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Xiaohui Zeng

Publications and source records attributed to Xiaohui Zeng.

32 records · Page 2Linked to original sources

Visual Fact Checker: Enabling High-Fidelity Detailed Caption Generation

Existing automatic captioning methods for visual content face challenges such as lack of detail, content hallucination, and poor instruction following. In this work, we propose VisualFactChecker (VFC), a flexible training-free pipeline that generates high-fidelity and detailed captions for both 2D images and 3D objects. VFC consists of three steps: 1) proposal, where image-to-text captioning models propose multiple initial captions; 2) verification, where a large language model (LLM) utilizes tools such as object detection and VQA models to fact-check proposed captions; 3) captioning, where an LLM generates the final caption by summarizing caption proposals and the fact check verification results. In this step, VFC can flexibly generate captions in various styles following complex instructions. We conduct comprehensive captioning evaluations using four metrics: 1) CLIP-Score for image-text similarity; 2) CLIP-Image-Score for measuring the image-image similarity between the original and the reconstructed image generated by a text-to-image model using the caption. 3) human study on Amazon Mechanical Turk; 4) GPT-4V for fine-grained evaluation. Evaluation results show that VFC outperforms state-of-the-art open-sourced captioning methods for 2D images on the COCO dataset and 3D assets on the Objaverse dataset. Our study demonstrates that by combining open-source models into a pipeline, we can attain captioning capability comparable to proprietary models such as GPT-4V, despite being over 10x smaller in model size.

cs.CV↗

LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis

Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve efficiency, enabling fast text-to-3D synthesis. However, they cannot capture high-frequency geometry and texture details and struggle to scale to large prompt sets, so they generalize poorly. We introduce LATTE3D, addressing these limitations to achieve fast, high-quality generation on a significantly larger prompt set. Key to our method is 1) building a scalable architecture and 2) leveraging 3D data during optimization through 3D-aware diffusion priors, shape regularization, and model initialization to achieve robustness to diverse and complex training prompts. LATTE3D amortizes both neural field and textured surface generation to produce highly detailed textured meshes in a single forward pass. LATTE3D generates 3D objects in 400ms, and can be further enhanced with fast test-time optimization.

cs.CV↗

Nonreciprocal charge transport in the titanium sesquioxide heterointerface superconductor

Nonreciprocal charge transport in heterostructural superconductors exhibits appealing quantum physical phenomena and holds the promising potential for superconducting circuits applications. Realizing a nonreciprocity is, however, fundamentally and technologically challenging, as it requires a material structure without a centre of inversion, which is scarce among superconducting materials. Here, we report an evidence of helical superconductivity, in which the Rashba spin-orbit coupling induces momentum-dependent superconducting gap in the inversion symmetry breaking heterointerface superconductor consisting of Mott insulating Ti$_2$O$_3$ and polar semiconducting GaN. Remarkably, the nonlinear responses emerge in the superconducting transition regime, when the magnetic field is precisely aligned in-plane orientations perpendicular to the applied current. In particular, the observed nonreciprocal supercurrent is extremely sensitive to the direction of the magnetic field for 0.5 degree, suggestive of a crossover from a symmetry breaking state to a symmetric one. Our finding not only unveils the underlying rich physical properties in heterointerface superconductors, but also provides an exciting opportunity for the development of novel mesoscopic superconducting devices.

cond-mat.supr-con↗

Constructing the Fulde-Ferrell-Larkin-Ovchinnikov state in antiferromagnetic insulator CrOCl

Time reversal symmetry breaking in superconductors, resulting from external magnetic fields or spontaneous magnetization, often leads to unconventional superconducting properties. In this way, a conventional Fulde-Ferrell-Larkin-Ovchinnikov (FFLO) state, characterized by the Cooper pairs with nonzero total momentum, may be realized by the Zeeman effect caused from external magnetic fields. Here, we report the observation of superconductivity in a few-layer antiferromagnetic insulator CrOCl by utilizing superconducting proximity effect with NbSe2 flakes. The superconductivity demonstrates a considerably weak gap of about 0.12 meV and the in-plane upper critical field reveals as behavior of the FFLO state at low temperature. Our first-principles calculations indicate that the proximitized superconductivity may exist in the CrOCl layer with Cr vacancies or line-defects. Moreover, the FFLO state could be induced by the inherent larger spin splitting in the CrOCl layer. Our findings not only demonstrate the fascinating interaction between superconductivity and magnetism, but also provide a possible path to construct FFLO state by intrinsic time reversal symmetry breaking and superconducting proximity effect.

cond-mat.supr-con↗

Proximity effect induced intriguing superconductivity in van der Waals heterostructure of magnetic topological insulator and conventional superconductor

