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Xiaokang Yang

Publications and source records attributed to Xiaokang Yang.

At least 163 records · Page 9Linked to original sources

SingingHead: A Large-scale 4D Dataset for Singing Head Animation

Singing, as a common facial movement second only to talking, can be regarded as a universal language across ethnicities and cultures, plays an important role in emotional communication, art, and entertainment. However, it is often overlooked in the field of audio-driven facial animation due to the lack of singing head datasets and the domain gap between singing and talking in rhythm and amplitude. To this end, we collect a high-quality large-scale singing head dataset, SingingHead, which consists of more than 27 hours of synchronized singing video, 3D facial motion, singing audio, and background music from 76 individuals and 8 types of music. Along with the SingingHead dataset, we benchmark existing audio-driven 3D facial animation methods and 2D talking head methods on the singing task. Furthermore, we argue that 3D and 2D facial animation tasks can be solved together, and propose a unified singing head animation framework named UniSinger to achieve both singing audio-driven 3D singing head animation and 2D singing portrait video synthesis, which achieves competitive results on both 3D and 2D benchmarks. Extensive experiments demonstrate the significance of the proposed singing-specific dataset in promoting the development of singing head animation tasks, as well as the promising performance of our unified facial animation framework.

cs.CV↗

Bridging Synthetic and Real Worlds for Pre-training Scene Text Detectors

Existing scene text detection methods typically rely on extensive real data for training. Due to the lack of annotated real images, recent works have attempted to exploit large-scale labeled synthetic data (LSD) for pre-training text detectors. However, a synth-to-real domain gap emerges, further limiting the performance of text detectors. Differently, in this work, we propose FreeReal, a real-domain-aligned pre-training paradigm that enables the complementary strengths of both LSD and unlabeled real data (URD). Specifically, to bridge real and synthetic worlds for pre-training, a glyph-based mixing mechanism (GlyphMix) is tailored for text images.GlyphMix delineates the character structures of synthetic images and embeds them as graffiti-like units onto real images. Without introducing real domain drift, GlyphMix freely yields real-world images with annotations derived from synthetic labels. Furthermore, when given free fine-grained synthetic labels, GlyphMix can effectively bridge the linguistic domain gap stemming from English-dominated LSD to URD in various languages. Without bells and whistles, FreeReal achieves average gains of 1.97%, 3.90%, 3.85%, and 4.56% in improving the performance of FCENet, PSENet, PANet, and DBNet methods, respectively, consistently outperforming previous pre-training methods by a substantial margin across four public datasets. Code is available at https://github.com/SJTU-DeepVisionLab/FreeReal.

cs.CV↗

PosFormer: Recognizing Complex Handwritten Mathematical Expression with Position Forest Transformer

Handwritten Mathematical Expression Recognition (HMER) has wide applications in human-machine interaction scenarios, such as digitized education and automated offices. Recently, sequence-based models with encoder-decoder architectures have been commonly adopted to address this task by directly predicting LaTeX sequences of expression images. However, these methods only implicitly learn the syntax rules provided by LaTeX, which may fail to describe the position and hierarchical relationship between symbols due to complex structural relations and diverse handwriting styles. To overcome this challenge, we propose a position forest transformer (PosFormer) for HMER, which jointly optimizes two tasks: expression recognition and position recognition, to explicitly enable position-aware symbol feature representation learning. Specifically, we first design a position forest that models the mathematical expression as a forest structure and parses the relative position relationships between symbols. Without requiring extra annotations, each symbol is assigned a position identifier in the forest to denote its relative spatial position. Second, we propose an implicit attention correction module to accurately capture attention for HMER in the sequence-based decoder architecture. Extensive experiments validate the superiority of PosFormer, which consistently outperforms the state-of-the-art methods 2.03%/1.22%/2.00%, 1.83%, and 4.62% gains on the single-line CROHME 2014/2016/2019, multi-line M2E, and complex MNE datasets, respectively, with no additional latency or computational cost. Code is available at https://github.com/SJTU-DeepVisionLab/PosFormer.

