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Xiaofei Wu

Publications and source records attributed to Xiaofei Wu.

At least 19 recordsLinked to original sources

Distributed Stochastic Smoothing ADMM for Penalized Quantile Regression

Quantile regression is well suited to heterogeneous and heavy-tailed data, but computation becomes challenging for large, distributed data sets because the check loss is nonsmooth. We propose a distributed stochastic smoothing alternating direction method of multipliers (DSS-ADMM) for horizontally partitioned penalized quantile regression. Each worker computes a mini-batch gradient of a Huber-smoothed check loss, and a coordinator performs a single proximal aggregation step for the regularizer. Raw observations remain local, worker updates run in parallel, and the method requires no matrix inversion. For proper, closed, and convex penalties, stacking the local coefficient vectors yields a standard two-block stochastic ADMM formulation. With fixed smoothing, we establish an expected $O(\log K/\sqrt K)$ joint objective-feasibility bound and an explicit $\eps/4$ approximation term for the original check-loss objective; when the smooth block is strongly convex, the bound improves to $O(\log K/K)$. We also characterize the scope of an extension to the minimax concave penalty and the smoothly clipped absolute deviation penalty. Reproducible simulations consider both homogeneous worker partitions, in which observations are independently and identically distributed across workers, and heterogeneous partitions, in which worker-specific covariate distributions differ. Sensitivity studies and analyses of the diabetes and Engel data illustrate the trade-offs among per-observation gradient evaluations, communication, consensus, sparsity, and prediction.

stat.CO

Data-Driven Pinball-Loss Selection for Vertically Distributed Elastic-Net SVMs

The pinball-loss support vector machine is robust, but its asymmetry parameter is usually fixed in advance. We propose a data-driven elastic-net support vector machine that learns simplex-constrained weights over candidate pinball losses while retaining one classifier. The weighted loss is equivalent to a pinball loss with a data-dependent effective parameter. An empirical oracle inequality shows that, when weight regularization and simplex truncation vanish, the classifier objective at a global minimizer does not exceed that of the best fixed candidate; otherwise, the excess is explicitly bounded. For high-dimensional data, we develop a column-partitioned variable-splitting solver. It converges with a best-iterate $O(1/T)$ squared-step residual rate. Under common initialization and global parameters, any column partition produces, in exact arithmetic, the same iterates and solution as centralized training. Experiments assess predictive behavior, numerical equivalence, and multi-process scalability.

cs.LG

Meshy T2: Fast Native Mesh Generation with Flow Matching

Polygonal meshes are the standard surface representation of modern 3D pipelines, and generating high-quality meshes with artist-style topology is essential for film, gaming, and interactive 3D applications. Mainstream approaches serialize a mesh into a token sequence and decode it autoregressively, which is slow at inference and sensitive to error accumulation, making them impractical for interactive asset creation. We present Meshy T2, a fast native mesh generation framework built on flow matching. At its core is a vertex-set mesh VAE that encodes a mesh into one continuous latent token per vertex and decodes vertices, edge connectivity, and face winding order in a single pass, preserving high-precision geometry and artist-authored topology without vertex quantization or welding. Generation proceeds as a coarse-to-fine cascade of two flow-matching models: an image-conditioned voxel flow first sketches the overall shape as a coarse occupancy scaffold, and a mesh flow then populates the scaffold with per-vertex latent tokens, conditioned on the image, the scaffold, and a requested vertex budget. This design delivers three practical capabilities: interactive generation speed through parallel flow-based synthesis; effective face-count control through the requested vertex budget; and native support for multi-part assets, whose components emerge directly from the generated connectivity. In our experiments, Meshy T2 achieves state-of-the-art geometric fidelity and completes end-to-end image-to-mesh generation within a median of 6 seconds, over an order of magnitude faster than autoregressive baselines. Code and weights will be available at https://github.com/meshy-dev/meshy-t2.

cs.GR

Planar chiral nanoantenna for excitation-chirality-controlled hot spot modulation and emitter-coupled circularly polarized emission

