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Xiaojie Jin

Publications and source records attributed to Xiaojie Jin.

At least 37 records · Page 2Linked to original sources

Hierarchical Memory for Long Video QA

This paper describes our champion solution to the LOVEU Challenge @ CVPR'24, Track 1 (Long Video VQA). Processing long sequences of visual tokens is computationally expensive and memory-intensive, making long video question-answering a challenging task. The key is to compress visual tokens effectively, reducing memory footprint and decoding latency, while preserving the essential information for accurate question-answering. We adopt a hierarchical memory mechanism named STAR Memory, proposed in Flash-VStream, that is capable of processing long videos with limited GPU memory (VRAM). We further utilize the video and audio data of MovieChat-1K training set to fine-tune the pretrained weight released by Flash-VStream, achieving 1st place in the challenge. Code is available at project homepage https://invinciblewyq.github.io/vstream-page .

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Noise Self-Regression: A New Learning Paradigm to Enhance Low-Light Images Without Task-Related Data

Deep learning-based low-light image enhancement (LLIE) is a task of leveraging deep neural networks to enhance the image illumination while keeping the image content unchanged. From the perspective of training data, existing methods complete the LLIE task driven by one of the following three data types: paired data, unpaired data and zero-reference data. Each type of these data-driven methods has its own advantages, e.g., zero-reference data-based methods have very low requirements on training data and can meet the human needs in many scenarios. In this paper, we leverage pure Gaussian noise to complete the LLIE task, which further reduces the requirements for training data in LLIE tasks and can be used as another alternative in practical use. Specifically, we propose Noise SElf-Regression (NoiSER) without access to any task-related data, simply learns a convolutional neural network equipped with an instance-normalization layer by taking a random noise image, $\mathcal{N}(0,σ^2)$ for each pixel, as both input and output for each training pair, and then the low-light image is fed to the trained network for predicting the normal-light image. Technically, an intuitive explanation for its effectiveness is as follows: 1) the self-regression reconstructs the contrast between adjacent pixels of the input image, 2) the instance-normalization layer may naturally remediate the overall magnitude/lighting of the input image, and 3) the $\mathcal{N}(0,σ^2)$ assumption for each pixel enforces the output image to follow the well-known gray-world hypothesis when the image size is big enough. Compared to current state-of-the-art LLIE methods with access to different task-related data, NoiSER is highly competitive in enhancement quality, yet with a much smaller model size, and much lower training and inference cost. Besides, NoiSER also excels in mitigating overexposure and handling joint tasks.

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PixelLM: Pixel Reasoning with Large Multimodal Model

While large multimodal models (LMMs) have achieved remarkable progress, generating pixel-level masks for image reasoning tasks involving multiple open-world targets remains a challenge. To bridge this gap, we introduce PixelLM, an effective and efficient LMM for pixel-level reasoning and understanding. Central to PixelLM is a novel, lightweight pixel decoder and a comprehensive segmentation codebook. The decoder efficiently produces masks from the hidden embeddings of the codebook tokens, which encode detailed target-relevant information. With this design, PixelLM harmonizes with the structure of popular LMMs and avoids the need for additional costly segmentation models. Furthermore, we propose a target refinement loss to enhance the model's ability to differentiate between multiple targets, leading to substantially improved mask quality. To advance research in this area, we construct MUSE, a high-quality multi-target reasoning segmentation benchmark. PixelLM excels across various pixel-level image reasoning and understanding tasks, outperforming well-established methods in multiple benchmarks, including MUSE, single- and multi-referring segmentation. Comprehensive ablations confirm the efficacy of each proposed component. All code, models, and datasets will be publicly available.

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VCoME: Verbal Video Composition with Multimodal Editing Effects

Verbal videos, featuring voice-overs or text overlays, provide valuable content but present significant challenges in composition, especially when incorporating editing effects to enhance clarity and visual appeal. In this paper, we introduce the novel task of verbal video composition with editing effects. This task aims to generate coherent and visually appealing verbal videos by integrating multimodal editing effects across textual, visual, and audio categories. To achieve this, we curate a large-scale dataset of video effects compositions from publicly available sources. We then formulate this task as a generative problem, involving the identification of appropriate positions in the verbal content and the recommendation of editing effects for these positions. To address this task, we propose VCoME, a general framework that employs a large multimodal model to generate editing effects for video composition. Specifically, VCoME takes in the multimodal video context and autoregressively outputs where to apply effects within the verbal content and which effects are most appropriate for each position. VCoME also supports prompt-based control of composition density and style, providing substantial flexibility for diverse applications. Through extensive quantitative and qualitative evaluations, we clearly demonstrate the effectiveness of VCoME. A comprehensive user study shows that our method produces videos of professional quality while being 85$\times$ more efficient than professional editors.

