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Xiaolong Wang

Publications and source records attributed to Xiaolong Wang.

At least 127 records · Page 7Linked to original sources

Parallel Sequence Modeling via Generalized Spatial Propagation Network

We present the Generalized Spatial Propagation Network (GSPN), a new attention mechanism optimized for vision tasks that inherently captures 2D spatial structures. Existing attention models, including transformers, linear attention, and state-space models like Mamba, process multi-dimensional data as 1D sequences, compromising spatial coherence and efficiency. GSPN overcomes these limitations by directly operating on spatially coherent image data and forming dense pairwise connections through a line-scan approach. Central to GSPN is the Stability-Context Condition, which ensures stable, context-aware propagation across 2D sequences and reduces the effective sequence length to $\sqrt{N}$ for a square map with N elements, significantly enhancing computational efficiency. With learnable, input-dependent weights and no reliance on positional embeddings, GSPN achieves superior spatial fidelity and state-of-the-art performance in vision tasks, including ImageNet classification, class-guided image generation, and text-to-image generation. Notably, GSPN accelerates SD-XL with softmax-attention by over $84\times$ when generating 16K images.

cs.CV↗

Consistent Flow Distillation for Text-to-3D Generation

Score Distillation Sampling (SDS) has made significant strides in distilling image-generative models for 3D generation. However, its maximum-likelihood-seeking behavior often leads to degraded visual quality and diversity, limiting its effectiveness in 3D applications. In this work, we propose Consistent Flow Distillation (CFD), which addresses these limitations. We begin by leveraging the gradient of the diffusion ODE or SDE sampling process to guide the 3D generation. From the gradient-based sampling perspective, we find that the consistency of 2D image flows across different viewpoints is important for high-quality 3D generation. To achieve this, we introduce multi-view consistent Gaussian noise on the 3D object, which can be rendered from various viewpoints to compute the flow gradient. Our experiments demonstrate that CFD, through consistent flows, significantly outperforms previous methods in text-to-3D generation.

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EditAR: Unified Conditional Generation with Autoregressive Models

Recent progress in controllable image generation and editing is largely driven by diffusion-based methods. Although diffusion models perform exceptionally well in specific tasks with tailored designs, establishing a unified model is still challenging. In contrast, autoregressive models inherently feature a unified tokenized representation, which simplifies the creation of a single foundational model for various tasks. In this work, we propose EditAR, a single unified autoregressive framework for a variety of conditional image generation tasks, e.g., image editing, depth-to-image, edge-to-image, segmentation-to-image. The model takes both images and instructions as inputs, and predicts the edited images tokens in a vanilla next-token paradigm. To enhance the text-to-image alignment, we further propose to distill the knowledge from foundation models into the autoregressive modeling process. We evaluate its effectiveness across diverse tasks on established benchmarks, showing competitive performance to various state-of-the-art task-specific methods. Project page: https://jitengmu.github.io/EditAR/

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Test-Time Training on Video Streams

Prior work has established Test-Time Training (TTT) as a general framework to further improve a trained model at test time. Before making a prediction on each test instance, the model is first trained on the same instance using a self-supervised task such as reconstruction. We extend TTT to the streaming setting, where multiple test instances - video frames in our case - arrive in temporal order. Our extension is online TTT: The current model is initialized from the previous model, then trained on the current frame and a small window of frames immediately before. Online TTT significantly outperforms the fixed-model baseline for four tasks, on three real-world datasets. The improvements are more than 2.2x and 1.5x for instance and panoptic segmentation. Surprisingly, online TTT also outperforms its offline variant that accesses strictly more information, training on all frames from the entire test video regardless of temporal order. This finding challenges those in prior work using synthetic videos. We formalize a notion of locality as the advantage of online over offline TTT, and analyze its role with ablations and a theory based on bias-variance trade-off.

