SearcharxivSearch

arXiv subjects

Xiaohe Hu

Publications and source records attributed to Xiaohe Hu.

8 recordsLinked to original sources

Collective Communication for Distributed LLM Systems: Planning, Runtime Adaptation, and Computation Coordination

Distributed large language model (LLM) systems increasingly rely on collective communication primitives such as AllReduce (AR), ReduceScatter (RS), AllGather (AG), and AlltoAll (A2A). In modern LLM training and serving clusters, heterogeneous GPU interconnects, multi-NIC networking, mixed parallelism strategies, low-latency inference requests, and high-throughput training pipelines have motivated increasingly diverse ways to plan, execute, and overlap collective communication. This paper presents a tutorial-style, collective-centric taxonomy for collective communication. We organize recent advances into three layers: communication planning, which generates topology-aware collective schedules; communication execution and adaptation, which maps these schedules onto GPU runtimes and hardware in real clusters; and computation-communication coordination, which turns collective optimization into end-to-end training and inference benefits. We further discuss open challenges and future opportunities for collective communication in distributed LLM systems.

cs.DC

Demystifying the Design Space and Best Practices for Heterogeneous LLM Inference and Serving

Heterogeneous prefill-decode (PD) inference is now in production: prefill on cost-efficient or supply-available accelerators, decode on bandwidth-strong ones, and KV state crossing mixed interconnects in mixed numerical formats. Each deployment makes these decisions on its own. What is missing is the picture across configurations-which decisions must be made jointly at the PD boundary, and which can be made independently. We propose a design space organized along four design axes-accelerator, precision, interconnect, and KV residency and the workload regime (stage pressure) they respond to. We show that only a subset of interactions among these factors become binding constraints once PD inference becomes heterogeneous. These interactions surface through three recurring boundary decisions: compute placement, KV representation, and KV ownership. The resulting analysis yields concrete guidance. Precision policy belongs to runtime roles rather than to a single system-wide setting, because the same low-bit format relieves different bottlenecks on each side of the boundary. KV transfer engines move bytes rather than tensor semantics, making representation compatibility an explicit boundary concern whenever producer and consumer differ. The KV handoff also carries a lifecycle-reservation, release, and failure recovery-that spans prefill and decode and requires explicit ownership. Two further interactions remain open. Cross-vendor and interconnect-related claims are stated as design guidance grounded in industrial deployment observations and source-code inspection of the runtimes involved.

cs.DC

PlexRL: Cluster-Level Orchestration of Serviceized LLM Execution for RLVR

Reinforcement learning with verifiable rewards (RLVR) has recently unlocked strong reasoning capabilities in large language models (LLMs), triggering rapid exploration of new algorithms and data. However, RLVR training is notoriously inefficient: long-tailed rollouts, tool-induced stalls, and asymmetric resource requirements between rollout and training introduce substantial idle time that cannot be eliminated by job-local optimizations such as synchronous pipelining, asynchronous rollout, or colocated execution. We argue that this inefficiency is structural. While idle gaps are unavoidable within individual RLVR jobs, they are largely anti-correlated across jobs and therefore exploitable at the cluster level. Leveraging this observation, we present PlexRL, a cluster-level runtime for multiplexing unified LLM services across RLVR jobs. By centrally managing model placement, state transitions, and function-level scheduling under strict affinity constraints, PlexRL time-slices LLM execution across jobs to fill otherwise idle periods without expensive model migration. Our implementation and evaluations demonstrate that PlexRL significantly improves effective cluster capacity and reduces user GPU hour cost by maximum 37.58% while preserving algorithmic flexibility and introducing minimal per-job overhead.