Nontrivial topological superconductivity has received enormous research attentions due to its potential for diverse applications in topological quantum computing. The intrinsic issue concerning the correlation between a topological insulator and a superconductor is, however, still widely open. Here, we systemically report an emergent superconductivity in a cross-junction composed of a magnetic topological insulator MnBi2Te4 and a conventional superconductor NbSe2. Remarkably, the interface indicates existence of a reduced superconductivity at surface of NbSe2 and a proximity-effectinduced superconductivity at surface of MnBi2Te4. Furthermore, the in-plane angular-dependent magnetoresistance measurements reveal the fingerprints of the paring symmetry behaviors for these superconducting gaps as a unconventional nature. Our findings extend our views and ideas of topological superconductivity in the superconducting heterostructures with time-reversal symmetry breaking, offering an exciting opportunity to elucidate the cooperative effects on the surface state of a topological insulator aligning a superconductor.

cond-mat.supr-con↗

ATT3D: Amortized Text-to-3D Object Synthesis

Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt optimization to create 3D objects. To address this, we amortize optimization over text prompts by training on many prompts simultaneously with a unified model, instead of separately. With this, we share computation across a prompt set, training in less time than per-prompt optimization. Our framework - Amortized text-to-3D (ATT3D) - enables knowledge-sharing between prompts to generalize to unseen setups and smooth interpolations between text for novel assets and simple animations.

cs.LG↗

Magic3D: High-Resolution Text-to-3D Content Creation

DreamFusion has recently demonstrated the utility of a pre-trained text-to-image diffusion model to optimize Neural Radiance Fields (NeRF), achieving remarkable text-to-3D synthesis results. However, the method has two inherent limitations: (a) extremely slow optimization of NeRF and (b) low-resolution image space supervision on NeRF, leading to low-quality 3D models with a long processing time. In this paper, we address these limitations by utilizing a two-stage optimization framework. First, we obtain a coarse model using a low-resolution diffusion prior and accelerate with a sparse 3D hash grid structure. Using the coarse representation as the initialization, we further optimize a textured 3D mesh model with an efficient differentiable renderer interacting with a high-resolution latent diffusion model. Our method, dubbed Magic3D, can create high quality 3D mesh models in 40 minutes, which is 2x faster than DreamFusion (reportedly taking 1.5 hours on average), while also achieving higher resolution. User studies show 61.7% raters to prefer our approach over DreamFusion. Together with the image-conditioned generation capabilities, we provide users with new ways to control 3D synthesis, opening up new avenues to various creative applications.

cs.CV↗

LION: Latent Point Diffusion Models for 3D Shape Generation

Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generation quality, (ii) flexibility for manipulation and applications such as conditional synthesis and shape interpolation, and (iii) the ability to output smooth surfaces or meshes. To this end, we introduce the hierarchical Latent Point Diffusion Model (LION) for 3D shape generation. LION is set up as a variational autoencoder (VAE) with a hierarchical latent space that combines a global shape latent representation with a point-structured latent space. For generation, we train two hierarchical DDMs in these latent spaces. The hierarchical VAE approach boosts performance compared to DDMs that operate on point clouds directly, while the point-structured latents are still ideally suited for DDM-based modeling. Experimentally, LION achieves state-of-the-art generation performance on multiple ShapeNet benchmarks. Furthermore, our VAE framework allows us to easily use LION for different relevant tasks: LION excels at multimodal shape denoising and voxel-conditioned synthesis, and it can be adapted for text- and image-driven 3D generation. We also demonstrate shape autoencoding and latent shape interpolation, and we augment LION with modern surface reconstruction techniques to generate smooth 3D meshes. We hope that LION provides a powerful tool for artists working with 3D shapes due to its high-quality generation, flexibility, and surface reconstruction. Project page and code: https://nv-tlabs.github.io/LION.

cs.CV↗

Improving Semantic Segmentation in Transformers using Hierarchical Inter-Level Attention

Existing transformer-based image backbones typically propagate feature information in one direction from lower to higher-levels. This may not be ideal since the localization ability to delineate accurate object boundaries, is most prominent in the lower, high-resolution feature maps, while the semantics that can disambiguate image signals belonging to one object vs. another, typically emerges in a higher level of processing. We present Hierarchical Inter-Level Attention (HILA), an attention-based method that captures Bottom-Up and Top-Down Updates between features of different levels. HILA extends hierarchical vision transformer architectures by adding local connections between features of higher and lower levels to the backbone encoder. In each iteration, we construct a hierarchy by having higher-level features compete for assignments to update lower-level features belonging to them, iteratively resolving object-part relationships. These improved lower-level features are then used to re-update the higher-level features. HILA can be integrated into the majority of hierarchical architectures without requiring any changes to the base model. We add HILA into SegFormer and the Swin Transformer and show notable improvements in accuracy in semantic segmentation with fewer parameters and FLOPS. Project website and code: https://www.cs.toronto.edu/~garyleung/hila/

