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Xiaonan Huang

Publications and source records attributed to Xiaonan Huang.

At least 19 recordsLinked to original sources

Highly Deformable Proprioceptive Membrane for Real-Time 3D Shape Reconstruction

Reconstructing the three-dimensional (3D) geometry of object surfaces is essential for robot perception, yet vision-based approaches degrade under low illumination or occlusion. This limitation motivates the design of a proprioceptive membrane that conforms to the surface of interest and infers 3D geometry by reconstructing its own deformation. Conventional deformation-aware membranes typically rely on resistive, capacitive, or magneto-sensitive mechanisms, but can suffer from structural complexity, limited compliance during large-scale deformation, and susceptibility to electromagnetic interference. This work presents a soft, flexible, and stretchable proprioceptive silicone membrane based on optical waveguide sensing. The membrane integrates edge-mounted LEDs and centrally-distributed photodiodes (PDs) within a multilayer elastomeric composite. Rich deformation-dependent light-intensity signals are decoded by a data-driven model to recover the membrane geometry. Real-time reconstruction is demonstrated on a customized 140 mm square membrane at an end-to-end update rate of 90 Hz, achieving an average reconstruction error of 1.307 mm for out-of-plane deformation of up to 25 mm. The proposed sensor also demonstrates accurate reconstruction under large in-plane deformation, achieving reliable shape recovery up to 75% strain with an average Chamfer distance of 1.214 mm. The proposed framework provides a scalable, robust, and low-profile solution for global shape perception in deformable robotic systems.

cs.RO

The 3D Mirage: Probing and Taming 3D Hallucinations

Monocular depth foundation models achieve remarkable generalization by learning large-scale semantic priors, but this creates a critical vulnerability: they hallucinate illusory 3D structures from planar/low-curvature but perceptually ambiguous inputs. We term this failure the 3D Mirage. This paper introduces a novel end-to-end framework to probe, score, and tame this under-quantified safety risk in monocular depth under context variation. To probe, we present 3D-Mirage, the first benchmark to combine context variation and precise annotation for real-world illusions with real object exclusions, multi-surface support; purpose-built to stress-test monocular depth on real-world illusions. To score, we propose a second-order magnitude-based evaluation with two metrics: the Deviation Composite Score (DCS) for high second-order 3D structure and the Confusion Composite Score (CCS) for contextual instability. To tame this failure, we introduce Grounded Self-Distillation, a parameter-efficient strategy on Depth-Anything-V2 baseline that surgically targets and resolves hallucination on illusion ROIs while preserving background knowledge, avoiding catastrophic forgetting. Our work provides an innovative pipeline for diagnosing and addressing this phenomenon, urging a necessary shift in the evaluation of MDE from pixel-wise accuracy to structural and contextual robustness.

cs.CV

Scalable Open-Source Visuotactile Sensor for 6-Axis Contact Wrench Estimation in Tensegrity Robots

This paper presents a scalable, open-source visuotactile sensing system for tensegrity robots that enables six-axis wrench estimation and contact detection. The proposed endcap sensor integrates an elastomeric shell, a 3D-printed thermoplastic polyurethane (TPU) interface, and a rigid base housing an embedded camera and LED illumination ring. A novel gyroid-infill bonding technique is introduced to form a durable elastomer-TPU interface without adhesives, yielding a lightweight and modular design compatible with large-scale tensegrity structures. A tactile-to-wrench neural network maps shear vector fields to six-dimensional force and torque measurements. Experimental results demonstrate accurate and stable wrench estimation with a mean squared error (MSE) of 0.1531 on static validation data and out-of-domain generalization under dynamic motion. Furthermore, full-system integration on a 12 kg tensegrity robot confirms the sensor's ability to reliably identify ground contacts. The system substantially improves the practicality of tactile feedback for tensegrity robots, offering a low-cost, reproducible, and physically interpretable pathway toward contact-aware proprioception and state estimation. Open source files are available at \href{https://github.com/Jonathan-Twz/tensegrity-gelfoot}{github.com/Jonathan-Twz/tensegrity-gelfoot}

