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Xiaojuan Qi

Publications and source records attributed to Xiaojuan Qi.

At least 145 records · Page 8Linked to original sources

Pruning random resistive memory for optimizing analogue AI

The rapid advancement of artificial intelligence (AI) has been marked by the large language models exhibiting human-like intelligence. However, these models also present unprecedented challenges to energy consumption and environmental sustainability. One promising solution is to revisit analogue computing, a technique that predates digital computing and exploits emerging analogue electronic devices, such as resistive memory, which features in-memory computing, high scalability, and nonvolatility. However, analogue computing still faces the same challenges as before: programming nonidealities and expensive programming due to the underlying devices physics. Here, we report a universal solution, software-hardware co-design using structural plasticity-inspired edge pruning to optimize the topology of a randomly weighted analogue resistive memory neural network. Software-wise, the topology of a randomly weighted neural network is optimized by pruning connections rather than precisely tuning resistive memory weights. Hardware-wise, we reveal the physical origin of the programming stochasticity using transmission electron microscopy, which is leveraged for large-scale and low-cost implementation of an overparameterized random neural network containing high-performance sub-networks. We implemented the co-design on a 40nm 256K resistive memory macro, observing 17.3% and 19.9% accuracy improvements in image and audio classification on FashionMNIST and Spoken digits datasets, as well as 9.8% (2%) improvement in PR (ROC) in image segmentation on DRIVE datasets, respectively. This is accompanied by 82.1%, 51.2%, and 99.8% improvement in energy efficiency thanks to analogue in-memory computing. By embracing the intrinsic stochasticity and in-memory computing, this work may solve the biggest obstacle of analogue computing systems and thus unleash their immense potential for next-generation AI hardware.

cs.ET↗

Text-to-3D with Classifier Score Distillation

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods. Our project page is https://xinyu-andy.github.io/Classifier-Score-Distillation

cs.CV↗

Data Pruning via Moving-one-Sample-out

In this paper, we propose a novel data-pruning approach called moving-one-sample-out (MoSo), which aims to identify and remove the least informative samples from the training set. The core insight behind MoSo is to determine the importance of each sample by assessing its impact on the optimal empirical risk. This is achieved by measuring the extent to which the empirical risk changes when a particular sample is excluded from the training set. Instead of using the computationally expensive leaving-one-out-retraining procedure, we propose an efficient first-order approximator that only requires gradient information from different training stages. The key idea behind our approximation is that samples with gradients that are consistently aligned with the average gradient of the training set are more informative and should receive higher scores, which could be intuitively understood as follows: if the gradient from a specific sample is consistent with the average gradient vector, it implies that optimizing the network using the sample will yield a similar effect on all remaining samples. Experimental results demonstrate that MoSo effectively mitigates severe performance degradation at high pruning ratios and achieves satisfactory performance across various settings.

cs.LG↗

CoDet: Co-Occurrence Guided Region-Word Alignment for Open-Vocabulary Object Detection

Deriving reliable region-word alignment from image-text pairs is critical to learn object-level vision-language representations for open-vocabulary object detection. Existing methods typically rely on pre-trained or self-trained vision-language models for alignment, which are prone to limitations in localization accuracy or generalization capabilities. In this paper, we propose CoDet, a novel approach that overcomes the reliance on pre-aligned vision-language space by reformulating region-word alignment as a co-occurring object discovery problem. Intuitively, by grouping images that mention a shared concept in their captions, objects corresponding to the shared concept shall exhibit high co-occurrence among the group. CoDet then leverages visual similarities to discover the co-occurring objects and align them with the shared concept. Extensive experiments demonstrate that CoDet has superior performances and compelling scalability in open-vocabulary detection, e.g., by scaling up the visual backbone, CoDet achieves 37.0 $\text{AP}^m_{novel}$ and 44.7 $\text{AP}^m_{all}$ on OV-LVIS, surpassing the previous SoTA by 4.2 $\text{AP}^m_{novel}$ and 9.8 $\text{AP}^m_{all}$. Code is available at https://github.com/CVMI-Lab/CoDet.

