverages pre-trained Diffusion Transformer (DiT) priors to achieve high perceptual quality at extremely low bitrates. We first introduce a flexible Group-of-Latents (GoL) strategy within the latent space of a causal tokenizer, explicitly partitioning the latent stream into intra $I$-latents and inter $P$-latents. The Deep Compression Module (I-DCM) then encodes key $I$-latents to preserve perceptual anchors with minimal overhead. Building upon these anchors, the DiT-based Unified Latent Denoising Module (U-LDM) refines intra-frame textures and synthesizes $P$-latents from noise, reconstructing temporal dynamics at zero additional bitrate cost. Extensive experiments demonstrate that our method uniquely operates in the extreme-low-bitrate regime (e.g., (<0.005) bpp), achieving state-of-the-art perceptual fidelity with rich spatial details and robust temporal consistency. The code will be made publicly available.

eess.IV↗

A Tri-Dynamic Preprocessing Framework for UGC Video Compression

In recent years, user generated content (UGC) has become the dominant force in internet traffic. However, UGC videos exhibit a higher degree of variability and diverse characteristics compared to traditional encoding test videos. This variance challenges the effectiveness of data-driven machine learning algorithms for optimizing encoding in the broader context of UGC scenarios. To address this issue, we propose a Tri-Dynamic Preprocessing framework for UGC. Firstly, we employ an adaptive factor to regulate preprocessing intensity. Secondly, an adaptive quantization level is employed to fine-tune the codec simulator. Thirdly, we utilize an adaptive lambda tradeoff to adjust the rate-distortion loss function. Experimental results on large-scale test sets demonstrate that our method attains exceptional performance.

cs.MM↗

A Preprocessing Framework for Video Machine Vision under Compression

There has been a growing trend in compressing and transmitting videos from terminals for machine vision tasks. Nevertheless, most video coding optimization method focus on minimizing distortion according to human perceptual metrics, overlooking the heightened demands posed by machine vision systems. In this paper, we propose a video preprocessing framework tailored for machine vision tasks to address this challenge. The proposed method incorporates a neural preprocessor which retaining crucial information for subsequent tasks, resulting in the boosting of rate-accuracy performance. We further introduce a differentiable virtual codec to provide constraints on rate and distortion during the training stage. We directly apply widely used standard codecs for testing. Therefore, our solution can be easily applied to real-world scenarios. We conducted extensive experiments evaluating our compression method on two typical downstream tasks with various backbone networks. The experimental results indicate that our approach can save over 15% of bitrate compared to using only the standard codec anchor version.

cs.MM↗

A Dataset and Benchmark for Copyright Infringement Unlearning from Text-to-Image Diffusion Models

Copyright law confers upon creators the exclusive rights to reproduce, distribute, and monetize their creative works. However, recent progress in text-to-image generation has introduced formidable challenges to copyright enforcement. These technologies enable the unauthorized learning and replication of copyrighted content, artistic creations, and likenesses, leading to the proliferation of unregulated content. Notably, models like stable diffusion, which excel in text-to-image synthesis, heighten the risk of copyright infringement and unauthorized distribution.Machine unlearning, which seeks to eradicate the influence of specific data or concepts from machine learning models, emerges as a promising solution by eliminating the \enquote{copyright memories} ingrained in diffusion models. Yet, the absence of comprehensive large-scale datasets and standardized benchmarks for evaluating the efficacy of unlearning techniques in the copyright protection scenarios impedes the development of more effective unlearning methods. To address this gap, we introduce a novel pipeline that harmonizes CLIP, ChatGPT, and diffusion models to curate a dataset. This dataset encompasses anchor images, associated prompts, and images synthesized by text-to-image models. Additionally, we have developed a mixed metric based on semantic and style information, validated through both human and artist assessments, to gauge the effectiveness of unlearning approaches. Our dataset, benchmark library, and evaluation metrics will be made publicly available to foster future research and practical applications (https://rmpku.github.io/CPDM-page/, website / http://149.104.22.83/unlearning.tar.gz, dataset).