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HandsOnVLM: Vision-Language Models for Hand-Object Interaction Prediction

How can we predict future interaction trajectories of human hands in a scene given high-level colloquial task specifications in the form of natural language? In this paper, we extend the classic hand trajectory prediction task to two tasks involving explicit or implicit language queries. Our proposed tasks require extensive understanding of human daily activities and reasoning abilities about what should be happening next given cues from the current scene. We also develop new benchmarks to evaluate the proposed two tasks, Vanilla Hand Prediction (VHP) and Reasoning-Based Hand Prediction (RBHP). We enable solving these tasks by integrating high-level world knowledge and reasoning capabilities of Vision-Language Models (VLMs) with the auto-regressive nature of low-level ego-centric hand trajectories. Our model, HandsOnVLM is a novel VLM that can generate textual responses and produce future hand trajectories through natural-language conversations. Our experiments show that HandsOnVLM outperforms existing task-specific methods and other VLM baselines on proposed tasks, and demonstrates its ability to effectively utilize world knowledge for reasoning about low-level human hand trajectories based on the provided context. Our website contains code and detailed video results https://www.chenbao.tech/handsonvlm/

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Harmonic Mobile Manipulation

Recent advancements in robotics have enabled robots to navigate complex scenes or manipulate diverse objects independently. However, robots are still impotent in many household tasks requiring coordinated behaviors such as opening doors. The factorization of navigation and manipulation, while effective for some tasks, fails in scenarios requiring coordinated actions. To address this challenge, we introduce, HarmonicMM, an end-to-end learning method that optimizes both navigation and manipulation, showing notable improvement over existing techniques in everyday tasks. This approach is validated in simulated and real-world environments and adapts to novel unseen settings without additional tuning. Our contributions include a new benchmark for mobile manipulation and the successful deployment with only RGB visual observation in a real unseen apartment, demonstrating the potential for practical indoor robot deployment in daily life. More results are on our project site: https://rchalyang.github.io/HarmonicMM/

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Temporal-spatial distribution of YSOs nearby Taurus region

The Taurus region is one of the most extensively studied star-forming regions. Surveys indicate that the young stars in this region are comprised of Young Stellar Objects (YSOs) that cluster in groups associated with the molecular cloud (Grouped Young Stellar Objects, GYSOs), and some older ones that are sparsely distributed throughout the region (Distributed Young Stellar Objects, DYSOs). To bridge the age gap between the GYSOs ($\le$5 Myr) and the DYSOs (10-20 Myr), we conducted a survey to search for new YSOs in this direction. Based on infrared color excesses and Li I absorption lines, we identified 145 new YSOs. Combining these with the previously identified GYSOs and DYSOs, we constructed a sample of 519 YSOs that encompasses the entire region. Subsequently, we calculated the ages of the sample based on their proximity to the local bubble. The age versus Distance to the Local Bubble ($D_{\rm LB}$) relationship for the DYSOs shows a clear trend: the farther they are from the Local Bubble, the younger they are, which is consistent with the supernovae-driven formation scenario of the Local Bubble. The GYSOs also exhibit a mild age versus $D_{\rm LB}$ trend. However, they are significantly younger and are mostly confined to distances of 120 to 220 pc. Considering their distribution in the age versus $D_{\rm LB}$ space is well separated from the older DYSOs, they may also be products of the Local Bubble but formed in more recent and localized events.

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Correspondence and Inverse Correspondence for Input/Output Logic and Region-Based Theories of Space

