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Xiaojuan Qi

Publications and source records attributed to Xiaojuan Qi.

At least 73 records · Page 4Linked to original sources

VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory

Autoregressive (AR) diffusion enables streaming, interactive long-video generation by producing frames causally, yet maintaining coherence over minute-scale horizons remains challenging due to accumulated errors, motion drift, and content repetition. We approach this problem from a memory perspective, treating video synthesis as a recurrent dynamical process that requires coordinated short- and long-term context. We propose VideoSSM, a Long Video Model that unifies AR diffusion with a hybrid state-space memory. The state-space model (SSM) serves as an evolving global memory of scene dynamics across the entire sequence, while a context window provides local memory for motion cues and fine details. This hybrid design preserves global consistency without frozen, repetitive patterns, supports prompt-adaptive interaction, and scales in linear time with sequence length. Experiments on short- and long-range benchmarks demonstrate state-of-the-art temporal consistency and motion stability among autoregressive video generator especially at minute-scale horizons, enabling content diversity and interactive prompt-based control, thereby establishing a scalable, memory-aware framework for long video generation.

cs.CV↗

LaFiTe: A Generative Latent Field for 3D Native Texturing

Generating high-fidelity, seamless textures directly on 3D surfaces, what we term 3D-native texturing, remains a fundamental open challenge, with the potential to overcome long-standing limitations of UV-based and multi-view projection methods. However, existing native approaches are constrained by the absence of a powerful and versatile latent representation, which severely limits the fidelity and generality of their generated textures. We identify this representation gap as the principal barrier to further progress. We introduce LaFiTe, a framework that addresses this challenge by learning to generate textures as a 3D generative sparse latent color field. At its core, LaFiTe employs a variational autoencoder (VAE) to encode complex surface appearance into a sparse, structured latent space, which is subsequently decoded into a continuous color field. This representation achieves unprecedented fidelity, exceeding state-of-the-art methods by >10 dB PSNR in reconstruction, by effectively disentangling texture appearance from mesh topology and UV parameterization. Building upon this strong representation, a conditional rectified-flow model synthesizes high-quality, coherent textures across diverse styles and geometries. Extensive experiments demonstrate that LaFiTe not only sets a new benchmark for 3D-native texturing but also enables flexible downstream applications such as material synthesis and texture super-resolution, paving the way for the next generation of 3D content creation workflows.

cs.CV↗

MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory

We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.

cs.CV↗

QDM: Quadtree-Based Region-Adaptive Sparse Diffusion Models for Efficient Image Super-Resolution

Deep learning-based super-resolution (SR) methods often perform pixel-wise computations uniformly across entire images, even in homogeneous regions where high-resolution refinement is redundant. We propose the Quadtree Diffusion Model (QDM), a region-adaptive diffusion framework that leverages a quadtree structure to selectively enhance detail-rich regions while reducing computations in homogeneous areas. By guiding the diffusion with a quadtree derived from the low-quality input, QDM identifies key regions-represented by leaf nodes-where fine detail is essential and applies minimal refinement elsewhere. This mask-guided, two-stream architecture adaptively balances quality and efficiency, producing high-fidelity outputs with low computational redundancy. Experiments demonstrate QDM's effectiveness in high-resolution SR tasks across diverse image types, particularly in medical imaging (e.g., CT scans), where large homogeneous regions are prevalent. Furthermore, QDM outperforms or is comparable to state-of-the-art SR methods on standard benchmarks while significantly reducing computational costs, highlighting its efficiency and suitability for resource-limited environments. Our code is available at https://github.com/linYDTHU/QDM.

