Searcharxiv⌕ Search

arXiv subjects

Xiaomin Lin

Publications and source records attributed to Xiaomin Lin.

54 records · Page 3Linked to original sources

Is AI currently capable of identifying wild oysters? A comparison of human annotators against the AI model, ODYSSEE

Oysters are ecologically and commercially important species that require frequent monitoring to track population demographics (e.g. abundance, growth, mortality). Current methods of monitoring oyster reefs often require destructive sampling methods and extensive manual effort. Therefore, they are suboptimal for small-scale or sensitive environments. A recent alternative, the ODYSSEE model, was developed to use deep learning techniques to identify live oysters using video or images taken in the field of oyster reefs to assess abundance. The validity of this model in identifying live oysters on a reef was compared to expert and non-expert annotators. In addition, we identified potential sources of prediction error. Although the model can make inferences significantly faster than expert and non-expert annotators (39.6 s, $2.34 \pm 0.61$ h, $4.50 \pm 1.46$ h, respectively), the model overpredicted the number of live oysters, achieving lower accuracy (63\%) in identifying live oysters compared to experts (74\%) and non-experts (75\%) alike. Image quality was an important factor in determining the accuracy of the model and the annotators. Better quality images improved human accuracy and worsened model accuracy. Although ODYSSEE was not sufficiently accurate, we anticipate that future training on higher-quality images, utilizing additional live imagery, and incorporating additional annotation training classes will greatly improve the model's predictive power based on the results of this analysis. Future research should address methods that improve the detection of living vs. dead oysters.

cs.AI↗

ODYSSEE: Oyster Detection Yielded by Sensor Systems on Edge Electronics

Oysters are a vital keystone species in coastal ecosystems, providing significant economic, environmental, and cultural benefits. As the importance of oysters grows, so does the relevance of autonomous systems for their detection and monitoring. However, current monitoring strategies often rely on destructive methods. While manual identification of oysters from video footage is non-destructive, it is time-consuming, requires expert input, and is further complicated by the challenges of the underwater environment. To address these challenges, we propose a novel pipeline using stable diffusion to augment a collected real dataset with realistic synthetic data. This method enhances the dataset used to train a YOLOv10-based vision model. The model is then deployed and tested on an edge platform in underwater robotics, achieving a state-of-the-art 0.657 mAP@50 for oyster detection on the Aqua2 platform.

cs.CV↗

3D Water Quality Mapping using Invariant Extended Kalman Filtering for Underwater Robot Localization

Water quality mapping for critical parameters such as temperature, salinity, and turbidity is crucial for assessing an aquaculture farm's health and yield capacity. Traditional approaches involve using boats or human divers, which are time-constrained and lack depth variability. This work presents an innovative approach to 3D water quality mapping in shallow water environments using a BlueROV2 equipped with GPS and a water quality sensor. This system allows for accurate location correction by resurfacing when errors occur. This study is being conducted at an oyster farm in the Chesapeake Bay, USA, providing a more comprehensive and precise water quality analysis in aquaculture settings.

cs.RO↗

AAM-SEALS: Developing Aerial-Aquatic Manipulators in SEa, Air, and Land Simulator

Current mobile manipulators and high-fidelity simulators lack the ability to seamlessly operate and simulate across integrated environments spanning sea, air, and land. To address this gap, we introduce Aerial-Aquatic Manipulators (AAMs) in SEa, Air, and Land Simulator (SEALS), a comprehensive and photorealistic simulator designed for AAMs to operate and learn in these diverse environments. The development of AAM-SEALS tackles several significant challenges, including the creation of integrated controllers for flying, swimming, and manipulation, and the high-fidelity simulation of aerial dynamics and hydrodynamics leveraging particle-based hydrodynamics. Our evaluation demonstrates smooth operation and photorealistic transitions across air, water, and their interfaces. We quantitatively validate the fidelity of particle-based hydrodynamics by comparing position-tracking errors across real-world and simulated systems. AAM-SEALS benefits a broad range of robotics communities, including robot learning, aerial robotics, underwater robotics, mobile manipulation, and robotic simulators. We will open-source our code and data to foster the advancement of research in these fields. The overview video is available at https://youtu.be/MbqIIrYvR78. Visit our project website at https://aam-seals.umd.edu for more details.