cs.CV↗

PiGW: A Plug-in Generative Watermarking Framework

Integrating watermarks into generative images is a critical strategy for protecting intellectual property and enhancing artificial intelligence security. This paper proposes Plug-in Generative Watermarking (PiGW) as a general framework for integrating watermarks into generative images. More specifically, PiGW embeds watermark information into the initial noise using a learnable watermark embedding network and an adaptive frequency spectrum mask. Furthermore, it optimizes training costs by gradually increasing timesteps. Extensive experiments demonstrate that PiGW enables embedding watermarks into the generated image with negligible quality loss while achieving true invisibility and high resistance to noise attacks. Moreover, PiGW can serve as a plugin for various commonly used generative structures and multimodal generative content types. Finally, we demonstrate how PiGW can also be utilized for detecting generated images, contributing to the promotion of secure AI development. The project code will be made available on GitHub.

cs.MM↗

COLE: A Hierarchical Generation Framework for Multi-Layered and Editable Graphic Design

Graphic design, which has been evolving since the 15th century, plays a crucial role in advertising. The creation of high-quality designs demands design-oriented planning, reasoning, and layer-wise generation. Unlike the recent CanvaGPT, which integrates GPT-4 with existing design templates to build a custom GPT, this paper introduces the COLE system - a hierarchical generation framework designed to comprehensively address these challenges. This COLE system can transform a vague intention prompt into a high-quality multi-layered graphic design, while also supporting flexible editing based on user input. Examples of such input might include directives like ``design a poster for Hisaishi's concert.'' The key insight is to dissect the complex task of text-to-design generation into a hierarchy of simpler sub-tasks, each addressed by specialized models working collaboratively. The results from these models are then consolidated to produce a cohesive final output. Our hierarchical task decomposition can streamline the complex process and significantly enhance generation reliability. Our COLE system comprises multiple fine-tuned Large Language Models (LLMs), Large Multimodal Models (LMMs), and Diffusion Models (DMs), each specifically tailored for design-aware layer-wise captioning, layout planning, reasoning, and the task of generating images and text. Furthermore, we construct the DESIGNINTENTION benchmark to demonstrate the superiority of our COLE system over existing methods in generating high-quality graphic designs from user intent. Last, we present a Canva-like multi-layered image editing tool to support flexible editing of the generated multi-layered graphic design images. We perceive our COLE system as an important step towards addressing more complex and multi-layered graphic design generation tasks in the future.

cs.CV↗

FM-OV3D: Foundation Model-based Cross-modal Knowledge Blending for Open-Vocabulary 3D Detection

The superior performances of pre-trained foundation models in various visual tasks underscore their potential to enhance the 2D models' open-vocabulary ability. Existing methods explore analogous applications in the 3D space. However, most of them only center around knowledge extraction from singular foundation models, which limits the open-vocabulary ability of 3D models. We hypothesize that leveraging complementary pre-trained knowledge from various foundation models can improve knowledge transfer from 2D pre-trained visual language models to the 3D space. In this work, we propose FM-OV3D, a method of Foundation Model-based Cross-modal Knowledge Blending for Open-Vocabulary 3D Detection, which improves the open-vocabulary localization and recognition abilities of 3D model by blending knowledge from multiple pre-trained foundation models, achieving true open-vocabulary without facing constraints from original 3D datasets. Specifically, to learn the open-vocabulary 3D localization ability, we adopt the open-vocabulary localization knowledge of the Grounded-Segment-Anything model. For open-vocabulary 3D recognition ability, We leverage the knowledge of generative foundation models, including GPT-3 and Stable Diffusion models, and cross-modal discriminative models like CLIP. The experimental results on two popular benchmarks for open-vocabulary 3D object detection show that our model efficiently learns knowledge from multiple foundation models to enhance the open-vocabulary ability of the 3D model and successfully achieves state-of-the-art performance in open-vocabulary 3D object detection tasks. Code is released at https://github.com/dmzhang0425/FM-OV3D.git.