cs.CV↗

Aligning Effective Tokens with Video Anomaly in Large Language Models

Understanding abnormal events in videos is a vital and challenging task that has garnered significant attention in a wide range of applications. Although current video understanding Multi-modal Large Language Models (MLLMs) are capable of analyzing general videos, they often struggle to handle anomalies due to the spatial and temporal sparsity of abnormal events, where the redundant information always leads to suboptimal outcomes. To address these challenges, exploiting the representation and generalization capabilities of Vison Language Models (VLMs) and Large Language Models (LLMs), we propose VA-GPT, a novel MLLM designed for summarizing and localizing abnormal events in various videos. Our approach efficiently aligns effective tokens between visual encoders and LLMs through two key proposed modules: Spatial Effective Token Selection (SETS) and Temporal Effective Token Generation (TETG). These modules enable our model to effectively capture and analyze both spatial and temporal information associated with abnormal events, resulting in more accurate responses and interactions. Furthermore, we construct an instruction-following dataset specifically for fine-tuning video-anomaly-aware MLLMs, and introduce a cross-domain evaluation benchmark based on XD-Violence dataset. Our proposed method outperforms existing state-of-the-art methods on various benchmarks.

cs.CV↗

Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Image Generation

In this work, we present a novel direction to build an image tokenizer directly on top of a frozen vision foundation model, which is a largely underexplored area. Specifically, we employ a frozen vision foundation model as the encoder of our tokenizer. To enhance its effectiveness, we introduce two key components: (1) a region-adaptive quantization framework that reduces redundancy in the pre-trained features on regular 2D grids, and (2) a semantic reconstruction objective that aligns the tokenizer's outputs with the foundation model's representations to preserve semantic fidelity. Based on these designs, our proposed image tokenizer, VFMTok, achieves substantial improvements in image reconstruction and generation quality, while also enhancing token efficiency. It further boosts autoregressive (AR) generation -- achieving a gFID of 1.36 on ImageNet benchmarks, while accelerating model convergence by three times, and enabling high-fidelity class-conditional synthesis without the need for classifier-free guidance (CFG). The code is available at https://github.com/CVMI-Lab/VFMTok.

cs.CV↗

UniTok: A Unified Tokenizer for Visual Generation and Understanding

Visual generative and understanding models typically rely on distinct tokenizers to process images, presenting a key challenge for unifying them within a single framework. Recent studies attempt to address this by connecting the training of VQVAE (for autoregressive generation) and CLIP (for understanding) to build a unified tokenizer. However, directly combining these training objectives has been observed to cause severe loss conflicts. In this paper, we show that reconstruction and semantic supervision do not inherently conflict. Instead, the underlying bottleneck stems from limited representational capacity of discrete token space. Building on these insights, we introduce UniTok, a unified tokenizer featuring a novel multi-codebook quantization mechanism that effectively scales up the vocabulary size and bottleneck dimension. In terms of final performance, UniTok sets a new record of 0.38 rFID and 78.6% zero-shot accuracy on ImageNet. Besides, UniTok can be seamlessly integrated into MLLMs to unlock native visual generation capability, without compromising the understanding performance. Additionally, we show that UniTok favors cfg-free generation, reducing gFID from 14.6 to 2.5 on ImageNet 256$\times$256 benchmark. GitHub: https://github.com/FoundationVision/UniTok.

cs.CV↗

MC#: Mixture Compressor for Mixture-of-Experts Large Models

Mixture-of-Experts (MoE) effectively scales large language models (LLMs) and vision-language models (VLMs) by increasing capacity through sparse activation. However, preloading all experts into memory and activating multiple experts per input introduces significant computational and memory overhead, making the expert module a major contributor to model size and inference cost. To address this, we propose MC# (Mixture-Compressor-sharp), a framework that combines static quantization and dynamic expert pruning by leveraging the significance of experts and tokens for aggressive compression of MoE-LLMs/VLMs. To reduce storage and loading costs, we introduce Pre-Loading Mixed-Precision Quantization (PMQ), which optimizes bit allocation via linear programming, balancing expert importance and quantization error for a Pareto-optimal trade-off between size and performance. To reduce runtime computation, Online Top-any Pruning (OTP) uses Gumbel-Softmax sampling to dynamically select a subset of experts per token, enabling fine-grained control over activation. By combining PMQ's static bit-width optimization with OTP's dynamic routing, MC# achieves extreme compression with minimal accuracy loss. On DeepSeek-VL2, MC# achieves a 6.2 times weight reduction at 2.57 average bits with only a 1.7% accuracy drop across five multimodal benchmarks. Additionally, OTP reduces expert activation over 20% with less than 1% performance degradation, demonstrating strong potential for efficient MoE-based model deployment.