cs.RO↗

MARVIS: Motion & Geometry Aware Real and Virtual Image Segmentation

Tasks such as autonomous navigation, 3D reconstruction, and object recognition near the water surfaces are crucial in marine robotics applications. However, challenges arise due to dynamic disturbances, e.g., light reflections and refraction from the random air-water interface, irregular liquid flow, and similar factors, which can lead to potential failures in perception and navigation systems. Traditional computer vision algorithms struggle to differentiate between real and virtual image regions, significantly complicating tasks. A virtual image region is an apparent representation formed by the redirection of light rays, typically through reflection or refraction, creating the illusion of an object's presence without its actual physical location. This work proposes a novel approach for segmentation on real and virtual image regions, exploiting synthetic images combined with domain-invariant information, a Motion Entropy Kernel, and Epipolar Geometric Consistency. Our segmentation network does not need to be re-trained if the domain changes. We show this by deploying the same segmentation network in two different domains: simulation and the real world. By creating realistic synthetic images that mimic the complexities of the water surface, we provide fine-grained training data for our network (MARVIS) to discern between real and virtual images effectively. By motion & geometry-aware design choices and through comprehensive experimental analysis, we achieve state-of-the-art real-virtual image segmentation performance in unseen real world domain, achieving an IoU over 78% and a F1-Score over 86% while ensuring a small computational footprint. MARVIS offers over 43 FPS (8 FPS) inference rates on a single GPU (CPU core). Our code and dataset are available here https://github.com/jiayi-wu-umd/MARVIS.

cs.CV↗

Whale Detection Enhancement through Synthetic Satellite Images

With a number of marine populations in rapid decline, collecting and analyzing data about marine populations has become increasingly important to develop effective conservation policies for a wide range of marine animals, including whales. Modern computer vision algorithms allow us to detect whales in images in a wide range of domains, further speeding up and enhancing the monitoring process. However, these algorithms heavily rely on large training datasets, which are challenging and time-consuming to collect particularly in marine or aquatic environments. Recent advances in AI however have made it possible to synthetically create datasets for training machine learning algorithms, thus enabling new solutions that were not possible before. In this work, we present a solution - SeaDroneSim2 benchmark suite, which addresses this challenge by generating aerial, and satellite synthetic image datasets to improve the detection of whales and reduce the effort required for training data collection. We show that we can achieve a 15% performance boost on whale detection compared to using the real data alone for training, by augmenting a 10% real data. We open source both the code of the simulation platform SeaDroneSim2 and the dataset generated through it.

cs.CV↗

Performance Assessment of Feature Detection Methods for 2-D FS Sonar Imagery

Underwater robot perception is crucial in scientific subsea exploration and commercial operations. The key challenges include non-uniform lighting and poor visibility in turbid environments. High-frequency forward-look sonar cameras address these issues, by providing high-resolution imagery at maximum range of tens of meters, despite complexities posed by high degree of speckle noise, and lack of color and texture. In particular, robust feature detection is an essential initial step for automated object recognition, localization, navigation, and 3-D mapping. Various local feature detectors developed for RGB images are not well-suited for sonar data. To assess their performances, we evaluate a number of feature detectors using real sonar images from five different sonar devices. Performance metrics such as detection accuracy, false positives, and robustness to variations in target characteristics and sonar devices are applied to analyze the experimental results. The study would provide a deeper insight into the bottlenecks of feature detection for sonar data, and developing more effective methods

eess.IV↗

sTransformer: A Modular Approach for Extracting Inter-Sequential and Temporal Information for Time-Series Forecasting

In recent years, numerous Transformer-based models have been applied to long-term time-series forecasting (LTSF) tasks. However, recent studies with linear models have questioned their effectiveness, demonstrating that simple linear layers can outperform sophisticated Transformer-based models. In this work, we review and categorize existing Transformer-based models into two main types: (1) modifications to the model structure and (2) modifications to the input data. The former offers scalability but falls short in capturing inter-sequential information, while the latter preprocesses time-series data but is challenging to use as a scalable module. We propose $\textbf{sTransformer}$, which introduces the Sequence and Temporal Convolutional Network (STCN) to fully capture both sequential and temporal information. Additionally, we introduce a Sequence-guided Mask Attention mechanism to capture global feature information. Our approach ensures the capture of inter-sequential information while maintaining module scalability. We compare our model with linear models and existing forecasting models on long-term time-series forecasting, achieving new state-of-the-art results. We also conducted experiments on other time-series tasks, achieving strong performance. These demonstrate that Transformer-based structures remain effective and our model can serve as a viable baseline for time-series tasks.

cs.LG↗

UIVNAV: Underwater Information-driven Vision-based Navigation via Imitation Learning