cs.CV↗

PM-DETR: Domain Adaptive Prompt Memory for Object Detection with Transformers

The Transformer-based detectors (i.e., DETR) have demonstrated impressive performance on end-to-end object detection. However, transferring DETR to different data distributions may lead to a significant performance degradation. Existing adaptation techniques focus on model-based approaches, which aim to leverage feature alignment to narrow the distribution shift between different domains. In this study, we propose a hierarchical Prompt Domain Memory (PDM) for adapting detection transformers to different distributions. PDM comprehensively leverages the prompt memory to extract domain-specific knowledge and explicitly constructs a long-term memory space for the data distribution, which represents better domain diversity compared to existing methods. Specifically, each prompt and its corresponding distribution value are paired in the memory space, and we inject top M distribution-similar prompts into the input and multi-level embeddings of DETR. Additionally, we introduce the Prompt Memory Alignment (PMA) to reduce the discrepancy between the source and target domains by fully leveraging the domain-specific knowledge extracted from the prompt domain memory. Extensive experiments demonstrate that our method outperforms state-of-the-art domain adaptive object detection methods on three benchmarks, including scene, synthetic to real, and weather adaptation. Codes will be released.

cs.CV↗

Open-Vocabulary Point-Cloud Object Detection without 3D Annotation

The goal of open-vocabulary detection is to identify novel objects based on arbitrary textual descriptions. In this paper, we address open-vocabulary 3D point-cloud detection by a dividing-and-conquering strategy, which involves: 1) developing a point-cloud detector that can learn a general representation for localizing various objects, and 2) connecting textual and point-cloud representations to enable the detector to classify novel object categories based on text prompting. Specifically, we resort to rich image pre-trained models, by which the point-cloud detector learns localizing objects under the supervision of predicted 2D bounding boxes from 2D pre-trained detectors. Moreover, we propose a novel de-biased triplet cross-modal contrastive learning to connect the modalities of image, point-cloud and text, thereby enabling the point-cloud detector to benefit from vision-language pre-trained models,i.e.,CLIP. The novel use of image and vision-language pre-trained models for point-cloud detectors allows for open-vocabulary 3D object detection without the need for 3D annotations. Experiments demonstrate that the proposed method improves at least 3.03 points and 7.47 points over a wide range of baselines on the ScanNet and SUN RGB-D datasets, respectively. Furthermore, we provide a comprehensive analysis to explain why our approach works.

cs.CV↗

Towards Blind Watermarking: Combining Invertible and Non-invertible Mechanisms

Blind watermarking provides powerful evidence for copyright protection, image authentication, and tampering identification. However, it remains a challenge to design a watermarking model with high imperceptibility and robustness against strong noise attacks. To resolve this issue, we present a framework Combining the Invertible and Non-invertible (CIN) mechanisms. The CIN is composed of the invertible part to achieve high imperceptibility and the non-invertible part to strengthen the robustness against strong noise attacks. For the invertible part, we develop a diffusion and extraction module (DEM) and a fusion and split module (FSM) to embed and extract watermarks symmetrically in an invertible way. For the non-invertible part, we introduce a non-invertible attention-based module (NIAM) and the noise-specific selection module (NSM) to solve the asymmetric extraction under a strong noise attack. Extensive experiments demonstrate that our framework outperforms the current state-of-the-art methods of imperceptibility and robustness significantly. Our framework can achieve an average of 99.99% accuracy and 67.66 dB PSNR under noise-free conditions, while 96.64% and 39.28 dB combined strong noise attacks. The code will be available in https://github.com/rmpku/CIN.

cs.MM↗

Multi-Agent Automated Machine Learning

In this paper, we propose multi-agent automated machine learning (MA2ML) with the aim to effectively handle joint optimization of modules in automated machine learning (AutoML). MA2ML takes each machine learning module, such as data augmentation (AUG), neural architecture search (NAS), or hyper-parameters (HPO), as an agent and the final performance as the reward, to formulate a multi-agent reinforcement learning problem. MA2ML explicitly assigns credit to each agent according to its marginal contribution to enhance cooperation among modules, and incorporates off-policy learning to improve search efficiency. Theoretically, MA2ML guarantees monotonic improvement of joint optimization. Extensive experiments show that MA2ML yields the state-of-the-art top-1 accuracy on ImageNet under constraints of computational cost, e.g., $79.7\%/80.5\%$ with FLOPs fewer than 600M/800M. Extensive ablation studies verify the benefits of credit assignment and off-policy learning of MA2ML.

