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Xiaotong Zhao

Publications and source records attributed to Xiaotong Zhao.

At least 19 recordsLinked to original sources

RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling

Reinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.

cs.CV

OmniVBench: A Benchmark and Large-Scale Dataset for Omni Reference-to-Video Generation

Reference-to-video (R2V) generation is evolving toward increasingly general and versatile reference control, giving rise to the emerging paradigm of omni R2V generation. However, existing benchmarks fall short of these emerging capabilities: their test cases cover limited reference types and compositions, and their evaluation protocols largely assess holistic reference consistency, overlooking whether reference factors are properly preserved, disentangled, and routed. Meanwhile, the high cost of constructing omni R2V training data makes suitable training resources scarce. To address these gaps, we introduce OmniVBench and the Omni-R2V Dataset for evaluating and training omni R2V models. OmniVBench expands R2V evaluation across broader reference types, fine-grained control tasks, and richer reference compositions, covering 7 task families and 18 fine-grained tasks spanning content, motion, style, structure, narrative, and multi-reference settings. We introduce factor-grounded evaluation with 12,172 case-specific checklist items, assessing whether intended reference factors are faithfully preserved, correctly disentangled and bound to their targets, and properly realized according to the instruction. We further introduce the Omni-R2V Dataset, bringing industrial-grade training resources for diverse R2V tasks to the broader research community. Drawing primarily on a large-scale corpus of professional video footage, it comprises 340K processed training samples spanning diverse reference types and multi-reference compositions. We develop task-specific pipelines for reference-target pair construction, offering a practical and scalable recipe for omni R2V data construction. Extensive evaluation of advanced open- and closed-source R2V models reveals clear performance gaps across task families and evaluation dimensions on OmniVBench, highlighting remaining limitations of current R2V models.

cs.CV

ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a ``Plan-then-Control'' framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.

cs.CV

Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Video object insertion is fundamental to video editing, yet existing diffusion methods often produce visually plausible but physically inconsistent results. We present Place-it-R1, an end-to-end framework for physically plausible video object insertion driven by environment-aware MLLM reasoning. Rather than treating reasoning as a generic text prompt, Place-it-R1 uses the MLLM to analyze the target environment, infer object-scene interactions, and determine where an insertion is physically valid. The resulting reasoning is translated into two complementary forms of guidance for video diffusion: semantic guidance that describes the intended physical interaction and spatial guidance that provides a valid insertion region in each frame. To further align generation with local physical realism, we introduce Spatial Direct Preference Optimization, which leverages an MLLM to rank generated candidates, and introduces a region-aware preference objective that explicitly localizes physical-violation penalties to the inserted-object region. Place-it-R1 further offers flexible and standard modes to trade off environment adaptation and scene preservation. Extensive experiments show that Place-it-R1 produces more physically coherent and visually natural insertions than state-of-the-art methods and achieves competitive results against commercial systems.

cs.CV

WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models

Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors. Post-training methods such as reinforcement learning (RL) can improve these models, but they hit a verification bottleneck: for arbitrary action sequences, no ground-truth future state exists to measure long-term drift. Our key insight is that reversible action cycles make this verification possible: a sequence composed with its inverse must analytically return to the initial state, yielding annotation-free supervision on long-horizon correctness. Building on this, we introduce WorldCycle, a self-verifiable RL framework that constructs closed action cycles and their repeated executions from ordinary action sequences, and optimizes two complementary rewards: a spatial closure reward enforcing symmetry between mirrored forward and reverse segments, and a temporal consistency reward aligning states across repeated cycle executions. These rewards force the model to learn actions as consistent state operators rather than memorized temporal patterns, and extend naturally to out-of-distribution composite action cycles that the base model handles poorly. We further release CycleBench, a diagnostic benchmark for state-returning ability under complex action structures. WorldCycle reduces state returning drift by up to 44% and lifts composite-action accuracy nearly 4x over the base model, providing a vital foundation for physically grounded world models.

cs.AI

Pusa V1.0: Unlocking Temporal Control in Pretrained Video Diffusion Models via Vectorized Timestep Adaptation