cs.RO

STEMbot: A Compliant Robot for Under-Canopy Plant Navigation

The scalability of organic agriculture is partially limited by the labor costs associated with monitoring for pests. While drones and rovers are well-suited for agricultural monitoring from above or next to plants, many pests live on the underside of leaves or on plant stems, making them detectable only after they have caused significant damage. To enable early pest detection we present STEMbot, a miniature climbing robot system designed for autonomous navigation under plant canopies. Unlike existing climbing platforms that lack on-board perception or are restricted to unbranched vertical trunks, STEMbot integrates a fully geometric PIN-SLAM pipeline with a semantic OcTree to achieve robust localization and mapping while climbing the plant. To plan STEMbot's motion we propose a manifold-constrained A* planner along with ray-tracing goal specification to enable branch-aware traversal and the inspection of occluded targets. We validate our system through hardware experiments, demonstrating reliable traversal of stems ranging from 7-33mm and autonomous navigation across four distinct plant specimens. Quantitative evaluations show that our system achieves high-fidelity geometric reconstructions with an average Chamfer distance of less than 1cm relative to an offline photogrammetry baseline, confirming that STEMbot maintains the globally consistent odometry needed for autonomous navigation.

cs.RO

Rapidly Learning Soft Robot Control via Implicit Time-Stepping

With the explosive growth of rigid-body simulators, policy learning in simulation has become the de facto standard for most rigid morphologies. In contrast, soft robotic simulation frameworks remain scarce and are seldom adopted by the soft robotics community. This gap stems partly from the lack of easy-to-use, general-purpose frameworks and partly from the high computational cost of accurately simulating continuum mechanics, which often renders policy learning infeasible. In this work, we demonstrate that rapid soft robot policy learning is indeed achievable via implicit time-stepping. Our simulator of choice, DisMech, is a general-purpose, fully implicit soft-body simulator capable of handling both soft dynamics and frictional contact. We further introduce delta natural curvature control, a method analogous to delta joint position control in rigid manipulators, providing an intuitive and effective means of enacting control for soft robot learning. To highlight the benefits of implicit time-stepping and delta curvature control, we conduct extensive comparisons across four diverse soft manipulator tasks against one of the most widely used soft-body frameworks, Elastica. With implicit time-stepping, parallel stepping of 500 environments achieves up to 6x faster speeds for non-contact cases and up to 40x faster for contact-rich scenarios. Finally, a comprehensive sim-to-sim gap evaluation--training policies in one simulator and evaluating them in another--demonstrates that implicit time-stepping provides a rare free lunch: dramatic speedups achieved without sacrificing accuracy.

cs.RO

Neural Control: Adjoint Learning Through Equilibrium Constraints

Many physical AI tasks require sequential implicit computation: at each step, boundary controls are applied, and the resulting configuration is obtained by solving an equilibrium problem. This setting arises naturally in deformable object manipulation, where even bending a deformable linear object (DLO) to a target shape can be nonlinear and multistable: identical boundary conditions may produce different configurations depending on actuation history. Unlike explicit transition models, the control-to-configuration relation is implicit and history-dependent, making long-horizon learning and control brittle; backpropagating through iterative solves is also memory- and compute-intensive. We propose Neural Control, a boundary-control framework that propagates gradients through branch-dependent sequences of equilibrium solves rather than a single fixed point. Neural Control computes trajectory-dependent proxy gradients by differentiating equilibrium conditions with an adjoint formulation, avoiding solver unrolling while keeping forward rollouts on converged equilibria. Combined with receding-horizon continuation, Neural Control re-anchors optimization to realized equilibria and mitigates basin switching. We validate Neural Control on simulated and real DLO manipulation, compare against SPSA and iCEM, and demonstrate applicability to a learned DEQ-style implicit equilibrium model.

cs.RO

One Scene, Two Depths: Probing Geometric Ambiguity in Monocular Foundation Models

A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple visible and geometrically valid surfaces. Monocular depth estimation, however, reduces this structure to one scalar depth per pixel. Transparent scenes make this ambiguity measurable: the same ray can pass through foreground glass and observe the background, turning the supervised target into a convention of annotation, data, and training rather than a scene-intrinsic truth. A learned predictor exposes this convention as its depth-layer preference. We introduce MultiDepth-3k (MD-3k), a sparse two-layer ordinal benchmark for measuring depth-layer preference and multi-layer spatial relationship accuracy (ML-SRA). On MD-3k, leading depth foundation models exhibit diverse layer preferences under standard RGB input, showing that the same layered geometry can be resolved differently across models. We further find that Laplacian Visual Prompting (LVP), a training-free spectral input transformation, can substantially change the reported layer for certain frozen models. The strongest RGB/LVP pair, DAv2-L, reaches 75.5% ML-SRA. These results suggest that depth foundation models may express complementary geometric hypotheses that standard RGB inference leaves unexpressed. We invite the community to rethink depth supervision and evaluation through an ambiguity-aware lens, where multiple valid 3D interpretations are treated as geometric structure to be measured, preserved, and expressed.