cs.LG↗

QeRL: Beyond Efficiency -- Quantization-enhanced Reinforcement Learning for LLMs

We propose QeRL, a Quantization-enhanced Reinforcement Learning framework for large language models (LLMs). While RL is essential for LLMs' reasoning capabilities, it is resource-intensive, requiring substantial GPU memory and long rollout durations. QeRL addresses these issues by combining NVFP4 quantization with Low-Rank Adaptation (LoRA), accelerating rollout phase of RL while reducing memory overhead. Beyond efficiency, our findings show that quantization noise increases policy entropy, enhancing exploration, and enabling the discovery of better strategies during RL. To further optimize exploration, QeRL introduces an Adaptive Quantization Noise (AQN) mechanism, which dynamically adjusts noise during training. Experiments demonstrate that QeRL delivers over 1.5 times speedup in the rollout phase. Moreover, this is the first framework to enable RL training of a 32B LLM on a single H100 80GB GPU, while delivering overall speedups for RL training. It also achieves faster reward growth and higher final accuracy than 16-bit LoRA and QLoRA, while matching the performance of full-parameter fine-tuning on mathematical benchmarks such as GSM8K (90.8%) and MATH 500 (77.4%) in the 7B model. These results establish QeRL as an efficient and effective framework for RL training in LLMs.

cs.LG↗

Equipping Vision Foundation Model with Mixture of Experts for Out-of-Distribution Detection

Pre-trained vision foundation models have transformed many computer vision tasks. Despite their strong ability to learn discriminative and generalizable features crucial for out-of-distribution (OOD) detection, their impact on this task remains underexplored. Motivated by this gap, we systematically investigate representative vision foundation models for OOD detection. Our findings reveal that a pre-trained DINOv2 model, even without fine-tuning on in-domain (ID) data, naturally provides a highly discriminative feature space for OOD detection, achieving performance comparable to existing state-of-the-art methods without requiring complex designs. Beyond this, we explore how fine-tuning foundation models on in-domain (ID) data can enhance OOD detection. However, we observe that the performance of vision foundation models remains unsatisfactory in scenarios with a large semantic space. This is due to the increased complexity of decision boundaries as the number of categories grows, which complicates the optimization process. To mitigate this, we propose the Mixture of Feature Experts (MoFE) module, which partitions features into subspaces, effectively capturing complex data distributions and refining decision boundaries. Further, we introduce a Dynamic-$β$ Mixup strategy, which samples interpolation weights from a dynamic beta distribution. This adapts to varying levels of learning difficulty across categories, improving feature learning for more challenging categories. Extensive experiments demonstrate the effectiveness of our approach, significantly outperforming baseline methods.

cs.CV↗

How Far are AI-generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approach

Recent advancements in video diffusion models enable the generation of photorealistic videos with impressive 3D consistency and temporal coherence. However, the extent to which these AI-generated videos simulate the 3D visual world remains underexplored. In this paper, we introduce Learned 3D Evaluation (L3DE), an objective, quantifiable, and interpretable method for assessing AI-generated videos' ability to simulate the real world in terms of 3D visual qualities and consistencies, without requiring manually labeled defects or quality annotations. Instead of relying on 3D reconstruction, which is prone to failure with in-the-wild videos, L3DE employs a 3D convolutional network, trained on monocular 3D cues of motion, depth, and appearance, to distinguish real from synthetic videos. Confidence scores from L3DE quantify the gap between real and synthetic videos in terms of 3D visual coherence, while a gradient-based visualization pinpoints unrealistic regions, improving interpretability. We validate L3DE through extensive experiments, demonstrating strong alignment with 3D reconstruction quality and human judgments. Our evaluations on leading generative models (e.g., Kling, Sora, and MiniMax) reveal persistent simulation gaps and subtle inconsistencies. Beyond generative video assessment, L3DE extends to broader applications: benchmarking video generation models, serving as a deepfake detector, and enhancing video synthesis by inpainting flagged inconsistencies. Project page: https://justin-crchang.github.io/l3de-project-page/

cs.CV↗

Scaling RL to Long Videos

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 104K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In our experiments, LongVILA-R1-7B achieves strong performance on video benchmarks, reaching 65.1% and 71.1% accuracy on VideoMME without and with subtitles, respectively, and consistently outperforming LongVILA-7B across multiple benchmarks. Moreover, LongVILA-R1-7B supports processing up to 8,192 video frames per video, and configurable FPS settings. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames).