The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present \textbf{Pusa} V1.0, a versatile model that leverages \textbf{vectorized timestep adaptation (VTA)} to enable fine-grained temporal control within a unified video diffusion framework. Note that VTA is a non-destructive adaptation, which means that it fully preserves the capabilities of the base model. Unlike conventional methods like Wan-I2V, which finetune a base text-to-video (T2V) model with abundant resources to do image-to-video (I2V), we achieve comparable results in a zero-shot manner after an ultra-efficient finetuning process based on VTA. Moreover, this method also unlocks many other zero-shot capabilities simultaneously, such as start-end frames and video extension -- all without task-specific training. Meanwhile, it keeps the T2V capability from the base model. Mechanistic analyses also reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to the vectorized timestep. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike.

cs.CV

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.

cs.CV

EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation

The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.

cs.CV

CogOmniControl: Reasoning-Driven Controllable Video Generation via Creative Intent Cognition

Recent diffusion models achieve strong photorealism and fluency in video generation, yet remain fragile under abstract, sparse or complex conditions, leading to poor performance in professional production workflows such as storyboard sketches and clay render conditions. Existing video generation models, either inject conditions through adapters or couple a generic vision-language model (VLM) within a diffusion backbone, leaving a capability gap and failing to produce the videos that align with the user's creative intent. We present CogOmniControl, a reasoning-driven framework that factorizes controllable video generation into creative intent cognition and generation. Specifically, we train a specialized CogVLM using authentic anime production data. Compared to generic VLMs, it generates more professional and clear outputs, accurately cognizing user creative intent from sparse and abstract conditions and tuning these cues into dense reasoning output. Besides, CogOmniDiT unifies the controls from various conditions through in-context generation and is aligned to the CogVLM reasoning outputs via reinforcement learning. Furthermore, leveraging CogVLM's robust capability in guiding video generation, we release its potential in planning specific evaluators and enable a Best-of-N selection for the generated videos. This integration transforms the entire framework into a closed-loop "harness-like" architecture. We further introduce CogReasonBench and CogControlBench, built from professional workflows data that carry genuine creative intent rather than simulated ones. Experiments on two benchmarks show that CogOmniControl surpassed the existing open-source models. The project website: https://um-lab.github.io/CogOmniControl/

cs.CV

SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservation

Preserving first-frame identity while ensuring precise motion control is a fundamental challenge in human image animation. The Image-to-Motion Binding process of the dominant Reference-to-Video (R2V) paradigm overlooks critical spatio-temporal misalignments common in real-world applications, leading to failures such as identity drift and visual artifacts. We introduce SteadyDancer, an Image-to-Video (I2V) paradigm-based framework that achieves harmonized and coherent animation and is the first to ensure first-frame preservation robustly. Firstly, we propose a Condition-Reconciliation Mechanism to harmonize the two conflicting conditions, enabling precise control without sacrificing fidelity. Secondly, we design Synergistic Pose Modulation Modules to generate an adaptive and coherent pose representation that is highly compatible with the reference image. Finally, we employ a Staged Decoupled-Objective Training Pipeline that hierarchically optimizes the model for motion fidelity, visual quality, and temporal coherence. Experiments demonstrate that SteadyDancer achieves state-of-the-art performance in both appearance fidelity and motion control, while requiring significantly fewer training resources than comparable methods. The model has been publicly released at \url{https://mcg-nju.github.io/steadydancer-web}.

cs.CV

HanMoVLM: Large Vision-Language Models for Professional Artistic Painting Evaluation

While Large Vision-Language Models (VLMs) demonstrate impressive general visual capabilities, they remain artistically blind and unable to offer professional evaluation of artworks within specific artistic domains like human experts. To bridge this gap, we transform VLMs into experts capable of professional-grade painting evaluation in the Chinese Artistic Domain, which is more abstract and demands extensive artistic training for evaluation. We introduce HanMo-Bench, a new dataset that features authentic auction-grade masterpieces and AI-generated works, grounded in real-world market valuations. To realize the rigorous judgment, we propose the HanMoVLM and construct a Chain-of-Thought (CoT) validated by experts. This CoT guides the model to perform expert-level reasoning: from content identification and Region of Interest (RoI) localization to professional evaluation, guided by both theme-specific evaluation and typical three-tier evaluation in Chinese paintings. Furthermore, we design a reward function to refine the reasoning process of the HanMoVLM to improve the accuracy. We demonstrate that HanMoVLM can serve as a critical backbone for Test-time Scaling in image generation. By acting as a high-quality verifier, HanMoVLM enables generative models to select the most artistically superior outputs from multiple candidates. Experimental results and human studies confirm that the proposed HanMoVLM effectively bridges the gap, achieving a high consistency with professional experts and significantly improving the quality of Chinese Painting generation.

