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Xiaoming Gong

Publications and source records attributed to Xiaoming Gong.

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Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decomposition

Accurate 3D part decomposition requires separating shapes into structurally meaningful components with precise boundaries while preserving articulation seams and thin attachments. Existing approaches often suffer from a structural-scale mismatch: geometric evidence for separation is most reliable at the meso scale, yet many pipelines operate either too globally to respect joints or too locally to remain robust to noise. We propose Hi-TOPS, a Hierarchical Topology-aware Scoring Prior that aggregates complementary intrinsic cues into a multi-resolution Flow-Freeze field. Flow regions provide expandable support for primitive coverage, while Freeze regions restrict growth near articulations and thin structures. A TSDF-guided body-surface superquadric fitter then captures dominant cores and residual surface structures, followed by SQ-to-mesh assignment for connected, boundary-aligned parts. Across diverse benchmarks, Hi-TOPS delivers stable, editable decompositions without semantic supervision or 2D foundation priors.

cs.GR

Information-based matching explains the diversity of cooperation among different populations

This paper introduces a bilateral matching mechanism to explain why different populations have different levels of cooperation. The traditional game theory assumes that individuals can acquire their neighbor's information without cost after generating information. In fact, the environment and cognition of populations often limit the magnitude of information received by individuals. Our model divides information dynamics into two processes: generation and dissemination. After generating, information starts to disseminate in the population. Individuals match and interact with each other based on the information received and then confirm partnerships, which differs from traditional research's unilateral partner selection process. Specifically, we find a function to simulate two constraints of information acquisition in different populations: information dissemination cost and cognition competence. These two kinds of constraints affect the choice of partnership and then the evolution of cooperation. The game evolved under the condition of information constraints. Through large-scale Monte Carlo simulations, we find that information dissemination and cognition underlie the evolution of cooperation. The lower cost of information dissemination and the more valid cognition of information, the higher level of cooperation. Moreover, deviations in cognition among individuals more sensitively determine the equilibrium cooperation density. As the deviations increase, cooperation density decreases significantly. This paper provides a new explanation for the diversity of cooperation among populations with different information dissemination costs and cognition competence.

cs.GT