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Xiaopeng Zhang

Publications and source records attributed to Xiaopeng Zhang.

At least 55 records · Page 3Linked to original sources

UMG-CLIP: A Unified Multi-Granularity Vision Generalist for Open-World Understanding

Vision-language foundation models, represented by Contrastive Language-Image Pre-training (CLIP), have gained increasing attention for jointly understanding both vision and textual tasks. However, existing approaches primarily focus on training models to match global image representations with textual descriptions, thereby overlooking the critical alignment between local regions and corresponding text tokens. This paper extends CLIP with multi-granularity alignment. Notably, we deliberately construct a new dataset comprising pseudo annotations at various levels of granularities, encompassing image-level, region-level as well as pixel-level captions and tags. Accordingly, we develop a Unified Multi-Granularity learning framework, termed UMG-CLIP, which simultaneously empowers the model with versatile perception abilities across different levels of detail. With parameter efficient tuning, UMG-CLIP surpasses current widely used CLIP variants and achieves state-of-the-art performance on diverse image understanding benchmarks, including open-world recognition, retrieval, semantic segmentation, and panoptic segmentation tasks. We believe that UMG-CLIP represents a valuable advancement in vision-language foundation models. The code is available at https://github.com/lygsbw/UMG-CLIP.

cs.CV↗

A Unified Hallucination Mitigation Framework for Large Vision-Language Models

Hallucination is a common problem for Large Vision-Language Models (LVLMs) with long generations which is difficult to eradicate. The generation with hallucinations is partially inconsistent with the image content. To mitigate hallucination, current studies either focus on the process of model inference or the results of model generation, but the solutions they design sometimes do not deal appropriately with various types of queries and the hallucinations of the generations about these queries. To accurately deal with various hallucinations, we present a unified framework, Dentist, for hallucination mitigation. The core step is to first classify the queries, then perform different processes of hallucination mitigation based on the classification result, just like a dentist first observes the teeth and then makes a plan. In a simple deployment, Dentist can classify queries as perception or reasoning and easily mitigate potential hallucinations in answers which has been demonstrated in our experiments. On MMbench, we achieve a 13.44%/10.2%/15.8% improvement in accuracy on Image Quality, a Coarse Perception visual question answering (VQA) task, over the baseline InstructBLIP/LLaVA/VisualGLM.

cs.CV↗

SkinFormer: Learning Statistical Texture Representation with Transformer for Skin Lesion Segmentation

Accurate skin lesion segmentation from dermoscopic images is of great importance for skin cancer diagnosis. However, automatic segmentation of melanoma remains a challenging task because it is difficult to incorporate useful texture representations into the learning process. Texture representations are not only related to the local structural information learned by CNN, but also include the global statistical texture information of the input image. In this paper, we propose a trans\textbf{Former} network (\textbf{SkinFormer}) that efficiently extracts and fuses statistical texture representation for \textbf{Skin} lesion segmentation. Specifically, to quantify the statistical texture of input features, a Kurtosis-guided Statistical Counting Operator is designed. We propose Statistical Texture Fusion Transformer and Statistical Texture Enhance Transformer with the help of Kurtosis-guided Statistical Counting Operator by utilizing the transformer's global attention mechanism. The former fuses structural texture information and statistical texture information, and the latter enhances the statistical texture of multi-scale features. {Extensive experiments on three publicly available skin lesion datasets validate that our SkinFormer outperforms other SOAT methods, and our method achieves 93.2\% Dice score on ISIC 2018. It can be easy to extend SkinFormer to segment 3D images in the future.} Our code is available at https://github.com/Rongtao-Xu/SkinFormer.

eess.IV↗

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to the 3D scope. The target view image is generated with a single-view source image and the camera pose as condition information. However, due to the high sparsity of the single input image, Zero-1-to-3 tends to produce geometry and appearance inconsistency across views, especially for complex objects. To tackle this issue, we propose to supply more condition information for the generation model but in a self-prompt way. A cascade framework is constructed with two Zero-1-to-3 models, named Cascade-Zero123, which progressively extract 3D information from the source image. Specifically, several nearby views are first generated by the first model and then fed into the second-stage model along with the source image as generation conditions. With amplified self-prompted condition images, our Cascade-Zero123 generates more consistent novel-view images than Zero-1-to-3. Experiment results demonstrate remarkable promotion, especially for various complex and challenging scenes, involving insects, humans, transparent objects, and stacked multiple objects etc. More demos and code are available at https://cascadezero123.github.io.

cs.CV↗

GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).