cs.CV↗

NP-DRAW: A Non-Parametric Structured Latent Variable Model for Image Generation

In this paper, we present a non-parametric structured latent variable model for image generation, called NP-DRAW, which sequentially draws on a latent canvas in a part-by-part fashion and then decodes the image from the canvas. Our key contributions are as follows. 1) We propose a non-parametric prior distribution over the appearance of image parts so that the latent variable ``what-to-draw'' per step becomes a categorical random variable. This improves the expressiveness and greatly eases the learning compared to Gaussians used in the literature. 2) We model the sequential dependency structure of parts via a Transformer, which is more powerful and easier to train compared to RNNs used in the literature. 3) We propose an effective heuristic parsing algorithm to pre-train the prior. Experiments on MNIST, Omniglot, CIFAR-10, and CelebA show that our method significantly outperforms previous structured image models like DRAW and AIR and is competitive to other generic generative models. Moreover, we show that our model's inherent compositionality and interpretability bring significant benefits in the low-data learning regime and latent space editing. Code is available at https://github.com/ZENGXH/NPDRAW.

cs.CV↗

ScribbleBox: Interactive Annotation Framework for Video Object Segmentation

Manually labeling video datasets for segmentation tasks is extremely time consuming. In this paper, we introduce ScribbleBox, a novel interactive framework for annotating object instances with masks in videos. In particular, we split annotation into two steps: annotating objects with tracked boxes, and labeling masks inside these tracks. We introduce automation and interaction in both steps. Box tracks are annotated efficiently by approximating the trajectory using a parametric curve with a small number of control points which the annotator can interactively correct. Our approach tolerates a modest amount of noise in the box placements, thus typically only a few clicks are needed to annotate tracked boxes to a sufficient accuracy. Segmentation masks are corrected via scribbles which are efficiently propagated through time. We show significant performance gains in annotation efficiency over past work. We show that our ScribbleBox approach reaches 88.92% J&F on DAVIS2017 with 9.14 clicks per box track, and 4 frames of scribble annotation.

cs.CV↗

DMM-Net: Differentiable Mask-Matching Network for Video Object Segmentation

In this paper, we propose the differentiable mask-matching network (DMM-Net) for solving the video object segmentation problem where the initial object masks are provided. Relying on the Mask R-CNN backbone, we extract mask proposals per frame and formulate the matching between object templates and proposals at one time step as a linear assignment problem where the cost matrix is predicted by a CNN. We propose a differentiable matching layer by unrolling a projected gradient descent algorithm in which the projection exploits the Dykstra's algorithm. We prove that under mild conditions, the matching is guaranteed to converge to the optimum. In practice, it performs similarly to the Hungarian algorithm during inference. Meanwhile, we can back-propagate through it to learn the cost matrix. After matching, a refinement head is leveraged to improve the quality of the matched mask. Our DMM-Net achieves competitive results on the largest video object segmentation dataset YouTube-VOS. On DAVIS 2017, DMM-Net achieves the best performance without online learning on the first frames. Without any fine-tuning, DMM-Net performs comparably to state-of-the-art methods on SegTrack v2 dataset. At last, our matching layer is very simple to implement; we attach the PyTorch code ($<50$ lines) in the supplementary material. Our code is released at https://github.com/ZENGXH/DMM_Net.

cs.CV↗

Adversarial Attacks Beyond the Image Space

Generating adversarial examples is an intriguing problem and an important way of understanding the working mechanism of deep neural networks. Most existing approaches generated perturbations in the image space, i.e., each pixel can be modified independently. However, in this paper we pay special attention to the subset of adversarial examples that correspond to meaningful changes in 3D physical properties (like rotation and translation, illumination condition, etc.). These adversaries arguably pose a more serious concern, as they demonstrate the possibility of causing neural network failure by easy perturbations of real-world 3D objects and scenes. In the contexts of object classification and visual question answering, we augment state-of-the-art deep neural networks that receive 2D input images with a rendering module (either differentiable or not) in front, so that a 3D scene (in the physical space) is rendered into a 2D image (in the image space), and then mapped to a prediction (in the output space). The adversarial perturbations can now go beyond the image space, and have clear meanings in the 3D physical world. Though image-space adversaries can be interpreted as per-pixel albedo change, we verify that they cannot be well explained along these physically meaningful dimensions, which often have a non-local effect. But it is still possible to successfully attack beyond the image space on the physical space, though this is more difficult than image-space attacks, reflected in lower success rates and heavier perturbations required.

cs.CV↗

Scene Graph Parsing as Dependency Parsing

In this paper, we study the problem of parsing structured knowledge graphs from textual descriptions. In particular, we consider the scene graph representation that considers objects together with their attributes and relations: this representation has been proved useful across a variety of vision and language applications. We begin by introducing an alternative but equivalent edge-centric view of scene graphs that connect to dependency parses. Together with a careful redesign of label and action space, we combine the two-stage pipeline used in prior work (generic dependency parsing followed by simple post-processing) into one, enabling end-to-end training. The scene graphs generated by our learned neural dependency parser achieve an F-score similarity of 49.67% to ground truth graphs on our evaluation set, surpassing best previous approaches by 5%. We further demonstrate the effectiveness of our learned parser on image retrieval applications.

cs.CL↗