SearcharxivSearch

arXiv subjects

Xiaotong Ye

Publications and source records attributed to Xiaotong Ye.

4 recordsLinked to original sources

CityReal: Human-Aligned Urban Behavior and City Dynamics Simulation with Large-Scale LLM Agents

Large-scale urban simulation plays a pivotal role in social science, traffic safety, and transportation policy. Recent work has shown that large language models, when prompted as agents, can generate lifelike daily routines at city scale. Yet these methods typically rely on few-shot prompting, causing agents to reproduce the LLM's behavioral priors rather than the target population. We introduce CityReal, a modular framework for human-aligned urban simulation. CityReal models agents as intention-driven decision makers that pursue coherent mobility and activity plans rather than isolated step-by-step choices. They adapt over time by learning habits and preferences based on experience and constraints. To improve population-level realism, we learn textual adapters for behavior modules that align agent decisions with observed population statistics. Experiments show that CityReal improves alignment with real-world human behavior at both micro and macro levels. Scaling to tens of thousands of agents, it supports analysis of crowd density, place popularity, mobility flows, and well-being under different urban scenarios, offering a scalable testbed for urban simulation and forecasting.

physics.soc-ph

PerceptUI: LLM Agents as Human-Aligned Synthetic Users for UI/UX Evaluation

User interface (UI) and user experience (UX) evaluation is central to product development, yet reliable feedback still relies on recruiting human participants or running online A/B tests, making early-stage iteration slow and costly. In light of this, recent work has explored Multimodal Large Language Models as proxy evaluators. However, existing approaches either produce surface-level critiques or a judgment that reflects the model's own biases rather than the genuine response of a particular user. We introduce PerceptUI, a framework for persona-conditioned UI/UX evaluation that predicts how a specific user would answer interface-related questions and produces natural-language rationales. PerceptUI is trained in two stages: (i) contrastive reflection fine-tuning distills teacher-generated rationales by extracting lessons from human decisions, and (ii) a reflective prompt-evolution step from the model's own failure traces. Across multiple domains and datasets, PerceptUI achieves human-level realism, generalizes to unseen questions and personas, and yields population-level response distributions.

cs.AI

Beyond Offline A/B Testing: Context-Aware Agent Simulation for Recommender System Evaluation

Recommender systems are central to online services, enabling users to navigate through massive amounts of content across various domains. However, their evaluation remains challenging due to the disconnect between offline metrics and online performance. The emergence of Large Language Model-powered agents offers a promising solution, yet existing studies model users in isolation, neglecting the contextual factors such as time, location, and needs, which fundamentally shape human decision-making. In this paper, we introduce ContextSim, an LLM agent framework that simulates believable user proxies by anchoring interactions in daily life activities. Namely, a life simulation module generates scenarios specifying when, where, and why users engage with recommendations. To align preferences with genuine humans, we model agents' internal thoughts and enforce consistency at both the action and trajectory levels. Experiments across domains show our method generates interactions more closely aligned with human behavior than prior work. We further validate our approach through offline A/B testing correlation and show that RS parameters optimized using ContextSim yield improved real-world engagement.

cs.IR

MobileCity: An Efficient Framework for Large-Scale Urban Behavior Simulation

Generative agents offer promising capabilities for simulating realistic urban behaviors. However, existing methods oversimplify transportation choices, rely heavily on static agent profiles leading to behavioral homogenization, and inherit prohibitive computational costs. To address these limitations, we present MobileCity, a lightweight simulation platform designed to model realistic urban mobility with high computational efficiency. We introduce a comprehensive transportation system with multiple transport modes, and collect questionnaire data from respondents to construct agent profiles. To enable scalable simulation, agents perform action selection within a pre-generated action space and uses local models for efficient agent memory generation. Through extensive micro and macro-level evaluations on 4,000 agents, we demonstrate that MobileCity generates more realistic urban behaviors than baselines while maintaining computational efficiency. We further explore practical applications such as predicting movement patterns and analyzing demographic trends in transportation preferences. Our code is publicly available at https://github.com/Tony-Yip/MobileCity.

cs.SI