cs.CV↗

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

cs.CV↗

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a series of research works attempt to generate 3D-Gaussian assets from text. However, the generated assets have not achieved the same quality as those in reconstruction tasks. We observe that Gaussians tend to grow without control as the generation process may cause indeterminacy. Aiming at highly enhancing the generation quality, we propose a novel framework named GaussianDreamerPro. The main idea is to bind Gaussians to reasonable geometry, which evolves over the whole generation process. Along different stages of our framework, both the geometry and appearance can be enriched progressively. The final output asset is constructed with 3D Gaussians bound to mesh, which shows significantly enhanced details and quality compared with previous methods. Notably, the generated asset can also be seamlessly integrated into downstream manipulation pipelines, e.g. animation, composition, and simulation etc., greatly promoting its potential in wide applications. Demos are available at https://taoranyi.com/gaussiandreamerpro/.

cs.CV↗

Spectral Prompt Tuning:Unveiling Unseen Classes for Zero-Shot Semantic Segmentation

Recently, CLIP has found practical utility in the domain of pixel-level zero-shot segmentation tasks. The present landscape features two-stage methodologies beset by issues such as intricate pipelines and elevated computational costs. While current one-stage approaches alleviate these concerns and incorporate Visual Prompt Training (VPT) to uphold CLIP's generalization capacity, they still fall short in fully harnessing CLIP's potential for pixel-level unseen class demarcation and precise pixel predictions. To further stimulate CLIP's zero-shot dense prediction capability, we propose SPT-SEG, a one-stage approach that improves CLIP's adaptability from image to pixel. Specifically, we initially introduce Spectral Prompt Tuning (SPT), incorporating spectral prompts into the CLIP visual encoder's shallow layers to capture structural intricacies of images, thereby enhancing comprehension of unseen classes. Subsequently, we introduce the Spectral Guided Decoder (SGD), utilizing both high and low-frequency information to steer the network's spatial focus towards more prominent classification features, enabling precise pixel-level prediction outcomes. Through extensive experiments on two public datasets, we demonstrate the superiority of our method over state-of-the-art approaches, performing well across all classes and particularly excelling in handling unseen classes. Code is available at:https://github.com/clearxu/SPT.

cs.CV↗

GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their quality and generalization are limited as trainable 3D data is expensive and hard to obtain. 2D diffusion models enjoy strong abilities of generalization and fine generation, but 3D consistency is hard to guarantee. This paper attempts to bridge the power from the two types of diffusion models via the recent explicit and efficient 3D Gaussian splatting representation. A fast 3D object generation framework, named as GaussianDreamer, is proposed, where the 3D diffusion model provides priors for initialization and the 2D diffusion model enriches the geometry and appearance. Operations of noisy point growing and color perturbation are introduced to enhance the initialized Gaussians. Our GaussianDreamer can generate a high-quality 3D instance or 3D avatar within 15 minutes on one GPU, much faster than previous methods, while the generated instances can be directly rendered in real time. Demos and code are available at https://taoranyi.com/gaussiandreamer/.

cs.CV↗

TroLLoc: Logic Locking and Layout Hardening for IC Security Closure against Hardware Trojans

Due to cost benefits, supply chains of integrated circuits (ICs) are largely outsourced nowadays. However, passing ICs through various third-party providers gives rise to many security threats, like piracy of IC intellectual property or insertion of hardware Trojans, i.e., malicious circuit modifications. In this work, we proactively and systematically protect the physical layouts of ICs against post-design insertion of Trojans. Toward that end, we propose TroLLoc, a novel scheme for IC security closure that employs, for the first time, logic locking and layout hardening in unison. TroLLoc is fully integrated into a commercial-grade design flow, and TroLLoc is shown to be effective, efficient, and robust. Our work provides in-depth layout and security analysis considering the challenging benchmarks of the ISPD'22/23 contests for security closure. We show that TroLLoc successfully renders layouts resilient, with reasonable overheads, against (i) general prospects for Trojan insertion as in the ISPD'22 contest, (ii) actual Trojan insertion as in the ISPD'23 contest, and (iii) potential second-order attacks where adversaries would first (i.e., before Trojan insertion) try to bypass the locking defense, e.g., using advanced machine learning attacks. Finally, we release all our artifacts for independent verification [2].

cs.CR↗

Segment Anything in 3D with Radiance Fields

The Segment Anything Model (SAM) emerges as a powerful vision foundation model to generate high-quality 2D segmentation results. This paper aims to generalize SAM to segment 3D objects. Rather than replicating the data acquisition and annotation procedure which is costly in 3D, we design an efficient solution, leveraging the radiance field as a cheap and off-the-shelf prior that connects multi-view 2D images to the 3D space. We refer to the proposed solution as SA3D, short for Segment Anything in 3D. With SA3D, the user is only required to provide a 2D segmentation prompt (e.g., rough points) for the target object in a single view, which is used to generate its corresponding 2D mask with SAM. Next, SA3D alternately performs mask inverse rendering and cross-view self-prompting across various views to iteratively refine the 3D mask of the target object. For one view, mask inverse rendering projects the 2D mask obtained by SAM into the 3D space with guidance of the density distribution learned by the radiance field for 3D mask refinement; Then, cross-view self-prompting extracts reliable prompts automatically as the input to SAM from the rendered 2D mask of the inaccurate 3D mask for a new view. We show in experiments that SA3D adapts to various scenes and achieves 3D segmentation within seconds. Our research reveals a potential methodology to lift the ability of a 2D segmentation model to 3D. Our code is available at https://github.com/Jumpat/SegmentAnythingin3D.