cs.CV↗

SpikeMOT: Event-based Multi-Object Tracking with Sparse Motion Features

In comparison to conventional RGB cameras, the superior temporal resolution of event cameras allows them to capture rich information between frames, making them prime candidates for object tracking. Yet in practice, despite their theoretical advantages, the body of work on event-based multi-object tracking (MOT) remains in its infancy, especially in real-world settings where events from complex background and camera motion can easily obscure the true target motion. In this work, an event-based multi-object tracker, called SpikeMOT, is presented to address these challenges. SpikeMOT leverages spiking neural networks to extract sparse spatiotemporal features from event streams associated with objects. The resulting spike train representations are used to track the object movement at high frequency, while a simultaneous object detector provides updated spatial information of these objects at an equivalent frame rate. To evaluate the effectiveness of SpikeMOT, we introduce DSEC-MOT, the first large-scale event-based MOT benchmark incorporating fine-grained annotations for objects experiencing severe occlusions, frequent trajectory intersections, and long-term re-identification in real-world contexts. Extensive experiments employing DSEC-MOT and another event-based dataset, named FE240hz, demonstrate SpikeMOT's capability to achieve high tracking accuracy amidst challenging real-world scenarios, advancing the state-of-the-art in event-based multi-object tracking.

cs.CV↗

DreamStone: Image as Stepping Stone for Text-Guided 3D Shape Generation

In this paper, we present a new text-guided 3D shape generation approach DreamStone that uses images as a stepping stone to bridge the gap between text and shape modalities for generating 3D shapes without requiring paired text and 3D data. The core of our approach is a two-stage feature-space alignment strategy that leverages a pre-trained single-view reconstruction (SVR) model to map CLIP features to shapes: to begin with, map the CLIP image feature to the detail-rich 3D shape space of the SVR model, then map the CLIP text feature to the 3D shape space through encouraging the CLIP-consistency between rendered images and the input text. Besides, to extend beyond the generative capability of the SVR model, we design a text-guided 3D shape stylization module that can enhance the output shapes with novel structures and textures. Further, we exploit pre-trained text-to-image diffusion models to enhance the generative diversity, fidelity, and stylization capability. Our approach is generic, flexible, and scalable, and it can be easily integrated with various SVR models to expand the generative space and improve the generative fidelity. Extensive experimental results demonstrate that our approach outperforms the state-of-the-art methods in terms of generative quality and consistency with the input text. Codes and models are released at https://github.com/liuzhengzhe/DreamStone-ISS.

cs.CV↗

You Only Need One Thing One Click: Self-Training for Weakly Supervised 3D Scene Understanding

3D scene understanding, e.g., point cloud semantic and instance segmentation, often requires large-scale annotated training data, but clearly, point-wise labels are too tedious to prepare. While some recent methods propose to train a 3D network with small percentages of point labels, we take the approach to an extreme and propose ``One Thing One Click,'' meaning that the annotator only needs to label one point per object. To leverage these extremely sparse labels in network training, we design a novel self-training approach, in which we iteratively conduct the training and label propagation, facilitated by a graph propagation module. Also, we adopt a relation network to generate the per-category prototype to enhance the pseudo label quality and guide the iterative training. Besides, our model can be compatible to 3D instance segmentation equipped with a point-clustering strategy. Experimental results on both ScanNet-v2 and S3DIS show that our self-training approach, with extremely-sparse annotations, outperforms all existing weakly supervised methods for 3D semantic and instance segmentation by a large margin, and our results are also comparable to those of the fully supervised counterparts. Codes and models are available at https://github.com/liuzhengzhe/One-Thing-One-Click.

