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Xiaolong Wang

Publications and source records attributed to Xiaolong Wang.

At least 235 records · Page 13Linked to original sources

Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single Image

Novel view synthesis from a single image has recently attracted a lot of attention, and it has been primarily advanced by 3D deep learning and rendering techniques. However, most work is still limited by synthesizing new views within relatively small camera motions. In this paper, we propose a novel approach to synthesize a consistent long-term video given a single scene image and a trajectory of large camera motions. Our approach utilizes an autoregressive Transformer to perform sequential modeling of multiple frames, which reasons the relations between multiple frames and the corresponding cameras to predict the next frame. To facilitate learning and ensure consistency among generated frames, we introduce a locality constraint based on the input cameras to guide self-attention among a large number of patches across space and time. Our method outperforms state-of-the-art view synthesis approaches by a large margin, especially when synthesizing long-term future in indoor 3D scenes. Project page at https://xrenaa.github.io/look-outside-room/.

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Look Closer: Bridging Egocentric and Third-Person Views with Transformers for Robotic Manipulation

Learning to solve precision-based manipulation tasks from visual feedback using Reinforcement Learning (RL) could drastically reduce the engineering efforts required by traditional robot systems. However, performing fine-grained motor control from visual inputs alone is challenging, especially with a static third-person camera as often used in previous work. We propose a setting for robotic manipulation in which the agent receives visual feedback from both a third-person camera and an egocentric camera mounted on the robot's wrist. While the third-person camera is static, the egocentric camera enables the robot to actively control its vision to aid in precise manipulation. To fuse visual information from both cameras effectively, we additionally propose to use Transformers with a cross-view attention mechanism that models spatial attention from one view to another (and vice-versa), and use the learned features as input to an RL policy. Our method improves learning over strong single-view and multi-view baselines, and successfully transfers to a set of challenging manipulation tasks on a real robot with uncalibrated cameras, no access to state information, and a high degree of task variability. In a hammer manipulation task, our method succeeds in 75% of trials versus 38% and 13% for multi-view and single-view baselines, respectively.

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State-Only Imitation Learning for Dexterous Manipulation

Modern model-free reinforcement learning methods have recently demonstrated impressive results on a number of problems. However, complex domains like dexterous manipulation remain a challenge due to the high sample complexity. To address this, current approaches employ expert demonstrations in the form of state-action pairs, which are difficult to obtain for real-world settings such as learning from videos. In this paper, we move toward a more realistic setting and explore state-only imitation learning. To tackle this setting, we train an inverse dynamics model and use it to predict actions for state-only demonstrations. The inverse dynamics model and the policy are trained jointly. Our method performs on par with state-action approaches and considerably outperforms RL alone. By not relying on expert actions, we are able to learn from demonstrations with different dynamics, morphologies, and objects. Videos available at https://people.eecs.berkeley.edu/~ilija/soil .

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Fast ORB-SLAM without Keypoint Descriptors

Indirect methods for visual SLAM are gaining popularity due to their robustness to environmental variations. ORB-SLAM2 \cite{orbslam2} is a benchmark method in this domain, however, it consumes significant time for computing descriptors that never get reused unless a frame is selected as a keyframe. To overcome these problems, we present FastORB-SLAM which is lightweight and efficient as it tracks keypoints between adjacent frames without computing descriptors. To achieve this, a two-stage coarse-to-fine descriptor independent keypoint matching method is proposed based on sparse optical flow. In the first stage, we predict initial keypoint correspondences via a simple but effective motion model and then robustly establish the correspondences via pyramid-based sparse optical flow tracking. In the second stage, we leverage the constraints of the motion smoothness and epipolar geometry to refine the correspondences. In particular, our method computes descriptors only for keyframes. We test FastORB-SLAM on \textit{TUM} and \textit{ICL-NUIM} RGB-D datasets and compare its accuracy and efficiency to nine existing RGB-D SLAM methods. Qualitative and quantitative results show that our method achieves state-of-the-art accuracy and is about twice as fast as the ORB-SLAM2.