cs.CV

Optimal Low-Dimensional Structures of ISAC Beamforming: Theory and Efficient Algorithms

Transmit beamforming design is a fundamental problem in integrated sensing and communication (ISAC) systems. Numerous methods have been proposed to jointly optimize key performance metrics such as the signal-to-interference-plus-noise ratio and Cramér-Rao bound. However, the computational complexity of these methods often grows rapidly with the number of transmit antennas at the base station (BS). To tackle this challenge, we prove a fundamental structural property of the ISAC beamforming problem, i.e., there exists an optimal solution exhibiting a low-dimensional structure. This leads to an equivalent reformulation of the problem with dimension related to the number of users rather than the number of BS antennas, thereby enabling the development of low-complexity algorithms. When applying the interior-point method to the reformulated problem, we achieve up to six orders of magnitude in complexity reduction when the number of antennas exceeds the number of users by an order of magnitude. To further reduce the complexity, we develop a balanced augmented Lagrangian method to solve the reformulated problem. The proposed algorithm maintains optimality while achieving a computational complexity that scales quartically with the number of users. Our simulation results demonstrate that the proposed R-BAL method can achieve a speedup of more than 10000$\times$ over the conventional IPM in massive MIMO scenarios.

eess.SP

From Optimization to Learning: Dual-Approach Resource Allocation for Over-the-Air Edge Computing Under Execution Uncertainty

The exponential proliferation of mobile devices and data-intensive applications in future wireless networks imposes substantial computational burdens on resource-constrained devices, thereby fostering the emergence of over-the-air computation (AirComp) as a transformative paradigm for edge intelligence.} To enhance the efficiency and scalability of AirComp systems, this paper proposes a comprehensive dual-approach framework that systematically transitions from traditional mathematical optimization to deep reinforcement learning (DRL) for resource allocation under execution uncertainty. Specifically, we establish a rigorous system model capturing execution uncertainty via Gamma-distributed computational workloads, resulting in challenging nonlinear optimization problems involving complex Gamma functions. For single-user scenarios, we design advanced block coordinate descent (BCD) and majorization-maximization (MM) algorithms, which yield semi-closed-form solutions with provable performance guarantees. However, conventional optimization approaches become computationally intractable in dynamic multi-user environments due to inter-user interference and resource contention. To this end, we introduce a Deep Q-Network (DQN)-based DRL framework capable of adaptively learning optimal policies through environment interaction. Our dual methodology effectively bridges analytical tractability with adaptive intelligence, leveraging optimization for foundational insight and learning for real-time adaptability. Extensive numerical results corroborate the performance gains achieved via increased edge server density and validate the superiority of our optimization-to-learning paradigm in next-generation AirComp systems.

eess.SP

Predictive Beamforming in Low-Altitude Wireless Networks: A Cross-Attention Approach

Accurate beam prediction is essential for maintaining reliable links and high spectral efficiency in dynamic low-altitude wireless networks. However, existing approaches often fail to capture the deep correlations across heterogeneous sensing modalities, limiting their adaptability in complex three-dimensional environments. To overcome these challenges, we propose a multi-modal predictive beamforming method based on a cross-attention fusion mechanism that jointly leverages visual and structured sensor data. The proposed model utilizes a Convolutional Neural Network (CNN) to learn multi-scale spatial feature hierarchies from visual images and a Transformer encoder to capture cross-dimensional dependencies within sensor data. Then, a cross-attention fusion module is introduced to integrate complementary information between the two modalities, generating a unified and discriminative representation for accurate beam prediction. Through experimental evaluations conducted on a real-world dataset, our method reaches 79.7% Top-1 accuracy and 99.3% Top-3 accuracy, surpassing the 3D ResNet-Transformer baseline by 4.4%-23.2% across Top-1 to Top-5 metrics. These results verify that multi-modal cross-attention fusion is effective for intelligent beam selection in dynamic low-altitude wireless networks.

