Searcharxiv⌕ Search

arXiv subjects

Xiaojuan Qi

Publications and source records attributed to Xiaojuan Qi.

At least 19 recordsLinked to original sources

LiFR v2: Completion-Augmented Event Propagation for High-Rate Dense Prediction

High-rate dense perception in dynamic environments is limited by the low update rate of RGB cameras, as rapid scene changes can occur between frames. Event cameras offer temporally dense but spatially sparse measurements, complementary to spatially dense RGB observations. Direct fusion cannot fully exploit this complementarity, while event-guided propagation fails on newly appearing or disoccluded regions without valid RGB support. We present LiFR v2, a unified propagation-completion-memory framework for causal anytime and streaming dense prediction from an RGB keyframe and events. LiFR v2 introduces an Event-Guided Completion Module (EGCM) to recover task-relevant representations where propagation is unsupported, and a History Retrieval Module (HRM) to reuse completed representations across successive queries. The framework supports semantic segmentation, monocular depth estimation, and multi-task dense prediction, and we further introduce SHF-Emerge to evaluate rapid object emergence and disocclusion. LiFR v2 achieves 74.37% mIoU on DSEC and 56.13% on SHF-Emerge, improving LiFR-Seg by 1.85 percentage points on the latter, while reducing SHF-Emerge depth RMSE from 1.564 m to 1.118 m over the propagation baseline. It also exceeds 100 FPS for both segmentation and depth, demonstrating accurate and efficient high-rate perception beyond RGB frame rates.

cs.CV↗

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act. Action-labeled robot videos directly supervise control but are costly and limited in diversity, whereas egocentric human videos capture diverse interactions but lack robot actions and differ in embodiment and appearance. We introduce AffordanceWAM, an affordance-aware generative World Action Model that represents object-centric spatiotemporal affordance through Scalar Affordance and Affordance Heatmap, within the generated future World. This representation grounds visual prediction in task-relevant objects and interaction regions for action generation, and provides shared interaction targets across human and robot videos. Built on a pretrained video diffusion Transformer, AffordanceWAM uses separately parameterized World and Action Experts, coupled through Masked Joint Self-Attention, to jointly predict future RGB observations, Scalar Affordance fields, Affordance Heatmaps, and continuous robot actions under a unified flow-matching objective. Human videos supervise all three future-World streams, whereas robot trajectories additionally provide action supervision, enabling transfer without human action labels or retargeting. Experiments on RoboCasa, CALVIN ABC$\rightarrow$D, and real-world manipulation demonstrate consistent gains over RGB-only and robot-data-only baselines. Under fixed robot supervision, RoboCasa performance improves monotonically as affordance-annotated human video scales. These results support affordance as an effective interface for both vision-language-action learning and human-to-robot transfer.

cs.RO↗

Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction

Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lies in how object layout is represented. Holistic methods absorb placement into a scene-level generation process, sacrificing object-level detail. Compositional methods preserve object fidelity by decoupling geometry from layout, but typically parameterize layout as sparse, unbounded pose variables that are difficult to learn and generalize poorly under scarce scene-level supervision. We present Mira-Scene, a compositional 3D scene reconstruction framework that replaces sparse pose regression with dense, bounded correspondence recovery. At its core is the Canonical Coordinate Map (CCM), a pixel-aligned field that maps each visible object pixel to a surface coordinate in the object's bounded canonical space. When paired with a scene-space Point Cloud Map (PCM) from monocular geometry estimation, CCM induces dense canonical-to-scene correspondences from which object transformations are recovered through robust geometric alignment. Because CCM operates in bounded canonical space, it provides a stable prediction target that can be trained from scalable object-level 3D data without requiring scene-level layout annotations. Mira-Scene further introduces a multimodal diffusion transformer that jointly generates object geometry and CCMs, using modality-specific expert streams with shared attention and positional encoding to promote geometry-layout consistency. Experiments on indoor, outdoor, synthetic, and in-the-wild scenes show that Mira-Scene substantially outperforms strong baselines in layout accuracy, achieving relative gains of 39.8% in 3D-IoU and 16.5% in 2D-IoU over SAM3D, using limited open-source training data.

cs.CV↗

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous driving, and augmented reality. This survey traces the field's evolution from early learning-based methods to the emergence of transformative foundation models. We begin by framing the problem, distinguishing between relative and metric depth estimation, and highlighting the key challenges that have shaped a decade of research. We then present common problem formulations and introduce the most widely used datasets, covering indoor, outdoor, and synthetic data. Following this, we review major advances prior to the foundation model era, distilling core insights from influential methods that contributed to improvements in accuracy, efficiency, and robustness. The survey then turns to the recent surge of foundation-model-based approaches, categorizing them into discriminative and generative paradigms and emphasizing the critical roles of large-scale pretraining (e.g., DINOv3) and synthetic data. We compare representative models using both quantitative benchmarks and qualitative examples, and discuss natural extensions to video-based depth estimation. Further, to illustrate real-world impact, we highlight the integration of depth estimation into applications such as visual SLAM, content generation, and robot perception. Finally, we outline open challenges and promising research directions as the field advances further into the era of foundation models.