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Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams

Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most common media forms in the real world, have seldom received attention. Compared to offline videos, the 'dynamic' nature of online video streams poses challenges for the direct application of existing models and introduces new problems, such as the storage of extremely long-term information, interaction between continuous visual content and 'asynchronous' user questions. Therefore, in this paper we present Flash-VStream, a video-language model that simulates the memory mechanism of human. Our model is able to process extremely long video streams in real-time and respond to user queries simultaneously. Compared to existing models, Flash-VStream achieves significant reductions in inference latency and VRAM consumption, which is intimately related to performing understanding of online streaming video. In addition, given that existing video understanding benchmarks predominantly concentrate on offline scenario, we propose VStream-QA, a novel question answering benchmark specifically designed for online video streaming understanding. Comparisons with popular existing methods on the proposed benchmark demonstrate the superiority of our method for such challenging setting. To verify the generalizability of our approach, we further evaluate it on existing video understanding benchmarks and achieves state-of-the-art performance in offline scenarios as well. All code, models, and datasets are available at the https://invinciblewyq.github.io/vstream-page/

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The SkatingVerse Workshop & Challenge: Methods and Results

The SkatingVerse Workshop & Challenge aims to encourage research in developing novel and accurate methods for human action understanding. The SkatingVerse dataset used for the SkatingVerse Challenge has been publicly released. There are two subsets in the dataset, i.e., the training subset and testing subset. The training subsets consists of 19,993 RGB video sequences, and the testing subsets consists of 8,586 RGB video sequences. Around 10 participating teams from the globe competed in the SkatingVerse Challenge. In this paper, we provide a brief summary of the SkatingVerse Workshop & Challenge including brief introductions to the top three methods. The submission leaderboard will be reopened for researchers that are interested in the human action understanding challenge. The benchmark dataset and other information can be found at: https://skatingverse.github.io/.

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MV-Adapter: Multimodal Video Transfer Learning for Video Text Retrieval

State-of-the-art video-text retrieval (VTR) methods typically involve fully fine-tuning a pre-trained model (e.g. CLIP) on specific datasets. However, this can result in significant storage costs in practical applications as a separate model per task must be stored. To address this issue, we present our pioneering work that enables parameter-efficient VTR using a pre-trained model, with only a small number of tunable parameters during training. Towards this goal, we propose a new method dubbed Multimodal Video Adapter (MV-Adapter) for efficiently transferring the knowledge in the pre-trained CLIP from image-text to video-text. Specifically, MV-Adapter utilizes bottleneck structures in both video and text branches, along with two novel components. The first is a Temporal Adaptation Module that is incorporated in the video branch to introduce global and local temporal contexts. We also train weights calibrations to adjust to dynamic variations across frames. The second is Cross Modality Tying that generates weights for video/text branches through sharing cross modality factors, for better aligning between modalities. Thanks to above innovations, MV-Adapter can achieve comparable or better performance than standard full fine-tuning with negligible parameters overhead. Notably, MV-Adapter consistently outperforms various competing methods in V2T/T2V tasks with large margins on five widely used VTR benchmarks (MSR-VTT, MSVD, LSMDC, DiDemo, and ActivityNet).

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Conflict-Averse Gradient Descent for Multi-task Learning

The goal of multi-task learning is to enable more efficient learning than single task learning by sharing model structures for a diverse set of tasks. A standard multi-task learning objective is to minimize the average loss across all tasks. While straightforward, using this objective often results in much worse final performance for each task than learning them independently. A major challenge in optimizing a multi-task model is the conflicting gradients, where gradients of different task objectives are not well aligned so that following the average gradient direction can be detrimental to specific tasks' performance. Previous work has proposed several heuristics to manipulate the task gradients for mitigating this problem. But most of them lack convergence guarantee and/or could converge to any Pareto-stationary point. In this paper, we introduce Conflict-Averse Gradient descent (CAGrad) which minimizes the average loss function, while leveraging the worst local improvement of individual tasks to regularize the algorithm trajectory. CAGrad balances the objectives automatically and still provably converges to a minimum over the average loss. It includes the regular gradient descent (GD) and the multiple gradient descent algorithm (MGDA) in the multi-objective optimization (MOO) literature as special cases. On a series of challenging multi-task supervised learning and reinforcement learning tasks, CAGrad achieves improved performance over prior state-of-the-art multi-objective gradient manipulation methods.