We further develop the algebraic approach to input/output logic initiated in \cite{wollic22}, where subordination algebras and a family of their generalizations were proposed as a semantic environment of various input/output logics. In particular: we extend the modal characterizations of a finite number of well known conditions on normative and permission systems, as well as on subordination, precontact, and dual precontact algebras developed in \cite{de2024obligations}, to those corresponding to the infinite class of {\em clopen-analytic inequalities} in a modal language consisting both of positive and of negative unary modal operators; we characterize the syntactic shape of first-order conditions on algebras endowed with subordination, precontact, and dual precontact relations which guarantees these conditions to be the first-order correspondents of axioms in the modal language above; we introduce algorithms for computing the first-order correspondents of modal axioms on algebras endowed with subordination, precontact, and dual precontact relations, and conversely, for computing the modal axioms of which the conditions satisfying the suitable syntactic shape are the first-order correspondents; finally, we extend Celani's dual characterization results between subordination lattices and subordination spaces to a wider environment which also encompasses precontact and dual precontact relations, and relative to an infinite class of first order conditions relating subordination, precontact and dual precontact relations on distributive lattices. The modal characterizations established in the present paper pave the way to establishing faithful embeddings for infinite classes of input/output logics, and hence to their implementation in LogiKEy, Isabelle/HOL, Lean, or other interactive systems.

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Learning Generalizable Feature Fields for Mobile Manipulation

An open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF's ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation.

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DexTouch: Learning to Seek and Manipulate Objects with Tactile Dexterity

The sense of touch is an essential ability for skillfully performing a variety of tasks, providing the capacity to search and manipulate objects without relying on visual information. In this paper, we introduce a multi-finger robot system designed to manipulate objects using the sense of touch, without relying on vision. For tasks that mimic daily life, the robot uses its sense of touch to manipulate randomly placed objects in dark. The objective of this study is to enable robots to perform blind manipulation by using tactile sensation to compensate for the information gap caused by the absence of vision, given the presence of prior information. Training the policy through reinforcement learning in simulation and transferring the trained policy to the real environment, we demonstrate that blind manipulation can be applied to robots without vision. In addition, the experiments showcase the importance of tactile sensing in the blind manipulation tasks. Our project page is available at https://lee-kangwon.github.io/dextouch/

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HomoMatcher: Dense Feature Matching Results with Semi-Dense Efficiency by Homography Estimation

Feature matching between image pairs is a fundamental problem in computer vision that drives many applications, such as SLAM. Recently, semi-dense matching approaches have achieved substantial performance enhancements and established a widely-accepted coarse-to-fine paradigm. However, the majority of existing methods focus on improving coarse feature representation rather than the fine-matching module. Prior fine-matching techniques, which rely on point-to-patch matching probability expectation or direct regression, often lack precision and do not guarantee the continuity of feature points across sequential images. To address this limitation, this paper concentrates on enhancing the fine-matching module in the semi-dense matching framework. We employ a lightweight and efficient homography estimation network to generate the perspective mapping between patches obtained from coarse matching. This patch-to-patch approach achieves the overall alignment of two patches, resulting in a higher sub-pixel accuracy by incorporating additional constraints. By leveraging the homography estimation between patches, we can achieve a dense matching result with low computational cost. Extensive experiments demonstrate that our method achieves higher accuracy compared to previous semi-dense matchers. Meanwhile, our dense matching results exhibit similar end-point-error accuracy compared to previous dense matchers while maintaining semi-dense efficiency.

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Visual Whole-Body Control for Legged Loco-Manipulation

We study the problem of mobile manipulation using legged robots equipped with an arm, namely legged loco-manipulation. The robot legs, while usually utilized for mobility, offer an opportunity to amplify the manipulation capabilities by conducting whole-body control. That is, the robot can control the legs and the arm at the same time to extend its workspace. We propose a framework that can conduct the whole-body control autonomously with visual observations. Our approach, namely Visual Whole-Body Control(VBC), is composed of a low-level policy using all degrees of freedom to track the body velocities along with the end-effector position, and a high-level policy proposing the velocities and end-effector position based on visual inputs. We train both levels of policies in simulation and perform Sim2Real transfer for real robot deployment. We perform extensive experiments and show significant improvements over baselines in picking up diverse objects in different configurations (heights, locations, orientations) and environments.

