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Xiaojun Chang

Publications and source records attributed to Xiaojun Chang.

At least 109 records · Page 6Linked to original sources

MLP Can Be A Good Transformer Learner

Self-attention mechanism is the key of the Transformer but often criticized for its computation demands. Previous token pruning works motivate their methods from the view of computation redundancy but still need to load the full network and require same memory costs. This paper introduces a novel strategy that simplifies vision transformers and reduces computational load through the selective removal of non-essential attention layers, guided by entropy considerations. We identify that regarding the attention layer in bottom blocks, their subsequent MLP layers, i.e. two feed-forward layers, can elicit the same entropy quantity. Meanwhile, the accompanied MLPs are under-exploited since they exhibit smaller feature entropy compared to those MLPs in the top blocks. Therefore, we propose to integrate the uninformative attention layers into their subsequent counterparts by degenerating them into identical mapping, yielding only MLP in certain transformer blocks. Experimental results on ImageNet-1k show that the proposed method can remove 40% attention layer of DeiT-B, improving throughput and memory bound without performance compromise. Code is available at https://github.com/sihaoevery/lambda_vit.

cs.CV↗

Self-Supervised Multi-Frame Neural Scene Flow

Neural Scene Flow Prior (NSFP) and Fast Neural Scene Flow (FNSF) have shown remarkable adaptability in the context of large out-of-distribution autonomous driving. Despite their success, the underlying reasons for their astonishing generalization capabilities remain unclear. Our research addresses this gap by examining the generalization capabilities of NSFP through the lens of uniform stability, revealing that its performance is inversely proportional to the number of input point clouds. This finding sheds light on NSFP's effectiveness in handling large-scale point cloud scene flow estimation tasks. Motivated by such theoretical insights, we further explore the improvement of scene flow estimation by leveraging historical point clouds across multiple frames, which inherently increases the number of point clouds. Consequently, we propose a simple and effective method for multi-frame point cloud scene flow estimation, along with a theoretical evaluation of its generalization abilities. Our analysis confirms that the proposed method maintains a limited generalization error, suggesting that adding multiple frames to the scene flow optimization process does not detract from its generalizability. Extensive experimental results on large-scale autonomous driving Waymo Open and Argoverse lidar datasets demonstrate that the proposed method achieves state-of-the-art performance.

cs.CV↗

SSMG: Spatial-Semantic Map Guided Diffusion Model for Free-form Layout-to-Image Generation

Despite significant progress in Text-to-Image (T2I) generative models, even lengthy and complex text descriptions still struggle to convey detailed controls. In contrast, Layout-to-Image (L2I) generation, aiming to generate realistic and complex scene images from user-specified layouts, has risen to prominence. However, existing methods transform layout information into tokens or RGB images for conditional control in the generative process, leading to insufficient spatial and semantic controllability of individual instances. To address these limitations, we propose a novel Spatial-Semantic Map Guided (SSMG) diffusion model that adopts the feature map, derived from the layout, as guidance. Owing to rich spatial and semantic information encapsulated in well-designed feature maps, SSMG achieves superior generation quality with sufficient spatial and semantic controllability compared to previous works. Additionally, we propose the Relation-Sensitive Attention (RSA) and Location-Sensitive Attention (LSA) mechanisms. The former aims to model the relationships among multiple objects within scenes while the latter is designed to heighten the model's sensitivity to the spatial information embedded in the guidance. Extensive experiments demonstrate that SSMG achieves highly promising results, setting a new state-of-the-art across a range of metrics encompassing fidelity, diversity, and controllability.

cs.CV↗

DNA Family: Boosting Weight-Sharing NAS with Block-Wise Supervisions

Neural Architecture Search (NAS), aiming at automatically designing neural architectures by machines, has been considered a key step toward automatic machine learning. One notable NAS branch is the weight-sharing NAS, which significantly improves search efficiency and allows NAS algorithms to run on ordinary computers. Despite receiving high expectations, this category of methods suffers from low search effectiveness. By employing a generalization boundedness tool, we demonstrate that the devil behind this drawback is the untrustworthy architecture rating with the oversized search space of the possible architectures. Addressing this problem, we modularize a large search space into blocks with small search spaces and develop a family of models with the distilling neural architecture (DNA) techniques. These proposed models, namely a DNA family, are capable of resolving multiple dilemmas of the weight-sharing NAS, such as scalability, efficiency, and multi-modal compatibility. Our proposed DNA models can rate all architecture candidates, as opposed to previous works that can only access a subsearch space using heuristic algorithms. Moreover, under a certain computational complexity constraint, our method can seek architectures with different depths and widths. Extensive experimental evaluations show that our models achieve state-of-the-art top-1 accuracy of 78.9% and 83.6% on ImageNet for a mobile convolutional network and a small vision transformer, respectively. Additionally, we provide in-depth empirical analysis and insights into neural architecture ratings. Codes available: \url{https://github.com/changlin31/DNA}.