cs.CV

Latent Geometry Beyond Search: Amortizing Planning in World Models

Modern vision-based world models can represent observations as compact yet expressive latent manifolds, but fast goal-oriented planning in these spaces remains challenging. This raises a central question: when does a learned representation simplify control, rather than merely enabling prediction? We study this question in a pretrained LeWorldModel, whose latent geometry is regularized for smoothness and uniformity. Our key insight is that, under such geometry, planning can be amortized into a latent inverse-dynamics mapping instead of requiring online search. We therefore replace iterative planning with a lightweight Goal-Conditioned Inverse Dynamics Model (GC-IDM) that maps the current latent state, goal latent state, and remaining horizon directly to the next action. Empirically, across four benchmark environments spanning navigation, contact-rich manipulation, and continuous control, our controller matches or exceeds CEM in seven of eight environment-protocol settings while reducing per-decision cost by 100-130x. A broader sweep over test-time planners (CEM, MPPI, iCEM, and gradient-based methods) shows that this result is not specific to a particular optimizer. These findings suggest that much of the structure recovered by test-time planning is already locally encoded in the latent representation. More broadly, our results indicate that sufficiently structured latent spaces can shift part of the planning burden from online optimization to learned inference. Our code is publicly available at https://github.com/hdnndh/Latent-Geometry-Beyond-Search-Amortizing-Planning-in-World-Models .

cs.RO

Probing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration

Safe human--robot collaboration requires more than visual description: a monitor must determine whether the robot body is safely separated, already colliding with the scene or a person, or about to collide. We call this capability collision grounding: binding visual observations to robot body geometry, camera viewpoint, scene layout, human proximity, and temporal motion in order to infer present and imminent contact. We introduce TouchSafeBench, a physics-grounded benchmark for evaluating collision grounding in vision-language models (VLMs). Built in Habitat~3.0, TouchSafeBench contains 2,940 simulated indoor co-presence episodes across social navigation and social rearrangement, with synchronized multi-view RGB-D observations, top-down trajectory maps, calibrated camera metadata, and simulator-derived contact labels. We study two deployment-facing tasks: classifying the current safety state and warning about imminent collision before contact. Across three frontier or robotics-oriented VLMs and nine visual representations, current models remain far from reliable: the best average Macro-F1 stays below 50\%, explicit depth is not automatically transformed into robot-body collision evidence, and robot--scene contact is consistently harder than human-contact risk. TouchSafeBench reveals a central limitation of embodied VLMs: visual fluency does not imply physical accountability. Reliable robot safety monitors will need representations that explicitly bind viewpoint, robot morphology, metric geometry, and future collision. We will release the benchmark upon acceptance.

cs.CV

When Search Becomes Memory: Turning Robot Design Trials into Transferable Skills

Large language models (LLMs) are increasingly used as proposal generators for evolutionary robot design, yet most loops remain memoryless: simulator results shape the next population but are not preserved as reusable design knowledge. We present Auto-Robotist, a self-evolving LLM agent that distills morphology-search traces into an explicit natural-language skill library. Each skill stores a structural archetype, evidence-grounded positive and negative rules, and the evaluated designs that support them, making design memory inspectable rather than implicit in a population. During search, the agent retrieves skills to condition LLM edits of elite bodies while retaining a Genetic Algorithm (GA) mutation path for exploration; after evaluation, it updates the library through Add, Diagnose, and Merge. Across seven EvoGym tasks spanning locomotion, traversal, and object interaction, Auto-Robotist improves cold-start 5x5 search and transfers learned skills to 10x10 design spaces, where reference-conditioned transfer outperforms GA on every task. These results suggest that LLM agents can convert expensive physical evaluations into reusable, auditable design principles. Our code will be released upon acceptance.

cs.RO

Morphology-Aware Graph Reinforcement Learning for Tensegrity Robot Locomotion

Tensegrity robots combine rigid rods and elastic cables, offering high resilience and deployability but at the same time posing major challenges for locomotion control due to their underactuated and highly coupled dynamics. This paper introduces a morphology-aware reinforcement learning framework that integrates a graph neural network (GNN) into the Soft Actor-Critic (SAC) algorithm. By representing the robot's physical topology as a graph, the proposed GNN-based policy captures coupling among components, enabling faster and more stable learning than conventional multilayer perceptron (MLP) policies. The method is validated on a physical 3-bar tensegrity robot across three locomotion primitives, including straight-line tracking and bidirectional turning. It shows superior sample efficiency, robustness to noise and stiffness variations, and improved trajectory accuracy. Additionally, the learned policies transfer directly from simulation to hardware without fine-tuning, achieving stable real-world locomotion. These results demonstrate the advantages of incorporating structural priors into reinforcement learning for tensegrity robot control.