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Visual Manipulation with Legs

Animals use limbs for both locomotion and manipulation. We aim to equip quadruped robots with similar versatility. This work introduces a system that enables quadruped robots to interact with objects using their legs, inspired by non-prehensile manipulation. The system has two main components: a visual manipulation policy module and a loco-manipulator module. The visual manipulation policy, trained with reinforcement learning (RL) using point cloud observations and object-centric actions, decides how the leg should interact with the object. The loco-manipulator controller manages leg movements and body pose adjustments, based on impedance control and Model Predictive Control (MPC). Besides manipulating objects with a single leg, the system can select from the left or right leg based on critic maps and move objects to distant goals through base adjustment. Experiments evaluate the system on object pose alignment tasks in both simulation and the real world, demonstrating more versatile object manipulation skills with legs than previous work. Videos can be found at https://legged-manipulation.github.io/

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Lessons from Learning to Spin "Pens"

In-hand manipulation of pen-like objects is an important skill in our daily lives, as many tools such as hammers and screwdrivers are similarly shaped. However, current learning-based methods struggle with this task due to a lack of high-quality demonstrations and the significant gap between simulation and the real world. In this work, we push the boundaries of learning-based in-hand manipulation systems by demonstrating the capability to spin pen-like objects. We first use reinforcement learning to train an oracle policy with privileged information and generate a high-fidelity trajectory dataset in simulation. This serves two purposes: 1) pre-training a sensorimotor policy in simulation; 2) conducting open-loop trajectory replay in the real world. We then fine-tune the sensorimotor policy using these real-world trajectories to adapt it to the real world dynamics. With less than 50 trajectories, our policy learns to rotate more than ten pen-like objects with different physical properties for multiple revolutions. We present a comprehensive analysis of our design choices and share the lessons learned during development.

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SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models

Vision Language Models (VLMs) have demonstrated remarkable performance in 2D vision and language tasks. However, their ability to reason about spatial arrangements remains limited. In this work, we introduce Spatial Region GPT (SpatialRGPT) to enhance VLMs' spatial perception and reasoning capabilities. SpatialRGPT advances VLMs' spatial understanding through two key innovations: (1) a data curation pipeline that enables effective learning of regional representation from 3D scene graphs, and (2) a flexible plugin module for integrating depth information into the visual encoder of existing VLMs. During inference, when provided with user-specified region proposals, SpatialRGPT can accurately perceive their relative directions and distances. Additionally, we propose SpatialRGBT-Bench, a benchmark with ground-truth 3D annotations encompassing indoor, outdoor, and simulated environments, for evaluating 3D spatial cognition in VLMs. Our results demonstrate that SpatialRGPT significantly enhances performance in spatial reasoning tasks, both with and without local region prompts. The model also exhibits strong generalization capabilities, effectively reasoning about complex spatial relations and functioning as a region-aware dense reward annotator for robotic tasks. Code, dataset, and benchmark are released at https://www.anjiecheng.me/SpatialRGPT

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Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis

Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.

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Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models

Learning-based methods have achieved strong performance for quadrupedal locomotion. However, several challenges prevent quadrupeds from learning helpful indoor skills that require interaction with environments and humans: lack of end-effectors for manipulation, limited semantic understanding using only simulation data, and low traversability and reachability in indoor environments. We present a system for quadrupedal mobile manipulation in indoor environments. It uses a front-mounted gripper for object manipulation, a low-level controller trained in simulation using egocentric depth for agile skills like climbing and whole-body tilting, and pre-trained vision-language models (VLMs) with a third-person fisheye and an egocentric RGB camera for semantic understanding and command generation. We evaluate our system in two unseen environments without any real-world data collection or training. Our system can zero-shot generalize to these environments and complete tasks, like following user's commands to fetch a randomly placed stuff toy after climbing over a queen-sized bed, with a 60% success rate. Project website: https://helpful-doggybot.github.io/

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PointLLM: Empowering Large Language Models to Understand Point Clouds

The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM .

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