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Xiaojuan Qi

Publications and source records attributed to Xiaojuan Qi.

At least 109 records · Page 6Linked to original sources

3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is incorporating an implicit signed distance field (SDF) within 3D Gaussians to enable them to be aligned and jointly optimized. First, we introduce a differentiable SDF-to-opacity transformation function that converts SDF values into corresponding Gaussians' opacities. This function connects the SDF and 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. During learning, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only provides sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with those derived from 3D Gaussians. This consistency regularization introduces supervisory signals to locations not covered by discrete 3D Gaussians, effectively eliminating redundant surfaces outside the Gaussian sampling range. Our extensive experimental results demonstrate that our 3DGSR method enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities. The code will be available at https://github.com/CVMI-Lab/3DGSR.

cs.CV↗

An empirical study of LLaMA3 quantization: from LLMs to MLLMs

The LLaMA family, a collection of foundation language models ranging from 7B to 65B parameters, has become one of the most powerful open-source large language models (LLMs) and the popular LLM backbone of multi-modal large language models (MLLMs), widely used in computer vision and natural language understanding tasks. In particular, LLaMA3 models have recently been released and have achieved impressive performance in various domains with super-large scale pre-training on over 15T tokens of data. Given the wide application of low-bit quantization for LLMs in resource-constrained scenarios, we explore LLaMA3's capabilities when quantized to low bit-width. This exploration can potentially provide new insights and challenges for the low-bit quantization of LLaMA3 and other future LLMs, especially in addressing performance degradation issues that suffer in LLM compression. Specifically, we comprehensively evaluate the 10 existing post-training quantization and LoRA fine-tuning (LoRA-FT) methods of LLaMA3 on 1-8 bits and various datasets to reveal the low-bit quantization performance of LLaMA3. To uncover the capabilities of low-bit quantized MLLM, we assessed the performance of the LLaMA3-based LLaVA-Next-8B model under 2-4 ultra-low bits with post-training quantization methods. Our experimental results indicate that LLaMA3 still suffers from non-negligible degradation in linguistic and visual contexts, particularly under ultra-low bit widths. This highlights the significant performance gap at low bit-width that needs to be addressed in future developments. We expect that this empirical study will prove valuable in advancing future models, driving LLMs and MLLMs to achieve higher accuracy at lower bit to enhance practicality. Our project is released on https://github.com/Macaronlin/LLaMA3-Quantization , and quantized models are released at https://huggingface.co/Efficient-ML .

cs.LG↗

Resistive memory-based zero-shot liquid state machine for multimodal event data learning

The human brain is a complex spiking neural network (SNN), capable of learning multimodal signals in a zero-shot manner by generalizing existing knowledge. Remarkably, it maintains minimal power consumption through event-based signal propagation. However, replicating the human brain in neuromorphic hardware presents both hardware and software challenges. Hardware limitations, such as the slowdown of Moore's law and Von Neumann bottleneck, hinder the efficiency of digital computers. Additionally, SNNs are characterized by their software training complexities. To this end, we propose a hardware-software co-design on a 40 nm 256 Kb in-memory computing macro that physically integrates a fixed and random liquid state machine (LSM) SNN encoder with trainable artificial neural network (ANN) projections. We showcase the zero-shot LSM-based learning of multimodal events on the N-MNIST and N-TIDIGITS datasets, including visual and audio data association, as well as neural and visual data alignment for brain-machine interfaces. Our co-design achieves classification accuracy comparable to fully optimized software models, resulting in a 152.83 and 393.07-fold reduction in training costs compared to SOTA contrastive language-image pre-training (CLIP) and Prototypical networks, and a 23.34 and 160-fold improvement in energy efficiency compared to cutting-edge digital hardware, respectively. These proof-of-principle prototypes demonstrate zero-shot multimodal events learning capability for emerging efficient and compact neuromorphic hardware.

cs.ET↗

Learning from Neighbors: Category Extrapolation for Long-Tail Learning

Balancing training on long-tail data distributions remains a long-standing challenge in deep learning. While methods such as re-weighting and re-sampling help alleviate the imbalance issue, limited sample diversity continues to hinder models from learning robust and generalizable feature representations, particularly for tail classes. In contrast to existing methods, we offer a novel perspective on long-tail learning, inspired by an observation: datasets with finer granularity tend to be less affected by data imbalance. In this paper, we investigate this phenomenon through both quantitative and qualitative studies, showing that increased granularity enhances the generalization of learned features in tail categories. Motivated by these findings, we propose a method to increase dataset granularity through category extrapolation. Specifically, we introduce open-set auxiliary classes that are visually similar to existing ones, aiming to enhance representation learning for both head and tail classes. This forms the core contribution and insight of our approach. To automate the curation of auxiliary data, we leverage large language models (LLMs) as knowledge bases to search for auxiliary categories and retrieve relevant images through web crawling. To prevent the overwhelming presence of auxiliary classes from disrupting training, we introduce a neighbor-silencing loss that encourages the model to focus on class discrimination within the target dataset. During inference, the classifier weights for auxiliary categories are masked out, leaving only the target class weights for use. Extensive experiments and ablation studies on three standard long-tail benchmarks demonstrate the effectiveness of our approach, notably outperforming strong baseline methods that use the same amount of data. The code will be made publicly available.

