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Xiaonuo Dongye

Publications and source records attributed to Xiaonuo Dongye.

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TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking

Topology-consistent dynamic model sequences are essential for applications such as animation and model editing. However, existing 4D reconstruction methods face challenges in generating high-quality topology-consistent meshes. To address this, we propose a topology-aware dynamic reconstruction framework based on Gaussian Splatting. We introduce a Gaussian topological structure that explicitly encodes spatial connectivity. This structure enables topology-aware densification and pruning, preserving the manifold consistency of the Gaussian representation. Temporal regularization terms further ensure topological coherence over time, while differentiable mesh rasterization improves mesh quality. Experimental results demonstrate that our method reconstructs topology-consistent mesh sequences with significantly higher accuracy than existing approaches. Moreover, the resulting meshes enable precise 3D keypoint tracking. Project page: https://haza628.github.io/tagSplat/

cs.GR

LoDAvatar: Hierarchical Embedding and Selective Detail Enhancement for Adaptive Levels of Detail Gaussian Avatars

With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars with superior visual quality and reduced computational costs. Despite numerous methods researchers propose for implementing drivable Gaussian avatars, limited attention has been given to balancing visual quality and computational costs. In this paper, we introduce LoDAvatar, a method that introduces levels of detail into Gaussian avatars through hierarchical embedding and selective detail enhancement methods. The key steps of LoDAvatar encompass data preparation, Gaussian embedding, Gaussian optimization, and selective detail enhancement. We conducted experiments involving Gaussian avatars at various levels of detail, employing both objective assessments and subjective evaluations. The outcomes indicate that incorporating levels of detail into Gaussian avatars can decrease computational costs during rendering while upholding commendable visual quality, thereby enhancing runtime frame rates. We advocate adopting LoDAvatar to render multiple dynamic Gaussian avatars or extensive Gaussian scenes to balance visual quality and computational costs.

cs.GR