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Contrastive Masked Autoencoders are Stronger Vision Learners

Masked image modeling (MIM) has achieved promising results on various vision tasks. However, the limited discriminability of learned representation manifests there is still plenty to go for making a stronger vision learner. Towards this goal, we propose Contrastive Masked Autoencoders (CMAE), a new self-supervised pre-training method for learning more comprehensive and capable vision representations. By elaboratively unifying contrastive learning (CL) and masked image model (MIM) through novel designs, CMAE leverages their respective advantages and learns representations with both strong instance discriminability and local perceptibility. Specifically, CMAE consists of two branches where the online branch is an asymmetric encoder-decoder and the momentum branch is a momentum updated encoder. During training, the online encoder reconstructs original images from latent representations of masked images to learn holistic features. The momentum encoder, fed with the full images, enhances the feature discriminability via contrastive learning with its online counterpart. To make CL compatible with MIM, CMAE introduces two new components, i.e. pixel shifting for generating plausible positive views and feature decoder for complementing features of contrastive pairs. Thanks to these novel designs, CMAE effectively improves the representation quality and transfer performance over its MIM counterpart. CMAE achieves the state-of-the-art performance on highly competitive benchmarks of image classification, semantic segmentation and object detection. Notably, CMAE-Base achieves $85.3\%$ top-1 accuracy on ImageNet and $52.5\%$ mIoU on ADE20k, surpassing previous best results by $0.7\%$ and $1.8\%$ respectively. The source code is publicly accessible at \url{https://github.com/ZhichengHuang/CMAE}.

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Video Recognition in Portrait Mode

The creation of new datasets often presents new challenges for video recognition and can inspire novel ideas while addressing these challenges. While existing datasets mainly comprise landscape mode videos, our paper seeks to introduce portrait mode videos to the research community and highlight the unique challenges associated with this video format. With the growing popularity of smartphones and social media applications, recognizing portrait mode videos is becoming increasingly important. To this end, we have developed the first dataset dedicated to portrait mode video recognition, namely PortraitMode-400. The taxonomy of PortraitMode-400 was constructed in a data-driven manner, comprising 400 fine-grained categories, and rigorous quality assurance was implemented to ensure the accuracy of human annotations. In addition to the new dataset, we conducted a comprehensive analysis of the impact of video format (portrait mode versus landscape mode) on recognition accuracy and spatial bias due to the different formats. Furthermore, we designed extensive experiments to explore key aspects of portrait mode video recognition, including the choice of data augmentation, evaluation procedure, the importance of temporal information, and the role of audio modality. Building on the insights from our experimental results and the introduction of PortraitMode-400, our paper aims to inspire further research efforts in this emerging research area.

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Exploring Domain Incremental Video Highlights Detection with the LiveFood Benchmark

Video highlights detection (VHD) is an active research field in computer vision, aiming to locate the most user-appealing clips given raw video inputs. However, most VHD methods are based on the closed world assumption, i.e., a fixed number of highlight categories is defined in advance and all training data are available beforehand. Consequently, existing methods have poor scalability with respect to increasing highlight domains and training data. To address above issues, we propose a novel video highlights detection method named Global Prototype Encoding (GPE) to learn incrementally for adapting to new domains via parameterized prototypes. To facilitate this new research direction, we collect a finely annotated dataset termed LiveFood, including over 5,100 live gourmet videos that consist of four domains: ingredients, cooking, presentation, and eating. To the best of our knowledge, this is the first work to explore video highlights detection in the incremental learning setting, opening up new land to apply VHD for practical scenarios where both the concerned highlight domains and training data increase over time. We demonstrate the effectiveness of GPE through extensive experiments. Notably, GPE surpasses popular domain incremental learning methods on LiveFood, achieving significant mAP improvements on all domains. Concerning the classic datasets, GPE also yields comparable performance as previous arts. The code is available at: https://github.com/ForeverPs/IncrementalVHD_GPE.

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Selective Feature Adapter for Dense Vision Transformers

Fine-tuning pre-trained transformer models, e.g., Swin Transformer, are successful in numerous downstream for dense prediction vision tasks. However, one major issue is the cost/storage of their huge amount of parameters, which becomes increasingly challenging to handle with the growing amount of vision tasks. In this paper, we propose an effective approach to alleviate the issue, namely selective feature adapter (SFA). It achieves state-of-the-art (SoTA) performance under any given budget of trainable parameters, and demonstrates comparable or better performance than fully fine-tuned models across various dense tasks. Specifically, SFA consists of external adapters and internal adapters which are sequentially operated over a transformer model. For external adapters, we properly select the places and amount of additional multilayer perception (MLP). For internal adapters, we transform a few task-important parameters inside the transformer, which are automatically discovered through a simple yet effective lottery ticket algorithm. Our experiments show that the dual adapter module, a.k.a SFA, is essential to achieve the best trade-off on dense vision tasks, such as segmentation, detection and depth-estimation, outperforming other adapters with a single module.

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Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling

To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches.

