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Xiaotong Huang

Publications and source records attributed to Xiaotong Huang.

4 recordsLinked to original sources

Cascaded Multi-Granularity Pruning for On-Device LLM Inference in Industrial IoT

Deploying large language models (LLMs) on Industrial Internet of Things (IIoT) edge devices demands extreme compression, yet existing structured pruning methods collapse at high compression ratios due to one-shot importance estimation, and their cross-architecture behavior remains unpredictable. This article presents a cascaded multi-granularity pruning framework that removes layers, attention heads, and feed-forward channels in coarse-to-fine order, with lightweight low-rank recovery between stages to re-estimate component importance. An information-theoretic analysis motivates this ordering, and the Structural Independence Assumption (SIA) is formalized as a checkable condition predicting whether per-component pruning criteria are reliable for a given architecture: Multi-Head Attention (MHA)+GELU designs satisfy the SIA, whereas Grouped Query Attention (GQA)+SwiGLU designs violate it. On bearing fault diagnosis spanning 88M to 6.25B-parameter models, the framework extends achievable compression to 13.8 times on MHA+GELU architectures with 83.82% accuracy (+3.70 percentage points (pp) over the strongest baseline), while exposing a ~74pp accuracy collapse on GQA+SwiGLU architectures that violate the SIA. Deployed on an industrial slewing bearing fault diagnosis platform with NVIDIA DGX Spark, compressed models reduce inference latency by up to 67.2% and peak memory by 62.5%, demonstrating viability for IIoT edge inference.

cs.CL↗

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6$\times$ speedup and 32.3\% model reduction while achieving superior rendering quality compared to existing methods.

cs.GR↗

Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing

3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational cost, especially for their tracking process. This work introduces Splatonic, a sparse and efficient real-time 3DGS-SLAM algorithm-hardware co-design for resource-constrained devices. Inspired by classical SLAMs, we propose an adaptive sparse pixel sampling algorithm that reduces the number of rendered pixels by up to 256$\times$ while retaining accuracy. To unlock this performance potential on mobile GPUs, we design a novel pixel-based rendering pipeline that improves hardware utilization via Gaussian-parallel rendering and preemptive $α$-checking. Together, these optimizations yield up to 121.7$\times$ speedup on the bottleneck stages and 14.6$\times$ end-to-end speedup on off-the-shelf GPUs. To further address new bottlenecks introduced by our rendering pipeline, we propose a pipelined architecture that simplifies the overall design while addressing newly emerged bottlenecks in projection and aggregation. Evaluated across four 3DGS-SLAM algorithms, Splatonic achieves up to 274.9$\times$ speedup and 4738.5$\times$ energy savings over mobile GPUs and up to 25.2$\times$ speedup and 241.1$\times$ energy savings over state-of-the-art accelerators, all with comparable accuracy.

cs.AR↗

rLLM: Relational Table Learning with LLMs

We introduce rLLM (relationLLM), a PyTorch library designed for Relational Table Learning (RTL) with Large Language Models (LLMs). The core idea is to decompose state-of-the-art Graph Neural Networks, LLMs, and Table Neural Networks into standardized modules, to enable the fast construction of novel RTL-type models in a simple "combine, align, and co-train" manner. To illustrate the usage of rLLM, we introduce a simple RTL method named \textbf{BRIDGE}. Additionally, we present three novel relational tabular datasets (TML1M, TLF2K, and TACM12K) by enhancing classic datasets. We hope rLLM can serve as a useful and easy-to-use development framework for RTL-related tasks. Our code is available at: https://github.com/rllm-project/rllm.

cs.AI↗