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Xiaoxin Chen

Publications and source records attributed to Xiaoxin Chen.

At least 19 recordsLinked to original sources

ToolLoop: Closed-Loop Tool-Use Data Synthesis via Decomposed Generation and Dynamic Self-Feedback

High-quality tool-use data is critical for training language models to interact effectively with external tools. However, existing synthetic approaches typically follow a generate-then-filter paradigm with static post-hoc verification, often yielding inefficient data with imbalanced feature distributions. We propose ToolLoop, a closed-loop framework that decomposes synthesis into three progressive stages: (1) sampling function name combinations as ground truth; (2) backward derivation of user queries; and (3) forward derivation of tool calls. At each stage, dynamic self-feedback iteratively guides the model toward high-quality generation, realizing a transition from generate-then-filter to generate-verify-refine. On the Berkeley Function Calling Leaderboard (BFCL), a 4B parameter model trained with our 11K synthetic examples achieves 86.40% accuracy in non-reasoning mode, while an Isolate variant that removes BFCL-overlapping candidate functions still reaches 86.07\%. Cross-benchmark evaluation on ACEBench further demonstrates strong generalization, with 72.1% overall accuracy using only 18.3% of baseline training data.

cs.CL

Plans You Can Check: Verifier-Grounded Learning of an Open-Weight Planner for Executable Video-Editing

Practical video editing is not only pixel generation: an editor must turn a brief, a clip pool, music metadata, and hard constraints into an executable timeline. We study this decision layer as \emph{executable video-editing planning} and introduce RefineCut, which, unlike workflow systems that wrap a prompted frontier model, trains a compact open-weight planner for it. The planner edits a typed timeline through structured patches covering clip selection, trimming, ordering, transitions, and duration and music alignment; a deterministic verifier applies each patch and checks it against an explicit constraint ledger. Because editing has no single ground-truth repair, we do not imitate teachers directly: RefineCut replays every multi-teacher branch through the verifier and keeps verifier-best repairs as supervision. A second stage, RefineCut-Evo, lets the student score its own repairs with the verifier and a task rubric and trains on high-margin preference pairs, so the final $8$B planner runs in a closed verifier loop with no teacher calls at inference. On RefineCut-Bench ($3{,}578$ tasks, $7{,}971$ captioned clips, $499$ music tracks, explicit ledgers), verifier-replayed distillation lifts the planner from $0.620$ to $0.858$ on the protocol-specific Video-Editing Score and RefineCut-Evo reaches $0.924$; the gain transfers to Llama-3.1-8B and GLM-4-9B, and in the same closed loop the $8$B planner matches or exceeds its frontier teachers. Code and RefineCut-Bench are publicly released; see the Data Availability statement.

cs.CV

VISA: Agentic Self-Evolving Data Synthesis for Multimodal Instruction Following

Multimodal instruction-following models require training data that is accurate, diverse, verifiable, and challenging. Existing synthesis pipelines typically follow a one-pass generate-and-filter paradigm, discarding feedback from failed samples, verifier outcomes, and target-model errors. We present VISA (Visual Instruction Synthesis Agent), an agentic framework that reformulates multimodal instruction synthesis as a self-evolving loop. At each round, VISA analyzes an image to filter incompatible constraints and discover new verifiable ones, samples diversity- and difficulty-aware constraint sets from persistent memory, generates candidate instructions, and verifies the resulting samples with executable tools and structured large language model judges. Failed samples trigger diagnostic-guided recovery, while accepted samples are probed against the target model to estimate difficulty. The resulting verifier signals and target-model failure profiles are written back to memory, allowing subsequent rounds to adaptively expand the constraint space, reduce template repetition, and focus on unresolved model weaknesses. The same verifier contracts further provide reward signals for reinforcement learning without a separately trained reward model. Experiments on MM-IFEval show that VISA consistently improves multimodal instruction following over strong baselines, while preserving general multimodal capability across seven public benchmarks.

cs.CL

SpatialAfford: Teaching Compact VLMs Where to Look and Where to Ground for Affordance