cs.CV↗

AlignZeg: Mitigating Objective Misalignment for Zero-shot Semantic Segmentation

A serious issue that harms the performance of zero-shot visual recognition is named objective misalignment, i.e., the learning objective prioritizes improving the recognition accuracy of seen classes rather than unseen classes, while the latter is the true target to pursue. This issue becomes more significant in zero-shot image segmentation because the stronger (i.e., pixel-level) supervision brings a larger gap between seen and unseen classes. To mitigate it, we propose a novel architecture named AlignZeg, which embodies a comprehensive improvement of the segmentation pipeline, including proposal extraction, classification, and correction, to better fit the goal of zero-shot segmentation. (1) Mutually-Refined Proposal Extraction. AlignZeg harnesses a mutual interaction between mask queries and visual features, facilitating detailed class-agnostic mask proposal extraction. (2) Generalization-Enhanced Proposal Classification. AlignZeg introduces synthetic data and incorporates multiple background prototypes to allocate a more generalizable feature space. (3) Predictive Bias Correction. During the inference stage, AlignZeg uses a class indicator to find potential unseen class proposals followed by a prediction postprocess to correct the prediction bias. Experiments demonstrate that AlignZeg markedly enhances zero-shot semantic segmentation, as shown by an average 3.8% increase in hIoU, primarily attributed to a 7.1% improvement in identifying unseen classes, and we further validate that the improvement comes from alleviating the objective misalignment issue.

cs.CV↗

From CLIP to DINO: Visual Encoders Shout in Multi-modal Large Language Models

Multi-modal Large Language Models (MLLMs) have made significant strides in expanding the capabilities of Large Language Models (LLMs) through the incorporation of visual perception interfaces. Despite the emergence of exciting applications and the availability of diverse instruction tuning data, existing approaches often rely on CLIP or its variants as the visual branch, and merely extract features from the deep layers. However, these methods lack a comprehensive analysis of the visual encoders in MLLMs. In this paper, we conduct an extensive investigation into the effectiveness of different vision encoders within MLLMs. Our findings reveal that the shallow layer features of CLIP offer particular advantages for fine-grained tasks such as grounding and region understanding. Surprisingly, the vision-only model DINO, which is not pretrained with text-image alignment, demonstrates promising performance as a visual branch within MLLMs. By simply equipping it with an MLP layer for alignment, DINO surpasses CLIP in fine-grained related perception tasks. Building upon these observations, we propose a simple yet effective feature merging strategy, named COMM, that integrates CLIP and DINO with Multi-level features Merging, to enhance the visual capabilities of MLLMs. We evaluate COMM through comprehensive experiments on a wide range of benchmarks, including image captioning, visual question answering, visual grounding, and object hallucination. Experimental results demonstrate the superior performance of COMM compared to existing methods, showcasing its enhanced visual capabilities within MLLMs.

cs.CV↗

DeLR: Active Learning for Detection with Decoupled Localization and Recognition Query

Active learning has been demonstrated effective to reduce labeling cost, while most progress has been designed for image recognition, there still lacks instance-level active learning for object detection. In this paper, we rethink two key components, i.e., localization and recognition, for object detection, and find that the correctness of them are highly related, therefore, it is not necessary to annotate both boxes and classes if we are given pseudo annotations provided with the trained model. Motivated by this, we propose an efficient query strategy, termed as DeLR, that Decoupling the Localization and Recognition for active query. In this way, we are probably free of class annotations when the localization is correct, and able to assign the labeling budget for more informative samples. There are two main differences in DeLR: 1) Unlike previous methods mostly focus on image-level annotations, where the queried samples are selected and exhausted annotated. In DeLR, the query is based on region-level, and we only annotate the object region that is queried; 2) Instead of directly providing both localization and recognition annotations, we separately query the two components, and thus reduce the recognition budget with the pseudo class labels provided by the model. Experiments on several benchmarks demonstrate its superiority. We hope our proposed query strategy would shed light on researches in active learning in object detection.