Autonomous navigation in the underwater environment is challenging due to limited visibility, dynamic changes, and the lack of a cost-efficient accurate localization system. We introduce UIVNav, a novel end-to-end underwater navigation solution designed to drive robots over Objects of Interest (OOI) while avoiding obstacles, without relying on localization. UIVNav uses imitation learning and is inspired by the navigation strategies used by human divers who do not rely on localization. UIVNav consists of the following phases: (1) generating an intermediate representation (IR), and (2) training the navigation policy based on human-labeled IR. By training the navigation policy on IR instead of raw data, the second phase is domain-invariant -- the navigation policy does not need to be retrained if the domain or the OOI changes. We show this by deploying the same navigation policy for surveying two different OOIs, oyster and rock reefs, in two different domains, simulation, and a real pool. We compared our method with complete coverage and random walk methods which showed that our method is more efficient in gathering information for OOIs while also avoiding obstacles. The results show that UIVNav chooses to visit the areas with larger area sizes of oysters or rocks with no prior information about the environment or localization. Moreover, a robot using UIVNav compared to complete coverage method surveys on average 36% more oysters when traveling the same distances. We also demonstrate the feasibility of real-time deployment of UIVNavin pool experiments with BlueROV underwater robot for surveying a bed of oyster shells.

cs.RO↗

Detecting Olives with Synthetic or Real Data? Olive the Above

Modern robotics has enabled the advancement in yield estimation for precision agriculture. However, when applied to the olive industry, the high variation of olive colors and their similarity to the background leaf canopy presents a challenge. Labeling several thousands of very dense olive grove images for segmentation is a labor-intensive task. This paper presents a novel approach to detecting olives without the need to manually label data. In this work, we present the world's first olive detection dataset comprised of synthetic and real olive tree images. This is accomplished by generating an auto-labeled photorealistic 3D model of an olive tree. Its geometry is then simplified for lightweight rendering purposes. In addition, experiments are conducted with a mix of synthetically generated and real images, yielding an improvement of up to 66% compared to when only using a small sample of real data. When access to real, human-labeled data is limited, a combination of mostly synthetic data and a small amount of real data can enhance olive detection.

cs.RO↗

ChatSim: Underwater Simulation with Natural Language Prompting

Robots are becoming an essential part of many operations including marine exploration or environmental monitoring. However, the underwater environment presents many challenges, including high pressure, limited visibility, and harsh conditions that can damage equipment. Real-world experimentation can be expensive and difficult to execute. Therefore, it is essential to simulate the performance of underwater robots in comparable environments to ensure their optimal functionality within practical real-world contexts.OysterSim generates photo-realistic images and segmentation masks of objects in marine environments, providing valuable training data for underwater computer vision applications. By integrating ChatGPT into underwater simulations, users can convey their thoughts effortlessly and intuitively create desired underwater environments without intricate coding. \invis{Moreover, researchers can realize substantial time and cost savings by evaluating their algorithms across diverse underwater conditions in the simulation.} The objective of ChatSim is to integrate Large Language Models (LLM) with a simulation environment~(OysterSim), enabling direct control of the simulated environment via natural language input. This advancement can greatly enhance the capabilities of underwater simulation, with far-reaching benefits for marine exploration and broader scientific research endeavors.

cs.RO↗

SeaDroneSim: Simulation of Aerial Images for Detection of Objects Above Water

Unmanned Aerial Vehicles (UAVs) are known for their fast and versatile applicability. With UAVs' growth in availability and applications, they are now of vital importance in serving as technological support in search-and-rescue(SAR) operations in marine environments. High-resolution cameras and GPUs can be equipped on the UAVs to provide effective and efficient aid to emergency rescue operations. With modern computer vision algorithms, we can detect objects for aiming such rescue missions. However, these modern computer vision algorithms are dependent on numerous amounts of training data from UAVs, which is time-consuming and labor-intensive for maritime environments. To this end, we present a new benchmark suite, SeaDroneSim, that can be used to create photo-realistic aerial image datasets with the ground truth for segmentation masks of any given object. Utilizing only the synthetic data generated from SeaDroneSim, we obtain 71 mAP on real aerial images for detecting BlueROV as a feasibility study. This result from the new simulation suit also serves as a baseline for the detection of BlueROV.

cs.CV↗

OysterSim: Underwater Simulation for Enhancing Oyster Reef Monitoring

Oysters are the living vacuum cleaners of the oceans. There is an exponential decline in the oyster population due to over-harvesting. With the current development of the automation and AI, robots are becoming an integral part of the environmental monitoring process that can be also utilized for oyster reef preservation. Nevertheless, the underwater environment poses many difficulties, both from the practical - dangerous and time consuming operations, and the technical perspectives - distorted perception and unreliable navigation. To this end, we present a simulated environment that can be used to improve oyster reef monitoring. The simulated environment can be used to create photo-realistic image datasets with multiple sensor data and ground truth location of a remotely operated vehicle(ROV). Currently, there are no photo-realistic image datasets for oyster reef monitoring. Thus, we want to provide a new benchmark suite to the underwater community.

