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Xiaogang Jia

Publications and source records attributed to Xiaogang Jia.

At least 19 recordsLinked to original sources

Nautilus: From One Prompt to Plug-and-Play Robot Learning

Robot learning research is fragmented across policy families, benchmark suites, and real robots; each implementation is entangled with the others in a complex combination matrix, making it an engineering nightmare to port any single element. General-purpose coding agents may occasionally bridge specific setups, but cannot close this gap at scale because they lack the procedural priors and validation practices that characterize robotics research workflows. We propose NAUTILUS, an open-source harness that turns a single user prompt -- for example, "Evaluate policy A with benchmark B" -- into ready-to-use reproduction, evaluation, fine-tuning, and deployment workflows. NAUTILUS provides: plug-and-play agent skill sets with distilled priors from robotics research; typed contracts among policies, simulators/benchmarks, and real-world robots; unified interfaces and execution environments; and a trustworthy agentic coding workflow with explicit, automated validation, and testing at each milestone. NAUTILUS can not only automatically generate the required adapters and containers for existing implementations, but also wrap and onboard new or user-provided policies, simulators/benchmarks, and robots, all connected via a uniform interface. This expands cross-validation coverage without hand-written glue code. Like a nautilus shell that grows by adding chambers, NAUTILUS scales by extending its execution in chambered units, making it a research harness for scalability rather than a hand-curated framework, and aiming to reduce the engineering burden of cross-family reproduction and evaluation in the ever-growing robot learning ecosystem.

cs.RO↗

Fourier Features Let Agents Learn High Precision Policies with Imitation Learning

High-precision robotic manipulation requires fine-grained spatial reasoning that is often difficult to achieve with RGB-only policies due to depth ambiguity and perspective scale issues. Policies that leverage 3D information directly, such as those based on point clouds, offer a stronger geometric prior over purely image-based ones, yet their performance remains highly task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to map point clouds from Cartesian space into high-dimensional Fourier space, effectively equipping the point cloud encoder with direct access to high-frequency features. We experimentally validate the use of Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks and on a real robot setup. Despite their simplicity, we find that Fourier features provide significant benefits across diverse encoder architectures and benchmarks and are robust across hyperparameters. Our results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. We provide source code and videos on our project page: https://fourier-il.github.io/fourier-il

cs.LG↗

Robot-DIFT: Correspondence-Sensitive Diffusion Features for Contact-Rich Robot Manipulation

Robot manipulation often fails in the final millimeters: a policy may recognize the right object yet miss the pose offsets, boundaries, or pre-contact alignments needed for action. We argue that such failures arise when semantic invariance suppresses correspondence cues for closed-loop control, or when these cues are not exposed to the policy in a usable form. Modern visual encoders provide strong semantic abstractions, but contact-rich manipulation requires correspondence sensitivity: discriminative feature responses to action-relevant changes in pose, boundary, and contact geometry. Diffusion features provide a strong prior for dense correspondence, but direct use is impractical due to stochasticity, latency, and representation drift. We introduce Robot-DIFT, a deterministic diffusion-derived backbone for real-time control. Through Manifold Distillation, Robot-DIFT converts a noise-conditioned diffusion Teacher into a clean-input, single-pass Student while preserving the teacher's feature manifold. A Spatial--Semantic Feature Pyramid Network (S2-FPN) fuses coarse-to-fine Student decoder features into visual tokens that expose semantic context and fine contact detail to the policy. Across RoboCasa, LIBERO-10, and real robots, Robot-DIFT outperforms vision--language, self-supervised, geometry-oriented, and diffusion baselines on contact-sensitive tasks. Controlled backbone/readout swaps show that S2-FPN unlocks, rather than replaces, the diffusion correspondence prior.

cs.RO↗

PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning

Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa and CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page: https://point-map.github.io/Point-Map/

cs.RO↗

BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning

We present the B-spline Encoded Action Sequence Tokenizer (BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods.

cs.RO↗

IRIS: An Immersive Robot Interaction System

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to particular robots, objects, simulators, and environments. IRIS addresses these issues by supporting immersive interaction and data collection across diverse simulators and real-world scenarios. It visualizes arbitrary rigid and deformable objects, robots from simulation, and integrates real-time sensor-generated point clouds for real-world applications. Additionally, IRIS enhances collaborative capabilities by enabling multiple users to simultaneously interact within the same virtual scene. Extensive experiments demonstrate that IRIS offers efficient and intuitive data collection in both simulated and real-world settings.