cs.CV↗

Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Video

We introduce latent intuitive physics, a transfer learning framework for physics simulation that can infer hidden properties of fluids from a single 3D video and simulate the observed fluid in novel scenes. Our key insight is to use latent features drawn from a learnable prior distribution conditioned on the underlying particle states to capture the invisible and complex physical properties. To achieve this, we train a parametrized prior learner given visual observations to approximate the visual posterior of inverse graphics, and both the particle states and the visual posterior are obtained from a learned neural renderer. The converged prior learner is embedded in our probabilistic physics engine, allowing us to perform novel simulations on unseen geometries, boundaries, and dynamics without knowledge of the true physical parameters. We validate our model in three ways: (i) novel scene simulation with the learned visual-world physics, (ii) future prediction of the observed fluid dynamics, and (iii) supervised particle simulation. Our model demonstrates strong performance in all three tasks.

cs.AI↗

Model-Based Reinforcement Learning with Multi-Task Offline Pretraining

Pretraining reinforcement learning (RL) models on offline datasets is a promising way to improve their training efficiency in online tasks, but challenging due to the inherent mismatch in dynamics and behaviors across various tasks. We present a model-based RL method that learns to transfer potentially useful dynamics and action demonstrations from offline data to a novel task. The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the task relevance for both dynamics representation transfer and policy transfer. We build a time-varying, domain-selective distillation loss to generate a set of offline-to-online similarity weights. These weights serve two purposes: (i) adaptively transferring the task-agnostic knowledge of physical dynamics to facilitate world model training, and (ii) learning to replay relevant source actions to guide the target policy. We demonstrate the advantages of our approach compared with the state-of-the-art methods in Meta-World and DeepMind Control Suite.

cs.LG↗

$E^{3}$Gen: Efficient, Expressive and Editable Avatars Generation

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D Gaussian makes it incompatible with current generation pipelines; (2) the expressive animation of 3D Gaussian in a generative setting that involves training with multiple subjects remains unexplored. In this paper, we propose a novel avatar generation method named $E^3$Gen, to effectively address these challenges. First, we propose a novel generative UV features plane representation that encodes unstructured 3D Gaussian onto a structured 2D UV space defined by the SMPL-X parametric model. This novel representation not only preserves the representation ability of the original 3D Gaussian but also introduces a shared structure among subjects to enable generative learning of the diffusion model. To tackle the second challenge, we propose a part-aware deformation module to achieve robust and accurate full-body expressive pose control. Extensive experiments demonstrate that our method achieves superior performance in avatar generation and enables expressive full-body pose control and editing. Our project page is https://olivia23333.github.io/E3Gen.

cs.CV↗

Promoting AI Equity in Science: Generalized Domain Prompt Learning for Accessible VLM Research

Large-scale Vision-Language Models (VLMs) have demonstrated exceptional performance in natural vision tasks, motivating researchers across domains to explore domain-specific VLMs. However, the construction of powerful domain-specific VLMs demands vast amounts of annotated data, substantial electrical energy, and computing resources, primarily accessible to industry, yet hindering VLM research in academia. To address this challenge and foster sustainable and equitable VLM research, we present the Generalized Domain Prompt Learning (GDPL) framework. GDPL facilitates the transfer of VLMs' robust recognition capabilities from natural vision to specialized domains, without the need for extensive data or resources. By leveraging small-scale domain-specific foundation models and minimal prompt samples, GDPL empowers the language branch with domain knowledge through quaternion networks, uncovering cross-modal relationships between domain-specific vision features and natural vision-based contextual embeddings. Simultaneously, GDPL guides the vision branch into specific domains through hierarchical propagation of generated vision prompt features, grounded in well-matched vision-language relations. Furthermore, to fully harness the domain adaptation potential of VLMs, we introduce a novel low-rank adaptation approach. Extensive experiments across diverse domains like remote sensing, medical imaging, geology, Synthetic Aperture Radar, and fluid dynamics, validate the efficacy of GDPL, demonstrating its ability to achieve state-of-the-art domain recognition performance in a prompt learning paradigm. Our framework paves the way for sustainable and inclusive VLM research, transcending the barriers between academia and industry.