cs.CV↗

Efficient lattice field theory simulation using adaptive normalizing flow on a resistive memory-based neural differential equation solver

Lattice field theory (LFT) simulations underpin advances in classical statistical mechanics and quantum field theory, providing a unified computational framework across particle, nuclear, and condensed matter physics. However, the application of these methods to high-dimensional systems remains severely constrained by several challenges, including the prohibitive computational cost and limited parallelizability of conventional sampling algorithms such as hybrid Monte Carlo (HMC), the substantial training expense associated with traditional normalizing flow models, and the inherent energy inefficiency of digital hardware architectures. Here, we introduce a software-hardware co-design that integrates an adaptive normalizing flow (ANF) model with a resistive memory-based neural differential equation solver, enabling efficient generation of LFT configurations. Software-wise, ANF enables efficient parallel generation of statistically independent configurations, thereby reducing computational costs, while low-rank adaptation (LoRA) allows cost-effective fine-tuning across diverse simulation parameters. Hardware-wise, in-memory computing with resistive memory substantially enhances both parallelism and energy efficiency. We validate our approach on the scalar phi4 theory and the effective field theory of graphene wires, using a hybrid analog-digital neural differential equation solver equipped with a 180 nm resistive memory in-memory computing macro. Our co-design enables low-cost computation, achieving approximately 8.2-fold and 13.9-fold reductions in integrated autocorrelation time over HMC, while requiring fine-tuning of less than 8% of the weights via LoRA. Compared to state-of-the-art GPUs, our co-design achieves up to approximately 16.1- and 17.0-fold speedups for the two tasks, as well as 73.7- and 138.0-fold improvements in energy efficiency.

cs.NE↗

Mitigating Hallucinations in Large Vision-Language Models by Self-Injecting Hallucinations

Large Vision-Language Models (LVLMs) suffer from serious hallucination problems, where the model-generated responses are inconsistent with the visual inputs. Existing hallucination mitigation methods are mainly based on preference alignment and require external human annotations or auxiliary models for preference data collection, which increase costs and limit sustainable improvement. To tackle these challenges, we propose Autonomous Preference Alignment via Self-Injection (APASI), a novel and generalizable method that mitigates hallucinations without external dependencies. APASI leverages the target LVLM to self-inject hallucinations into a generated response, creating a pair of responses with varying preference levels. During the self-injection process, the dis-preferred response is generated based on three key observations of hallucinations, ensuring it simulates real hallucination patterns. This fidelity offers an accurate learning signal for hallucination mitigation. Moreover, APASI incorporates an iterative alignment training strategy combined with curriculum learning to periodically update the preference data with increasing challenge, enabling stable and continuous enhancement of the LVLM. Extensive experiments across six benchmarks show that APASI not only effectively mitigates hallucinations for three baseline models but also achieves comparable or even superior performance to alignment-based methods with external dependency, thereby demonstrating its effectiveness and generalization capability. The code is available at https://github.com/davidluciolu/APASI.