cs.RO↗

End-To-End Learning of Gaussian Mixture Priors for Diffusion Sampler

Diffusion models optimized via variational inference (VI) have emerged as a promising tool for generating samples from unnormalized target densities. These models create samples by simulating a stochastic differential equation, starting from a simple, tractable prior, typically a Gaussian distribution. However, when the support of this prior differs greatly from that of the target distribution, diffusion models often struggle to explore effectively or suffer from large discretization errors. Moreover, learning the prior distribution can lead to mode-collapse, exacerbated by the mode-seeking nature of reverse Kullback-Leibler divergence commonly used in VI. To address these challenges, we propose end-to-end learnable Gaussian mixture priors (GMPs). GMPs offer improved control over exploration, adaptability to target support, and increased expressiveness to counteract mode collapse. We further leverage the structure of mixture models by proposing a strategy to iteratively refine the model by adding mixture components during training. Our experimental results demonstrate significant performance improvements across a diverse range of real-world and synthetic benchmark problems when using GMPs without requiring additional target evaluations.

cs.LG↗

Towards Fusing Point Cloud and Visual Representations for Imitation Learning

Learning for manipulation requires using policies that have access to rich sensory information such as point clouds or RGB images. Point clouds efficiently capture geometric structures, making them essential for manipulation tasks in imitation learning. In contrast, RGB images provide rich texture and semantic information that can be crucial for certain tasks. Existing approaches for fusing both modalities assign 2D image features to point clouds. However, such approaches often lose global contextual information from the original images. In this work, we propose FPV-Net, a novel imitation learning method that effectively combines the strengths of both point cloud and RGB modalities. Our method conditions the point-cloud encoder on global and local image tokens using adaptive layer norm conditioning, leveraging the beneficial properties of both modalities. Through extensive experiments on the challenging RoboCasa benchmark, we demonstrate the limitations of relying on either modality alone and show that our method achieves state-of-the-art performance across all tasks.

cs.RO↗

X-IL: Exploring the Design Space of Imitation Learning Policies

Designing modern imitation learning (IL) policies requires making numerous decisions, including the selection of feature encoding, architecture, policy representation, and more. As the field rapidly advances, the range of available options continues to grow, creating a vast and largely unexplored design space for IL policies. In this work, we present X-IL, an accessible open-source framework designed to systematically explore this design space. The framework's modular design enables seamless swapping of policy components, such as backbones (e.g., Transformer, Mamba, xLSTM) and policy optimization techniques (e.g., Score-matching, Flow-matching). This flexibility facilitates comprehensive experimentation and has led to the discovery of novel policy configurations that outperform existing methods on recent robot learning benchmarks. Our experiments demonstrate not only significant performance gains but also provide valuable insights into the strengths and weaknesses of various design choices. This study serves as both a practical reference for practitioners and a foundation for guiding future research in imitation learning.

cs.RO↗

MaIL: Improving Imitation Learning with Mamba

This work presents Mamba Imitation Learning (MaIL), a novel imitation learning (IL) architecture that provides an alternative to state-of-the-art (SoTA) Transformer-based policies. MaIL leverages Mamba, a state-space model designed to selectively focus on key features of the data. While Transformers are highly effective in data-rich environments due to their dense attention mechanisms, they can struggle with smaller datasets, often leading to overfitting or suboptimal representation learning. In contrast, Mamba's architecture enhances representation learning efficiency by focusing on key features and reducing model complexity. This approach mitigates overfitting and enhances generalization, even when working with limited data. Extensive evaluations on the LIBERO benchmark demonstrate that MaIL consistently outperforms Transformers on all LIBERO tasks with limited data and matches their performance when the full dataset is available. Additionally, MaIL's effectiveness is validated through its superior performance in three real robot experiments. Our code is available at https://github.com/ALRhub/MaIL.