cs.RO↗

OysterNet: Enhanced Oyster Detection Using Simulation

Oysters play a pivotal role in the bay living ecosystem and are considered the living filters for the ocean. In recent years, oyster reefs have undergone major devastation caused by commercial over-harvesting, requiring preservation to maintain ecological balance. The foundation of this preservation is to estimate the oyster density which requires accurate oyster detection. However, systems for accurate oyster detection require large datasets obtaining which is an expensive and labor-intensive task in underwater environments. To this end, we present a novel method to mathematically model oysters and render images of oysters in simulation to boost the detection performance with minimal real data. Utilizing our synthetic data along with real data for oyster detection, we obtain up to 35.1% boost in performance as compared to using only real data with our OysterNet network. We also improve the state-of-the-art by 12.7%. This shows that using underlying geometrical properties of objects can help to enhance recognition task accuracy on limited datasets successfully and we hope more researchers adopt such a strategy for hard-to-obtain datasets.

cs.CV↗

Following Instructions by Imagining and Reaching Visual Goals

While traditional methods for instruction-following typically assume prior linguistic and perceptual knowledge, many recent works in reinforcement learning (RL) have proposed learning policies end-to-end, typically by training neural networks to map joint representations of observations and instructions directly to actions. In this work, we present a novel framework for learning to perform temporally extended tasks using spatial reasoning in the RL framework, by sequentially imagining visual goals and choosing appropriate actions to fulfill imagined goals. Our framework operates on raw pixel images, assumes no prior linguistic or perceptual knowledge, and learns via intrinsic motivation and a single extrinsic reward signal measuring task completion. We validate our method in two environments with a robot arm in a simulated interactive 3D environment. Our method outperforms two flat architectures with raw-pixel and ground-truth states, and a hierarchical architecture with ground-truth states on object arrangement tasks.

cs.LG↗

Multi-agent Inverse Reinforcement Learning for Certain General-sum Stochastic Games

This paper addresses the problem of multi-agent inverse reinforcement learning (MIRL) in a two-player general-sum stochastic game framework. Five variants of MIRL are considered: uCS-MIRL, advE-MIRL, cooE-MIRL, uCE-MIRL, and uNE-MIRL, each distinguished by its solution concept. Problem uCS-MIRL is a cooperative game in which the agents employ cooperative strategies that aim to maximize the total game value. In problem uCE-MIRL, agents are assumed to follow strategies that constitute a correlated equilibrium while maximizing total game value. Problem uNE-MIRL is similar to uCE-MIRL in total game value maximization, but it is assumed that the agents are playing a Nash equilibrium. Problems advE-MIRL and cooE-MIRL assume agents are playing an adversarial equilibrium and a coordination equilibrium, respectively. We propose novel approaches to address these five problems under the assumption that the game observer either knows or is able to accurate estimate the policies and solution concepts for players. For uCS-MIRL, we first develop a characteristic set of solutions ensuring that the observed bi-policy is a uCS and then apply a Bayesian inverse learning method. For uCE-MIRL, we develop a linear programming problem subject to constraints that define necessary and sufficient conditions for the observed policies to be correlated equilibria. The objective is to choose a solution that not only minimizes the total game value difference between the observed bi-policy and a local uCS, but also maximizes the scale of the solution. We apply a similar treatment to the problem of uNE-MIRL. The remaining two problems can be solved efficiently by taking advantage of solution uniqueness and setting up a convex optimization problem. Results are validated on various benchmark grid-world games.

cs.LG↗

Multi-agent Inverse Reinforcement Learning for Two-person Zero-sum Games

The focus of this paper is a Bayesian framework for solving a class of problems termed multi-agent inverse reinforcement learning (MIRL). Compared to the well-known inverse reinforcement learning (IRL) problem, MIRL is formalized in the context of stochastic games, which generalize Markov decision processes to game theoretic scenarios. We establish a theoretical foundation for competitive two-agent zero-sum MIRL problems and propose a Bayesian solution approach in which the generative model is based on an assumption that the two agents follow a minimax bi-policy. Numerical results are presented comparing the Bayesian MIRL method with two existing methods in the context of an abstract soccer game. Investigation centers on relationships between the extent of prior information and the quality of learned rewards. Results suggest that covariance structure is more important than mean value in reward priors.

cs.GT↗

Comparison of Multi-agent and Single-agent Inverse Learning on a Simulated Soccer Example

We compare the performance of Inverse Reinforcement Learning (IRL) with the relative new model of Multi-agent Inverse Reinforcement Learning (MIRL). Before comparing the methods, we extend a published Bayesian IRL approach that is only applicable to the case where the reward is only state dependent to a general one capable of tackling the case where the reward depends on both state and action. Comparison between IRL and MIRL is made in the context of an abstract soccer game, using both a game model in which the reward depends only on state and one in which it depends on both state and action. Results suggest that the IRL approach performs much worse than the MIRL approach. We speculate that the underperformance of IRL is because it fails to capture equilibrium information in the manner possible in MIRL.

cs.LG↗