cs.CV↗

MatchNAS: Optimizing Edge AI in Sparse-Label Data Contexts via Automating Deep Neural Network Porting for Mobile Deployment

Recent years have seen the explosion of edge intelligence with powerful Deep Neural Networks (DNNs). One popular scheme is training DNNs on powerful cloud servers and subsequently porting them to mobile devices after being lightweight. Conventional approaches manually specialized DNNs for various edge platforms and retrain them with real-world data. However, as the number of platforms increases, these approaches become labour-intensive and computationally prohibitive. Additionally, real-world data tends to be sparse-label, further increasing the difficulty of lightweight models. In this paper, we propose MatchNAS, a novel scheme for porting DNNs to mobile devices. Specifically, we simultaneously optimise a large network family using both labelled and unlabelled data and then automatically search for tailored networks for different hardware platforms. MatchNAS acts as an intermediary that bridges the gap between cloud-based DNNs and edge-based DNNs.

cs.LG↗

ProAgent: Building Proactive Cooperative Agents with Large Language Models

Building agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit~\url{https://pku-proagent.github.io}.

cs.AI↗

Noisy Correspondence Learning with Self-Reinforcing Errors Mitigation

Cross-modal retrieval relies on well-matched large-scale datasets that are laborious in practice. Recently, to alleviate expensive data collection, co-occurring pairs from the Internet are automatically harvested for training. However, it inevitably includes mismatched pairs, \ie, noisy correspondences, undermining supervision reliability and degrading performance. Current methods leverage deep neural networks' memorization effect to address noisy correspondences, which overconfidently focus on \emph{similarity-guided training with hard negatives} and suffer from self-reinforcing errors. In light of above, we introduce a novel noisy correspondence learning framework, namely \textbf{S}elf-\textbf{R}einforcing \textbf{E}rrors \textbf{M}itigation (SREM). Specifically, by viewing sample matching as classification tasks within the batch, we generate classification logits for the given sample. Instead of a single similarity score, we refine sample filtration through energy uncertainty and estimate model's sensitivity of selected clean samples using swapped classification entropy, in view of the overall prediction distribution. Additionally, we propose cross-modal biased complementary learning to leverage negative matches overlooked in hard-negative training, further improving model optimization stability and curbing self-reinforcing errors. Extensive experiments on challenging benchmarks affirm the efficacy and efficiency of SREM.

cs.LG↗

Video Recognition in Portrait Mode

The creation of new datasets often presents new challenges for video recognition and can inspire novel ideas while addressing these challenges. While existing datasets mainly comprise landscape mode videos, our paper seeks to introduce portrait mode videos to the research community and highlight the unique challenges associated with this video format. With the growing popularity of smartphones and social media applications, recognizing portrait mode videos is becoming increasingly important. To this end, we have developed the first dataset dedicated to portrait mode video recognition, namely PortraitMode-400. The taxonomy of PortraitMode-400 was constructed in a data-driven manner, comprising 400 fine-grained categories, and rigorous quality assurance was implemented to ensure the accuracy of human annotations. In addition to the new dataset, we conducted a comprehensive analysis of the impact of video format (portrait mode versus landscape mode) on recognition accuracy and spatial bias due to the different formats. Furthermore, we designed extensive experiments to explore key aspects of portrait mode video recognition, including the choice of data augmentation, evaluation procedure, the importance of temporal information, and the role of audio modality. Building on the insights from our experimental results and the introduction of PortraitMode-400, our paper aims to inspire further research efforts in this emerging research area.

cs.CV↗

Generating Action-conditioned Prompts for Open-vocabulary Video Action Recognition