cs.CV↗

Understanding Data Influence with Differential Approximation

Data plays a pivotal role in the groundbreaking advancements in artificial intelligence. The quantitative analysis of data significantly contributes to model training, enhancing both the efficiency and quality of data utilization. However, existing data analysis tools often lag in accuracy. For instance, many of these tools even assume that the loss function of neural networks is convex. These limitations make it challenging to implement current methods effectively. In this paper, we introduce a new formulation to approximate a sample's influence by accumulating the differences in influence between consecutive learning steps, which we term Diff-In. Specifically, we formulate the sample-wise influence as the cumulative sum of its changes/differences across successive training iterations. By employing second-order approximations, we approximate these difference terms with high accuracy while eliminating the need for model convexity required by existing methods. Despite being a second-order method, Diff-In maintains computational complexity comparable to that of first-order methods and remains scalable. This efficiency is achieved by computing the product of the Hessian and gradient, which can be efficiently approximated using finite differences of first-order gradients. We assess the approximation accuracy of Diff-In both theoretically and empirically. Our theoretical analysis demonstrates that Diff-In achieves significantly lower approximation error compared to existing influence estimators. Extensive experiments further confirm its superior performance across multiple benchmark datasets in three data-centric tasks: data cleaning, data deletion, and coreset selection. Notably, our experiments on data pruning for large-scale vision-language pre-training show that Diff-In can scale to millions of data points and outperforms strong baselines.

cs.LG↗

NoteIt: A System Converting Instructional Videos to Interactable Notes Through Multimodal Video Understanding

Users often take notes for instructional videos to access key knowledge later without revisiting long videos. Automated note generation tools enable users to obtain informative notes efficiently. However, notes generated by existing research or off-the-shelf tools fail to preserve the information conveyed in the original videos comprehensively, nor can they satisfy users' expectations for diverse presentation formats and interactive features when using notes digitally. In this work, we present NoteIt, a system, which automatically converts instructional videos to interactable notes using a novel pipeline that faithfully extracts hierarchical structure and multimodal key information from videos. With NoteIt's interface, users can interact with the system to further customize the content and presentation formats of the notes according to their preferences. We conducted both a technical evaluation and a comparison user study (N=36). The solid performance in objective metrics and the positive user feedback demonstrated the effectiveness of the pipeline and the overall usability of NoteIt. Project website: https://zhaorunning.github.io/NoteIt/

cs.HC↗

Generalized Decoupled Learning for Enhancing Open-Vocabulary Dense Perception

Dense visual perception tasks have been constrained by their reliance on predefined categories, limiting their applicability in real-world scenarios where visual concepts are unbounded. While Vision-Language Models (VLMs) like CLIP have shown promise in open-vocabulary tasks, their direct application to dense perception often leads to suboptimal performance due to limitations in local feature representation. In this work, we present our observation that CLIP's image tokens struggle to effectively aggregate information from spatially or semantically related regions, resulting in features that lack local discriminability and spatial consistency. To address this issue, we propose DeCLIP, a novel framework that enhances CLIP by decoupling the self-attention module to obtain ``content'' and ``context'' features respectively. \revise{The context features are enhanced by jointly distilling semantic correlations from Vision Foundation Models (VFMs) and object integrity cues from diffusion models, thereby enhancing spatial consistency. In parallel, the content features are aligned with image crop representations and constrained by region correlations from VFMs to improve local discriminability. Extensive experiments demonstrate that DeCLIP establishes a solid foundation for open-vocabulary dense perception, consistently achieving state-of-the-art performance across a broad spectrum of tasks, including 2D detection and segmentation, 3D instance segmentation, video instance segmentation, and 6D object pose estimation.} Code is available at https://github.com/xiaomoguhz/DeCLIP

cs.CV↗

Data Pruning by Information Maximization

In this paper, we present InfoMax, a novel data pruning method, also known as coreset selection, designed to maximize the information content of selected samples while minimizing redundancy. By doing so, InfoMax enhances the overall informativeness of the coreset. The information of individual samples is measured by importance scores, which capture their influence or difficulty in model learning. To quantify redundancy, we use pairwise sample similarities, based on the premise that similar samples contribute similarly to the learning process. We formalize the coreset selection problem as a discrete quadratic programming (DQP) task, with the objective of maximizing the total information content, represented as the sum of individual sample contributions minus the redundancies introduced by similar samples within the coreset. To ensure practical scalability, we introduce an efficient gradient-based solver, complemented by sparsification techniques applied to the similarity matrix and dataset partitioning strategies. This enables InfoMax to seamlessly scale to datasets with millions of samples. Extensive experiments demonstrate the superior performance of InfoMax in various data pruning tasks, including image classification, vision-language pre-training, and instruction tuning for large language models. Code is available at https://github.com/hrtan/InfoMax.

cs.CV↗