A planar chiral plasmonic nanoantenna exhibiting an excitation-chirality-dependent hot spot in a nanogap is numerically investigated. Additionally, the underlying design principles are examined, providing a broadly applicable framework for engineering chiral nanoantennas through controlled geometrical or modal asymmetry. The hot spot can be turned on and off by changing the handedness of the exciting circularly polarized light (CPL). This effect stems from the rationally designed interference of plasmonic modes excited by the linearly polarized orthogonal components of CPL. The hot spot exhibits maximal near-field dissymmetry factor (about -2) at a wavelength of 842 nm. The intensity at the hot spot can also be continuously modulated by varying the excitation ellipticity and handedness, approaching a modulation depth of 100%. These attributes enable chirality- and ellipticity-dependent switching and dynamic modulation of the plasmonic near field. Moreover, placing a quantum emitter in the gap generates almost perfectly circularly polarized emission, offering a simple yet effective avenue to realize nanoscale circularly polarized single-photon sources.

physics.optics

AffordGrasp: Cross-Modal Diffusion for Affordance-Aware Grasp Synthesis

Generating human grasping poses that accurately reflect both object geometry and user-specified interaction semantics is essential for natural hand-object interactions in AR/VR and embodied AI. However, existing semantic grasping approaches struggle with the large modality gap between 3D object representations and textual instructions, and often lack explicit spatial or semantic constraints, leading to physically invalid or semantically inconsistent grasps. In this work, we present AffordGrasp, a diffusion-based framework that produces physically stable and semantically faithful human grasps with high precision. We first introduce a scalable annotation pipeline that automatically enriches hand-object interaction datasets with fine-grained structured language labels capturing interaction intent. Building upon these annotations, AffordGrasp integrates an affordance-aware latent representation of hand poses with a dual-conditioning diffusion process, enabling the model to jointly reason over object geometry, spatial affordances, and instruction semantics. A distribution adjustment module further enforces physical contact consistency and semantic alignment. We evaluate AffordGrasp across four instruction-augmented benchmarks derived from HO-3D, OakInk, GRAB, and AffordPose, and observe substantial improvements over state-of-the-art methods in grasp quality, semantic accuracy, and diversity.

cs.RO

Leveraging Noisy Manual Labels as Useful Information: An Information Fusion Approach for Enhanced Variable Selection in Penalized Logistic Regression

In large-scale supervised learning, penalized logistic regression (PLR) effectively mitigates overfitting through regularization, yet its performance critically depends on robust variable selection. This paper demonstrates that label noise introduced during manual annotation, often dismissed as a mere artifact, can serve as a valuable source of information to enhance variable selection in PLR. We theoretically show that such noise, intrinsically linked to classification difficulty, helps refine the estimation of non-zero coefficients compared to using only ground truth labels, effectively turning a common imperfection into a useful information resource. To efficiently leverage this form of information fusion in large-scale settings where data cannot be stored on a single machine, we propose a novel partition insensitive parallel algorithm based on the alternating direction method of multipliers (ADMM). Our method ensures that the solution remains invariant to how data is distributed across workers, a key property for reproducible and stable distributed learning, while guaranteeing global convergence at a sublinear rate. Extensive experiments on multiple large-scale datasets show that the proposed approach consistently outperforms conventional variable selection techniques in both estimation accuracy and classification performance, affirming the value of intentionally fusing noisy manual labels into the learning process.

cs.LG

Parallel Algorithms for Structured Sparse Support Vector Machines: Application in Music Genre Classification

Mathematical modelling, particularly through approaches such as structured sparse support vector machines (SS-SVM), plays a crucial role in processing data with complex feature structures, yet efficient algorithms for distributed large-scale data remain lacking. To address this gap, this paper proposes a unified optimization framework based on a consensus structure. This framework is not only applicable to various loss functions and combined regularization terms but can also be effectively extended to non-convex regularizers, demonstrating strong scalability. Building upon this framework, we develop a distributed parallel alternating direction method of multipliers (ADMM) algorithm to efficiently solve SS-SVMs under distributed data storage. To ensure convergence, we incorporate a Gaussian back-substitution technique. Additionally, for completeness, we introduce a family of sparse group Lasso support vector machine (SGL-SVM) and apply it to music information retrieval. Theoretical analysis confirms that the computational complexity of the proposed algorithm is independent of the choice of regularization terms and loss functions, underscoring the universality of the parallel approach. Experiments on both synthetic and real-world music archive datasets validate the reliability, stability, and efficiency of our algorithm.