cs.CV↗

VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selection

The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset will be released at: https://github.com/hshjerry/VideoEspresso

cs.CV↗

TEXGen: a Generative Diffusion Model for Mesh Textures

While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for test-time optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. Project page is at http://cvmi-lab.github.io/TEXGen/.

cs.CV↗

Decoupled Kullback-Leibler Divergence Loss

In this paper, we delve deeper into the Kullback-Leibler (KL) Divergence loss and mathematically prove that it is equivalent to the Decoupled Kullback-Leibler (DKL) Divergence loss that consists of 1) a weighted Mean Square Error (wMSE) loss and 2) a Cross-Entropy loss incorporating soft labels. Thanks to the decomposed formulation of DKL loss, we have identified two areas for improvement. Firstly, we address the limitation of KL/DKL in scenarios like knowledge distillation by breaking its asymmetric optimization property. This modification ensures that the $\mathbf{w}$MSE component is always effective during training, providing extra constructive cues. Secondly, we introduce class-wise global information into KL/DKL to mitigate bias from individual samples. With these two enhancements, we derive the Improved Kullback-Leibler (IKL) Divergence loss and evaluate its effectiveness by conducting experiments on CIFAR-10/100 and ImageNet datasets, focusing on adversarial training, and knowledge distillation tasks. The proposed approach achieves new state-of-the-art adversarial robustness on the public leaderboard -- RobustBench and competitive performance on knowledge distillation, demonstrating the substantial practical merits. Our code is available at https://github.com/jiequancui/DKL.

cs.CV↗

What Makes CLIP More Robust to Long-Tailed Pre-Training Data? A Controlled Study for Transferable Insights

Severe data imbalance naturally exists among web-scale vision-language datasets. Despite this, we find CLIP pre-trained thereupon exhibits notable robustness to the data imbalance compared to supervised learning, and demonstrates significant effectiveness in learning generalizable representations. With an aim to investigate the reasons behind this finding, we conduct controlled experiments to study various underlying factors, and reveal that CLIP's pretext task forms a dynamic classification problem wherein only a subset of classes is present in training. This isolates the bias from dominant classes and implicitly balances the learning signal. Furthermore, the robustness and discriminability of CLIP improve with more descriptive language supervision, larger data scale, and broader open-world concepts, which are inaccessible to supervised learning. Our study not only uncovers the mechanisms behind CLIP's generalizability beyond data imbalance but also provides transferable insights for the research community. The findings are validated in both supervised and self-supervised learning, enabling models trained on imbalanced data to achieve CLIP-level performance on diverse recognition tasks. Code and data are available at: https://github.com/CVMI-Lab/clip-beyond-tail.

cs.CV↗

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its exceptional rendering quality and performance on standard datasets, 3D-GS frequently encounters difficulties in accurately modeling specular and anisotropic components. This issue stems from the limited ability of spherical harmonics (SH) to represent high-frequency information. To overcome this challenge, we introduce Spec-Gaussian, an approach that utilizes an anisotropic spherical Gaussian (ASG) appearance field instead of SH for modeling the view-dependent appearance of each 3D Gaussian. Additionally, we have developed a coarse-to-fine training strategy to improve learning efficiency and eliminate floaters caused by overfitting in real-world scenes. Our experimental results demonstrate that our method surpasses existing approaches in terms of rendering quality. Thanks to ASG, we have significantly improved the ability of 3D-GS to model scenes with specular and anisotropic components without increasing the number of 3D Gaussians. This improvement extends the applicability of 3D GS to handle intricate scenarios with specular and anisotropic surfaces. Project page is https://ingra14m.github.io/Spec-Gaussian-website/.

cs.CV↗

GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation

Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel VE creation remains a relatively unexplored domain. This process is complex, requiring not only the generation of high-quality 3D objects but also their seamless integration into the existing scene. To this end, we propose a novel pipeline featuring an intuitive interface, dubbed GO-NeRF. Our approach takes text prompts and user-specified regions as inputs and leverages the scene context to generate 3D objects within the scene. We employ a compositional rendering formulation that effectively integrates the generated 3D objects into the scene, utilizing optimized 3D-aware opacity maps to avoid unintended modifications to the original scene. Furthermore, we develop tailored optimization objectives and training strategies to enhance the model's ability to capture scene context and mitigate artifacts, such as floaters, that may occur while optimizing 3D objects within the scene. Extensive experiments conducted on both forward-facing and 360o scenes demonstrate the superior performance of our proposed method in generating objects that harmonize with surrounding scenes and synthesizing high-quality novel view images. We are committed to making our code publicly available.

cs.CV↗

Can OOD Object Detectors Learn from Foundation Models?