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Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation

While agents trained by Reinforcement Learning (RL) can solve increasingly challenging tasks directly from visual observations, generalizing learned skills to novel environments remains very challenging. Extensive use of data augmentation is a promising technique for improving generalization in RL, but it is often found to decrease sample efficiency and can even lead to divergence. In this paper, we investigate causes of instability when using data augmentation in common off-policy RL algorithms. We identify two problems, both rooted in high-variance Q-targets. Based on our findings, we propose a simple yet effective technique for stabilizing this class of algorithms under augmentation. We perform extensive empirical evaluation of image-based RL using both ConvNets and Vision Transformers (ViT) on a family of benchmarks based on DeepMind Control Suite, as well as in robotic manipulation tasks. Our method greatly improves stability and sample efficiency of ConvNets under augmentation, and achieves generalization results competitive with state-of-the-art methods for image-based RL in environments with unseen visuals. We further show that our method scales to RL with ViT-based architectures, and that data augmentation may be especially important in this setting.

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Learning Continuous Environment Fields via Implicit Functions

We propose a novel scene representation that encodes reaching distance -- the distance between any position in the scene to a goal along a feasible trajectory. We demonstrate that this environment field representation can directly guide the dynamic behaviors of agents in 2D mazes or 3D indoor scenes. Our environment field is a continuous representation and learned via a neural implicit function using discretely sampled training data. We showcase its application for agent navigation in 2D mazes, and human trajectory prediction in 3D indoor environments. To produce physically plausible and natural trajectories for humans, we additionally learn a generative model that predicts regions where humans commonly appear, and enforce the environment field to be defined within such regions. Extensive experiments demonstrate that the proposed method can generate both feasible and plausible trajectories efficiently and accurately.

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Multi-Person 3D Motion Prediction with Multi-Range Transformers

We propose a novel framework for multi-person 3D motion trajectory prediction. Our key observation is that a human's action and behaviors may highly depend on the other persons around. Thus, instead of predicting each human pose trajectory in isolation, we introduce a Multi-Range Transformers model which contains of a local-range encoder for individual motion and a global-range encoder for social interactions. The Transformer decoder then performs prediction for each person by taking a corresponding pose as a query which attends to both local and global-range encoder features. Our model not only outperforms state-of-the-art methods on long-term 3D motion prediction, but also generates diverse social interactions. More interestingly, our model can even predict 15-person motion simultaneously by automatically dividing the persons into different interaction groups. Project page with code is available at https://jiashunwang.github.io/MRT/.

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Test-Time Personalization with a Transformer for Human Pose Estimation

We propose to personalize a human pose estimator given a set of test images of a person without using any manual annotations. While there is a significant advancement in human pose estimation, it is still very challenging for a model to generalize to different unknown environments and unseen persons. Instead of using a fixed model for every test case, we adapt our pose estimator during test time to exploit person-specific information. We first train our model on diverse data with both a supervised and a self-supervised pose estimation objectives jointly. We use a Transformer model to build a transformation between the self-supervised keypoints and the supervised keypoints. During test time, we personalize and adapt our model by fine-tuning with the self-supervised objective. The pose is then improved by transforming the updated self-supervised keypoints. We experiment with multiple datasets and show significant improvements on pose estimations with our self-supervised personalization.

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Rethinking Self-supervised Correspondence Learning: A Video Frame-level Similarity Perspective

Learning a good representation for space-time correspondence is the key for various computer vision tasks, including tracking object bounding boxes and performing video object pixel segmentation. To learn generalizable representation for correspondence in large-scale, a variety of self-supervised pretext tasks are proposed to explicitly perform object-level or patch-level similarity learning. Instead of following the previous literature, we propose to learn correspondence using Video Frame-level Similarity (VFS) learning, i.e, simply learning from comparing video frames. Our work is inspired by the recent success in image-level contrastive learning and similarity learning for visual recognition. Our hypothesis is that if the representation is good for recognition, it requires the convolutional features to find correspondence between similar objects or parts. Our experiments show surprising results that VFS surpasses state-of-the-art self-supervised approaches for both OTB visual object tracking and DAVIS video object segmentation. We perform detailed analysis on what matters in VFS and reveals new properties on image and frame level similarity learning. Project page with code is available at https://jerryxu.net/VFS

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Single RGB-D Camera Teleoperation for General Robotic Manipulation

We propose a teleoperation system that uses a single RGB-D camera as the human motion capture device. Our system can perform general manipulation tasks such as cloth folding, hammering and 3mm clearance peg in hole. We propose the use of non-Cartesian oblique coordinate frame, dynamic motion scaling and reposition of operator frames to increase the flexibility of our teleoperation system. We hypothesize that lowering the barrier of entry to teleoperation will allow for wider deployment of supervised autonomy system, which will in turn generates realistic datasets that unlock the potential of machine learning for robotic manipulation. Demo of our systems are available online https://sites.google.com/view/manipulation-teleop-with-rgbd