cs.CV↗

ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training

Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.

cs.CV↗

OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes

Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments, where depth sensors often produce missing or biased depth. Existing methods often handle such optical failures with scene-specific preprocessing, auxiliary modules, or post-hoc fine-tuning. While effective in constrained settings, these designs increase architectural redundancy and can over-specialize general geometry models to narrow optical scenarios. We revisit this problem as a localized failure mode within base-model training and identify sensor-induced supervision bias as a key bottleneck: models inherit sensor failure patterns from biased real-depth supervision in optically challenging regions. We then introduce OptiGeo, a bias-aware training framework that rehabilitates biased real supervision using a clean-geometry teacher and residual-trimmed alignment. We redefine transparency-targeted rendering as a compact source of clean optical geometry, rather than a large domain-specific fine-tuning set. With only a small targeted rendering set, OptiGeo learns the geometric structure of transparent objects and regions, correcting local geometry distortions that real sensors cannot reliably supervise. Despite only 30M parameters, OptiGeo outperforms substantially larger 300M-scale monocular models and billion-scale multi-view baselines on transparent-scene benchmarks, while remaining competitive on general zero-shot depth and boundary sharpness. Real-world navigation cases further validate its practicality as an efficient perception module in optically challenging scenes.

cs.CV↗

Dynamic Important Example Mining for Reinforcement Finetuning

Reinforcement fine-tuning (RFT) is increasingly used to strengthen the reasoning abilities of large models, yet its effectiveness is bound by how training data are selected and used. Most data-centric RFT methods rely on static or heuristic sample selection, implicitly assuming a sample's value is fixed over training. This overlooks the non-stationary dynamics of policy learning and can lead to suboptimal updates. We propose Dynamic Important Example Mining (DIEM), a principled and fully automated framework that makes data utilization adaptive throughout RFT. DIEM integrates two components into each optimization step: (i) a gradient-alignment importance estimator that efficiently approximates each sample's marginal contribution to policy improvement; and (ii) a constrained batch reweighting scheme that maximizes aggregate utility while preserving the update's gradient magnitude to stabilize optimization. Across several reasoning benchmarks, DIEM consistently outperforms strong static and dynamic baselines. The code will be released via https://github.com/hrtan/DIEM.

cs.AI↗

ArtiMo: Agent-Driven Articulated Mesh Animation

Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving instruction fidelity. Due to the absence of task-specific training data and explicit articulation supervision, existing data-driven mesh animation methods are largely inapplicable to this setting. To address this, we propose ArtiMo, a novel agent-driven framework for text-guided articulated mesh animation. Operating in a zero-shot manner, ArtiMo develops an agentic pipeline powered by Large Language and Vision-Language Models (LLMs/VLMs) to orchestrate motion generation. By synergizing the explicit kinematic constraints of URDF with the agent's reasoning and planning capabilities, it effectively produces causally coherent part motions and interactions without requiring model fine-tuning. To ensure motion correctness, the agent additionally utilizes a visual self-improvement mechanism: generated animations are rendered into compact keyframes and motion cues, enabling the VLM to iteratively diagnose and correct errors. Furthermore, we contribute a new benchmark dataset spanning 21 articulated object categories, featuring high-quality motion annotations enriched with causal relationships. Extensive experiments demonstrate that ArtiMo significantly outperforms baselines, particularly on complex, causally driven motions. The project page is available at https://zou-2004.github.io/ArtiMo/.

cs.CV↗

Aero Realtime: Fully Aligned Input-Output Streams for Low-Latency Streaming Multimodal Generation

Existing streaming multimodal models process observations incrementally but still follow a turn-based prefill-then-decode pattern, making them non-duplex: new observations cannot naturally enter an active generation stream. Proactive alternatives use micro-turn polling or external response gates, which fragment continuous interaction, decouple response timing from language generation, and complicate KV-cache-friendly serving. We introduce Aero Realtime, a 4B streaming multimodal model with a duplex architecture for realtime generation. Aero Realtime aligns video, audio, and textual output on a shared temporal grid, where each approximately 80-ms audio slot predicts either a lexical token or a silence token. This allows input and output to advance together, enabling one autoregressive objective to learn both when to respond and what to generate. During inference, Aero Realtime appends only the newest multimodal slot, carries forward the previous output state, and reuses the KV cache for efficient incremental execution. We further provide a complete training and serving recipe, including realtime QA construction, slot-aligned supervision, hardware-aware distributed training, and resumable inference. On four NVIDIA A6000 workstation GPUs, Aero Realtime maintains 84-ms median and 173-ms P95 processing lag over 20 minutes of a continuously streamed video, remaining within 200~ms of the source timeline. These results demonstrate the feasibility of fully aligned input-output modeling for duplex, proactive, and hardware-aligned multimodal interaction.