cs.CV↗

Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video

Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and appearances on limited facial areas (e.g., lip area) are mainly driven by the input speech. Therefore, directly learning a mapping function from speech to the entire head image is prone to ambiguity, particularly when using a short video for training. We thus propose a decomposition-synthesis-composition framework named Speech to Lip (Speech2Lip) that disentangles speech-sensitive and speech-insensitive motion/appearance to facilitate effective learning from limited training data, resulting in the generation of natural-looking videos. First, given a fixed head pose (i.e., canonical space), we present a speech-driven implicit model for lip image generation which concentrates on learning speech-sensitive motion and appearance. Next, to model the major speech-insensitive motion (i.e., head movement), we introduce a geometry-aware mutual explicit mapping (GAMEM) module that establishes geometric mappings between different head poses. This allows us to paste generated lip images at the canonical space onto head images with arbitrary poses and synthesize talking videos with natural head movements. In addition, a Blend-Net and a contrastive sync loss are introduced to enhance the overall synthesis performance. Quantitative and qualitative results on three benchmarks demonstrate that our model can be trained by a video of just a few minutes in length and achieve state-of-the-art performance in both visual quality and speech-visual synchronization. Code: https://github.com/CVMI-Lab/Speech2Lip.

cs.CV↗

Texture Generation on 3D Meshes with Point-UV Diffusion

In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality texture images in UV space. We start with introducing a point diffusion model to synthesize low-frequency texture components with our tailored style guidance to tackle the biased color distribution. The derived coarse texture offers global consistency and serves as a condition for the subsequent UV diffusion stage, aiding in regularizing the model to generate a 3D consistent UV texture image. Then, a UV diffusion model with hybrid conditions is developed to enhance the texture fidelity in the 2D UV space. Our method can process meshes of any genus, generating diversified, geometry-compatible, and high-fidelity textures. Code is available at https://cvmi-lab.github.io/Point-UV-Diffusion

cs.CV↗

Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding

Open-world instance-level scene understanding aims to locate and recognize unseen object categories that are not present in the annotated dataset. This task is challenging because the model needs to both localize novel 3D objects and infer their semantic categories. A key factor for the recent progress in 2D open-world perception is the availability of large-scale image-text pairs from the Internet, which cover a wide range of vocabulary concepts. However, this success is hard to replicate in 3D scenarios due to the scarcity of 3D-text pairs. To address this challenge, we propose to harness pre-trained vision-language (VL) foundation models that encode extensive knowledge from image-text pairs to generate captions for multi-view images of 3D scenes. This allows us to establish explicit associations between 3D shapes and semantic-rich captions. Moreover, to enhance the fine-grained visual-semantic representation learning from captions for object-level categorization, we design hierarchical point-caption association methods to learn semantic-aware embeddings that exploit the 3D geometry between 3D points and multi-view images. In addition, to tackle the localization challenge for novel classes in the open-world setting, we develop debiased instance localization, which involves training object grouping modules on unlabeled data using instance-level pseudo supervision. This significantly improves the generalization capabilities of instance grouping and thus the ability to accurately locate novel objects. We conduct extensive experiments on 3D semantic, instance, and panoptic segmentation tasks, covering indoor and outdoor scenes across three datasets. Our method outperforms baseline methods by a significant margin in semantic segmentation (e.g. 34.5%$\sim$65.3%), instance segmentation (e.g. 21.8%$\sim$54.0%) and panoptic segmentation (e.g. 14.7%$\sim$43.3%). Code will be available.

cs.CV↗

IST-Net: Prior-free Category-level Pose Estimation with Implicit Space Transformation

Category-level 6D pose estimation aims to predict the poses and sizes of unseen objects from a specific category. Thanks to prior deformation, which explicitly adapts a category-specific 3D prior (i.e., a 3D template) to a given object instance, prior-based methods attained great success and have become a major research stream. However, obtaining category-specific priors requires collecting a large amount of 3D models, which is labor-consuming and often not accessible in practice. This motivates us to investigate whether priors are necessary to make prior-based methods effective. Our empirical study shows that the 3D prior itself is not the credit to the high performance. The keypoint actually is the explicit deformation process, which aligns camera and world coordinates supervised by world-space 3D models (also called canonical space). Inspired by these observations, we introduce a simple prior-free implicit space transformation network, namely IST-Net, to transform camera-space features to world-space counterparts and build correspondence between them in an implicit manner without relying on 3D priors. Besides, we design camera- and world-space enhancers to enrich the features with pose-sensitive information and geometrical constraints, respectively. Albeit simple, IST-Net achieves state-of-the-art performance based-on prior-free design, with top inference speed on the REAL275 benchmark. Our code and models are available at https://github.com/CVMI-Lab/IST-Net.

