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Xiaolin Hu

Publications and source records attributed to Xiaolin Hu.

At least 19 recordsLinked to original sources

The ISCSLP 2026 Real-World Audio-Visual Speech Enhancement Challenge

Audio-visual speech enhancement (AVSE) uses visual-speech cues from a target speaker to recover that speaker's speech from noisy or overlapping speech. Many widely used protocols construct mixed signals from separately recorded audio sources and assume reliable video, leaving their performance under natural overlap and visual failure insufficiently characterized. The Real-World AVSE Challenge evaluates two related settings. Track~1 comprises two scenarios: real-world mixtures recorded with two speakers speaking simultaneously, without a corresponding clean reference signal, and synthetic remixes obtained by manually mixing the separately recorded speech of two speakers, with a clean reference signal available; Track~2 reuses audio but pairs it with a degraded target video and contains additional 3-m far-field recordings. The speakers in the development and test sets are disjoint. Evaluation metrics include clean-waveform fidelity, learned quality estimates, transcription accuracy, and speaker identification. In the remix task on the development set, the baseline model achieved an SI-SDR of $-4.069$~dB and an STOI of $0.388$ on Track~1, and an SI-SDR of $-2.851$~dB and an STOI of $0.470$ on Track~2. We release the AV-ConvTasNet checkpoints, the offline evaluator, and the official baseline results on the development and test sets.

eess.AS

Connectome-Based Modelling Reveals Orientation Maps in the Drosophila Optic Lobe

The ability to extract oriented edges from visual input is a core computation across animal vision systems. Orientation maps, long associated with the layered architecture of the mammalian visual cortex, systematically organise neurons by their preferred edge orientation. Despite lacking cortical structures, the Drosophila melanogaster brain contains feature-selective neurons and exhibits complex visual detection capacity, raising the question of whether map-like vision representations can emerge without cortical infrastructure. We integrate a complete fruit fly brain connectome with biologically grounded spiking neuron models to simulate neuroprocessing in the fly visual system. By driving the network with oriented stimuli and analysing downstream responses, we show that coherent orientation maps can emerge from purely connectome-constrained dynamics. These results suggest that species of independent origin could evolve similar visual structures.

cs.CE

CORAL: A Benchmark for Structure-aware and Brain-wide Neuron Reconstruction in Light Microscopy

Automatic neuron reconstruction from light microscopy images is a central problem in computational neuroanatomy. While recent methods have achieved encouraging results on local image blocks, it remains unclear whether such progress translates to reconstruction that is both structurally accurate and scalable to the whole-brain scale. We present CORAL, the first benchmark for structure-aware evaluation of automatic neuron reconstruction from light microscopy images at both local and whole-brain scales. Built on a high-quality whole-brain fMOST dataset with carefully curated annotations, CORAL establishes two progressive tasks: block-level reconstruction, which evaluates reconstruction methods under limited spatial context, and brain-wide reconstruction, which assesses complete neuron reconstruction at the whole-brain scale. To account for topological correctness beyond geometric distance similarity, we introduce a structure-aware metric based on fiber prediction. To further achieve complete neuron reconstruction across the entire brain, we develop a brain-wide neuron tracing framework that extends arbitrary local reconstruction methods to the whole-brain scale through an iterative local-to-global process. Using this benchmark, we provide the first structure-aware comparison of mainstream methods for local neuron reconstruction and further evaluate their performance in brain-wide reconstruction. Our results underscore the importance of structure-aware evaluation and the need for more robust methods for complete neuron reconstruction.

cs.CV

Physical Adversarial Examples for Person Detectors in Thermal Images Based on 3D Modeling

Thermal Infrared detection is widely used in autonomous driving, medical AI, etc., but its security has only attracted attention recently. We propose infrared adversarial clothing designed to evade thermal person detectors in real-world scenarios. The design of the adversarial clothing is based on 3D modeling, which makes it easier to simulate multiangle scenes near the real world compared to 2D modeling. We optimized the black patch layout pattern of 3D clothing based on the adversarial example technique and made physical adversarial clothing using the aerogel. The idea is to paste a set of square aerogel patches, which display black squares in thermal images, in the inner side of clothing at specific locations with specific orientations. To enhance realism, we propose a method to build infrared 3D models with real infrared photos and develop texture maps for 3D models to simulate varied infrared characteristics over time and location. In physical attacks, we achieved an attack success rate of 80.11\% indoors and 76.85\% outdoors against YOLOv9. In contrast, randomly placed patches yielded much lower success rates (26.53\% indoors and 23.03\% outdoors). The adversarial clothing also showed good transferability to unknown detectors with an ensemble attack method, demonstrating the effectiveness of our approach.

cs.CV

Beyond Language Priors: Diagnosing and Fixing Visual-Origin Hallucinations in Multimodal LLM