Exploring open-vocabulary video action recognition is a promising venture, which aims to recognize previously unseen actions within any arbitrary set of categories. Existing methods typically adapt pretrained image-text models to the video domain, capitalizing on their inherent strengths in generalization. A common thread among such methods is the augmentation of visual embeddings with temporal information to improve the recognition of seen actions. Yet, they compromise with standard less-informative action descriptions, thus faltering when confronted with novel actions. Drawing inspiration from human cognitive processes, we argue that augmenting text embeddings with human prior knowledge is pivotal for open-vocabulary video action recognition. To realize this, we innovatively blend video models with Large Language Models (LLMs) to devise Action-conditioned Prompts. Specifically, we harness the knowledge in LLMs to produce a set of descriptive sentences that contain distinctive features for identifying given actions. Building upon this foundation, we further introduce a multi-modal action knowledge alignment mechanism to align concepts in video and textual knowledge encapsulated within the prompts. Extensive experiments on various video benchmarks, including zero-shot, few-shot, and base-to-novel generalization settings, demonstrate that our method not only sets new SOTA performance but also possesses excellent interpretability.

cs.CV↗

MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: \url{https://github.com/Replicable-MARL/MARLlib}.

cs.LG↗

No Token Left Behind: Efficient Vision Transformer via Dynamic Token Idling

Vision Transformers (ViTs) have demonstrated outstanding performance in computer vision tasks, yet their high computational complexity prevents their deployment in computing resource-constrained environments. Various token pruning techniques have been introduced to alleviate the high computational burden of ViTs by dynamically dropping image tokens. However, some undesirable pruning at early stages may result in permanent loss of image information in subsequent layers, consequently hindering model performance. To address this problem, we propose IdleViT, a dynamic token-idle-based method that achieves an excellent trade-off between performance and efficiency. Specifically, in each layer, IdleViT selects a subset of the image tokens to participate in computations while keeping the rest of the tokens idle and directly passing them to this layer's output. By allowing the idle tokens to be re-selected in the following layers, IdleViT mitigates the negative impact of improper pruning in the early stages. Furthermore, inspired by the normalized graph cut, we devise a token cut loss on the attention map as regularization to improve IdleViT's token selection ability. Our method is simple yet effective and can be extended to pyramid ViTs since no token is completely dropped. Extensive experimental results on various ViT architectures have shown that IdleViT can diminish the complexity of pretrained ViTs by up to 33\% with no more than 0.2\% accuracy decrease on ImageNet, after finetuning for only 30 epochs. Notably, when the keep ratio is 0.5, IdleViT outperforms the state-of-the-art EViT on DeiT-S by 0.5\% higher accuracy and even faster inference speed. The source code is available in the supplementary material.

cs.CV↗

Mask Propagation for Efficient Video Semantic Segmentation

Video Semantic Segmentation (VSS) involves assigning a semantic label to each pixel in a video sequence. Prior work in this field has demonstrated promising results by extending image semantic segmentation models to exploit temporal relationships across video frames; however, these approaches often incur significant computational costs. In this paper, we propose an efficient mask propagation framework for VSS, called MPVSS. Our approach first employs a strong query-based image segmentor on sparse key frames to generate accurate binary masks and class predictions. We then design a flow estimation module utilizing the learned queries to generate a set of segment-aware flow maps, each associated with a mask prediction from the key frame. Finally, the mask-flow pairs are warped to serve as the mask predictions for the non-key frames. By reusing predictions from key frames, we circumvent the need to process a large volume of video frames individually with resource-intensive segmentors, alleviating temporal redundancy and significantly reducing computational costs. Extensive experiments on VSPW and Cityscapes demonstrate that our mask propagation framework achieves SOTA accuracy and efficiency trade-offs. For instance, our best model with Swin-L backbone outperforms the SOTA MRCFA using MiT-B5 by 4.0% mIoU, requiring only 26% FLOPs on the VSPW dataset. Moreover, our framework reduces up to 4x FLOPs compared to the per-frame Mask2Former baseline with only up to 2% mIoU degradation on the Cityscapes validation set. Code is available at https://github.com/ziplab/MPVSS.

cs.CV↗

Normalized solutions for Sobolev critical Schrödinger-Bopp-Podolsky systems

We study the Sobolev critical Schrödinger-Bopp-Podolsky system \begin{gather*} -Δu+ϕu=λu+μ|u|^{p-2}u+|u|^4u\quad \text{in }\mathbb{R}^3, -Δϕ+Δ^2ϕ=4πu^2\quad \text{in } \mathbb{R}^3, \end{gather*} under the mass constraint \[ \int_{\mathbb{R}^3}u^2\,dx=c \] for some prescribed $c>0$, where $2 0$ is a parameter, and $λ\in\mathbb{R}$ is a Lagrange multiplier. By developing a constraint minimizing approach, we show that the above system admits a local minimizer. Furthermore, we establish the existence of normalized ground state solutions.