cs.CV↗

MarS3D: A Plug-and-Play Motion-Aware Model for Semantic Segmentation on Multi-Scan 3D Point Clouds

3D semantic segmentation on multi-scan large-scale point clouds plays an important role in autonomous systems. Unlike the single-scan-based semantic segmentation task, this task requires distinguishing the motion states of points in addition to their semantic categories. However, methods designed for single-scan-based segmentation tasks perform poorly on the multi-scan task due to the lacking of an effective way to integrate temporal information. We propose MarS3D, a plug-and-play motion-aware module for semantic segmentation on multi-scan 3D point clouds. This module can be flexibly combined with single-scan models to allow them to have multi-scan perception abilities. The model encompasses two key designs: the Cross-Frame Feature Embedding module for enriching representation learning and the Motion-Aware Feature Learning module for enhancing motion awareness. Extensive experiments show that MarS3D can improve the performance of the baseline model by a large margin. The code is available at https://github.com/CVMI-Lab/MarS3D.

cs.CV↗

Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable artifacts (e.g., motion blur). To this end, we develop a hybrid neural rendering model that makes image-based representation and neural 3D representation join forces to render high-quality, view-consistent images. Besides, images captured in the wild inevitably contain artifacts, such as motion blur, which deteriorates the quality of rendered images. Accordingly, we propose strategies to simulate blur effects on the rendered images to mitigate the negative influence of blurriness images and reduce their importance during training based on precomputed quality-aware weights. Extensive experiments on real and synthetic data demonstrate our model surpasses state-of-the-art point-based methods for novel view synthesis. The code is available at https://daipengwa.github.io/Hybrid-Rendering-ProjectPage.

cs.CV↗

In-situ Model Downloading to Realize Versatile Edge AI in 6G Mobile Networks

The sixth-generation (6G) mobile networks are expected to feature the ubiquitous deployment of machine learning and AI algorithms at the network edge. With rapid advancements in edge AI, the time has come to realize intelligence downloading onto edge devices (e.g., smartphones and sensors). To materialize this version, we propose a novel technology in this article, called in-situ model downloading, that aims to achieve transparent and real-time replacement of on-device AI models by downloading from an AI library in the network. Its distinctive feature is the adaptation of downloading to time-varying situations (e.g., application, location, and time), devices' heterogeneous storage-and-computing capacities, and channel states. A key component of the presented framework is a set of techniques that dynamically compress a downloaded model at the depth-level, parameter-level, or bit-level to support adaptive model downloading. We further propose a virtualized 6G network architecture customized for deploying in-situ model downloading with the key feature of a three-tier (edge, local, and central) AI library. Furthermore, experiments are conducted to quantify 6G connectivity requirements and research opportunities pertaining to the proposed technology are discussed.

cs.IT↗

Edge Guided GANs with Contrastive Learning for Semantic Image Synthesis

We propose a novel ECGAN for the challenging semantic image synthesis task. Although considerable improvement has been achieved, the quality of synthesized images is far from satisfactory due to three largely unresolved challenges. 1) The semantic labels do not provide detailed structural information, making it difficult to synthesize local details and structures. 2) The widely adopted CNN operations such as convolution, down-sampling, and normalization usually cause spatial resolution loss and thus cannot fully preserve the original semantic information, leading to semantically inconsistent results. 3) Existing semantic image synthesis methods focus on modeling local semantic information from a single input semantic layout. However, they ignore global semantic information of multiple input semantic layouts, i.e., semantic cross-relations between pixels across different input layouts. To tackle 1), we propose to use edge as an intermediate representation which is further adopted to guide image generation via a proposed attention guided edge transfer module. Edge information is produced by a convolutional generator and introduces detailed structure information. To tackle 2), we design an effective module to selectively highlight class-dependent feature maps according to the original semantic layout to preserve the semantic information. To tackle 3), inspired by current methods in contrastive learning, we propose a novel contrastive learning method, which aims to enforce pixel embeddings belonging to the same semantic class to generate more similar image content than those from different classes. Doing so can capture more semantic relations by explicitly exploring the structures of labeled pixels from multiple input semantic layouts. Experiments on three challenging datasets show that our ECGAN achieves significantly better results than state-of-the-art methods.

