SearcharxivSearch

arXiv subjects

Xiaolong Shen

Publications and source records attributed to Xiaolong Shen.

10 recordsLinked to original sources

FFSlim: An Efficient and Lightweight Format for Multi-modal Data Storage and Retrieval

With the rapid expansion of large-scale media-text corpora, multi-modal datasets increasingly require efficient storage and retrieval. Existing formats such as Files, TDP, and FFRecord work adequately for uni-modal data but expose fundamental limitations in multi-modal settings, including storage redundancy, massive small-file overheads, cache-unfriendly layouts, and heavy index structures. These issues jointly inflate storage and memory usage and make I/O the dominant bottleneck in real training workloads. We present FFSlim, a lightweight format for storing and retrieving multi-modal data. FFSlim improves storage efficiency and loading throughput through three components: a unified file format that removes media duplication and avoids small-file proliferation; an adaptive retrieval mechanism that enables low-overhead pair-level access and accelerates repeated media loading; and a redundancy detection and aggregation module that converts existing datasets into the FFSlim layout. The experimental results demonstrate that FFSlim achieves 2.07x and 8.26x higher data loading and write throughput on average than the strongest baseline, with minimal storage and index overhead. Consequently, these underlying I/O accelerations enable FFSlim to reduce end-to-end training time by 5.36%-14.18% across seven diverse multi-modal models.

cs.PF

Beyond Pixels: From Video Priors to 4D Worlds

4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.

cs.CV

PhyEdit: Towards Real-World Object Manipulation via Physically-Grounded Image Editing

Achieving physically accurate object manipulation in image editing is essential for its potential applications in interactive world models. However, existing visual generative models often fail at precise spatial manipulation, resulting in incorrect scaling and positioning of objects. This limitation primarily stems from the lack of explicit mechanisms to incorporate 3D geometry and perspective projection. To achieve accurate manipulation, we develop PhyEdit, an image editing framework that leverages explicit geometric simulation as contextual 3D-aware visual guidance. By combining this plug-and-play 3D prior with joint 2D--3D supervision, our method effectively improves physical accuracy and manipulation consistency. To support this method and evaluate performance, we present a real-world dataset, RealManip-40K, for 3D-aware object manipulation featuring paired images and depth annotations. We also propose ManipEval, a benchmark with multi-dimensional metrics to evaluate 3D spatial control and geometric consistency. Extensive experiments show that our approach outperforms existing methods, including strong closed-source models, in both 3D geometric accuracy and manipulation consistency.

cs.CV

Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration

Restoring incomplete or damaged 3D objects is crucial for cultural heritage preservation, occluded object reconstruction, and artistic design. Existing methods primarily focus on geometric completion, often neglecting texture restoration and struggling with relatively complex and diverse objects. We introduce Restore3D, a novel framework that simultaneously restores both the shape and texture of broken objects using multi-view images. To address limited training data, we develop an automated data generation pipeline that synthesizes paired incomplete-complete samples from large-scale 3D datasets. Central to Restore3D is a multi-view model, enhanced by a carefully designed Mask Self-Perceiver module with a Depth-Aware Mask Rectifier. The rectified masks learned by the self-perceiver guide an image integration and enhancement phase, helping retain observed shape and texture patterns while refining the generated regions and mitigating the low-resolution limitations of the base model, yielding high-resolution, semantically coherent, and view-consistent multi-view images. A coarse-to-fine reconstruction strategy is then employed to recover detailed textured 3D meshes from refined multi-view images. Experiments on synthetic and real broken-object benchmarks show that Restore3D improves multi-view restoration quality and textured-mesh reconstruction over representative inpainting, completion, and reconstruction baselines in the evaluated settings. Project Page: restore3dx.github.io

cs.CV

From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information

3D Gaussian Splatting (3DGS) has emerged as a promising technique for novel view synthesis. However, 3DGS requires dense input views to achieve high-quality rendering. In sparse-view scenarios, 3DGS often prones to overfitting, resulting in noticeable artifacts and degraded rendering quality. Previous methods explore to address this issue by introducing additional priors (e.g. depth priors) or integrating regularization techniques (e.g. Dropout). However, these methods are often applied without principled guidance. In particular, prior-based augmentation typically samples novel viewpoints randomly, while Dropout-based regularization randomly removes Gaussians. The compounded randomness introduces uncertainty and instability, limiting the fidelity of novel view synthesis. In this paper, we propose a novel method for sparse-view 3DGS that incorporates Fisher Information to quantitatively guide the utilization of geometric priors and regularization. Specifically, our method comprises two key components: (1) Stereo augmentation with Fisher Information. By leveraging Fisher Information, we actively select most informative supporting views and use depth priors to curate reliable pseudo ground truths, which reduces randomness in augmentation and improves stability and rendering fidelity; (2) Uncertainty-aware regularization. We reduce the instability of Dropout-based regularization by using Fisher Information to quantitatively measure the uncertainty of each 3D Gaussian, and adaptively adjust the removal probability, leading to more stable and effective regularization. With these two components, our method effectively mitigates overfitting and improves the stability of optimization in sparse-view 3DGS, resulting in superior rendering fidelity. Extensive experiments show that our method achieves state-of-the-art performance in sparse-view novel view synthesis benchmarks.