Affordance grounding aims to localize the functional region for interaction, such as the handle to grasp or the button to press, rather than the whole object. This makes it more challenging than generic visual grounding because the target region is smaller, more ambiguous, and more dependent on task context, especially for compact vision-language models (VLMs) used in embodied settings. Recent sequence-level supervision and reinforcement learning improve coordinate prediction quality, yet compact autoregressive VLMs still lack reliable affordance-aware visual focus before coordinate generation: the model can produce better coordinate tokens while its cross-modal attention remains diffuse and weakly anchored to the true affordance evidence. To address it, we propose SpatialAfford, a two-stage framework that first aligns attention to the ground-truth affordance region through Spatial Attention Alignment (SAA), then refines coordinate prediction with Spatial-Aware GRPO. By explicitly teaching the model where to look before optimizing where to ground, SpatialAfford turns affordance grounding from a purely output-constrained objective into attention-grounded spatial reasoning. Across ShareRobot-Bench, ReasonAff, and PartAfford, SpatialAfford consistently improves affordance grounding, with a compact 4B model outperforming stronger 7B+ baselines.

cs.CV

REGEN: Replay-recycling for Expert-to-Generalist distillation with Offline Reinforcement Learning

Large-scale online reinforcement learning (RL) is the predominant means of eliciting advanced abilities including long-term reasoning and agentic tool use in large language models (LLMs). However, continuing to scale it across vast task domains of interest remains challenging in both computational infrastructure and cost, especially when considering RL as merely a one-off learning stage. Recently, a widely used technique for distilling knowledge across various domains and training stages, multi-teacher on-policy distillation (MOPD), helps to decouple the RL stage, saving costs, while maintaining generality across vast domains. Nonetheless, similar to online RL, MOPD requires coupled inference and backward passes, which continues to limit its scalability and computational efficiency. To address these challenges, we propose REGEN: Replay-recycling for Expert-to-Generalist Distillation with Offline RL. Instead of distilling from multiple teacher models, REGEN trains a generalist by simply recycling the replay memory -- the free by-product of the teachers' specialized RL training -- and employing offline RL algorithms. REGEN completely decouples the rollout sampling from the backward training process and thus greatly reduces the training cost. Across mathematical reasoning, code generation, and instruction following, REGEN matches the accuracy of MOPD at substantially lower cost. It potentially turns online RL into a data synthesis process instead of a one-off learning stage, and can be extended to large-scale post-training without requiring heavy computational load. Code is available at https://github.com/yunjie-sysu/REGEN.

cs.LG

Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance

While 10B-level industrial foundation models have pushed the boundaries of image inpainting, their prohibitive computational costs severely hinder practical deployment. Constructing a highly optimized task-specific specialist offers a promising solution; however, extreme structural compression inevitably triggers a severe representation bottleneck. To conquer this, we propose Moebius, a highly efficient lightweight inpainting framework. We systematically reconstruct the diffusion backbone by introducing the Local-$\lambda$ Mix Interaction ($L\lambda MI$) block. Comprising Local-$\lambda$ and Interactive-$\lambda$ modules, it elegantly summarizes spatial contexts and global semantic priors into fixed-size linear matrices, preserving complex latent interactions while drastically shedding parameters. Furthermore, to unlock the full representational capacity of this highly compact architecture, we synergistically pair it with an adaptive multi-granularity distillation strategy. Operating strictly within the latent space to avoid expensive pixel-space decoding, this strategy dynamically balances multiple gradient-based losses to achieve high-fidelity alignment. Extensive experiments across natural and portrait benchmarks demonstrate that this optimal synergy enables Moebius to rival or even surpass the generation quality of the 10B-level industrial generalist FLUX.1-Fill-Dev. Remarkably, Moebius achieves this using less than 2\% of the parameters (0.22B vs. 11.9B) while delivering a $>15\times$ acceleration in total inference time, setting a new efficiency standard for high-fidelity inpainting. Project page at https://hustvl.github.io/Moebius.