cs.CV↗

IPAD: Industrial Process Anomaly Detection Dataset

Video anomaly detection (VAD) is a challenging task aiming to recognize anomalies in video frames, and existing large-scale VAD researches primarily focus on road traffic and human activity scenes. In industrial scenes, there are often a variety of unpredictable anomalies, and the VAD method can play a significant role in these scenarios. However, there is a lack of applicable datasets and methods specifically tailored for industrial production scenarios due to concerns regarding privacy and security. To bridge this gap, we propose a new dataset, IPAD, specifically designed for VAD in industrial scenarios. The industrial processes in our dataset are chosen through on-site factory research and discussions with engineers. This dataset covers 16 different industrial devices and contains over 6 hours of both synthetic and real-world video footage. Moreover, we annotate the key feature of the industrial process, ie, periodicity. Based on the proposed dataset, we introduce a period memory module and a sliding window inspection mechanism to effectively investigate the periodic information in a basic reconstruction model. Our framework leverages LoRA adapter to explore the effective migration of pretrained models, which are initially trained using synthetic data, into real-world scenarios. Our proposed dataset and method will fill the gap in the field of industrial video anomaly detection and drive the process of video understanding tasks as well as smart factory deployment.

cs.CV↗

Infusion: Preventing Customized Text-to-Image Diffusion from Overfitting

Text-to-image (T2I) customization aims to create images that embody specific visual concepts delineated in textual descriptions. However, existing works still face a main challenge, concept overfitting. To tackle this challenge, we first analyze overfitting, categorizing it into concept-agnostic overfitting, which undermines non-customized concept knowledge, and concept-specific overfitting, which is confined to customize on limited modalities, i.e, backgrounds, layouts, styles. To evaluate the overfitting degree, we further introduce two metrics, i.e, Latent Fisher divergence and Wasserstein metric to measure the distribution changes of non-customized and customized concept respectively. Drawing from the analysis, we propose Infusion, a T2I customization method that enables the learning of target concepts to avoid being constrained by limited training modalities, while preserving non-customized knowledge. Remarkably, Infusion achieves this feat with remarkable efficiency, requiring a mere 11KB of trained parameters. Extensive experiments also demonstrate that our approach outperforms state-of-the-art methods in both single and multi-concept customized generation.

cs.CV↗

Tendency-driven Mutual Exclusivity for Weakly Supervised Incremental Semantic Segmentation

Weakly Incremental Learning for Semantic Segmentation (WILSS) leverages a pre-trained segmentation model to segment new classes using cost-effective and readily available image-level labels. A prevailing way to solve WILSS is the generation of seed areas for each new class, serving as a form of pixel-level supervision. However, a scenario usually arises where a pixel is concurrently predicted as an old class by the pre-trained segmentation model and a new class by the seed areas. Such a scenario becomes particularly problematic in WILSS, as the lack of pixel-level annotations on new classes makes it intractable to ascertain whether the pixel pertains to the new class or not. To surmount this issue, we propose an innovative, tendency-driven relationship of mutual exclusivity, meticulously tailored to govern the behavior of the seed areas and the predictions generated by the pre-trained segmentation model. This relationship stipulates that predictions for the new and old classes must not conflict whilst prioritizing the preservation of predictions for the old classes, which not only addresses the conflicting prediction issue but also effectively mitigates the inherent challenge of incremental learning - catastrophic forgetting. Furthermore, under the auspices of this tendency-driven mutual exclusivity relationship, we generate pseudo masks for the new classes, allowing for concurrent execution with model parameter updating via the resolution of a bi-level optimization problem. Extensive experiments substantiate the effectiveness of our framework, resulting in the establishment of new benchmarks and paving the way for further research in this field.