cs.LG↗

Variational Distillation of Diffusion Policies into Mixture of Experts

This work introduces Variational Diffusion Distillation (VDD), a novel method that distills denoising diffusion policies into Mixtures of Experts (MoE) through variational inference. Diffusion Models are the current state-of-the-art in generative modeling due to their exceptional ability to accurately learn and represent complex, multi-modal distributions. This ability allows Diffusion Models to replicate the inherent diversity in human behavior, making them the preferred models in behavior learning such as Learning from Human Demonstrations (LfD). However, diffusion models come with some drawbacks, including the intractability of likelihoods and long inference times due to their iterative sampling process. The inference times, in particular, pose a significant challenge to real-time applications such as robot control. In contrast, MoEs effectively address the aforementioned issues while retaining the ability to represent complex distributions but are notoriously difficult to train. VDD is the first method that distills pre-trained diffusion models into MoE models, and hence, combines the expressiveness of Diffusion Models with the benefits of Mixture Models. Specifically, VDD leverages a decompositional upper bound of the variational objective that allows the training of each expert separately, resulting in a robust optimization scheme for MoEs. VDD demonstrates across nine complex behavior learning tasks, that it is able to: i) accurately distill complex distributions learned by the diffusion model, ii) outperform existing state-of-the-art distillation methods, and iii) surpass conventional methods for training MoE.

cs.LG↗

Beyond ELBOs: A Large-Scale Evaluation of Variational Methods for Sampling

Monte Carlo methods, Variational Inference, and their combinations play a pivotal role in sampling from intractable probability distributions. However, current studies lack a unified evaluation framework, relying on disparate performance measures and limited method comparisons across diverse tasks, complicating the assessment of progress and hindering the decision-making of practitioners. In response to these challenges, our work introduces a benchmark that evaluates sampling methods using a standardized task suite and a broad range of performance criteria. Moreover, we study existing metrics for quantifying mode collapse and introduce novel metrics for this purpose. Our findings provide insights into strengths and weaknesses of existing sampling methods, serving as a valuable reference for future developments. The code is publicly available here.

cs.LG↗

Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations

Imitation learning with human data has demonstrated remarkable success in teaching robots in a wide range of skills. However, the inherent diversity in human behavior leads to the emergence of multi-modal data distributions, thereby presenting a formidable challenge for existing imitation learning algorithms. Quantifying a model's capacity to capture and replicate this diversity effectively is still an open problem. In this work, we introduce simulation benchmark environments and the corresponding Datasets with Diverse human Demonstrations for Imitation Learning (D3IL), designed explicitly to evaluate a model's ability to learn multi-modal behavior. Our environments are designed to involve multiple sub-tasks that need to be solved, consider manipulation of multiple objects which increases the diversity of the behavior and can only be solved by policies that rely on closed loop sensory feedback. Other available datasets are missing at least one of these challenging properties. To address the challenge of diversity quantification, we introduce tractable metrics that provide valuable insights into a model's ability to acquire and reproduce diverse behaviors. These metrics offer a practical means to assess the robustness and versatility of imitation learning algorithms. Furthermore, we conduct a thorough evaluation of state-of-the-art methods on the proposed task suite. This evaluation serves as a benchmark for assessing their capability to learn diverse behaviors. Our findings shed light on the effectiveness of these methods in tackling the intricate problem of capturing and generalizing multi-modal human behaviors, offering a valuable reference for the design of future imitation learning algorithms.

cs.RO↗

Gated Cross-Attention Network for Depth Completion

Depth completion is a popular research direction in the field of depth estimation. The fusion of color and depth features is the current critical challenge in this task, mainly due to the asymmetry between the rich scene details in color images and the sparse pixels in depth maps. To tackle this issue, we design an efficient Gated Cross-Attention Network that propagates confidence via a gating mechanism, simultaneously extracting and refining key information in both color and depth branches to achieve local spatial feature fusion. Additionally, we employ an attention network based on the Transformer in low-dimensional space to effectively fuse global features and increase the network's receptive field. With a simple yet efficient gating mechanism, our proposed method achieves fast and accurate depth completion without the need for additional branches or post-processing steps. At the same time, we use the Ray Tune mechanism with the AsyncHyperBandScheduler scheduler and the HyperOptSearch algorithm to automatically search for the optimal number of module iterations, which also allows us to achieve performance comparable to state-of-the-art methods. We conduct experiments on both indoor and outdoor scene datasets. Our fast network achieves Pareto-optimal solutions in terms of time and accuracy, and at the time of submission, our accurate network ranks first among all published papers on the KITTI official website in terms of accuracy.

cs.CV↗

Information Maximizing Curriculum: A Curriculum-Based Approach for Imitating Diverse Skills