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DAIR: Disentangled Attention Intrinsic Regularization for Safe and Efficient Bimanual Manipulation

We address the problem of safely solving complex bimanual robot manipulation tasks with sparse rewards. Such challenging tasks can be decomposed into sub-tasks that are accomplishable by different robots concurrently or sequentially for better efficiency. While previous reinforcement learning approaches primarily focus on modeling the compositionality of sub-tasks, two fundamental issues are largely ignored particularly when learning cooperative strategies for two robots: (i) domination, i.e., one robot may try to solve a task by itself and leaves the other idle; (ii) conflict, i.e., one robot can interrupt another's workspace when executing different sub-tasks simultaneously, which leads to unsafe collisions. To tackle these two issues, we propose a novel technique called disentangled attention, which provides an intrinsic regularization for two robots to focus on separate sub-tasks and objects. We evaluate our method on five bimanual manipulation tasks. Experimental results show that our proposed intrinsic regularization successfully avoids domination and reduces conflicts for the policies, which leads to significantly more efficient and safer cooperative strategies than all the baselines. Our project page with videos is at https://mehooz.github.io/bimanual-attention.

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Video Autoencoder: self-supervised disentanglement of static 3D structure and motion

A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in nearby video frames remains static. Given a sequence of video frames as input, the video autoencoder extracts a disentangled representation of the scene includ- ing: (i) a temporally-consistent deep voxel feature to represent the 3D structure and (ii) a 3D trajectory of camera pose for each frame. These two representations will then be re-entangled for rendering the input video frames. This video autoencoder can be trained directly using a pixel reconstruction loss, without any ground truth 3D or camera pose annotations. The disentangled representation can be applied to a range of tasks, including novel view synthesis, camera pose estimation, and video generation by motion following. We evaluate our method on several large- scale natural video datasets, and show generalization results on out-of-domain images.

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Rethinking preventing class-collapsing in metric learning with margin-based losses

Metric learning seeks perceptual embeddings where visually similar instances are close and dissimilar instances are apart, but learned representations can be sub-optimal when the distribution of intra-class samples is diverse and distinct sub-clusters are present. Although theoretically with optimal assumptions, margin-based losses such as the triplet loss and margin loss have a diverse family of solutions. We theoretically prove and empirically show that under reasonable noise assumptions, margin-based losses tend to project all samples of a class with various modes onto a single point in the embedding space, resulting in a class collapse that usually renders the space ill-sorted for classification or retrieval. To address this problem, we propose a simple modification to the embedding losses such that each sample selects its nearest same-class counterpart in a batch as the positive element in the tuple. This allows for the presence of multiple sub-clusters within each class. The adaptation can be integrated into a wide range of metric learning losses. The proposed sampling method demonstrates clear benefits on various fine-grained image retrieval datasets over a variety of existing losses; qualitative retrieval results show that samples with similar visual patterns are indeed closer in the embedding space.

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Robust Object Detection via Instance-Level Temporal Cycle Confusion

Building reliable object detectors that are robust to domain shifts, such as various changes in context, viewpoint, and object appearances, is critical for real-world applications. In this work, we study the effectiveness of auxiliary self-supervised tasks to improve the out-of-distribution generalization of object detectors. Inspired by the principle of maximum entropy, we introduce a novel self-supervised task, instance-level temporal cycle confusion (CycConf), which operates on the region features of the object detectors. For each object, the task is to find the most different object proposals in the adjacent frame in a video and then cycle back to itself for self-supervision. CycConf encourages the object detector to explore invariant structures across instances under various motions, which leads to improved model robustness in unseen domains at test time. We observe consistent out-of-domain performance improvements when training object detectors in tandem with self-supervised tasks on large-scale video datasets (BDD100K and Waymo open data). The joint training framework also establishes a new state-of-the-art on standard unsupervised domain adaptative detection benchmarks (Cityscapes, Foggy Cityscapes, and Sim10K). The code and models are available at https://github.com/xinw1012/cycle-confusion.

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Meta-Baseline: Exploring Simple Meta-Learning for Few-Shot Learning

Meta-learning has been the most common framework for few-shot learning in recent years. It learns the model from collections of few-shot classification tasks, which is believed to have a key advantage of making the training objective consistent with the testing objective. However, some recent works report that by training for whole-classification, i.e. classification on the whole label-set, it can get comparable or even better embedding than many meta-learning algorithms. The edge between these two lines of works has yet been underexplored, and the effectiveness of meta-learning in few-shot learning remains unclear. In this paper, we explore a simple process: meta-learning over a whole-classification pre-trained model on its evaluation metric. We observe this simple method achieves competitive performance to state-of-the-art methods on standard benchmarks. Our further analysis shed some light on understanding the trade-offs between the meta-learning objective and the whole-classification objective in few-shot learning.