cs.CV↗

Rethinking Clothes Changing Person ReID: Conflicts, Synthesis, and Optimization

Clothes-changing person re-identification (CC-ReID) aims to retrieve images of the same person wearing different outfits. Mainstream researches focus on designing advanced model structures and strategies to capture identity information independent of clothing. However, the same-clothes discrimination as the standard ReID learning objective in CC-ReID is persistently ignored in previous researches. In this study, we dive into the relationship between standard and clothes-changing~(CC) learning objectives, and bring the inner conflicts between these two objectives to the fore. We try to magnify the proportion of CC training pairs by supplementing high-fidelity clothes-varying synthesis, produced by our proposed Clothes-Changing Diffusion model. By incorporating the synthetic images into CC-ReID model training, we observe a significant improvement under CC protocol. However, such improvement sacrifices the performance under the standard protocol, caused by the inner conflict between standard and CC. For conflict mitigation, we decouple these objectives and re-formulate CC-ReID learning as a multi-objective optimization (MOO) problem. By effectively regularizing the gradient curvature across multiple objectives and introducing preference restrictions, our MOO solution surpasses the single-task training paradigm. Our framework is model-agnostic, and demonstrates superior performance under both CC and standard ReID protocols.

cs.CV↗

UAlign: Pushing the Limit of Template-free Retrosynthesis Prediction with Unsupervised SMILES Alignment

Motivation: Retrosynthesis planning poses a formidable challenge in the organic chemical industry. Single-step retrosynthesis prediction, a crucial step in the planning process, has witnessed a surge in interest in recent years due to advancements in AI for science. Various deep learning-based methods have been proposed for this task in recent years, incorporating diverse levels of additional chemical knowledge dependency. Results: This paper introduces UAlign, a template-free graph-to-sequence pipeline for retrosynthesis prediction. By combining graph neural networks and Transformers, our method can more effectively leverage the inherent graph structure of molecules. Based on the fact that the majority of molecule structures remain unchanged during a chemical reaction, we propose a simple yet effective SMILES alignment technique to facilitate the reuse of unchanged structures for reactant generation. Extensive experiments show that our method substantially outperforms state-of-the-art template-free and semi-template-based approaches. Importantly, our template-free method achieves effectiveness comparable to, or even surpasses, established powerful template-based methods. Scientific contribution: We present a novel graph-to-sequence template-free retrosynthesis prediction pipeline that overcomes the limitations of Transformer-based methods in molecular representation learning and insufficient utilization of chemical information. We propose an unsupervised learning mechanism for establishing product-atom correspondence with reactant SMILES tokens, achieving even better results than supervised SMILES alignment methods. Extensive experiments demonstrate that UAlign significantly outperforms state-of-the-art template-free methods and rivals or surpasses template-based approaches, with up to 5\% (top-5) and 5.4\% (top-10) increased accuracy over the strongest baseline.

physics.chem-ph↗

Monocular Identity-Conditioned Facial Reflectance Reconstruction

Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance/.

cs.CV↗

Appeal: Allow Mislabeled Samples the Chance to be Rectified in Partial Label Learning

In partial label learning (PLL), each instance is associated with a set of candidate labels among which only one is ground-truth. The majority of the existing works focuses on constructing robust classifiers to estimate the labeling confidence of candidate labels in order to identify the correct one. However, these methods usually struggle to identify and rectify mislabeled samples. To help these mislabeled samples "appeal" for themselves and help existing PLL methods identify and rectify mislabeled samples, in this paper, we propose the first appeal-based PLL framework. Specifically, we introduce a novel partner classifier and instantiate it predicated on the implicit fact that non-candidate labels of a sample should not be assigned to it, which is inherently accurate and has not been fully investigated in PLL. Furthermore, a novel collaborative term is formulated to link the base classifier and the partner one. During each stage of mutual supervision, both classifiers will blur each other's predictions through a blurring mechanism to prevent overconfidence in a specific label. Extensive experiments demonstrate that the appeal and disambiguation ability of several well-established stand-alone and deep-learning based PLL approaches can be significantly improved by coupling with this learning paradigm.