cs.CV

SOLAR-RL: Semi-Online Long-horizon Assignment Reinforcement Learning

As Multimodal Large Language Models (MLLMs) mature, GUI agents are evolving from static interactions to complex navigation. While Reinforcement Learning (RL) has emerged as a promising paradigm for training MLLM agents on dynamic GUI tasks, its effective application faces a dilemma. Standard Offline RL often relies on static step-level data, neglecting global trajectory semantics such as task completion and execution quality. Conversely, Online RL captures the long-term dynamics but suffers from high interaction costs and potential environmental instability. To bridge this gap, we propose SOLAR-RL (Semi-Online Long-horizon Assignment Reinforcement Learning). Instead of relying solely on expensive online interactions, our framework integrates global trajectory insights directly into the offline learning process. Specifically, we reconstruct diverse rollout candidates from static data, detect the first failure point using per-step validity signals, and retroactively assign dense step-level rewards with target-aligned shaping to reflect trajectory-level execution quality, effectively simulating online feedback without interaction costs. Extensive experiments demonstrate that SOLAR-RL significantly improves long-horizon task completion rates and robustness compared to strong baselines, offering a sample-efficient solution for autonomous GUI navigation.

cs.LG

Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents

Reinforcement learning (RL) has been widely used to train LLM agents for multi-turn interactive tasks, but its sample efficiency is severely limited by sparse rewards and long horizons. On-policy self-distillation (OPSD) alleviates this by providing dense token-level supervision from a privileged teacher that has access to ground-truth answers. However, such fixed privileged information cannot capture the diverse valid strategies in agent tasks, and naively combining OPSD with RL often leads to training collapse. To address these limitations, we introduce Skill-SD, a framework that turns the agent's own trajectories into dynamic training-only supervision. Completed trajectories are summarized into compact natural language skills that describe successful behaviors, mistakes, and workflows. These skills serve as dynamic privileged information conditioning only the teacher, while the student always acts under the plain task prompt and learns to internalize the guidance through distillation. To stabilize the training, we derive an importance-weighted reverse-KL loss to provide gradient-correct token-level distillation, and dynamically synchronize the teacher with the improving student. Experimental results on agentic benchmarks demonstrate that Skill-SD substantially outperforms the standard RL baseline, improving both vanilla GRPO (+14.0%/+10.9% on AppWorld/Sokoban) and vanilla OPD (+42.1%/+40.6%). Project page: https://k1xe.github.io/skill-sd/

cs.LG

Benchmark Shadows: Data Alignment, Parameter Footprints, and Generalization in Large Language Models

Large language models often achieve strong benchmark gains without corresponding improvements in broader capability. We hypothesize that this discrepancy arises from differences in training regimes induced by data distribution. To investigate this, we design controlled data interventions that isolate distributional effects under fixed training settings. We find that benchmark-aligned data improves narrow evaluation metrics while limiting broader representational development, whereas coverage-expanding data leads to more distributed parameter adaptation and better generalization. We further introduce parameter-space diagnostics based on spectral and rank analyses, which reveal distinct structural signatures of these regimes. Similar patterns are observed across diverse open-source model families, including multimodal models as a key case study, suggesting that these effects extend beyond controlled settings. A case study on prompt repetition shows that not all data artifacts induce regime shifts. These results indicate that benchmark performance alone is insufficient to characterize model capability, and highlight the importance of data distribution in shaping learning dynamics.

cs.LG

Caption First, VQA Second: Knowledge Density, Not Task Format, Drives Multimodal Scaling

Multimodal large language models (MLLMs) have achieved rapid progress, yet their scaling behavior remains less clearly characterized and often less predictable than that of text-only LLMs. Increasing model size and task diversity often yields diminishing returns. In this work, we argue that the primary bottleneck in multimodal scaling is not task format, but knowledge density in training data. We first show that task-specific supervision such as Visual Question Answering (VQA) contributes little incremental semantic information beyond image captions: VQA signals can be reconstructed from captions with negligible performance loss. We then demonstrate that increasing knowledge density -- through structured caption enrichment and cross-modal knowledge injection -- leads to consistent performance improvements across multimodal and downstream benchmarks. Across controlled experiments, performance correlates more strongly with semantic coverage than with task diversity. These findings suggest that current MLLMs fail to scale primarily because training data lacks sufficient knowledge coverage. We advocate for knowledge-centric multimodal training as a principled foundation for scalable multimodal models.