cs.LG↗

Open-Vocabulary 3D Detection via Image-level Class and Debiased Cross-modal Contrastive Learning

Current point-cloud detection methods have difficulty detecting the open-vocabulary objects in the real world, due to their limited generalization capability. Moreover, it is extremely laborious and expensive to collect and fully annotate a point-cloud detection dataset with numerous classes of objects, leading to the limited classes of existing point-cloud datasets and hindering the model to learn general representations to achieve open-vocabulary point-cloud detection. As far as we know, we are the first to study the problem of open-vocabulary 3D point-cloud detection. Instead of seeking a point-cloud dataset with full labels, we resort to ImageNet1K to broaden the vocabulary of the point-cloud detector. We propose OV-3DETIC, an Open-Vocabulary 3D DETector using Image-level Class supervision. Specifically, we take advantage of two modalities, the image modality for recognition and the point-cloud modality for localization, to generate pseudo labels for unseen classes. Then we propose a novel debiased cross-modal contrastive learning method to transfer the knowledge from image modality to point-cloud modality during training. Without hurting the latency during inference, OV-3DETIC makes the point-cloud detector capable of achieving open-vocabulary detection. Extensive experiments demonstrate that the proposed OV-3DETIC achieves at least 10.77 % mAP improvement (absolute value) and 9.56 % mAP improvement (absolute value) by a wide range of baselines on the SUN-RGBD dataset and ScanNet dataset, respectively. Besides, we conduct sufficient experiments to shed light on why the proposed OV-3DETIC works.

cs.CV↗

Enhancing and Dissecting Crowd Counting By Synthetic Data

In this article, we propose a simulated crowd counting dataset CrowdX, which has a large scale, accurate labeling, parameterized realization, and high fidelity. The experimental results of using this dataset as data enhancement show that the performance of the proposed streamlined and efficient benchmark network ESA-Net can be improved by 8.4\%. The other two classic heterogeneous architectures MCNN and CSRNet pre-trained on CrowdX also show significant performance improvements. Considering many influencing factors determine performance, such as background, camera angle, human density, and resolution. Although these factors are important, there is still a lack of research on how they affect crowd counting. Thanks to the CrowdX dataset with rich annotation information, we conduct a large number of data-driven comparative experiments to analyze these factors. Our research provides a reference for a deeper understanding of the crowd counting problem and puts forward some useful suggestions in the actual deployment of the algorithm.

cs.CV↗

BBA-net: A bi-branch attention network for crowd counting

In the field of crowd counting, the current mainstream CNN-based regression methods simply extract the density information of pedestrians without finding the position of each person. This makes the output of the network often found to contain incorrect responses, which may erroneously estimate the total number and not conducive to the interpretation of the algorithm. To this end, we propose a Bi-Branch Attention Network (BBA-NET) for crowd counting, which has three innovation points. i) A two-branch architecture is used to estimate the density information and location information separately. ii) Attention mechanism is used to facilitate feature extraction, which can reduce false responses. iii) A new density map generation method combining geometric adaptation and Voronoi split is introduced. Our method can integrate the pedestrian's head and body information to enhance the feature expression ability of the density map. Extensive experiments performed on two public datasets show that our method achieves a lower crowd counting error compared to other state-of-the-art methods.