cs.CV↗

Context-Aware Transformer for 3D Point Cloud Automatic Annotation

3D automatic annotation has received increased attention since manually annotating 3D point clouds is laborious. However, existing methods are usually complicated, e.g., pipelined training for 3D foreground/background segmentation, cylindrical object proposals, and point completion. Furthermore, they often overlook the inter-object feature relation that is particularly informative to hard samples for 3D annotation. To this end, we propose a simple yet effective end-to-end Context-Aware Transformer (CAT) as an automated 3D-box labeler to generate precise 3D box annotations from 2D boxes, trained with a small number of human annotations. We adopt the general encoder-decoder architecture, where the CAT encoder consists of an intra-object encoder (local) and an inter-object encoder (global), performing self-attention along the sequence and batch dimensions, respectively. The former models intra-object interactions among points, and the latter extracts feature relations among different objects, thus boosting scene-level understanding. Via local and global encoders, CAT can generate high-quality 3D box annotations with a streamlined workflow, allowing it to outperform existing state-of-the-art by up to 1.79% 3D AP on the hard task of the KITTI test set.

cs.CV↗

LargeKernel3D: Scaling up Kernels in 3D Sparse CNNs

Recent advance in 2D CNNs has revealed that large kernels are important. However, when directly applying large convolutional kernels in 3D CNNs, severe difficulties are met, where those successful module designs in 2D become surprisingly ineffective on 3D networks, including the popular depth-wise convolution. To address this vital challenge, we instead propose the spatial-wise partition convolution and its large-kernel module. As a result, it avoids the optimization and efficiency issues of naive 3D large kernels. Our large-kernel 3D CNN network, LargeKernel3D, yields notable improvement in 3D tasks of semantic segmentation and object detection. It achieves 73.9% mIoU on the ScanNetv2 semantic segmentation and 72.8% NDS nuScenes object detection benchmarks, ranking 1st on the nuScenes LIDAR leaderboard. The performance further boosts to 74.2% NDS with a simple multi-modal fusion. In addition, LargeKernel3D can be scaled to 17x17x17 kernel size on Waymo 3D object detection. For the first time, we show that large kernels are feasible and essential for 3D visual tasks.

cs.CV↗

PLA: Language-Driven Open-Vocabulary 3D Scene Understanding

Open-vocabulary scene understanding aims to localize and recognize unseen categories beyond the annotated label space. The recent breakthrough of 2D open-vocabulary perception is largely driven by Internet-scale paired image-text data with rich vocabulary concepts. However, this success cannot be directly transferred to 3D scenarios due to the inaccessibility of large-scale 3D-text pairs. To this end, we propose to distill knowledge encoded in pre-trained vision-language (VL) foundation models through captioning multi-view images from 3D, which allows explicitly associating 3D and semantic-rich captions. Further, to foster coarse-to-fine visual-semantic representation learning from captions, we design hierarchical 3D-caption pairs, leveraging geometric constraints between 3D scenes and multi-view images. Finally, by employing contrastive learning, the model learns language-aware embeddings that connect 3D and text for open-vocabulary tasks. Our method not only remarkably outperforms baseline methods by 25.8% $\sim$ 44.7% hIoU and 14.5% $\sim$ 50.4% hAP$_{50}$ in open-vocabulary semantic and instance segmentation, but also shows robust transferability on challenging zero-shot domain transfer tasks. See the project website at https://dingry.github.io/projects/PLA.

cs.CV↗