Out-of-distribution (OOD) object detection is a challenging task due to the absence of open-set OOD data. Inspired by recent advancements in text-to-image generative models, such as Stable Diffusion, we study the potential of generative models trained on large-scale open-set data to synthesize OOD samples, thereby enhancing OOD object detection. We introduce SyncOOD, a simple data curation method that capitalizes on the capabilities of large foundation models to automatically extract meaningful OOD data from text-to-image generative models. This offers the model access to open-world knowledge encapsulated within off-the-shelf foundation models. The synthetic OOD samples are then employed to augment the training of a lightweight, plug-and-play OOD detector, thus effectively optimizing the in-distribution (ID)/OOD decision boundaries. Extensive experiments across multiple benchmarks demonstrate that SyncOOD significantly outperforms existing methods, establishing new state-of-the-art performance with minimal synthetic data usage.

cs.CV↗

SNNGX: Securing Spiking Neural Networks with Genetic XOR Encryption on RRAM-based Neuromorphic Accelerator

Biologically plausible Spiking Neural Networks (SNNs), characterized by spike sparsity, are growing tremendous attention over intellectual edge devices and critical bio-medical applications as compared to artificial neural networks (ANNs). However, there is a considerable risk from malicious attempts to extract white-box information (i.e., weights) from SNNs, as attackers could exploit well-trained SNNs for profit and white-box adversarial concerns. There is a dire need for intellectual property (IP) protective measures. In this paper, we present a novel secure software-hardware co-designed RRAM-based neuromorphic accelerator for protecting the IP of SNNs. Software-wise, we design a tailored genetic algorithm with classic XOR encryption to target the least number of weights that need encryption. From a hardware perspective, we develop a low-energy decryption module, meticulously designed to provide zero decryption latency. Extensive results from various datasets, including NMNIST, DVSGesture, EEGMMIDB, Braille Letter, and SHD, demonstrate that our proposed method effectively secures SNNs by encrypting a minimal fraction of stealthy weights, only 0.00005% to 0.016% weight bits. Additionally, it achieves a substantial reduction in energy consumption, ranging from x59 to x6780, and significantly lowers decryption latency, ranging from x175 to x4250. Moreover, our method requires as little as one sample per class in dataset for encryption and addresses hessian/gradient-based search insensitive problems. This strategy offers a highly efficient and flexible solution for securing SNNs in diverse applications.

cs.CR↗

Topology Optimization of Random Memristors for Input-Aware Dynamic SNN

There is unprecedented development in machine learning, exemplified by recent large language models and world simulators, which are artificial neural networks running on digital computers. However, they still cannot parallel human brains in terms of energy efficiency and the streamlined adaptability to inputs of different difficulties, due to differences in signal representation, optimization, run-time reconfigurability, and hardware architecture. To address these fundamental challenges, we introduce pruning optimization for input-aware dynamic memristive spiking neural network (PRIME). Signal representation-wise, PRIME employs leaky integrate-and-fire neurons to emulate the brain's inherent spiking mechanism. Drawing inspiration from the brain's structural plasticity, PRIME optimizes the topology of a random memristive spiking neural network without expensive memristor conductance fine-tuning. For runtime reconfigurability, inspired by the brain's dynamic adjustment of computational depth, PRIME employs an input-aware dynamic early stop policy to minimize latency during inference, thereby boosting energy efficiency without compromising performance. Architecture-wise, PRIME leverages memristive in-memory computing, mirroring the brain and mitigating the von Neumann bottleneck. We validated our system using a 40 nm 256 Kb memristor-based in-memory computing macro on neuromorphic image classification and image inpainting. Our results demonstrate the classification accuracy and Inception Score are comparable to the software baseline, while achieving maximal 62.50-fold improvements in energy efficiency, and maximal 77.0% computational load savings. The system also exhibits robustness against stochastic synaptic noise of analogue memristors. Our software-hardware co-designed model paves the way to future brain-inspired neuromorphic computing with brain-like energy efficiency and adaptivity.