cs.CV↗

The Layout Generation Algorithm of Graphic Design Based on Transformer-CVAE

Graphic design is ubiquitous in people's daily lives. For graphic design, the most time-consuming task is laying out various components in the interface. Repetitive manual layout design will waste a lot of time for professional graphic designers. Existing templates are usually rudimentary and not suitable for most designs, reducing efficiency and limiting creativity. This paper implemented the Transformer model and conditional variational autoencoder (CVAE) to the graphic design layout generation task. It proposed an end-to-end graphic design layout generation model named LayoutT-CVAE. We also proposed element disentanglement and feature-based disentanglement strategies and introduce new graphic design principles and similarity metrics into the model, which significantly increased the controllability and interpretability of the deep model. Compared with the existing state-of-art models, the layout generated by ours performs better on many metrics.

cs.HC↗

Correlating Edge, Pose with Parsing

According to existing studies, human body edge and pose are two beneficial factors to human parsing. The effectiveness of each of the high-level features (edge and pose) is confirmed through the concatenation of their features with the parsing features. Driven by the insights, this paper studies how human semantic boundaries and keypoint locations can jointly improve human parsing. Compared with the existing practice of feature concatenation, we find that uncovering the correlation among the three factors is a superior way of leveraging the pivotal contextual cues provided by edges and poses. To capture such correlations, we propose a Correlation Parsing Machine (CorrPM) employing a heterogeneous non-local block to discover the spatial affinity among feature maps from the edge, pose and parsing. The proposed CorrPM allows us to report new state-of-the-art accuracy on three human parsing datasets. Importantly, comparative studies confirm the advantages of feature correlation over the concatenation.

cs.CV↗

FFA-Net: Feature Fusion Attention Network for Single Image Dehazing

In this paper, we propose an end-to-end feature fusion at-tention network (FFA-Net) to directly restore the haze-free image. The FFA-Net architecture consists of three key components: 1) A novel Feature Attention (FA) module combines Channel Attention with Pixel Attention mechanism, considering that different channel-wise features contain totally different weighted information and haze distribution is uneven on the different image pixels. FA treats different features and pixels unequally, which provides additional flexibility in dealing with different types of information, expanding the representational ability of CNNs. 2) A basic block structure consists of Local Residual Learning and Feature Attention, Local Residual Learning allowing the less important information such as thin haze region or low-frequency to be bypassed through multiple local residual connections, let main network architecture focus on more effective information. 3) An Attention-based different levels Feature Fusion (FFA) structure, the feature weights are adaptively learned from the Feature Attention (FA) module, giving more weight to important features. This structure can also retain the information of shallow layers and pass it into deep layers. The experimental results demonstrate that our proposed FFA-Net surpasses previous state-of-the-art single image dehazing methods by a very large margin both quantitatively and qualitatively, boosting the best published PSNR metric from 30.23db to 36.39db on the SOTS indoor test dataset. Code has been made available at GitHub.

cs.CV↗

Single Image Blind Deblurring Using Multi-Scale Latent Structure Prior

Blind image deblurring is a challenging problem in computer vision, which aims to restore both the blur kernel and the latent sharp image from only a blurry observation. Inspired by the prevalent self-example prior in image super-resolution, in this paper, we observe that a coarse enough image down-sampled from a blurry observation is approximately a low-resolution version of the latent sharp image. We prove this phenomenon theoretically and define the coarse enough image as a latent structure prior of the unknown sharp image. Starting from this prior, we propose to restore sharp images from the coarsest scale to the finest scale on a blurry image pyramid, and progressively update the prior image using the newly restored sharp image. These coarse-to-fine priors are referred to as \textit{Multi-Scale Latent Structures} (MSLS). Leveraging the MSLS prior, our algorithm comprises two phases: 1) we first preliminarily restore sharp images in the coarse scales; 2) we then apply a refinement process in the finest scale to obtain the final deblurred image. In each scale, to achieve lower computational complexity, we alternately perform a sharp image reconstruction with fast local self-example matching, an accelerated kernel estimation with error compensation, and a fast non-blind image deblurring, instead of computing any computationally expensive non-convex priors. We further extend the proposed algorithm to solve more challenging non-uniform blind image deblurring problem. Extensive experiments demonstrate that our algorithm achieves competitive results against the state-of-the-art methods with much faster running speed.

cs.CV↗