cs.LG

OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.

cs.GR

Synthetic Spatiotemporal Plasmonic Vortices On Chip

Spatiotemporal vortices are polychromatic modes that intertwine orbital angular momentum (OAM) in space and time. Here we introduce a new class of such vortices, spatiotemporal plasmonic vortices (STPVs), carrying nontrivial topological spin textures. They are generated by chronotopic interference of temporally delayed plasmonic eigen-vortices, where a $π$-phase dislocation in the space-frequency domain maps into a 2$π$ spiraling phase in space-time, with the resulting focus-defocus dynamics emulate U(1) gauge transitions. Using interferometric time-resolved photoemission electron microscopy (ITR-PEEM), we directly image their nanometer-attosecond (nano-atto) evolution and control vortex number and position. Quantum-path analysis of coherent two-photon photoemission (2PP) processes reveals the nonlinear plasmonic polarization fields and angular-momentum conservation, establishing STPVs as a platform for probing spatiotemporally structured quantum matter.

cond-mat.mes-hall

Robust Subgroup Method Using DE Algorithm for Resonance Self-Shielding Calculation

This paper presents an enhanced version of the subgroup method for resonance self-shielding treatment, termed the robust subgroup method, which integrates Robust Estimation (RE) with a Differential Evolution (DE) algorithm. The RE approach is employed to handle model misspecification and data contamination, while the DE algorithm serves as an optimization tool within the RE framework to obtain constrained solutions. Numerical validation against experimental benchmarks shows that the proposed method removes a systematic absorption bias in conventional subgroup fits that would otherwise depress reactivity. This bias appears only in benchmarks sensitive to U-238. Mechanistically, it reflects a threshold-like conditioning failure: strong self-shielding leverage dominates the loss and is magnified by dilution-induced multicollinearity. This adverse conditioning appears to be seeded by a narrow, sparse resonance structure at low energies in fertile even-even nuclides, thereby causing rapid self-shielding response saturation and a weak Doppler broadening. By bounding influence and enforcing feasibility within an RE-DE framework, the inferred subgroup parameters track the underlying physics more faithfully, improving the predictive fidelity of subsequent transport simulations.

physics.comp-ph

Pack and Force Your Memory: Long-form and Consistent Video Generation

Long-form video generation presents a dual challenge: models must capture long-range dependencies while preventing the error accumulation inherent in autoregressive decoding. To address these challenges, we make two contributions. First, for dynamic context modeling, we propose MemoryPack, a learnable context-retrieval mechanism that leverages both textual and image information as global guidance to jointly model short- and long-term dependencies, achieving minute-level temporal consistency. This design scales gracefully with video length, preserves computational efficiency, and maintains linear complexity. Second, to mitigate error accumulation, we introduce Direct Forcing, an efficient single-step approximating strategy that improves training-inference alignment and thereby curtails error propagation during inference. Together, MemoryPack and Direct Forcing substantially enhance the context consistency and reliability of long-form video generation, advancing the practical usability of autoregressive video models.

cs.CV

Phase Matched Plasmonic Transmission Lines for Cascaded Second-Harmonic Generation as a Pathway to Nonlinear Logic Circuits

In nonlinear nanophotonics, cascaded second-harmonic generation (SHG) in pure plasmonic waveguides for sequential signal transformation and complex on-chip functionality remains a long-standing challenge. Precise phase matching becomes instrumental to achieve efficient SHG and enable true cascading of nonlinear processes. We experimentally demonstrate phase matching in SHG is achievable in a plasmonic system between two orthogonal modes. Accurate tuning of plasmonic two-wire transmission-line (TWTL) design parameters result in SHG from the antisymmetric excitation mode being approximately 15 times stronger than that from the symmetric excitation mode, greatly raising the conversion efficiency to 0.021%. Simultaneously, phase matching extends our TWTL operational length up to 18$μ$m. Based on the improved efficiency and operational length, we demonstrate the feasibility of cascading multiple plasmonic waveguides. We further realize a nonlinear AND logic operation using a single 18$μ$m long waveguide. These results underscore the potential of phase matched plasmonic TWTLs for compact, efficient, and scalable nonlinear optical circuitry.

physics.optics

High-definition 3D suspended Archimedean spiral with broadband, spatially extended, and single-handed optical chirality enhancement in Vis-NIR range