cs.ET↗

V-IRL: Grounding Virtual Intelligence in Real Life

There is a sensory gulf between the Earth that humans inhabit and the digital realms in which modern AI agents are created. To develop AI agents that can sense, think, and act as flexibly as humans in real-world settings, it is imperative to bridge the realism gap between the digital and physical worlds. How can we embody agents in an environment as rich and diverse as the one we inhabit, without the constraints imposed by real hardware and control? Towards this end, we introduce V-IRL: a platform that enables agents to scalably interact with the real world in a virtual yet realistic environment. Our platform serves as a playground for developing agents that can accomplish various practical tasks and as a vast testbed for measuring progress in capabilities spanning perception, decision-making, and interaction with real-world data across the entire globe.

cs.AI↗

UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation

Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation arises from the use of RGB data in diffusion or reconstruction models, which often results in models with inherent lighting and shadows effects that detract from their realism, thereby limiting their usability in applications that demand accurate relighting capabilities. To bridge this gap, we present UniDream, a text-to-3D generation framework by incorporating unified diffusion priors. Our approach consists of three main components: (1) a dual-phase training process to get albedo-normal aligned multi-view diffusion and reconstruction models, (2) a progressive generation procedure for geometry and albedo-textures based on Score Distillation Sample (SDS) using the trained reconstruction and diffusion models, and (3) an innovative application of SDS for finalizing PBR generation while keeping a fixed albedo based on Stable Diffusion model. Extensive evaluations demonstrate that UniDream surpasses existing methods in generating 3D objects with clearer albedo textures, smoother surfaces, enhanced realism, and superior relighting capabilities.

cs.CV↗

Dynamic neural network with memristive CIM and CAM for 2D and 3D vision

The brain is dynamic, associative and efficient. It reconfigures by associating the inputs with past experiences, with fused memory and processing. In contrast, AI models are static, unable to associate inputs with past experiences, and run on digital computers with physically separated memory and processing. We propose a hardware-software co-design, a semantic memory-based dynamic neural network (DNN) using memristor. The network associates incoming data with the past experience stored as semantic vectors. The network and the semantic memory are physically implemented on noise-robust ternary memristor-based Computing-In-Memory (CIM) and Content-Addressable Memory (CAM) circuits, respectively. We validate our co-designs, using a 40nm memristor macro, on ResNet and PointNet++ for classifying images and 3D points from the MNIST and ModelNet datasets, which not only achieves accuracy on par with software but also a 48.1% and 15.9% reduction in computational budget. Moreover, it delivers a 77.6% and 93.3% reduction in energy consumption.

cs.AR↗

EA-VTR: Event-Aware Video-Text Retrieval

Understanding the content of events occurring in the video and their inherent temporal logic is crucial for video-text retrieval. However, web-crawled pre-training datasets often lack sufficient event information, and the widely adopted video-level cross-modal contrastive learning also struggles to capture detailed and complex video-text event alignment. To address these challenges, we make improvements from both data and model perspectives. In terms of pre-training data, we focus on supplementing the missing specific event content and event temporal transitions with the proposed event augmentation strategies. Based on the event-augmented data, we construct a novel Event-Aware Video-Text Retrieval model, ie, EA-VTR, which achieves powerful video-text retrieval ability through superior video event awareness. EA-VTR can efficiently encode frame-level and video-level visual representations simultaneously, enabling detailed event content and complex event temporal cross-modal alignment, ultimately enhancing the comprehensive understanding of video events. Our method not only significantly outperforms existing approaches on multiple datasets for Text-to-Video Retrieval and Video Action Recognition tasks, but also demonstrates superior event content perceive ability on Multi-event Video-Text Retrieval and Video Moment Retrieval tasks, as well as outstanding event temporal logic understanding ability on Test of Time task.

cs.CV↗

How to Make Cross Encoder a Good Teacher for Efficient Image-Text Retrieval?

Dominant dual-encoder models enable efficient image-text retrieval but suffer from limited accuracy while the cross-encoder models offer higher accuracy at the expense of efficiency. Distilling cross-modality matching knowledge from cross-encoder to dual-encoder provides a natural approach to harness their strengths. Thus we investigate the following valuable question: how to make cross-encoder a good teacher for dual-encoder? Our findings are threefold:(1) Cross-modal similarity score distribution of cross-encoder is more concentrated while the result of dual-encoder is nearly normal making vanilla logit distillation less effective. However ranking distillation remains practical as it is not affected by the score distribution.(2) Only the relative order between hard negatives conveys valid knowledge while the order information between easy negatives has little significance.(3) Maintaining the coordination between distillation loss and dual-encoder training loss is beneficial for knowledge transfer. Based on these findings we propose a novel Contrastive Partial Ranking Distillation (CPRD) method which implements the objective of mimicking relative order between hard negative samples with contrastive learning. This approach coordinates with the training of the dual-encoder effectively transferring valid knowledge from the cross-encoder to the dual-encoder. Extensive experiments on image-text retrieval and ranking tasks show that our method surpasses other distillation methods and significantly improves the accuracy of dual-encoder.

cs.CV↗