Imitation learning uses data for training policies to solve complex tasks. However, when the training data is collected from human demonstrators, it often leads to multimodal distributions because of the variability in human actions. Most imitation learning methods rely on a maximum likelihood (ML) objective to learn a parameterized policy, but this can result in suboptimal or unsafe behavior due to the mode-averaging property of the ML objective. In this work, we propose Information Maximizing Curriculum, a curriculum-based approach that assigns a weight to each data point and encourages the model to specialize in the data it can represent, effectively mitigating the mode-averaging problem by allowing the model to ignore data from modes it cannot represent. To cover all modes and thus, enable diverse behavior, we extend our approach to a mixture of experts (MoE) policy, where each mixture component selects its own subset of the training data for learning. A novel, maximum entropy-based objective is proposed to achieve full coverage of the dataset, thereby enabling the policy to encompass all modes within the data distribution. We demonstrate the effectiveness of our approach on complex simulated control tasks using diverse human demonstrations, achieving superior performance compared to state-of-the-art methods.

cs.LG↗

Goal-Conditioned Imitation Learning using Score-based Diffusion Policies

We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from large uncurated datasets without rewards. Our new goal-conditioned policy architecture "$\textbf{BE}$havior generation with $\textbf{S}$c$\textbf{O}$re-based Diffusion Policies" (BESO) leverages a generative, score-based diffusion model as its policy. BESO decouples the learning of the score model from the inference sampling process, and, hence allows for fast sampling strategies to generate goal-specified behavior in just 3 denoising steps, compared to 30+ steps of other diffusion based policies. Furthermore, BESO is highly expressive and can effectively capture multi-modality present in the solution space of the play data. Unlike previous methods such as Latent Plans or C-Bet, BESO does not rely on complex hierarchical policies or additional clustering for effective goal-conditioned behavior learning. Finally, we show how BESO can even be used to learn a goal-independent policy from play-data using classifier-free guidance. To the best of our knowledge this is the first work that a) represents a behavior policy based on such a decoupled SDM b) learns an SDM based policy in the domain of GCIL and c) provides a way to simultaneously learn a goal-dependent and a goal-independent policy from play-data. We evaluate BESO through detailed simulation and show that it consistently outperforms several state-of-the-art goal-conditioned imitation learning methods on challenging benchmarks. We additionally provide extensive ablation studies and experiments to demonstrate the effectiveness of our method for goal-conditioned behavior generation. Demonstrations and Code are available at https://intuitive-robots.github.io/beso-website/

cs.LG↗

Dynamic Scenario Representation Learning for Motion Forecasting with Heterogeneous Graph Convolutional Recurrent Networks

Due to the complex and changing interactions in dynamic scenarios, motion forecasting is a challenging problem in autonomous driving. Most existing works exploit static road graphs to characterize scenarios and are limited in modeling evolving spatio-temporal dependencies in dynamic scenarios. In this paper, we resort to dynamic heterogeneous graphs to model the scenario. Various scenario components including vehicles (agents) and lanes, multi-type interactions, and their changes over time are jointly encoded. Furthermore, we design a novel heterogeneous graph convolutional recurrent network, aggregating diverse interaction information and capturing their evolution, to learn to exploit intrinsic spatio-temporal dependencies in dynamic graphs and obtain effective representations of dynamic scenarios. Finally, with a motion forecasting decoder, our model predicts realistic and multi-modal future trajectories of agents and outperforms state-of-the-art published works on several motion forecasting benchmarks.

cs.AI↗

Causal-based Time Series Domain Generalization for Vehicle Intention Prediction

Accurately predicting possible behaviors of traffic participants is an essential capability for autonomous vehicles. Since autonomous vehicles need to navigate in dynamically changing environments, they are expected to make accurate predictions regardless of where they are and what driving circumstances they encountered. Therefore, generalization capability to unseen domains is crucial for prediction models when autonomous vehicles are deployed in the real world. In this paper, we aim to address the domain generalization problem for vehicle intention prediction tasks and a causal-based time series domain generalization (CTSDG) model is proposed. We construct a structural causal model for vehicle intention prediction tasks to learn an invariant representation of input driving data for domain generalization. We further integrate a recurrent latent variable model into our structural causal model to better capture temporal latent dependencies from time-series input data. The effectiveness of our approach is evaluated via real-world driving data. We demonstrate that our proposed method has consistent improvement on prediction accuracy compared to other state-of-the-art domain generalization and behavior prediction methods.

cs.LG↗