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Region Similarity Representation Learning

We present Region Similarity Representation Learning (ReSim), a new approach to self-supervised representation learning for localization-based tasks such as object detection and segmentation. While existing work has largely focused on solely learning global representations for an entire image, ReSim learns both regional representations for localization as well as semantic image-level representations. ReSim operates by sliding a fixed-sized window across the overlapping area between two views (e.g., image crops), aligning these areas with their corresponding convolutional feature map regions, and then maximizing the feature similarity across views. As a result, ReSim learns spatially and semantically consistent feature representation throughout the convolutional feature maps of a neural network. A shift or scale of an image region, e.g., a shift or scale of an object, has a corresponding change in the feature maps; this allows downstream tasks to leverage these representations for localization. Through object detection, instance segmentation, and dense pose estimation experiments, we illustrate how ReSim learns representations which significantly improve the localization and classification performance compared to a competitive MoCo-v2 baseline: $+2.7$ AP$^{\text{bb}}_{75}$ VOC, $+1.1$ AP$^{\text{bb}}_{75}$ COCO, and $+1.9$ AP$^{\text{mk}}$ Cityscapes. Code and pre-trained models are released at: \url{https://github.com/Tete-Xiao/ReSim}

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Sentence-level Online Handwritten Chinese Character Recognition

Single online handwritten Chinese character recognition~(single OLHCCR) has achieved prominent performance. However, in real application scenarios, users always write multiple Chinese characters to form one complete sentence and the contextual information within these characters holds the significant potential to improve the accuracy, robustness and efficiency of sentence-level OLHCCR. In this work, we first propose a simple and straightforward end-to-end network, namely vanilla compositional network~(VCN) to tackle the sentence-level OLHCCR. It couples convolutional neural network with sequence modeling architecture to exploit the handwritten character's previous contextual information. Although VCN performs much better than the state-of-the-art single OLHCCR model, it exposes high fragility when confronting with not well written characters such as sloppy writing, missing or broken strokes. To improve the robustness of sentence-level OLHCCR, we further propose a novel deep spatial-temporal fusion network~(DSTFN). It utilizes a pre-trained autoregresssive framework as the backbone component, which projects each Chinese character into word embeddings, and integrates the spatial glyph features of handwritten characters and their contextual information multiple times at multi-layer fusion module. We also construct a large-scale sentence-level handwriting dataset, named as CSOHD to evaluate models. Extensive experiment results demonstrate that DSTFN achieves the state-of-the-art performance, which presents strong robustness compared with VCN and exiting single OLHCCR models. The in-depth empirical analysis and case studies indicate that DSTFN can significantly improve the efficiency of handwriting input, with the handwritten Chinese character with incomplete strokes being recognized precisely.

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GlyphCRM: Bidirectional Encoder Representation for Chinese Character with its Glyph

Previous works indicate that the glyph of Chinese characters contains rich semantic information and has the potential to enhance the representation of Chinese characters. The typical method to utilize the glyph features is by incorporating them into the character embedding space. Inspired by previous methods, we innovatively propose a Chinese pre-trained representation model named as GlyphCRM, which abandons the ID-based character embedding method yet solely based on sequential character images. We render each character into a binary grayscale image and design two-channel position feature maps for it. Formally, we first design a two-layer residual convolutional neural network, namely HanGlyph to generate the initial glyph representation of Chinese characters, and subsequently adopt multiple bidirectional encoder Transformer blocks as the superstructure to capture the context-sensitive information. Meanwhile, we feed the glyph features extracted from each layer of the HanGlyph module into the underlying Transformer blocks by skip-connection method to fully exploit the glyph features of Chinese characters. As the HanGlyph module can obtain a sufficient glyph representation of any Chinese character, the long-standing out-of-vocabulary problem could be effectively solved. Extensive experimental results indicate that GlyphCRM substantially outperforms the previous BERT-based state-of-the-art model on 9 fine-tuning tasks, and it has strong transferability and generalization on specialized fields and low-resource tasks. We hope this work could spark further research beyond the realms of well-established representation of Chinese texts.

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