cs.LG↗

EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting

Precise camera tracking, high-fidelity 3D tissue reconstruction, and real-time online visualization are critical for intrabody medical imaging devices such as endoscopes and capsule robots. However, existing SLAM (Simultaneous Localization and Mapping) methods often struggle to achieve both complete high-quality surgical field reconstruction and efficient computation, restricting their intraoperative applications among endoscopic surgeries. In this paper, we introduce EndoGSLAM, an efficient SLAM approach for endoscopic surgeries, which integrates streamlined Gaussian representation and differentiable rasterization to facilitate over 100 fps rendering speed during online camera tracking and tissue reconstructing. Extensive experiments show that EndoGSLAM achieves a better trade-off between intraoperative availability and reconstruction quality than traditional or neural SLAM approaches, showing tremendous potential for endoscopic surgeries. The project page is at https://EndoGSLAM.loping151.com

cs.CV↗

ReGenNet: Towards Human Action-Reaction Synthesis

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction synthesis for ubiquitous causal human-human interactions is less explored. Human-human interactions can be regarded as asymmetric with actors and reactors in atomic interaction periods. In this paper, we comprehensively analyze the asymmetric, dynamic, synchronous, and detailed nature of human-human interactions and propose the first multi-setting human action-reaction synthesis benchmark to generate human reactions conditioned on given human actions. To begin with, we propose to annotate the actor-reactor order of the interaction sequences for the NTU120, InterHuman, and Chi3D datasets. Based on them, a diffusion-based generative model with a Transformer decoder architecture called ReGenNet together with an explicit distance-based interaction loss is proposed to predict human reactions in an online manner, where the future states of actors are unavailable to reactors. Quantitative and qualitative results show that our method can generate instant and plausible human reactions compared to the baselines, and can generalize to unseen actor motions and viewpoint changes.

cs.CV↗

Boundary Matters: A Bi-Level Active Finetuning Framework

The pretraining-finetuning paradigm has gained widespread adoption in vision tasks and other fields, yet it faces the significant challenge of high sample annotation costs. To mitigate this, the concept of active finetuning has emerged, aiming to select the most appropriate samples for model finetuning within a limited budget. Traditional active learning methods often struggle in this setting due to their inherent bias in batch selection. Furthermore, the recent active finetuning approach has primarily concentrated on aligning the distribution of selected subsets with the overall data pool, focusing solely on diversity. In this paper, we propose a Bi-Level Active Finetuning framework to select the samples for annotation in one shot, which includes two stages: core sample selection for diversity, and boundary sample selection for uncertainty. The process begins with the identification of pseudo-class centers, followed by an innovative denoising method and an iterative strategy for boundary sample selection in the high-dimensional feature space, all without relying on ground-truth labels. Our comprehensive experiments provide both qualitative and quantitative evidence of our method's efficacy, outperforming all the existing baselines.

cs.CV↗

A Comparative Study of Perceptual Quality Metrics for Audio-driven Talking Head Videos

The rapid advancement of Artificial Intelligence Generated Content (AIGC) technology has propelled audio-driven talking head generation, gaining considerable research attention for practical applications. However, performance evaluation research lags behind the development of talking head generation techniques. Existing literature relies on heuristic quantitative metrics without human validation, hindering accurate progress assessment. To address this gap, we collect talking head videos generated from four generative methods and conduct controlled psychophysical experiments on visual quality, lip-audio synchronization, and head movement naturalness. Our experiments validate consistency between model predictions and human annotations, identifying metrics that align better with human opinions than widely-used measures. We believe our work will facilitate performance evaluation and model development, providing insights into AIGC in a broader context. Code and data will be made available at https://github.com/zwx8981/ADTH-QA.

cs.CV↗