3D plasmonic structures can provide giant optical chirality (C) in the near field, enabling strong interactions with enantiomers for chiral sensing applications. However, these structures face several limitations, including narrow operational bandwidth constrained by resonance, flipping handedness of C around the resonant frequency, spatially confined distribution of C, and difficulty in trapping enantiomers. Our numerical predictions reveal that a 3D plasmonic Archimedean spiral (AS) exhibits spectrally broadband, spatially extended and single-handed near-field C in visible-to-near-infrared range. However, realizing highly deterministic 3D AS remains challenging. We develop an effective fabrication strategy that combines focused ion beam milling and template-stripping method to realize high-definition 3D AS. Furthermore, we experimentally characterize the fabricated structure's far-field chiroptical behavior to confirm the predicted optical response. Owing to its conical hole-like geometry, 3D AS can potentially function as a sieve for trapping enantiomer-functionalized nanoparticles in the hot zone with enhanced C for sensitive broadband chirotical detection.

physics.optics

Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.

cs.CV

Zero-P-to-3: Zero-Shot Partial-View Images to 3D Object

Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains underexplored. In this context, dense views are accessible only from a specific angular range, with other perspectives remaining inaccessible. This task presents two main challenges: (i) limited View Range: observations confined to a narrow angular scope prevent effective traditional interpolation techniques that require evenly distributed perspectives. (ii) inconsistent Generation: views created for invisible regions often lack coherence with both visible regions and each other, compromising reconstruction consistency. To address these challenges, we propose \method, a novel training-free approach that integrates the local dense observations and multi-source priors for reconstruction. Our method introduces a fusion-based strategy to effectively align these priors in DDIM sampling, thereby generating multi-view consistent images to supervise invisible views. We further design an iterative refinement strategy, which uses the geometric structures of the object to enhance reconstruction quality. Extensive experiments on multiple datasets show the superiority of our method over SOTAs, especially in invisible regions.

cs.CV

Positive-tone Nanolithography of Antimony Trisulfide with Femtosecond Laser Wet-etching

Antimony trisulfide ($Sb_{2}S_{3}$), as an emerging material for integrated photonic devices, has attracted significant attention due to its high index, low loss, and phase-changing property in the optical regime. However, conventional lithography-based fabrication methods involve complex, time-consuming, multistep processes, rendering the photonic application of $Sb_{2}S_{3}$ challenging. Here, we demonstrate that positive-tone fabrication of $Sb_{2}S_{3}$ nanostructures using wet-etch femtosecond laser processing, a straightforward technique for the engraving of micro- and nanoscale structures, can address major fabrication challenges. The patterning mechanism and factors influencing resolution of $Sb_{2}S_{3}$ thin film structures deposited on quartz (transmissive) and gold (reflective) substrates are experimentally investigated and supported by theoretical modelling. Using this approach, the smallest linewidth fabricated is measured at 178 nm. Consequently, multiple test patterns are demonstrated showing versatile functionalities. Functional Fresnel Zone Plates (FZPs) with varying focal length are fabricated and characterized. This study provides a significantly simplified approach for realizing $Sb_{2}S_{3}$ based integrated photonic devices.

physics.optics

Feature splitting parallel algorithm for Dantzig selectors

The Dantzig selector is a widely used and effective method for variable selection in ultra-high-dimensional data. Feature splitting is an efficient processing technique that involves dividing these ultra-high-dimensional variable datasets into manageable subsets that can be stored and processed more easily on a single machine. This paper proposes a variable splitting parallel algorithm for solving both convex and nonconvex Dantzig selectors based on the proximal point algorithm. The primary advantage of our parallel algorithm, compared to existing parallel approaches, is the significantly reduced number of iteration variables, which greatly enhances computational efficiency and accelerates the convergence speed of the algorithm. Furthermore, we show that our solution remains unchanged regardless of how the data is partitioned, a property referred to as partitioninsensitive. In theory, we use a concise proof framework to demonstrate that the algorithm exhibits linear convergence. Numerical experiments indicate that our algorithm performs competitively in both parallel and nonparallel environments. The R package for implementing the proposed algorithm can be obtained at https://github.com/xfwu1016/PPADS.

stat.CO

Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting

Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.

cs.CV