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Xiaoming Liu

Publications and source records attributed to Xiaoming Liu.

At least 127 records · Page 7Linked to original sources

The State of Aerial Surveillance: A Survey

The rapid emergence of airborne platforms and imaging sensors are enabling new forms of aerial surveillance due to their unprecedented advantages in scale, mobility, deployment and covert observation capabilities. This paper provides a comprehensive overview of human-centric aerial surveillance tasks from a computer vision and pattern recognition perspective. It aims to provide readers with an in-depth systematic review and technical analysis of the current state of aerial surveillance tasks using drones, UAVs and other airborne platforms. The main object of interest is humans, where single or multiple subjects are to be detected, identified, tracked, re-identified and have their behavior analyzed. More specifically, for each of these four tasks, we first discuss unique challenges in performing these tasks in an aerial setting compared to a ground-based setting. We then review and analyze the aerial datasets publicly available for each task, and delve deep into the approaches in the aerial literature and investigate how they presently address the aerial challenges. We conclude the paper with discussion on the missing gaps and open research questions to inform future research avenues.

cs.CV↗

Voxel-based 3D Detection and Reconstruction of Multiple Objects from a Single Image

Inferring 3D locations and shapes of multiple objects from a single 2D image is a long-standing objective of computer vision. Most of the existing works either predict one of these 3D properties or focus on solving both for a single object. One fundamental challenge lies in how to learn an effective representation of the image that is well-suited for 3D detection and reconstruction. In this work, we propose to learn a regular grid of 3D voxel features from the input image which is aligned with 3D scene space via a 3D feature lifting operator. Based on the 3D voxel features, our novel CenterNet-3D detection head formulates the 3D detection as keypoint detection in the 3D space. Moreover, we devise an efficient coarse-to-fine reconstruction module, including coarse-level voxelization and a novel local PCA-SDF shape representation, which enables fine detail reconstruction and one order of magnitude faster inference than prior methods. With complementary supervision from both 3D detection and reconstruction, one enables the 3D voxel features to be geometry and context preserving, benefiting both tasks.The effectiveness of our approach is demonstrated through 3D detection and reconstruction in single object and multiple object scenarios.

cs.CV↗

MOST-GAN: 3D Morphable StyleGAN for Disentangled Face Image Manipulation

Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to control the characteristics of the generated faces in a meaningful and disentangled way. Prior approaches aim to achieve such semantic control and disentanglement within the latent space of a previously trained GAN. In contrast, we propose a framework that a priori models physical attributes of the face such as 3D shape, albedo, pose, and lighting explicitly, thus providing disentanglement by design. Our method, MOST-GAN, integrates the expressive power and photorealism of style-based GANs with the physical disentanglement and flexibility of nonlinear 3D morphable models, which we couple with a state-of-the-art 2D hair manipulation network. MOST-GAN achieves photorealistic manipulation of portrait images with fully disentangled 3D control over their physical attributes, enabling extreme manipulation of lighting, facial expression, and pose variations up to full profile view.

cs.CV↗

Full-Velocity Radar Returns by Radar-Camera Fusion

A distinctive feature of Doppler radar is the measurement of velocity in the radial direction for radar points. However, the missing tangential velocity component hampers object velocity estimation as well as temporal integration of radar sweeps in dynamic scenes. Recognizing that fusing camera with radar provides complementary information to radar, in this paper we present a closed-form solution for the point-wise, full-velocity estimate of Doppler returns using the corresponding optical flow from camera images. Additionally, we address the association problem between radar returns and camera images with a neural network that is trained to estimate radar-camera correspondences. Experimental results on the nuScenes dataset verify the validity of the method and show significant improvements over the state-of-the-art in velocity estimation and accumulation of radar points.

cs.CV↗

Depth Completion with Twin Surface Extrapolation at Occlusion Boundaries

Depth completion starts from a sparse set of known depth values and estimates the unknown depths for the remaining image pixels. Most methods model this as depth interpolation and erroneously interpolate depth pixels into the empty space between spatially distinct objects, resulting in depth-smearing across occlusion boundaries. Here we propose a multi-hypothesis depth representation that explicitly models both foreground and background depths in the difficult occlusion-boundary regions. Our method can be thought of as performing twin-surface extrapolation, rather than interpolation, in these regions. Next our method fuses these extrapolated surfaces into a single depth image leveraging the image data. Key to our method is the use of an asymmetric loss function that operates on a novel twin-surface representation. This enables us to train a network to simultaneously do surface extrapolation and surface fusion. We characterize our loss function and compare with other common losses. Finally, we validate our method on three different datasets; KITTI, an outdoor real-world dataset, NYU2, indoor real-world depth dataset and Virtual KITTI, a photo-realistic synthetic dataset with dense groundtruth, and demonstrate improvement over the state of the art.

