Searcharxiv⌕ Search

arXiv subjects

Xiaoteng Ma

Publications and source records attributed to Xiaoteng Ma.

29 records · Page 2Linked to original sources

MPSN: Motion-aware Pseudo Siamese Network for Indoor Video Head Detection in Buildings

Head detection in the indoor video is an essential component of building occupancy detection. While deep models have achieved remarkable progress in general object detection, they are not satisfying enough in complex indoor scenes. The indoor surveillance video often includes cluttered background objects, among which heads have small scales and diverse poses. In this paper, we propose Motion-aware Pseudo Siamese Network (MPSN), an end-to-end approach that leverages head motion information to guide the deep model to extract effective head features in indoor scenarios. By taking the pixel-wise difference of adjacent frames as the auxiliary input, MPSN effectively enhances human head motion information and removes the irrelevant objects in the background. Compared with prior methods, it achieves superior performance on the two indoor video datasets. Our experiments show that MPSN successfully suppresses static background objects and highlights the moving instances, especially human heads in indoor videos. We also compare different methods to capture head motion, which demonstrates the simplicity and flexibility of MPSN. To validate the robustness of MPSN, we conduct adversarial experiments with a mathematical solution of small perturbations for robust model selection. Finally, for confirming its potential in building control systems, we apply MPSN to occupancy counting. Code is available at https://github.com/pl-share/MPSN.

cs.CV↗

RORL: Robust Offline Reinforcement Learning via Conservative Smoothing

Offline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conservative smoothing technique. In RORL, we explicitly introduce regularization on the policy and the value function for states near the dataset, as well as additional conservative value estimation on these states. Theoretically, we show RORL enjoys a tighter suboptimality bound than recent theoretical results in linear MDPs. We demonstrate that RORL can achieve state-of-the-art performance on the general offline RL benchmark and is considerably robust to adversarial observation perturbations.

cs.LG↗

Optimistic Curiosity Exploration and Conservative Exploitation with Linear Reward Shaping

In this work, we study the simple yet universally applicable case of reward shaping in value-based Deep Reinforcement Learning (DRL). We show that reward shifting in the form of the linear transformation is equivalent to changing the initialization of the $Q$-function in function approximation. Based on such an equivalence, we bring the key insight that a positive reward shifting leads to conservative exploitation, while a negative reward shifting leads to curiosity-driven exploration. Accordingly, conservative exploitation improves offline RL value estimation, and optimistic value estimation improves exploration for online RL. We validate our insight on a range of RL tasks and show its improvement over baselines: (1) In offline RL, the conservative exploitation leads to improved performance based on off-the-shelf algorithms; (2) In online continuous control, multiple value functions with different shifting constants can be used to tackle the exploration-exploitation dilemma for better sample efficiency; (3) In discrete control tasks, a negative reward shifting yields an improvement over the curiosity-based exploration method.

cs.LG↗

A unified algorithm framework for mean-variance optimization in discounted Markov decision processes

This paper studies the risk-averse mean-variance optimization in infinite-horizon discounted Markov decision processes (MDPs). The involved variance metric concerns reward variability during the whole process, and future deviations are discounted to their present values. This discounted mean-variance optimization yields a reward function dependent on a discounted mean, and this dependency renders traditional dynamic programming methods inapplicable since it suppresses a crucial property -- time consistency. To deal with this unorthodox problem, we introduce a pseudo mean to transform the untreatable MDP to a standard one with a redefined reward function in standard form and derive a discounted mean-variance performance difference formula. With the pseudo mean, we propose a unified algorithm framework with a bilevel optimization structure for the discounted mean-variance optimization. The framework unifies a variety of algorithms for several variance-related problems including, but not limited to, risk-averse variance and mean-variance optimizations in discounted and average MDPs. Furthermore, the convergence analyses missing from the literature can be complemented with the proposed framework as well. Taking the value iteration as an example, we develop a discounted mean-variance value iteration algorithm and prove its convergence to a local optimum with the aid of a Bellman local-optimality equation. Finally, we conduct a numerical experiment on portfolio management to validate the proposed algorithm.

math.OC↗

Average-Reward Reinforcement Learning with Trust Region Methods

Most of reinforcement learning algorithms optimize the discounted criterion which is beneficial to accelerate the convergence and reduce the variance of estimates. Although the discounted criterion is appropriate for certain tasks such as financial related problems, many engineering problems treat future rewards equally and prefer a long-run average criterion. In this paper, we study the reinforcement learning problem with the long-run average criterion. Firstly, we develop a unified trust region theory with discounted and average criteria and derive a novel performance bound within the trust region with the Perturbation Analysis (PA) theory. Secondly, we propose a practical algorithm named Average Policy Optimization (APO), which improves the value estimation with a novel technique named Average Value Constraint. Finally, experiments are conducted in the continuous control environment MuJoCo. In most tasks, APO performs better than the discounted PPO, which demonstrates the effectiveness of our approach. Our work provides a unified framework of the trust region approach including both the discounted and average criteria, which may complement the framework of reinforcement learning beyond the discounted objectives.