math.AP↗

3D-TOGO: Towards Text-Guided Cross-Category 3D Object Generation

Text-guided 3D object generation aims to generate 3D objects described by user-defined captions, which paves a flexible way to visualize what we imagined. Although some works have been devoted to solving this challenging task, these works either utilize some explicit 3D representations (e.g., mesh), which lack texture and require post-processing for rendering photo-realistic views; or require individual time-consuming optimization for every single case. Here, we make the first attempt to achieve generic text-guided cross-category 3D object generation via a new 3D-TOGO model, which integrates a text-to-views generation module and a views-to-3D generation module. The text-to-views generation module is designed to generate different views of the target 3D object given an input caption. prior-guidance, caption-guidance and view contrastive learning are proposed for achieving better view-consistency and caption similarity. Meanwhile, a pixelNeRF model is adopted for the views-to-3D generation module to obtain the implicit 3D neural representation from the previously-generated views. Our 3D-TOGO model generates 3D objects in the form of the neural radiance field with good texture and requires no time-cost optimization for every single caption. Besides, 3D-TOGO can control the category, color and shape of generated 3D objects with the input caption. Extensive experiments on the largest 3D object dataset (i.e., ABO) are conducted to verify that 3D-TOGO can better generate high-quality 3D objects according to the input captions across 98 different categories, in terms of PSNR, SSIM, LPIPS and CLIP-score, compared with text-NeRF and Dreamfields.

cs.CV↗

FULLER: Unified Multi-modality Multi-task 3D Perception via Multi-level Gradient Calibration

Multi-modality fusion and multi-task learning are becoming trendy in 3D autonomous driving scenario, considering robust prediction and computation budget. However, naively extending the existing framework to the domain of multi-modality multi-task learning remains ineffective and even poisonous due to the notorious modality bias and task conflict. Previous works manually coordinate the learning framework with empirical knowledge, which may lead to sub-optima. To mitigate the issue, we propose a novel yet simple multi-level gradient calibration learning framework across tasks and modalities during optimization. Specifically, the gradients, produced by the task heads and used to update the shared backbone, will be calibrated at the backbone's last layer to alleviate the task conflict. Before the calibrated gradients are further propagated to the modality branches of the backbone, their magnitudes will be calibrated again to the same level, ensuring the downstream tasks pay balanced attention to different modalities. Experiments on large-scale benchmark nuScenes demonstrate the effectiveness of the proposed method, eg, an absolute 14.4% mIoU improvement on map segmentation and 1.4% mAP improvement on 3D detection, advancing the application of 3D autonomous driving in the domain of multi-modality fusion and multi-task learning. We also discuss the links between modalities and tasks.

cs.CV↗

Convergence of least energy sign-changing solutions for logarithmic Schrödinger equations on locally finite graphs

In this paper, we study the following logarithmic Schrödinger equation \[ -Δu+λa(x)u=u\log u^2\ \ \ \ \mbox{ in }V \] on a connected locally finite graph $G=(V,E)$, where $Δ$ denotes the graph Laplacian, $λ> 0$ is a constant, and $a(x) \geq 0$ represents the potential. Using variational techniques in combination with the Nehari manifold method based on directional derivative, we can prove that, there exists a constant $λ_0>0$ such that for all $λ\geqλ_0$, the above problem admits a least energy sign-changing solution $u_λ$. Moreover, as $λ\to+\infty$, we prove that the solution $u_λ$ converges to a least energy sign-changing solution of the following Dirichlet problem \[\begin{cases} -Δu=u\log u^2~~~&\mbox{ in }Ω,\\ u(x)=0~~~&\mbox{ on }\partialΩ, \end{cases}\] where $Ω=\{x\in V: a(x)=0\}$ is the potential well.

math.AP↗

Normalized solutions of $L^2$-supercritical NLS equations on noncompact metric graphs with localized nonlinearities

In this paper we are concerned with the existence of normalized solutions for nonlinear Schrödinger equations on noncompact metric graphs with localized nonlinearities. In a $L^2$-supercritical regime, we obtain the existence of solutions for any prescribed mass. This result is obtained through an approach which could prove successful to treat more general equations on noncompact graphs.

math.AP↗