cs.DC

EPIC: Abstraction and Polymorphism of In-Network Collectives on Ethernet

In-Network Collective (INC) acceleration holds immense potential for optimizing AI training and inference; however, its cross-layer nature has historically hindered investment and adoption within the open Ethernet ecosystem. To bridge this gap, we propose EPIC (Ethernet Polymorphic In-network Collective), an INC protocol specification and reference system built on the principle of "Unified Abstraction, Polymorphic Realization." EPIC introduces an abstraction compatible with standard Ethernet that aligns functional boundaries with participant roles, while offering polymorphic realizations tailored to varying hardware capabilities. We address three fundamental challenges: first, we employ a modular design that enables an evolutionary path from simple to complex implementations, allowing vendors to iterate their hardware incrementally; second, we apply formal verification methodologies to prove the correctness of all proposed polymorphic modes; and third, we develop a unified resource management model versatile enough for diverse INC scenarios. Extensive validation -- spanning model checking, packet/flow simulations, VM emulation, Tofino Testbed, and FPGA/RTL verification -- confirms EPIC's correctness, performance gain, and feasibility.

cs.DC

Learning to Wait: Synchronizing Agents with the Physical World

Real-world agentic tasks, unlike synchronous Markov Decision Processes (MDPs), often involve non-blocking actions with variable latencies, creating a fundamental \textit{Temporal Gap} between action initiation and completion. Existing environment-side solutions, such as blocking wrappers or frequent polling, either limit scalability or dilute the agent's context window with redundant observations. In this work, we propose an \textbf{Agent-side Approach} that empowers Large Language Models (LLMs) to actively align their \textit{Cognitive Timeline} with the physical world. By extending the Code-as-Action paradigm to the temporal domain, agents utilize semantic priors and In-Context Learning (ICL) to predict precise waiting durations (\texttt{time.sleep(t)}), effectively synchronizing with asynchronous environment without exhaustive checking. Experiments in a simulated Kubernetes cluster demonstrate that agents can precisely calibrate their internal clocks to minimize both query overhead and execution latency, validating that temporal awareness is a learnable capability essential for autonomous evolution in open-ended environments.

cs.AI

An Efficient, Reliable and Observable Collective Communication Library in Large-scale GPU Training Clusters

Large-scale LLM training requires collective communication libraries to exchange data among distributed GPUs. As a company dedicated to building and operating large-scale GPU training clusters, we encounter several practical limitations of NCCL in production, including 1) SM competition between computation and communication, 2) expensive restart costs under link failures, and 3) insufficient observability of transient collective communication anomalies. To address these challenges, we propose VCCL, an efficient, reliable, and observable collective communication library in large-scale GPU training clusters. VCCL removes SM-consuming P2P kernels by moving intra-node data movement and stream dependency enforcement to CPU threads and GPU copy engines. VCCL also introduces a primary-backup QP mechanism to tolerate frequent NIC port failures, and designs a window-based monitor to observe network anomalies at O({\mu}s) level. We opensource VCCL and deploy it in production training clusters for several months. Compared with NCCL, VCCL improves training throughput by up to 5.28% and reduces massive GPU resource wastage through runtime fault tolerance and finegrained monitor. We also share experience and lessons we learned during the deployment of VCCL in large-scale clusters.

cs.DC

Expert-as-a-Service: Towards Efficient, Scalable, and Robust Large-scale MoE Serving

Mixture-of-Experts (MoE) models challenge serving infrastructures with dynamic, sparse expert utilization, causing instability on conventional systems designed for dense architectures. We propose EaaS, a novel serving system to enable efficient, scalable, and robust MoE deployment. Our system disaggregates MoE modules into independent, stateless services. This design enables fine-grained resource scaling and provides inherent fault tolerance by decoupling compute units. The architecture is powered by a high-performance, CPU-free peer-to-peer communication library that ensures minimal overhead and high throughput. Experiments confirm EaaS's scalability and efficiency, achieving performance comparable to monolithic systems while providing robust fault tolerance and strong scalability. EaaS incurs less than a 2% throughput reduction under simulated hardware failures that would otherwise halt monolithic architectures. It further saves up to 37.5% of computing resources through dynamic fine-grained adaptation to serving traffic, demonstrating strong resilience for large-scale MoE deployment in production.

cs.DC

Essential norm and Schatten class difference of weighted composition operators over the ball

In this paper, we obtain the essential norm estimate for the difference of two weighted composition operators acting on standard weighted Bergman spaces over the unit ball. And we get some characterizations for the difference of weighted composition operators belonging to Schatten class, which has rarely been considered before. Our methods are fundamental, which involve Carleson measures and $R$-Berezin transform.

math.FA