cs.CL

Existence and uniqueness of the global conservative solutions for the generalized Camassa-Holm equation with dual-power nonlinearities

In this paper, we investigate the global conservative solutions to the generalized Camassa-Holm equation with dual-power nonlinearities. By introducing a new set of variables, we transform the original equation into an equivalent semi-linear system, which allows us to establish the global existence of conservative solutions. Furthermore, for a given global conservative solution, we construct some auxiliary variables tailored to its specific structure and demonstrate that they satisfy a semi-linear system with a unique solution, thereby deriving the uniqueness of conservative solutions to the original equation.

math.AP

UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agents

Online Reinforcement Learning (RL) offers a promising paradigm for enhancing GUI agents through direct environment interaction. However, its effectiveness is severely hindered by inefficient credit assignment in long-horizon tasks and repetitive errors across tasks due to the lack of experience transfer. To address these challenges, we propose UI-Mem, a novel framework that enhances GUI online RL with a Hierarchical Experience Memory. Unlike traditional replay buffers, our memory accumulates structured knowledge, including high-level workflows, subtask skills, and failure patterns. These experiences are stored as parameterized templates that enable cross-task and cross-application transfer. To effectively integrate memory guidance into online RL, we introduce Stratified Group Sampling, which injects varying levels of guidance across trajectories within each rollout group to maintain outcome diversity, driving the unguided policy toward internalizing guided behaviors. Furthermore, a Self-Evolving Loop continuously abstracts novel strategies and errors to keep the memory aligned with the agent's evolving policy. Experiments on online GUI benchmarks demonstrate that UI-Mem significantly outperforms traditional RL baselines and static reuse strategies, with strong generalization to unseen applications. Project page: https://ui-mem.github.io

cs.CV

Bi-directional Bias Attribution: Debiasing Large Language Models without Modifying Prompts

Large language models (LLMs) have demonstrated impressive capabilities across a wide range of natural language processing tasks. However, their outputs often exhibit social biases, raising fairness concerns. Existing debiasing methods, such as fine-tuning on additional datasets or prompt engineering, face scalability issues or compromise user experience in multi-turn interactions. To address these challenges, we propose a framework for detecting stereotype-inducing words and attributing neuron-level bias in LLMs, without the need for fine-tuning or prompt modification. Our framework first identifies stereotype-inducing adjectives and nouns via comparative analysis across demographic groups. We then attribute biased behavior to specific neurons using two attribution strategies based on integrated gradients. Finally, we mitigate bias by directly intervening on their activations at the projection layer. Experiments on three widely used LLMs demonstrate that our method effectively reduces bias while preserving overall model performance. Code is available at the github link: https://github.com/XMUDeepLIT/Bi-directional-Bias-Attribution.

cs.CL

VideoChat-M1: Collaborative Policy Planning for Video Understanding via Multi-Agent Reinforcement Learning

By leveraging tool-augmented Multimodal Large Language Models (MLLMs), multi-agent frameworks are driving progress in video understanding. However, most of them adopt static and non-learnable tool invocation mechanisms, which limit the discovery of diverse clues essential for robust perception and reasoning regarding temporally or spatially complex videos. To address this challenge, we propose a novel Multi-agent system for video understanding, namely VideoChat-M1. Instead of using a single or fixed policy, VideoChat-M1 adopts a distinct Collaborative Policy Planning (CPP) paradigm with multiple policy agents, which comprises three key processes. (1) Policy Generation: Each agent generates its unique tool invocation policy tailored to the user's query; (2) Policy Execution: Each agent sequentially invokes relevant tools to execute its policy and explore the video content; (3) Policy Communication: During the intermediate stages of policy execution, agents interact with one another to update their respective policies. Through this collaborative framework, all agents work in tandem, dynamically refining their preferred policies based on contextual insights from peers to effectively respond to the user's query. Moreover, we equip our CPP paradigm with a concise Multi-Agent Reinforcement Learning (MARL) method. Consequently, the team of policy agents can be jointly optimized to enhance VideoChat-M1's performance, guided by both the final answer reward and intermediate collaborative process feedback. Extensive experiments demonstrate that VideoChat-M1 achieves SOTA performance across eight benchmarks spanning four tasks. Notably, on LongVideoBench, our method outperforms the SOTA model Gemini 2.5 pro by 3.6% and GPT-4o by 15.6%.