cs.LG↗

Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning

Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.

cs.AI↗

Offline Reinforcement Learning with Value-based Episodic Memory

Offline reinforcement learning (RL) shows promise of applying RL to real-world problems by effectively utilizing previously collected data. Most existing offline RL algorithms use regularization or constraints to suppress extrapolation error for actions outside the dataset. In this paper, we adopt a different framework, which learns the V-function instead of the Q-function to naturally keep the learning procedure within the support of an offline dataset. To enable effective generalization while maintaining proper conservatism in offline learning, we propose Expectile V-Learning (EVL), which smoothly interpolates between the optimal value learning and behavior cloning. Further, we introduce implicit planning along offline trajectories to enhance learned V-values and accelerate convergence. Together, we present a new offline method called Value-based Episodic Memory (VEM). We provide theoretical analysis for the convergence properties of our proposed VEM method, and empirical results in the D4RL benchmark show that our method achieves superior performance in most tasks, particularly in sparse-reward tasks.

cs.LG↗

Efficient Continuous Control with Double Actors and Regularized Critics

How to obtain good value estimation is one of the key problems in Reinforcement Learning (RL). Current value estimation methods, such as DDPG and TD3, suffer from unnecessary over- or underestimation bias. In this paper, we explore the potential of double actors, which has been neglected for a long time, for better value function estimation in continuous setting. First, we uncover and demonstrate the bias alleviation property of double actors by building double actors upon single critic and double critics to handle overestimation bias in DDPG and underestimation bias in TD3 respectively. Next, we interestingly find that double actors help improve the exploration ability of the agent. Finally, to mitigate the uncertainty of value estimate from double critics, we further propose to regularize the critic networks under double actors architecture, which gives rise to Double Actors Regularized Critics (DARC) algorithm. Extensive experimental results on challenging continuous control tasks show that DARC significantly outperforms state-of-the-art methods with higher sample efficiency.

cs.LG↗

Modeling the Interaction between Agents in Cooperative Multi-Agent Reinforcement Learning

Value-based methods of multi-agent reinforcement learning (MARL), especially the value decomposition methods, have been demonstrated on a range of challenging cooperative tasks. However, current methods pay little attention to the interaction between agents, which is essential to teamwork in games or real life. This limits the efficiency of value-based MARL algorithms in the two aspects: collaborative exploration and value function estimation. In this paper, we propose a novel cooperative MARL algorithm named as interactive actor-critic~(IAC), which models the interaction of agents from the perspectives of policy and value function. On the policy side, a multi-agent joint stochastic policy is introduced by adopting a collaborative exploration module, which is trained by maximizing the entropy-regularized expected return. On the value side, we use the shared attention mechanism to estimate the value function of each agent, which takes the impact of the teammates into consideration. At the implementation level, we extend the value decomposition methods to continuous control tasks and evaluate IAC on benchmark tasks including classic control and multi-agent particle environments. Experimental results indicate that our method outperforms the state-of-the-art approaches and achieves better performance in terms of cooperation.

cs.LG↗

Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape Exploration

The generative adversarial imitation learning (GAIL) has provided an adversarial learning framework for imitating expert policy from demonstrations in high-dimensional continuous tasks. However, almost all GAIL and its extensions only design a kind of reward function of logarithmic form in the adversarial training strategy with the Jensen-Shannon (JS) divergence for all complex environments. The fixed logarithmic type of reward function may be difficult to solve all complex tasks, and the vanishing gradients problem caused by the JS divergence will harm the adversarial learning process. In this paper, we propose a new algorithm named Wasserstein Distance guided Adversarial Imitation Learning (WDAIL) for promoting the performance of imitation learning (IL). There are three improvements in our method: (a) introducing the Wasserstein distance to obtain more appropriate measure in the adversarial training process, (b) using proximal policy optimization (PPO) in the reinforcement learning stage which is much simpler to implement and makes the algorithm more efficient, and (c) exploring different reward function shapes to suit different tasks for improving the performance. The experiment results show that the learning procedure remains remarkably stable, and achieves significant performance in the complex continuous control tasks of MuJoCo.

cs.LG↗

SOAC: The Soft Option Actor-Critic Architecture

The option framework has shown great promise by automatically extracting temporally-extended sub-tasks from a long-horizon task. Methods have been proposed for concurrently learning low-level intra-option policies and high-level option selection policy. However, existing methods typically suffer from two major challenges: ineffective exploration and unstable updates. In this paper, we present a novel and stable off-policy approach that builds on the maximum entropy model to address these challenges. Our approach introduces an information-theoretical intrinsic reward for encouraging the identification of diverse and effective options. Meanwhile, we utilize a probability inference model to simplify the optimization problem as fitting optimal trajectories. Experimental results demonstrate that our approach significantly outperforms prior on-policy and off-policy methods in a range of Mujoco benchmark tasks while still providing benefits for transfer learning. In these tasks, our approach learns a diverse set of options, each of whose state-action space has strong coherence.

cs.AI↗