eess.SP

Motion-Aware Generative Frame Interpolation

Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video generation models, show promise in handling intricate scenes. However, they frequently produce unstable motion and content inconsistencies due to the absence of explicit motion trajectory constraints. To address these challenges, we propose Motion-aware Generative frame interpolation (MoG) that synergizes intermediate flow guidance with generative capacities to enhance interpolation fidelity. Our key insight is to simultaneously enforce motion smoothness through flow constraints while adaptively correcting flow estimation errors through generative refinement. Specifically, we first introduce a dual guidance injection that propagates condition information using intermediate flow at both latent and feature levels, aligning the generated motion with flow-derived motion trajectories. Meanwhile, we implemented two critical designs, encoder-only guidance injection and selective parameter fine-tuning, which enable dynamic artifact correction in the complex motion regions. Extensive experiments on both real-world and animation benchmarks demonstrate that MoG outperforms state-of-the-art methods in terms of video quality and visual fidelity. Our work bridges the gap between flow-based stability and generative flexibility, offering a versatile solution for frame interpolation across diverse scenarios.

cs.CV

VFIMamba: Video Frame Interpolation with State Space Models

Inter-frame modeling is pivotal in generating intermediate frames for video frame interpolation (VFI). Current approaches predominantly rely on convolution or attention-based models, which often either lack sufficient receptive fields or entail significant computational overheads. Recently, Selective State Space Models (S6) have emerged, tailored specifically for long sequence modeling, offering both linear complexity and data-dependent modeling capabilities. In this paper, we propose VFIMamba, a novel frame interpolation method for efficient and dynamic inter-frame modeling by harnessing the S6 model. Our approach introduces the Mixed-SSM Block (MSB), which initially rearranges tokens from adjacent frames in an interleaved fashion and subsequently applies multi-directional S6 modeling. This design facilitates the efficient transmission of information across frames while upholding linear complexity. Furthermore, we introduce a novel curriculum learning strategy that progressively cultivates proficiency in modeling inter-frame dynamics across varying motion magnitudes, fully unleashing the potential of the S6 model. Experimental findings showcase that our method attains state-of-the-art performance across diverse benchmarks, particularly excelling in high-resolution scenarios. In particular, on the X-TEST dataset, VFIMamba demonstrates a noteworthy improvement of 0.80 dB for 4K frames and 0.96 dB for 2K frames.

cs.CV

Dynamic and Compressive Adaptation of Transformers From Images to Videos

Recently, the remarkable success of pre-trained Vision Transformers (ViTs) from image-text matching has sparked an interest in image-to-video adaptation. However, most current approaches retain the full forward pass for each frame, leading to a high computation overhead for processing entire videos. In this paper, we present InTI, a novel approach for compressive image-to-video adaptation using dynamic Inter-frame Token Interpolation. InTI aims to softly preserve the informative tokens without disrupting their coherent spatiotemporal structure. Specifically, each token pair at identical positions within neighbor frames is linearly aggregated into a new token, where the aggregation weights are generated by a multi-scale context-aware network. In this way, the information of neighbor frames can be adaptively compressed in a point-by-point manner, thereby effectively reducing the number of processed frames by half each time. Importantly, InTI can be seamlessly integrated with existing adaptation methods, achieving strong performance without extra-complex design. On Kinetics-400, InTI reaches a top-1 accuracy of 87.1 with a remarkable 37.5% reduction in GFLOPs compared to naive adaptation. When combined with additional temporal modules, InTI achieves a top-1 accuracy of 87.6 with a 37% reduction in GFLOPs. Similar conclusions have been verified in other common datasets.

cs.CV

StableDrag: Stable Dragging for Point-based Image Editing

Point-based image editing has attracted remarkable attention since the emergence of DragGAN. Recently, DragDiffusion further pushes forward the generative quality via adapting this dragging technique to diffusion models. Despite these great success, this dragging scheme exhibits two major drawbacks, namely inaccurate point tracking and incomplete motion supervision, which may result in unsatisfactory dragging outcomes. To tackle these issues, we build a stable and precise drag-based editing framework, coined as StableDrag, by designing a discirminative point tracking method and a confidence-based latent enhancement strategy for motion supervision. The former allows us to precisely locate the updated handle points, thereby boosting the stability of long-range manipulation, while the latter is responsible for guaranteeing the optimized latent as high-quality as possible across all the manipulation steps. Thanks to these unique designs, we instantiate two types of image editing models including StableDrag-GAN and StableDrag-Diff, which attains more stable dragging performance, through extensive qualitative experiments and quantitative assessment on DragBench.

cs.CV