cs.CV↗

Towards High Fidelity Face Relighting with Realistic Shadows

Existing face relighting methods often struggle with two problems: maintaining the local facial details of the subject and accurately removing and synthesizing shadows in the relit image, especially hard shadows. We propose a novel deep face relighting method that addresses both problems. Our method learns to predict the ratio (quotient) image between a source image and the target image with the desired lighting, allowing us to relight the image while maintaining the local facial details. During training, our model also learns to accurately modify shadows by using estimated shadow masks to emphasize on the high-contrast shadow borders. Furthermore, we introduce a method to use the shadow mask to estimate the ambient light intensity in an image, and are thus able to leverage multiple datasets during training with different global lighting intensities. With quantitative and qualitative evaluations on the Multi-PIE and FFHQ datasets, we demonstrate that our proposed method faithfully maintains the local facial details of the subject and can accurately handle hard shadows while achieving state-of-the-art face relighting performance.

cs.CV↗

Radar-Camera Pixel Depth Association for Depth Completion

While radar and video data can be readily fused at the detection level, fusing them at the pixel level is potentially more beneficial. This is also more challenging in part due to the sparsity of radar, but also because automotive radar beams are much wider than a typical pixel combined with a large baseline between camera and radar, which results in poor association between radar pixels and color pixel. A consequence is that depth completion methods designed for LiDAR and video fare poorly for radar and video. Here we propose a radar-to-pixel association stage which learns a mapping from radar returns to pixels. This mapping also serves to densify radar returns. Using this as a first stage, followed by a more traditional depth completion method, we are able to achieve image-guided depth completion with radar and video. We demonstrate performance superior to camera and radar alone on the nuScenes dataset. Our source code is available at https://github.com/longyunf/rc-pda.

cs.CV↗

Infer-AVAE: An Attribute Inference Model Based on Adversarial Variational Autoencoder

User attributes, such as gender and education, face severe incompleteness in social networks. In order to make this kind of valuable data usable for downstream tasks like user profiling and personalized recommendation, attribute inference aims to infer users' missing attribute labels based on observed data. Recently, variational autoencoder (VAE), an end-to-end deep generative model, has shown promising performance by handling the problem in a semi-supervised way. However, VAEs can easily suffer from over-fitting and over-smoothing when applied to attribute inference. To be specific, VAE implemented with multi-layer perceptron (MLP) can only reconstruct input data but fail in inferring missing parts. While using the trending graph neural networks (GNNs) as encoder has the problem that GNNs aggregate redundant information from neighborhood and generate indistinguishable user representations, which is known as over-smoothing. In this paper, we propose an attribute \textbf{Infer}ence model based on \textbf{A}dversarial \textbf{VAE} (Infer-AVAE) to cope with these issues. Specifically, to overcome over-smoothing, Infer-AVAE unifies MLP and GNNs in encoder to learn positive and negative latent representations respectively. Meanwhile, an adversarial network is trained to distinguish the two representations and GNNs are trained to aggregate less noise for more robust representations through adversarial training. Finally, to relieve over-fitting, mutual information constraint is introduced as a regularizer for decoder, so that it can make better use of auxiliary information in representations and generate outputs not limited by observations. We evaluate our model on 4 real-world social network datasets, experimental results demonstrate that our model averagely outperforms baselines by 7.0$\%$ in accuracy.

cs.LG↗

Riggable 3D Face Reconstruction via In-Network Optimization

This paper presents a method for riggable 3D face reconstruction from monocular images, which jointly estimates a personalized face rig and per-image parameters including expressions, poses, and illuminations. To achieve this goal, we design an end-to-end trainable network embedded with a differentiable in-network optimization. The network first parameterizes the face rig as a compact latent code with a neural decoder, and then estimates the latent code as well as per-image parameters via a learnable optimization. By estimating a personalized face rig, our method goes beyond static reconstructions and enables downstream applications such as video retargeting. In-network optimization explicitly enforces constraints derived from the first principles, thus introduces additional priors than regression-based methods. Finally, data-driven priors from deep learning are utilized to constrain the ill-posed monocular setting and ease the optimization difficulty. Experiments demonstrate that our method achieves SOTA reconstruction accuracy, reasonable robustness and generalization ability, and supports standard face rig applications.

cs.CV↗

FaceGuard: A Self-Supervised Defense Against Adversarial Face Images

Prevailing defense mechanisms against adversarial face images tend to overfit to the adversarial perturbations in the training set and fail to generalize to unseen adversarial attacks. We propose a new self-supervised adversarial defense framework, namely FaceGuard, that can automatically detect, localize, and purify a wide variety of adversarial faces without utilizing pre-computed adversarial training samples. During training, FaceGuard automatically synthesizes challenging and diverse adversarial attacks, enabling a classifier to learn to distinguish them from real faces and a purifier attempts to remove the adversarial perturbations in the image space. Experimental results on LFW dataset show that FaceGuard can achieve 99.81% detection accuracy on six unseen adversarial attack types. In addition, the proposed method can enhance the face recognition performance of ArcFace from 34.27% TAR @ 0.1% FAR under no defense to 77.46% TAR @ 0.1% FAR.