Existing research on object hallucination in multimodal large language models (MLLMs) predominantly attributes the problem to language priors such as over-reliance on textual co-occurrence statistics. We challenge this view by presenting quantitative evidence for a complementary, under-explored cause: visual-origin hallucination, where hallucinations arise from incorrect visual feature extraction and misalignment between image and text embeddings. Through cosine similarity analysis and Smooth Grad-CAM entropy measurements, we show that hallucinated samples exhibit systematically lower image-text similarity (average 0.158 vs. -0.122) and inverted attention patterns, where attention is dispersed when the target object is present but wrongly concentrated when it is absent. Guided by this diagnosis, we propose Adversarial Contrastive Fine-Tuning (ACFT). ACFT uses an Adversarial Hallucination Attribute Flipping (AHAF) procedure, involving minimal, targeted adversarial perturbations that flip an image's hallucination attribute, to construct perfectly aligned positive-negative pairs, which are then used for contrastive fine-tuning. AHAF simultaneously serves as a diagnostic probe, revealing that MLLM visual representations lie dangerously close to hallucination decision boundaries. Requiring only 0.9% of the COCO dataset and adding zero inference overhead, ACFT achieves state-of-the-art performance on POPE, MME, and four description-level hallucination benchmarks across LLaVA, MiniGPT-4, and Qwen2.5-VL. Code is available at https://github.com/zxp555/ACFT_MM

cs.CV

AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents

Mobile GUI agents can operate apps through pixel perception and touch actions, making them a promising interface for collecting and improving long-horizon mobile interaction policies. However, real trajectories are difficult to obtain for sensitive apps and privacy-critical operations. At the same time, existing simulated environments are costly to scale up, and GUI world models still suffer from unstable generation, limited modality coverage, and inconsistent action-transition logic. To address these limitations, we propose AppDeltaWorld, a transition-grounded delta code world model that predicts the next GUI as a reachable code update rather than as an unconstrained image or text description. AppDeltaWorld retrieves app-specific Level-1 HTML references under an action-transition constraint, generates Level-2 executable HTML conditioned on the current screen, action, predicted next-screen text, and retrieved structure, and inserts generated visual assets into image slots before browser rendering. As a world model, AppDeltaWorld achieves the highest fidelity on CMGUIBench-500 under Code2World evaluation, with clear gains in structural layout and UI element reconstruction over image-only and code-only baselines. As a training environment, AppDeltaWorld supports filtered closed-loop SFT data construction that, when combined with public supervision, enables AppDeltaAgent to achieve state-of-the-art performance on AndroidLens and consistent gains on MobileGym and MobileWorld. Moreover, world-model-based test-time reinforcement learning enables policy adaptation and shows further improvements without additional interaction with real apps.

cs.AI

The SonicAGI System for the REAL-TSE Challenge

Real-world target speaker extraction (TSE) remains challenging because target speech, interference, and enrollment are recorded under mismatched acoustic conditions with reverberation, noise, and irregular conversational overlap. This paper describes the SonicAGI submission to the REAL-TSE Challenge (IEEE SLT 2026). We take a data-centric approach that combines fully simulated mixtures from clean speech with real meeting overlaps, and use a frozen offline enhancer to provide a denoised mirror of real targets for auxiliary supervision. For the online track, we introduce SwiftNet-Lookahead, which inserts a single bounded-lookahead module before a strictly causal iterative separator and keeps the total system latency at 96 ms. For the offline track, we use a frame-level enrollment cross-attention USEF-TFGridNet with a magnitude-domain fusion stage that trades off perceptual quality and speaker fidelity. In the official evaluation, SwiftNet-Lookahead ranks second in Track~1 and USEF-TFGridNet ranks fifth in Track~2, both exceeding the challenge baselines. These results suggest that real-data-oriented training and track-specific modeling are effective for conversational TSE.

cs.SD

Difference-Driven Gating: Adaptive Feature Fusion for U-Net Decoder

The U-Net style models have been widely used in many applications. A critical step in these models is to reconstruct the lower-level features using a top-down decoder. This reconstruction requires precise fusion of high-level semantics and low-level details. Existing attention-based fusion methods typically derive attention weights from the top-down decoder features (global) alone or the correlation between the top-down decoder features and the bottom-up encoder features (local), then modulate the encoder features using these weights. In this work, we explore a different paradigm: deriving attention weights from the difference between the two feature streams. To this end, we propose two difference-based gating approaches: Feature-difference gating (FDG), which directly uses the absolute difference between global and local features to generate adaptive gating maps, and Entropy-difference gating (EDG), which measures the representational certainty of each stream via information entropy and uses their signed entropy difference to derive the attention weights. Both methods produce coupled gating maps that simultaneously modulate the global and local features. Experiments on different tasks including medical image segmentation, remote sensing image cloud removal and speech separation showed that both methods outperformed existing attention-based fusion methods, and EDG performed better. The results suggested a new paradigm for multi-scale feature fusion in the U-Net style structures.