cs.RO

Tensegrity Robot Endcap-Ground Contact Estimation with Symmetry-aware Heterogeneous Graph Neural Network

Tensegrity robots possess lightweight and resilient structures but present significant challenges for state estimation due to compliant and distributed ground contacts. This paper introduces a symmetry-aware heterogeneous graph neural network (Sym-HGNN) that infers contact states directly from proprioceptive measurements, including IMU and cable-length histories, without dedicated contact sensors. The network incorporates the robot's dihedral symmetry $D_3$ into the message-passing process to enhance sample efficiency and generalization. The predicted contacts are integrated into a state-of-the-art contact-aided invariant extended Kalman filter (InEKF) for improved pose estimation. Simulation results demonstrate that the proposed method achieves up to 15% higher accuracy and 5% higher F1-score using only 20% of the training data compared to the CNN and MI-HGNN baselines, while maintaining low-drift and physically consistent state estimation results comparable to ground truth contacts. This work highlights the potential of fully proprioceptive sensing for accurate and robust state estimation in tensegrity robots. Code available at: https://github.com/Jonathan-Twz/Tensegrity-Sym-HGNN

cs.RO

Bridging 3D Anomaly Localization and Repair via High-Quality Continuous Geometric Representation

3D point cloud anomaly detection is essential for robust vision systems but is challenged by pose variations and complex geometric anomalies. Existing patch-based methods often suffer from geometric fidelity issues due to discrete voxelization or projection-based representations, limiting fine-grained anomaly localization. We introduce Pose-Aware Signed Distance Field (PASDF), a novel framework that integrates 3D anomaly detection and repair by learning a continuous, pose-invariant shape representation. PASDF leverages a Pose Alignment Module for canonicalization and a SDF Network to dynamically incorporate pose, enabling implicit learning of high-fidelity anomaly repair templates from the continuous SDF. This facilitates precise pixel-level anomaly localization through an Anomaly-Aware Scoring Module. Crucially, the continuous 3D representation in PASDF extends beyond detection, facilitating in-situ anomaly repair. Experiments on Real3D-AD and Anomaly-ShapeNet demonstrate state-of-the-art performance, achieving high object-level AUROC scores of 80.2% and 90.0%, respectively. These results highlight the effectiveness of continuous geometric representations in advancing 3D anomaly detection and facilitating practical anomaly region repair. The code is available at https://github.com/ZZZBBBZZZ/PASDF to support further research.

cs.CV

RGBSQGrasp: Inferring Local Superquadric Primitives from Single RGB Image for Graspability-Aware Bin Picking

Bin picking is a challenging robotic task due to occlusions and physical constraints that limit visual information for object recognition and grasping. Existing approaches often rely on known CAD models or prior object geometries, restricting generalization to novel or unknown objects. Other methods directly regress grasp poses from RGB-D data without object priors, but the inherent noise in depth sensing and the lack of object understanding make grasp synthesis and evaluation more difficult. Superquadrics (SQ) offer a compact, interpretable shape representation that captures the physical and graspability understanding of objects. However, recovering them from limited viewpoints is challenging, as existing methods rely on multiple perspectives for near-complete point cloud reconstruction, limiting their effectiveness in bin-picking. To address these challenges, we propose \textbf{RGBSQGrasp}, a grasping framework that leverages superquadric shape primitives and foundation metric depth estimation models to infer grasp poses from a monocular RGB camera -- eliminating the need for depth sensors. Our framework integrates a universal, cross-platform dataset generation pipeline, a foundation model-based object point cloud estimation module, a global-local superquadric fitting network, and an SQ-guided grasp pose sampling module. By integrating these components, RGBSQGrasp reliably infers grasp poses through geometric reasoning, enhancing grasp stability and adaptability to unseen objects. Real-world robotic experiments demonstrate a 92% grasp success rate, highlighting the effectiveness of RGBSQGrasp in packed bin-picking environments.