cs.CV↗

Unified Detection of Digital and Physical Face Attacks

State-of-the-art defense mechanisms against face attacks achieve near perfect accuracies within one of three attack categories, namely adversarial, digital manipulation, or physical spoofs, however, they fail to generalize well when tested across all three categories. Poor generalization can be attributed to learning incoherent attacks jointly. To overcome this shortcoming, we propose a unified attack detection framework, namely UniFAD, that can automatically cluster 25 coherent attack types belonging to the three categories. Using a multi-task learning framework along with k-means clustering, UniFAD learns joint representations for coherent attacks, while uncorrelated attack types are learned separately. Proposed UniFAD outperforms prevailing defense methods and their fusion with an overall TDR = 94.73% @ 0.2% FDR on a large fake face dataset consisting of 341K bona fide images and 448K attack images of 25 types across all 3 categories. Proposed method can detect an attack within 3 milliseconds on a Nvidia 2080Ti. UniFAD can also identify the attack types and categories with 75.81% and 97.37% accuracies, respectively.

cs.CV↗

Fully Understanding Generic Objects: Modeling, Segmentation, and Reconstruction

Inferring 3D structure of a generic object from a 2D image is a long-standing objective of computer vision. Conventional approaches either learn completely from CAD-generated synthetic data, which have difficulty in inference from real images, or generate 2.5D depth image via intrinsic decomposition, which is limited compared to the full 3D reconstruction. One fundamental challenge lies in how to leverage numerous real 2D images without any 3D ground truth. To address this issue, we take an alternative approach with semi-supervised learning. That is, for a 2D image of a generic object, we decompose it into latent representations of category, shape and albedo, lighting and camera projection matrix, decode the representations to segmented 3D shape and albedo respectively, and fuse these components to render an image well approximating the input image. Using a category-adaptive 3D joint occupancy field (JOF), we show that the complete shape and albedo modeling enables us to leverage real 2D images in both modeling and model fitting. The effectiveness of our approach is demonstrated through superior 3D reconstruction from a single image, being either synthetic or real, and shape segmentation.

cs.CV↗

GrooMeD-NMS: Grouped Mathematically Differentiable NMS for Monocular 3D Object Detection

Modern 3D object detectors have immensely benefited from the end-to-end learning idea. However, most of them use a post-processing algorithm called Non-Maximal Suppression (NMS) only during inference. While there were attempts to include NMS in the training pipeline for tasks such as 2D object detection, they have been less widely adopted due to a non-mathematical expression of the NMS. In this paper, we present and integrate GrooMeD-NMS -- a novel Grouped Mathematically Differentiable NMS for monocular 3D object detection, such that the network is trained end-to-end with a loss on the boxes after NMS. We first formulate NMS as a matrix operation and then group and mask the boxes in an unsupervised manner to obtain a simple closed-form expression of the NMS. GrooMeD-NMS addresses the mismatch between training and inference pipelines and, therefore, forces the network to select the best 3D box in a differentiable manner. As a result, GrooMeD-NMS achieves state-of-the-art monocular 3D object detection results on the KITTI benchmark dataset performing comparably to monocular video-based methods. Code and models at https://github.com/abhi1kumar/groomed_nms

cs.CV↗

Shape My Face: Registering 3D Face Scans by Surface-to-Surface Translation

Standard registration algorithms need to be independently applied to each surface to register, following careful pre-processing and hand-tuning. Recently, learning-based approaches have emerged that reduce the registration of new scans to running inference with a previously-trained model. In this paper, we cast the registration task as a surface-to-surface translation problem, and design a model to reliably capture the latent geometric information directly from raw 3D face scans. We introduce Shape-My-Face (SMF), a powerful encoder-decoder architecture based on an improved point cloud encoder, a novel visual attention mechanism, graph convolutional decoders with skip connections, and a specialized mouth model that we smoothly integrate with the mesh convolutions. Compared to the previous state-of-the-art learning algorithms for non-rigid registration of face scans, SMF only requires the raw data to be rigidly aligned (with scaling) with a pre-defined face template. Additionally, our model provides topologically-sound meshes with minimal supervision, offers faster training time, has orders of magnitude fewer trainable parameters, is more robust to noise, and can generalize to previously unseen datasets. We extensively evaluate the quality of our registrations on diverse data. We demonstrate the robustness and generalizability of our model with in-the-wild face scans across different modalities, sensor types, and resolutions. Finally, we show that, by learning to register scans, SMF produces a hybrid linear and non-linear morphable model. Manipulation of the latent space of SMF allows for shape generation, and morphing applications such as expression transfer in-the-wild. We train SMF on a dataset of human faces comprising 9 large-scale databases on commodity hardware.