cs.AI↗

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.

cs.CV↗

RRAM-DP: Device-Calibrated Differential Privacy for In-Memory Edge Learning

Edge Artificial Intelligence of Things (AIoT) systems often collect sensitive data in situ, raising serious privacy concerns. Resistive-switching random-access memory (RRAM) is an attractive substrate for efficient AIoT thanks to its multi-bit storage and compute-in-memory (CiM) capabilities, while its inherently stochastic write behavior provides a natural source of randomness that can be leveraged for differential privacy (DP) protection. Yet how to transform this device-level randomness-typically viewed as detrimental to accuracy-into a principled randomized mechanism while preserving model utility remains underexplored. We propose RRAM-DP, a hardware-algorithm co-design that relaxes RRAM write-verify operations to inject calibrated noise for inherently (epsilon, delta)-DP with formal DP analysis; together with pretraining techniques, it renders a novel private, high-utility CiM training paradigm. On CIFAR-10/100, STS-B, and SST-2, RRAM-DP-SGD incurs at best only a 3.8% accuracy drop at (epsilon=2, delta=O(1/n))-DP relative to non-private SGD. At the same privacy level, RRAM-DP-SGD delivers up to 57x and 3.2x energy savings and 2.7x and 1.8x speedups over A100 and DiVa-GEMM, respectively. These results point toward efficient, privacy-preserving in-memory training on RRAM at the edge.

cs.CR↗

Dataset Distillation by Influence Matching

We revisit dataset distillation from an outcome-centric perspective. Rather than aligning process surrogates (per-step gradients or training trajectories), Influence Matching (Inf-Match) aligns the final outcome of training: it learns a compact synthetic set whose effect on the converged parameters matches that of the full dataset. Concretely, we introduce a fully differentiable, sample-level influence estimator that quantifies parameter shifts from adding or removing data, without time-consuming inverse-Hessian products or convexity assumptions. The estimator runs in linear time by unrolling the optimization dynamics and applying a first-order Taylor approximation. We then learn the synthetic set by minimizing the mismatch between its influence and that of the real dataset, yielding outcome alignment rather than heuristic process imitation. Inf-Match delivers the best accuracy across standard classification benchmarks. For instance, on Tiny-ImageNet (IPC=10), Inf-Match attains 31.5\%, a +4.7\% improvement over NCFM. Beyond classification, Inf-Match scales to vision-language distillation on Flickr30K, outperforming strong process-matching baselines. For instance, with 200 to 1000 synthetic samples, our method achieved a leading impressive average on image/text retrieval tasks, higher than NCFM by 2.5\%. The code will be released via https://github.com/hrtan/infmatch.

cs.CV↗

FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry

We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fidelity, affine-invariant geometry model by initializing with DINOv3 and training on a curated 10.2M-sample multi-domain corpus with complementary local-detail supervision, yielding sharp boundaries and strong cross-domain generalization. Stage 2 moves beyond global scaling by introducing lightweight pixel-wise calibration fields for metric estimation: a scale field for spatially varying metric alignment and a ray-direction correction field that mitigates directional bias in point-map geometry, together producing metrically consistent 3D point maps. Beyond model design, we identify camera intrinsic coverage, especially focal length distribution mismatch between training and test data, as a key bottleneck for zero-shot metric generalization: performance drops sharply when test intrinsics fall outside the training distribution. To address this, we synthesize additional training data across diverse focal lengths using a Blender-based data engine, repairing under-covered focal regimes and improving robustness under intrinsic shift. Extensive zero-shot evaluations across seven benchmarks show that FoundationGeo significantly strengthens cross-domain robustness, staying near the top across diverse domains while avoiding the sharp cross-domain performance drops observed in other methods. This consistency translates into the best overall performance, surpassing heavier baselines by over 5.2% on average.

cs.CV↗

Parameter Efficient Machine Unlearning on Hybrid Resistive Memory based Compute-in-Memory Accelerators