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COSA: Concatenated Sample Pretrained Vision-Language Foundation Model

Due to the limited scale and quality of video-text training corpus, most vision-language foundation models employ image-text datasets for pretraining and primarily focus on modeling visually semantic representations while disregarding temporal semantic representations and correlations. To address this issue, we propose COSA, a COncatenated SAmple pretrained vision-language foundation model. COSA jointly models visual contents and event-level temporal cues using only image-text corpora. We achieve this by sequentially concatenating multiple image-text pairs as inputs for pretraining. This transformation effectively converts existing image-text corpora into a pseudo long-form video-paragraph corpus, enabling richer scene transformations and explicit event-description correspondence. Extensive experiments demonstrate that COSA consistently improves performance across a broad range of downstream tasks, including long-form/short-form video-text tasks and image-text tasks such as retrieval, captioning, and question answering. Notably, COSA achieves state-of-the-art results on various competitive benchmarks. Code and model are released at https://github.com/TXH-mercury/COSA.

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Delving Deeper into Data Scaling in Masked Image Modeling

Understanding whether self-supervised learning methods can scale with unlimited data is crucial for training large-scale models. In this work, we conduct an empirical study on the scaling capability of masked image modeling (MIM) methods (e.g., MAE) for visual recognition. Unlike most previous works that depend on the widely-used ImageNet dataset, which is manually curated and object-centric, we take a step further and propose to investigate this problem in a more practical setting. Specifically, we utilize the web-collected Coyo-700M dataset. We randomly sample varying numbers of training images from the Coyo dataset and construct a series of sub-datasets, containing 0.5M, 1M, 5M, 10M, and 100M images, for pre-training. Our goal is to investigate how the performance changes on downstream tasks when scaling with different sizes of data and models. The study reveals that: 1) MIM can be viewed as an effective method to improve the model capacity when the scale of the training data is relatively small; 2) Strong reconstruction targets can endow the models with increased capacities on downstream tasks; 3) MIM pre-training is data-agnostic under most scenarios, which means that the strategy of sampling pre-training data is non-critical. We hope these observations could provide valuable insights for future research on MIM.

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VLAB: Enhancing Video Language Pre-training by Feature Adapting and Blending

Large-scale image-text contrastive pre-training models, such as CLIP, have been demonstrated to effectively learn high-quality multimodal representations. However, there is limited research on learning video-text representations for general video multimodal tasks based on these powerful features. Towards this goal, we propose a novel video-text pre-training method dubbed VLAB: Video Language pre-training by feature Adapting and Blending, which transfers CLIP representations to video pre-training tasks and develops unified video multimodal models for a wide range of video-text tasks. Specifically, VLAB is founded on two key strategies: feature adapting and feature blending. In the former, we introduce a new video adapter module to address CLIP's deficiency in modeling temporal information and extend the model's capability to encompass both contrastive and generative tasks. In the latter, we propose an end-to-end training method that further enhances the model's performance by exploiting the complementarity of image and video features. We validate the effectiveness and versatility of VLAB through extensive experiments on highly competitive video multimodal tasks, including video text retrieval, video captioning, and video question answering. Remarkably, VLAB outperforms competing methods significantly and sets new records in video question answering on MSRVTT, MSVD, and TGIF datasets. It achieves an accuracy of 49.6, 61.0, and 79.0, respectively. Codes and models will be released.

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Temporal Perceiving Video-Language Pre-training

Video-Language Pre-training models have recently significantly improved various multi-modal downstream tasks. Previous dominant works mainly adopt contrastive learning to achieve global feature alignment across modalities. However, the local associations between videos and texts are not modeled, restricting the pre-training models' generality, especially for tasks requiring the temporal video boundary for certain query texts. This work introduces a novel text-video localization pre-text task to enable fine-grained temporal and semantic alignment such that the trained model can accurately perceive temporal boundaries in videos given the text description. Specifically, text-video localization consists of moment retrieval, which predicts start and end boundaries in videos given the text description, and text localization which matches the subset of texts with the video features. To produce temporal boundaries, frame features in several videos are manually merged into a long video sequence that interacts with a text sequence. With the localization task, our method connects the fine-grained frame representations with the word representations and implicitly distinguishes representations of different instances in the single modality. Notably, comprehensive experimental results show that our method significantly improves the state-of-the-art performance on various benchmarks, covering text-to-video retrieval, video question answering, video captioning, temporal action localization and temporal moment retrieval. The code will be released soon.

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CMAE-V: Contrastive Masked Autoencoders for Video Action Recognition

Contrastive Masked Autoencoder (CMAE), as a new self-supervised framework, has shown its potential of learning expressive feature representations in visual image recognition. This work shows that CMAE also trivially generalizes well on video action recognition without modifying the architecture and the loss criterion. By directly replacing the original pixel shift with the temporal shift, our CMAE for visual action recognition, CMAE-V for short, can generate stronger feature representations than its counterpart based on pure masked autoencoders. Notably, CMAE-V, with a hybrid architecture, can achieve 82.2% and 71.6% top-1 accuracy on the Kinetics-400 and Something-something V2 datasets, respectively. We hope this report could provide some informative inspiration for future works.

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