cs.CV

Real-Time Motion-Controllable Autoregressive Video Diffusion

Real-time motion-controllable video generation remains challenging due to the inherent latency of bidirectional diffusion models and the lack of effective autoregressive (AR) approaches. Existing AR video diffusion models are limited to simple control signals or text-to-video generation, and often suffer from quality degradation and motion artifacts in few-step generation. To address these challenges, we propose AR-Drag, the first RL-enhanced few-step AR video diffusion model for real-time image-to-video generation with diverse motion control. We first fine-tune a base I2V model to support basic motion control, then further improve it via reinforcement learning with a trajectory-based reward model. Our design preserves the Markov property through a Self-Rollout mechanism and accelerates training by selectively introducing stochasticity in denoising steps. Extensive experiments demonstrate that AR-Drag achieves high visual fidelity and precise motion alignment, significantly reducing latency compared with state-of-the-art motion-controllable VDMs, while using only 1.3B parameters. Additional visualizations can be found on our project page: https://kesenzhao.github.io/AR-Drag.github.io/.

cs.CV

StepNet: Spatial-temporal Part-aware Network for Isolated Sign Language Recognition

The goal of sign language recognition (SLR) is to help those who are hard of hearing or deaf overcome the communication barrier. Most existing approaches can be typically divided into two lines, i.e., Skeleton-based and RGB-based methods, but both the two lines of methods have their limitations. Skeleton-based methods do not consider facial expressions, while RGB-based approaches usually ignore the fine-grained hand structure. To overcome both limitations, we propose a new framework called Spatial-temporal Part-aware network~(StepNet), based on RGB parts. As its name suggests, it is made up of two modules: Part-level Spatial Modeling and Part-level Temporal Modeling. Part-level Spatial Modeling, in particular, automatically captures the appearance-based properties, such as hands and faces, in the feature space without the use of any keypoint-level annotations. On the other hand, Part-level Temporal Modeling implicitly mines the long-short term context to capture the relevant attributes over time. Extensive experiments demonstrate that our StepNet, thanks to spatial-temporal modules, achieves competitive Top-1 Per-instance accuracy on three commonly-used SLR benchmarks, i.e., 56.89% on WLASL, 77.2% on NMFs-CSL, and 77.1% on BOBSL. Additionally, the proposed method is compatible with the optical flow input and can produce superior performance if fused. For those who are hard of hearing, we hope that our work can act as a preliminary step.

cs.CV

Controllable 3D Face Generation with Conditional Style Code Diffusion

Generating photorealistic 3D faces from given conditions is a challenging task. Existing methods often rely on time-consuming one-by-one optimization approaches, which are not efficient for modeling the same distribution content, e.g., faces. Additionally, an ideal controllable 3D face generation model should consider both facial attributes and expressions. Thus we propose a novel approach called TEx-Face(TExt & Expression-to-Face) that addresses these challenges by dividing the task into three components, i.e., 3D GAN Inversion, Conditional Style Code Diffusion, and 3D Face Decoding. For 3D GAN inversion, we introduce two methods which aim to enhance the representation of style codes and alleviate 3D inconsistencies. Furthermore, we design a style code denoiser to incorporate multiple conditions into the style code and propose a data augmentation strategy to address the issue of insufficient paired visual-language data. Extensive experiments conducted on FFHQ, CelebA-HQ, and CelebA-Dialog demonstrate the promising performance of our TEx-Face in achieving the efficient and controllable generation of photorealistic 3D faces. The code will be available at https://github.com/sxl142/TEx-Face.

cs.CV

Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation

Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods treat them as a unified problem and use monotonous modeling structures (e.g., RNN or attention-based block) to design their networks. However, using a single kind of modeling structure is difficult to balance the learning of short-term and long-term temporal correlations, and may bias the network to one of them, leading to undesirable predictions like global location shift, temporal inconsistency, and insufficient local details. To solve these problems, we propose to structurally decouple the modeling of long-term and short-term correlations in an end-to-end framework, Global-to-Local Transformer (GLoT). First, a global transformer is introduced with a Masked Pose and Shape Estimation strategy for long-term modeling. The strategy stimulates the global transformer to learn more inter-frame correlations by randomly masking the features of several frames. Second, a local transformer is responsible for exploiting local details on the human mesh and interacting with the global transformer by leveraging cross-attention. Moreover, a Hierarchical Spatial Correlation Regressor is further introduced to refine intra-frame estimations by decoupled global-local representation and implicit kinematic constraints. Our GLoT surpasses previous state-of-the-art methods with the lowest model parameters on popular benchmarks, i.e., 3DPW, MPI-INF-3DHP, and Human3.6M. Codes are available at https://github.com/sxl142/GLoT.

cs.CV

Exploring Frame Segmentation Networks for Temporal Action Localization

Temporal action localization is an important task of computer vision. Though many methods have been proposed, it still remains an open question how to predict the temporal location of action segments precisely. Most state-of-the-art works train action classifiers on video segments pre-determined by action proposal. However, recent work found that a desirable model should move beyond segment-level and make dense predictions at a fine granularity in time to determine precise temporal boundaries. In this paper, we propose a Frame Segmentation Network (FSN) that places a temporal CNN on top of the 2D spatial CNNs. Spatial CNNs are responsible for abstracting semantics in spatial dimension while temporal CNN is responsible for introducing temporal context information and performing dense predictions. The proposed FSN can make dense predictions at frame-level for a video clip using both spatial and temporal context information. FSN is trained in an end-to-end manner, so the model can be optimized in spatial and temporal domain jointly. We also adapt FSN to use it in weakly supervised scenario (WFSN), where only video level labels are provided when training. Experiment results on public dataset show that FSN achieves superior performance in both frame-level action localization and temporal action localization.

cs.CV