cs.CV

Diachronic Sample Integration: Robust Tail-Risk Estimation with Generative Models

Deep generative models are increasingly used as simulators for downstream decision-making under data scarcity, but in risk-sensitive applications their usefulness depends on rare adverse scenarios rather than typical samples. Standard generative objectives prioritize bulk distributional fidelity, leaving low-probability tails vulnerable to localized optimization noise and making tail-dependent functionals unstable under finite simulation budgets. We introduce Diachronic Sample Integration (DSI), a test-time inference framework that ensembles generated samples across checkpoints from a stochastic training trajectory. DSI targets a checkpoint-mixture distribution that averages checkpoint-specific tail fluctuations rather than relying on a single brittle endpoint. We formalize this mechanism through a finite-budget bias-variance theory. Empirically, across multivariate synthetic processes and high-frequency trading data, DSI substantially reduces tail-estimation error compared to single-checkpoint baselines under fixed simulation budgets, outperforming standard diffusion and state-of-the-art tail-aware baselines without modifying the generative objective.

cs.LG

Mirror Illusion Art

Mirror Illusion Art is a novel reflection-conditioned 3D illusion where one object yields two target appearances (front and mirror). The task is formulated as inverse design from two target 2D images (front and mirror) to a printable 3D object with geometry and texture. Prior topology-driven and shadow-based approaches demand substantial manual effort, optimize shape only, and often yield non-smooth or incomplete geometry. To address these challenges, we propose AutoMIA, an automated Mirror Illusion Art design pipeline that jointly optimizes shape and color. To stabilize optimization and suppress artifacts, four mechanisms are introduced: (1) projection-alignment component (PAC) selection to reduce surface noise, (2) position-weighted adaptive (PWA) suppression for background noise, (3) internal voxel preservation (IVP) to prevent internal fractures, and (4) shape-color decoupled (SCD) optimization that balance shape and color optimization. AutoMIA generate diverse smooth Mirror Illusion artworks successfully both in the digital and physical world, with only around 76s design time and 2.6 GB memory on average using a single RTX 3090, advancing inverse graphics and computational design. Our code is available at https://github.com/zxp555/AutoMIA.

cs.CV

A Turbo-Inference Strategy for Object Detection and Instance Segmentation

Object detection and instance segmentation tasks are closely related. Existing top-down instance segmentation methods usually follow a detect-then-segment paradigm, where an initial detector is used to recognize and localize objects with bounding boxes, followed by the segmentation of an instance mask within each bounding box. In such methods, the detection accuracy directly influences the subsequent segmentation performance. However, previous research has seldom explored the impact of the instance segmentation task on object detection. In this paper, we present a turbo-inference strategy for the top-down methods that leverages the complementary information between detection and segmentation tasks iteratively. Specifically we design two modules: turbo-detection head and turbo-segmentation head, which facilitate communication between the tasks. The two modules form a closed loop that interlaces the detection and segmentation results without retraining the model. Comprehensive experiments on the COCO, iFLYTEK, and Cityscapes datasets demonstrate that our method substantially enhances both detection and segmentation accuracies with a certain increase in computational cost. The proposed method represents a tradeoff between prediction accuracy and inference speed. Codes are available at https://github.com/zhaozhen2333/Turbo-Learning.git.

cs.CV

A Semantically Consistent Dataset for Data-Efficient Query-Based Universal Sound Separation

Query-based universal sound separation is fundamental to intelligent auditory systems, aiming to isolate specific sources from mixtures. Despite recent advances, existing methods continue to suffer from residual interference in complex acoustic scenes. This performance limitation stems largely from a data bottleneck: in-the-wild datasets contain weak labels and severe co-occurrence of events. These flaws induce models to learn spurious correlations between background noise and target categories instead of robust acoustic features. To address this, we propose an automated pipeline that eliminates co-occurrence of events by mining high-purity single-event segments from in-the-wild datasets via a semantically consistent synthesis protocol. Utilizing this pipeline, we constructed Hive, a high-quality synthetic dataset comprising 2.4k hours of raw audio. Experimental results demonstrate that, compared with the state-of-the-art model SAM-Audio which was trained on a huge dataset $\sim$500 times larger than Hive, certain open-source models trained on Hive achieve competitive separation accuracy and perceptual quality. Moreover, these models exhibited remarkable zero-shot generalization on out-of-distribution evaluation benchmarks. These findings highlight that prioritizing purity of supervised signals enables significant data efficiency, offering a new paradigm for training robust auditory foundation models with reduced computational costs. Code and dataset are available at https://cslikai.cn/Hive.