cs.CV

LENS: Learning to Segment Anything with Unified Reinforced Reasoning

Text-prompted image segmentation enables fine-grained visual understanding and is critical for applications such as human-computer interaction and robotics. However, existing supervised fine-tuning methods typically ignore explicit chain-of-thought (CoT) reasoning at test time, which limits their ability to generalize to unseen prompts and domains. To address this issue, we introduce LENS, a scalable reinforcement-learning framework that jointly optimizes the reasoning process and segmentation in an end-to-end manner. We propose unified reinforcement-learning rewards that span sentence-, box-, and segment-level cues, encouraging the model to generate informative CoT rationales while refining mask quality. Using a publicly available 3-billion-parameter vision-language model, i.e., Qwen2.5-VL-3B-Instruct, LENS achieves an average cIoU of 81.2% on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks, outperforming the strong fine-tuned method, i.e., GLaMM, by up to 5.6%. These results demonstrate that RL-driven CoT reasoning significantly enhances text-prompted segmentation and offers a practical path toward more generalizable Segment Anything models (SAM). Code is available at https://github.com/hustvl/LENS.

cs.CV

The local well-posedness, global existence and ill-posedness for the fifth order Camassa-Holm model

In this paper, we consider the fifth order Camassa-Holm model. Firstly, we improve the local well-posedness results in \cite{TangLiu2015,FOCH2021}. Secondly, we give the blow up criteria and conditions for global existence. Finally, when $b=\frac 53$ in the model, we obtain the ill-posedness in $B^1_{\infty,1}$ and $B^{\frac 32}_{2,q}$ with $q\in(1,+\infty]$ in the sense of norm inflation.

math.AP

GTA: Supervised-Guided Reinforcement Learning for Text Classification with Large Language Models

In natural language processing tasks, pure reinforcement learning (RL) fine-tuning methods often suffer from inefficient exploration and slow convergence; while supervised fine-tuning (SFT) methods, although efficient in training, have limited performance ceiling and less solid theoretical foundation compared to RL. To address efficiency-capability trade-off, we propose the Guess-Think-Answer (GTA) framework that combines the efficiency of SFT with the capability gains of RL in a unified training paradigm. GTA works by having the model first produce a provisional guess (optimized via cross-entropy loss), then reflect on this guess before generating the final answer, with RL rewards shaping both the final output and the format of the entire GTA structure. This hybrid approach achieves both faster convergence than pure RL and higher performance ceiling than pure SFT. To mitigate gradient conflicts between the two training signals, we employ loss masking and gradient constraints. Empirical results on four text classification benchmarks demonstrate that GTA substantially accelerates convergence while outperforming both standalone SFT and RL baselines.

cs.CL

SmartBench: Is Your LLM Truly a Good Chinese Smartphone Assistant?

Large Language Models (LLMs) have become integral to daily life, especially advancing as intelligent assistants through on-device deployment on smartphones. However, existing LLM evaluation benchmarks predominantly focus on objective tasks like mathematics and coding in English, which do not necessarily reflect the practical use cases of on-device LLMs in real-world mobile scenarios, especially for Chinese users. To address these gaps, we introduce SmartBench, the first benchmark designed to evaluate the capabilities of on-device LLMs in Chinese mobile contexts. We analyze functionalities provided by representative smartphone manufacturers and divide them into five categories: text summarization, text Q&A, information extraction, content creation, and notification management, further detailed into 20 specific tasks. For each task, we construct high-quality datasets comprising 50 to 200 question-answer pairs that reflect everyday mobile interactions, and we develop automated evaluation criteria tailored for these tasks. We conduct comprehensive evaluations of on-device LLMs and MLLMs using SmartBench and also assess their performance after quantized deployment on real smartphone NPUs. Our contributions provide a standardized framework for evaluating on-device LLMs in Chinese, promoting further development and optimization in this critical area. Code and data will be available at https://github.com/vivo-ai-lab/SmartBench.

cs.CL