cs.CV↗

Rethinking Visual Prompt Learning as Masked Visual Token Modeling

Prompt learning has achieved great success in efficiently exploiting large-scale pre-trained models in natural language processing (NLP). It reformulates the downstream tasks as the generative pre-training ones to achieve consistency, thus improving the performance stably. However, when transferring it to the vision area, current visual prompt learning methods are almost designed on discriminative pre-trained models, and there is also a lack of careful design to unify the forms of pre-training and downstream tasks. To explore prompt learning on the generative pre-trained visual model, as well as keeping the task consistency, we propose Visual Prompt learning as masked visual Token Modeling (VPTM) to transform the downstream visual classification into the pre-trained masked visual token prediction. In addition, we develop the prototypical verbalizer for mapping the predicted visual token with implicit semantics to explicit downstream labels. To our best knowledge, VPTM is the first visual prompt method on the generative pre-trained visual model, which achieves consistency between pre-training and downstream visual classification by task reformulation. Experiments show that VPTM outperforms other visual prompt methods and achieves excellent efficiency. Moreover, the task consistency of VPTM contributes to the robustness against prompt location, prompt length and prototype dimension, and could be deployed uniformly.

cs.CV↗

AiluRus: A Scalable ViT Framework for Dense Prediction

Vision transformers (ViTs) have emerged as a prevalent architecture for vision tasks owing to their impressive performance. However, when it comes to handling long token sequences, especially in dense prediction tasks that require high-resolution input, the complexity of ViTs increases significantly. Notably, dense prediction tasks, such as semantic segmentation or object detection, emphasize more on the contours or shapes of objects, while the texture inside objects is less informative. Motivated by this observation, we propose to apply adaptive resolution for different regions in the image according to their importance. Specifically, at the intermediate layer of the ViT, we utilize a spatial-aware density-based clustering algorithm to select representative tokens from the token sequence. Once the representative tokens are determined, we proceed to merge other tokens into their closest representative token. Consequently, semantic similar tokens are merged together to form low-resolution regions, while semantic irrelevant tokens are preserved independently as high-resolution regions. This strategy effectively reduces the number of tokens, allowing subsequent layers to handle a reduced token sequence and achieve acceleration. We evaluate our proposed method on three different datasets and observe promising performance. For example, the "Segmenter ViT-L" model can be accelerated by 48% FPS without fine-tuning, while maintaining the performance. Additionally, our method can be applied to accelerate fine-tuning as well. Experimental results demonstrate that we can save 52% training time while accelerating 2.46 times FPS with only a 0.09% performance drop. The code is available at https://github.com/caddyless/ailurus/tree/main.

cs.CV↗

QA-LoRA: Quantization-Aware Low-Rank Adaptation of Large Language Models

Recently years have witnessed a rapid development of large language models (LLMs). Despite the strong ability in many language-understanding tasks, the heavy computational burden largely restricts the application of LLMs especially when one needs to deploy them onto edge devices. In this paper, we propose a quantization-aware low-rank adaptation (QA-LoRA) algorithm. The motivation lies in the imbalanced degrees of freedom of quantization and adaptation, and the solution is to use group-wise operators which increase the degree of freedom of quantization meanwhile decreasing that of adaptation. QA-LoRA is easily implemented with a few lines of code, and it equips the original LoRA with two-fold abilities: (i) during fine-tuning, the LLM's weights are quantized (e.g., into INT4) to reduce time and memory usage; (ii) after fine-tuning, the LLM and auxiliary weights are naturally integrated into a quantized model without loss of accuracy. We apply QA-LoRA to the LLaMA and LLaMA2 model families and validate its effectiveness in different fine-tuning datasets and downstream scenarios. Code will be made available at https://github.com/yuhuixu1993/qa-lora.

cs.LG↗

SARNet: Semantic Augmented Registration of Large-Scale Urban Point Clouds

Registering urban point clouds is a quite challenging task due to the large-scale, noise and data incompleteness of LiDAR scanning data. In this paper, we propose SARNet, a novel semantic augmented registration network aimed at achieving efficient registration of urban point clouds at city scale. Different from previous methods that construct correspondences only in the point-level space, our approach fully exploits semantic features as assistance to improve registration accuracy. Specifically, we extract per-point semantic labels with advanced semantic segmentation networks and build a prior semantic part-to-part correspondence. Then we incorporate the semantic information into a learning-based registration pipeline, consisting of three core modules: a semantic-based farthest point sampling module to efficiently filter out outliers and dynamic objects; a semantic-augmented feature extraction module for learning more discriminative point descriptors; a semantic-refined transformation estimation module that utilizes prior semantic matching as a mask to refine point correspondences by reducing false matching for better convergence. We evaluate the proposed SARNet extensively by using real-world data from large regions of urban scenes and comparing it with alternative methods. The code is available at https://github.com/WinterCodeForEverything/SARNet.

cs.CV↗