Resistive memory compute-in-memory accelerators provide energy efficient analogue matrix vector multiplication for neural network inference, but frequent reprogramming of analogue weights remains costly because of device variability and iterative write and verify operations. This limitation hinders their use in edge model adaptation, including approximate machine unlearning and continual learning, where model parameters may need to be updated repeatedly in response to data deletion requests or newly arriving tasks. Here we present a co-design approach across hardware and software that maps frozen pretrained weights to analogue resistive memory arrays while placing trainable low rank adaptation branches in SRAM connected digital compute. By using LoRA style parameter efficient updates, the proposed scheme confines adaptation to a small set of digital parameters and avoids repeated reprogramming of the analogue backbone. To our knowledge, this work provides the first experimental demonstration of approximate machine unlearning on a fabricated resistive memory CIM accelerator. We validate the framework on a 180 nm 128x128 1T1R resistive-memory macro for face recognition, and through circuit-accurate simulations for speaker authentication and stylized image generation tasks, owing to the substantial model sizes involved. Compared with a baseline that directly updates analog weights, our hybrid mapping reduces analog training/update cost by up to 148x, on-chip deployment overhead by up to 388x, and inference energy by up to 59x, while preserving competitive task performance. These results show that hybrid analogue-digital LoRA mapping can enable efficient post-deployment adaptation on RM-CIM hardware, although formal machine-unlearning guarantees and large-scale system integration remain open challenges.

cs.ET↗

Class-frequency Guided Noise Schedule for Diffusion Models

In this paper, we are the first to examine the correlations between class frequency and the multi-scale noise schedule within diffusion models. For score-based generative models, low-density regions often lead to inaccurately estimated scores, thereby compromising the generation quality. Although the multi-scale noise schedule can alleviate this issue during the diffusion process, low-frequency classes still face the challenge of large low-density regions, resulting in more inaccurate estimated scores than high-frequency classes. Furthermore, high-frequency classes tend to dominate the score space, causing a convergence of most data points towards generating samples from these classes. Consequently, samples generated within low-frequency classes exhibit suboptimal quality and limited diversity. To address this challenge, we propose the \textit{Class-frequency Guided (CFRG)} noise schedule, leveraging the insight that low-frequency classes should be endowed with larger-scale noises. To illustrate the effectiveness of our method, we conduct experiments on various tasks, including image generation, image classification, and text-to-image generation, using imbalanced datasets, \textit{i.e.}, CIFAR-100-LT, and ImageNet-LT. By employing the CFRG noise schedule, we achieve substantial improvements over baselines, manifesting the crucial role of frequency statistics in noise schedule design.

cs.LG↗

Geometry-Instructed Video Editing

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet they remain unreliable in generative video editing. The key challenge lies in specifying the target object's 3D state change unambiguously across viewpoint and time, while consistently updating geometry-dependent secondary effects such as shadows and reflections. We introduce GIVE, a geometry-instructed video editing framework that represents edits through a unified object-state formulation. Two video-aligned geometry streams describe the target object before and after editing: a depth-box encoding coarse 3D placement and extent, and an orientation-box providing an appearance-agnostic orientation cue. Together, these streams provide a compact pre/post geometric specification for object-state transitions. To provide paired supervision for learning these edits, we build a scalable graphics-engine pipeline that executes object-level edit programs and renders controlled before/after pairs, isolating the intended geometric edit while keeping secondary effects consistent with the transformation. Experimental results demonstrate that GIVE produces faithful geometric edits with temporal coherence and consistent secondary effects across operators in a unified framework, and shows promising transfer to in-the-wild videos. Project page: https://geometry-instructed-video-editing.github.io/give/

cs.CV↗

S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix

While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel \textit{frame matrix} inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/

cs.CV↗

Generalized Kullback-Leibler Divergence Loss

In this paper, we delve deeper into the Kullback-Leibler (KL) Divergence loss and mathematically prove that it is equivalent to the Decoupled Kullback-Leibler (DKL) Divergence loss that consists of (1) a weighted Mean Square Error (wMSE) loss and (2) a Cross-Entropy loss incorporating soft labels. Thanks to the decoupled structure of DKL loss, we have identified two areas for improvement. Firstly, we address the limitation of KL loss in scenarios like knowledge distillation by breaking its asymmetric optimization property along with a smoother weight function. This modification effectively alleviates convergence challenges in optimization, particularly for classes with high predicted scores in soft labels. Secondly, we introduce class-wise global information into KL/DKL to reduce bias arising from individual samples. With these two enhancements, we derive the Generalized Kullback-Leibler (GKL) Divergence loss and evaluate its effectiveness by conducting experiments on CIFAR-10/100, ImageNet, and vision-language datasets, focusing on adversarial training, and knowledge distillation tasks. Specifically, we achieve new state-of-the-art adversarial robustness on the public leaderboard -- RobustBench and competitive knowledge distillation performance across CIFAR/ImageNet models and CLIP models, demonstrating the substantial practical merits. Our code is available at https://github.com/jiequancui/DKL.

cs.LG↗