cs.RO

Natural Selection via Foundation Models for Soft Robot Evolution

Designing soft robots is a complex and iterative process that demands cross-disciplinary expertise in materials science, mechanics, and control, often relying on intuition and extensive experimentation. While foundation models, especially Large Language Models (LLMs), have demonstrated impressive reasoning abilities, their capacity to conduct embodied design remains largely unexplored. This paper introduces RoboCrafter-QA, a novel benchmark to evaluate whether LLMs can learn representations of soft robot designs that effectively bridge the gap between high-level task descriptions and low-level morphological and material choices. RoboCrafter-QA leverages the EvoGym simulator to generate a diverse set of soft robot design challenges, spanning robotic locomotion, manipulation, and balancing tasks. Our experiments with SOTA multi-modal LLMs reveal that while these models exhibit promising capabilities in learning design representations, they struggle with fine-grained distinctions between designs with subtle performance differences. To overcome these limitations, we finetune an efficient, open-source LLM that achieves SOTA performance on our benchmark, demonstrating superior capabilities in both design selection and direct generation of high-performing robot morphologies. Furthermore, we construct a physical replica of the modular soft robot and demonstrate a strong sim-to-real correlation, validating that superior benchmark performance has the potential to translate to effective real-world design selection. Our full system will be open-sourced to foster this exciting direction.

cs.RO

Whole-Body Proprioceptive Morphing: A Modular Soft Gripper for Robust Cross-Scale Grasping

Biological systems, such as the octopus, exhibit masterful cross-scale manipulation by adaptively reconfiguring their entire form, a capability that remains elusive in robotics. Conventional soft grippers, while compliant, are mostly constrained by a fixed global morphology, and prior shape-morphing efforts have been largely confined to localized deformations, failing to replicate this biological dexterity. Inspired by this natural exemplar, we introduce the paradigm of collaborative, whole-body proprioceptive morphing, realized in a modular soft gripper architecture. Our design is a distributed network of modular self-sensing pneumatic actuators that enables the gripper to intelligently reconfigure its entire topology, achieving multiple morphing states that are controllable to form diverse polygonal shapes. By integrating rich proprioceptive feedback from embedded sensors, our system can seamlessly transition from a precise pinch to a large envelope grasp. We experimentally demonstrate that this approach expands the grasping envelope and enhances generalization across diverse object geometries (standard and irregular) and scales (up to 10$\times$), while also unlocking novel manipulation modalities such as multi-object and internal hook grasping. This work presents a low-cost, easy-to-fabricate, and scalable framework that fuses distributed actuation with integrated sensing, offering a new pathway toward achieving biological levels of dexterity in robotic manipulation.

cs.RO

Discrete Differential Geometry for Simulating Nonlinear Behaviors of Flexible Systems: A Survey

Flexible slender structures such as rods, ribbons, plates, and shells exhibit extreme nonlinear responses bending, twisting, buckling, wrinkling, and self contact, that defy conventional simulation frameworks. Discrete Differential Geometry (DDG) has emerged as a geometry first, structure preserving paradigm for modeling such behaviors. Unlike finite element or mass spring methods, DDG discretizes geometry rather than governing equations, allowing curvature, twist, and strain to be defined directly on meshes. This approach yields robust large deformation dynamics, accurate handling of contact, and differentiability essential for inverse design and learning based control. This review consolidates the rapidly expanding landscape of DDG models across 1D and 2D systems, including discrete elastic rods, ribbons, plates, and shells, as well as multiphysics extensions to contact, magnetic actuation, and fluid structure interaction. We synthesize applications spanning mechanics of nonlinear instabilities, biological morphogenesis, functional structures and devices, and robotics from manipulation to soft machines. Compared with established approaches, DDG offers a unique balance of geometric fidelity, computational efficiency, and algorithmic differentiability, bridging continuum rigor with real time, contact rich performance. We conclude by outlining opportunities for multiphysics coupling, hybrid physics data pipelines, and scalable GPU accelerated solvers, and by emphasizing DDG role in enabling digital twins, sim to real transfer, and intelligent design of next generation flexible systems.

cond-mat.soft

UniDrive: Towards Universal Driving Perception Across Camera Configurations

Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception models susceptible to sensor configuration (e.g., camera intrinsics and extrinsics) variations. However, generalizing across camera configurations is important for deploying autonomous driving models on different car models. In this paper, we present UniDrive, a novel framework for vision-centric autonomous driving to achieve universal perception across camera configurations. We deploy a set of unified virtual cameras and propose a ground-aware projection method to effectively transform the original images into these unified virtual views. We further propose a virtual configuration optimization method by minimizing the expected projection error between original and virtual cameras. The proposed virtual camera projection can be applied to existing 3D perception methods as a plug-and-play module to mitigate the challenges posed by camera parameter variability, resulting in more adaptable and reliable driving perception models. To evaluate the effectiveness of our framework, we collect a dataset on CARLA by driving the same routes while only modifying the camera configurations. Experimental results demonstrate that our method trained on one specific camera configuration can generalize to varying configurations with minor performance degradation.

cs.CV