cs.CV↗

Physics-Guided Spoof Trace Disentanglement for Generic Face Anti-Spoofing

Prior studies show that the key to face anti-spoofing lies in the subtle image pattern, termed "spoof trace", e.g., color distortion, 3D mask edge, Moire pattern, and many others. Designing a generic face anti-spoofing model to estimate those spoof traces can improve not only the generalization of the spoof detection, but also the interpretability of the model's decision. Yet, this is a challenging task due to the diversity of spoof types and the lack of ground truth in spoof traces. In this work, we design a novel adversarial learning framework to disentangle spoof faces into the spoof traces and the live counterparts. Guided by physical properties, the spoof generation is represented as a combination of additive process and inpainting process. Additive process describes spoofing as spoof material introducing extra patterns (e.g., moire pattern), where the live counterpart can be recovered by removing those patterns. Inpainting process describes spoofing as spoof material fully covering certain regions, where the live counterpart of those regions has to be "guessed". We use 3 additive components and 1 inpainting component to represent traces at different frequency bands. The disentangled spoof traces can be utilized to synthesize realistic new spoof faces after proper geometric correction, and the synthesized spoof can be used for training and improve the generalization of spoof detection. Our approach demonstrates superior spoof detection performance on 3 testing scenarios: known attacks, unknown attacks, and open-set attacks. Meanwhile, it provides a visually-convincing estimation of the spoof traces. Source code and pre-trained models will be publicly available upon publication.

cs.CV↗

Mitigating Face Recognition Bias via Group Adaptive Classifier

Face recognition is known to exhibit bias - subjects in a certain demographic group can be better recognized than other groups. This work aims to learn a fair face representation, where faces of every group could be more equally represented. Our proposed group adaptive classifier mitigates bias by using adaptive convolution kernels and attention mechanisms on faces based on their demographic attributes. The adaptive module comprises kernel masks and channel-wise attention maps for each demographic group so as to activate different facial regions for identification, leading to more discriminative features pertinent to their demographics. Our introduced automated adaptation strategy determines whether to apply adaptation to a certain layer by iteratively computing the dissimilarity among demographic-adaptive parameters. A new de-biasing loss function is proposed to mitigate the gap of average intra-class distance between demographic groups. Experiments on face benchmarks (RFW, LFW, IJB-A, and IJB-C) show that our work is able to mitigate face recognition bias across demographic groups while maintaining the competitive accuracy.

cs.CV↗

Multiscale study of the dynamic friction coefficient due to asperity plowing

A macroscopically nominal flat surface is rough at the nanoscale level and consists of nanoasperities. Therefore, the frictional properties of the macroscale-level rough surface are determined by the mechanical behaviors of nanoasperity contact pairs under shear. In this work, we first used molecular dynamics simulations to study the non-adhesive shear between single contact pairs. Subsequently, to estimate the friction coefficient of rough surfaces, we implemented the frictional behavior of a single contact pair into a Greenwood-Williamson-type statistical model. By employing the present multiscale approach, we used the size, rate, and orientation effects, which originated from nanoscale dislocation plasticity, to determine the dependence of the macroscale friction coefficient on system parameters, such as the surface roughness and separation, loading velocity, and direction. Our model predicts an unconventional dependence of the friction coefficient on the normal contact load, which has been observed in nanoscale frictional tests. Therefore, this model represents one step toward understanding some of the relevant macroscopic phenomena of surface friction at the nanoscale level.

cond-mat.mes-hall↗

Predicting the flow stress and dominant yielding mechanisms: analytical models based on discrete dislocation plasticity

Dislocations are the carriers of plasticity in crystalline materials. Their collective interaction behavior is dependent on the strain rate and sample size. In small specimens, details of the nucleation process are of particular importance. In the present work, discrete dislocation dynamics (DDD) simulations are performed to investigate the dominant yielding mechanisms in single crystalline copper pillars with diameters ranging from 100 to 800 nm. Based on our simulations with different strain rates and sample size, we observe a transition of the relevant nucleation mechanism from "dislocation multiplication" to "surface nucleation". Two physics-based analytical models are established to quantitatively predict this transition, showing a good agreement for different strain rates with our DDD simulation data and with available experimental data. Therefore, the proposed analytical models help to understand the interplay between different physical parameters and nucleation mechanisms and are well suitable to estimate the material strength for different material properties and under given loading conditions.

cond-mat.mtrl-sci↗