cs.SD

Between a Rock and a Hard Place: The Tension Between Ethical Reasoning and Safety Alignment in LLMs

Large Language Model safety alignment predominantly operates on a binary assumption that requests are either safe or unsafe. This classification proves insufficient when models encounter ethical dilemmas, where the capacity to reason through moral trade-offs creates a distinct attack surface. We formalize this vulnerability through TRIAL, a multi-turn red-teaming methodology that embeds harmful requests within ethical framings. TRIAL achieves high attack success rates across most tested models by systematically exploiting the model's ethical reasoning capabilities to frame harmful actions as morally necessary compromises. Building on these insights, we introduce ERR (Ethical Reasoning Robustness), a defense framework that distinguishes between instrumental responses that enable harmful outcomes and explanatory responses that analyze ethical frameworks without endorsing harmful acts. ERR employs a Layer-Stratified Harm-Gated LoRA architecture, achieving robust defense against reasoning-based attacks while preserving model utility.

cs.CR

MiVE: Multiscale Vision-language features for reference-guided video Editing

Reference-guided video editing takes a source video, a text instruction, and a reference image as inputs, requiring the model to faithfully apply the instructed edits while preserving original motion and unedited content. Existing methods fall into two paradigms, each with inherent limitations: decoupled encoders suffer from modality gaps when processing instructions and visual content independently, while unified vision-language encoders lose fine-grained spatial details by relying solely on final-layer representations. We observe that VLM layers encode complementary information hierarchically -- early layers capture localized spatial details essential for precise editing, while deeper layers encode global semantics for instruction comprehension. Building on this insight, we present MiVE (Multiscale Vision-language features for reference-guided video Editing), a framework that repurposes VLMs as multiscale feature extractors. MiVE extracts hierarchical features from Qwen3-VL and integrates them into a unified self-attention Diffusion Transformer, eliminating the modality mismatch inherent in cross-attention designs. Experiments demonstrate that MiVE achieves state-of-the-art performance by ranking highest in human preference, outperforming both academic methods and commercial systems.

cs.CV

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.

cs.AI

Faster-GCG: Efficient Discrete Optimization Jailbreak Attacks against Aligned Large Language Models

Aligned Large Language Models (LLMs) have attracted significant attention for their safety, particularly in the context of jailbreak attacks that attempt to bypass guardrails via adversarial prompts. Among existing approaches, the Greedy Coordinate Gradient (GCG) attack pioneered automated jailbreaks through discrete token optimization; however, its low sample efficiency limits practical applicability. In particular, GCG requires approximately 256K evaluations per harmful behavior to achieve a satisfactory jailbreak success rate, due to the inherent difficulty of the underlying discrete optimization problem. In this work, we identify three key factors that limit the sample efficiency of GCG: inaccurate gradient-based estimation, inefficient uniform sampling, and repeated evaluation of previously explored suffixes. To address these issues, we propose Faster-GCG, a streamlined variant of GCG that incorporates distance-based regularization for improved estimation, temperature-controlled sampling for more effective exploration, and a visited-suffix marking mechanism to avoid redundant evaluations. Faster-GCG reduced the required evaluations to 32K, achieving up to an $8\times$ improvement in sampling efficiency and a $7\times$ reduction in wall-clock time compared to GCG. Under this reduced budget, Faster-GCG attained an average jailbreak success rate of 78.1\% across five aligned LLMs, and achieved 88.7\% against Qwen3.5-4B, outperforming state-of-the-art white-box jailbreak methods.

cs.LG

PhysBrain 1.0 Technical Report

Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.

cs.RO

Physical Adversarial Clothing Evades Visible-Thermal Detectors via Non-Overlapping RGB-T Pattern

Visible-thermal (RGB-T) object detection is a crucial technology for applications such as autonomous driving, where multimodal fusion enhances performance in challenging conditions like low light. However, the security of RGB-T detectors, particularly in the physical world, has been largely overlooked. This paper proposes a novel approach to RGB-T physical attacks using adversarial clothing with a non-overlapping RGB-T pattern (NORP). To simulate full-view (0$^{\circ}$--360$^{\circ}$) RGB-T attacks, we construct 3D RGB-T models for human and adversarial clothing. NORP is a new adversarial pattern design using distinct visible and thermal materials without overlap, avoiding the light reduction in overlapping RGB-T patterns (ORP). To optimize the NORP on adversarial clothing, we propose a spatial discrete-continuous optimization (SDCO) method. We systematically evaluated our method on RGB-T detectors with different fusion architectures, demonstrating high attack success rates both in the digital and physical worlds. Additionally, we introduce a fusion-stage ensemble method that enhances the transferability of adversarial attacks across unseen RGB-T detectors with different fusion architectures.

cs.CV